Fix handshake packet being used across SendQueues

This commit is contained in:
Ryan Huffman 2016-03-21 13:24:04 -07:00
parent df169e5c43
commit afb1d68f3b

View file

@ -203,9 +203,7 @@ void SendQueue::sendHandshake() {
std::unique_lock<std::mutex> handshakeLock { _handshakeMutex }; std::unique_lock<std::mutex> handshakeLock { _handshakeMutex };
if (!_hasReceivedHandshakeACK) { if (!_hasReceivedHandshakeACK) {
// we haven't received a handshake ACK from the client, send another now // we haven't received a handshake ACK from the client, send another now
static const auto handshakePacket = ControlPacket::create(ControlPacket::Handshake, sizeof(SequenceNumber)); auto handshakePacket = ControlPacket::create(ControlPacket::Handshake, sizeof(SequenceNumber));
handshakePacket->seek(0);
handshakePacket->writePrimitive(_initialSequenceNumber); handshakePacket->writePrimitive(_initialSequenceNumber);
_socket->writeBasePacket(*handshakePacket, _destination); _socket->writeBasePacket(*handshakePacket, _destination);