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Fix handshake packet being used across SendQueues
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1 changed files with 1 additions and 3 deletions
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@ -203,9 +203,7 @@ void SendQueue::sendHandshake() {
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std::unique_lock<std::mutex> handshakeLock { _handshakeMutex };
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std::unique_lock<std::mutex> handshakeLock { _handshakeMutex };
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if (!_hasReceivedHandshakeACK) {
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if (!_hasReceivedHandshakeACK) {
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// we haven't received a handshake ACK from the client, send another now
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// we haven't received a handshake ACK from the client, send another now
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static const auto handshakePacket = ControlPacket::create(ControlPacket::Handshake, sizeof(SequenceNumber));
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auto handshakePacket = ControlPacket::create(ControlPacket::Handshake, sizeof(SequenceNumber));
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handshakePacket->seek(0);
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handshakePacket->writePrimitive(_initialSequenceNumber);
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handshakePacket->writePrimitive(_initialSequenceNumber);
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_socket->writeBasePacket(*handshakePacket, _destination);
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_socket->writeBasePacket(*handshakePacket, _destination);
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