Merge pull request #16134 from ctrlaltdavid/DOC-134

DOC-134: Fix some miscellaneous JSDoc issues
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jennaingersoll 2019-09-04 15:21:14 -07:00 committed by GitHub
commit afad148894
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5 changed files with 15 additions and 13 deletions

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@ -965,7 +965,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* // Value overrides entity's "color" property.
* albedo: [1.0, 1.0, 0] // Yellow
* }
* }),
* })
* });
*/

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@ -1294,7 +1294,7 @@ public slots:
Q_INVOKABLE int getJointParent(const QUuid& entityID, int index);
/**jsdoc
* Gets the translation of a joint in a {@link Entities.EntityProperties-Model|Model} entity relative to the entity's
* Gets the rotation of a joint in a {@link Entities.EntityProperties-Model|Model} entity relative to the entity's
* position and orientation.
* @function Entities.getAbsoluteJointRotationInObjectFrame
* @param {Uuid} entityID - The ID of the entity.

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@ -2210,7 +2210,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
/**jsdoc
* Triggered when the script starts for a user. See also, {@link Script.entityScriptPreloadFinished}.
* <p>Note: Can only be connected to via <code>this.preload = function (...) { ... }</code> in the entity script.</p>
* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts &bull; Server Entity Scripts</p>
* @function Entities.preload
* @param {Uuid} entityID - The ID of the entity that the script is running in.
* @returns {Signal}
@ -2416,7 +2416,7 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
/**jsdoc
* Triggered when the script terminates for a user.
* <p>Note: Can only be connected to via <code>this.unoad = function () { ... }</code> in the entity script.</p>
* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts &bull; Server Entity Scripts</p>
* @function Entities.unload
* @param {Uuid} entityID - The ID of the entity that the script is running in.
* @returns {Signal}

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@ -416,8 +416,10 @@ public:
* Provides access to methods or objects provided in an external JavaScript or JSON file.
* See {@link https://docs.highfidelity.com/script/js-tips.html} for further details.
* @function Script.require
* @param {string} module - The module to use. May be a JavaScript file or the name of a system module such as
* <code>"sppUi"</code>.
* @param {string} module - The module to use. May be a JavaScript file, a JSON file, or the name of a system module such
* as <code>"appUi"</code> (i.e., the "appUi.js" system module JavaScript file).
* @returns {object|array} The value assigned to <code>module.exports</code> in the JavaScript file, or the value defined
* in the JSON file.
*/
Q_INVOKABLE QScriptValue require(const QString& moduleId);
@ -842,7 +844,7 @@ signals:
/**jsdoc
* Triggered when the script starts for the user. See also, {@link Entities.preload}.
* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts &bull; Server Entity Scripts</p>
* @function Script.entityScriptPreloadFinished
* @param {Uuid} entityID - The ID of the entity that the script is running in.
* @returns {Signal}

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@ -1319,13 +1319,13 @@ void ViveControllerManager::InputDevice::setConfigFromString(const QString& valu
* <tr><td><code>RX</code></td><td>number</td><td>number</td><td>Right stick x-axis scale.</td></tr>
* <tr><td><code>RY</code></td><td>number</td><td>number</td><td>Right stick y-axis scale.</td></tr>
* <tr><td><code>LS</code></td><td>number</td><td>number</td><td>Left touch pad pressed.</td></tr>
* <tr><td><code>LS_CENTER</code></td><td>number</td><td>number</td><td>Left touch pad center pressed.</td></tr>
* <tr><td><code>LS_X</code></td><td>number</td><td>number</td><td>Left touch pad pressed x-coordinate.</td></tr>
* <tr><td><code>LS_Y</code></td><td>number</td><td>number</td><td>Left touch pad pressed y-coordinate.</td></tr>
* <tr><td><code>LSCenter</code></td><td>number</td><td>number</td><td>Left touch pad center pressed.</td></tr>
* <tr><td><code>LSX</code></td><td>number</td><td>number</td><td>Left touch pad pressed x-coordinate.</td></tr>
* <tr><td><code>LSY</code></td><td>number</td><td>number</td><td>Left touch pad pressed y-coordinate.</td></tr>
* <tr><td><code>RS</code></td><td>number</td><td>number</td><td>Right touch pad pressed.</td></tr>
* <tr><td><code>RS_CENTER</code></td><td>number</td><td>number</td><td>Right touch pad center pressed.</td></tr>
* <tr><td><code>RS_X</code></td><td>number</td><td>number</td><td>Right touch pad pressed x-coordinate.</td></tr>
* <tr><td><code>RS_Y</code></td><td>number</td><td>number</td><td>Right touch pad pressed y-coordinate.</td></tr>
* <tr><td><code>RSCenter</code></td><td>number</td><td>number</td><td>Right touch pad center pressed.</td></tr>
* <tr><td><code>RSX</code></td><td>number</td><td>number</td><td>Right touch pad pressed x-coordinate.</td></tr>
* <tr><td><code>RSY</code></td><td>number</td><td>number</td><td>Right touch pad pressed y-coordinate.</td></tr>
* <tr><td><code>LSTouch</code></td><td>number</td><td>number</td><td>Left touch pad is touched.</td></tr>
* <tr><td><code>RSTouch</code></td><td>number</td><td>number</td><td>Right touch pad is touched.</td></tr>
* <tr><td colspan="4"><strong>Triggers</strong></td></tr>