From af897bdef28adf2e751a9506fd43f82ecb09ca36 Mon Sep 17 00:00:00 2001 From: Ryan Huffman Date: Tue, 25 Sep 2018 09:13:59 -0700 Subject: [PATCH] Fix models with 1^3 dimensions never being resized --- libraries/entities-renderer/src/RenderableModelEntityItem.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 3a01650a04..deba00d9c1 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -210,7 +210,8 @@ void RenderableModelEntityItem::updateModelBounds() { } if (model->getScaleToFitDimensions() != getScaledDimensions() || - model->getRegistrationPoint() != getRegistrationPoint()) { + model->getRegistrationPoint() != getRegistrationPoint() || + !model->getIsScaledToFit()) { // The machinery for updateModelBounds will give existing models the opportunity to fix their // translation/rotation/scale/registration. The first two are straightforward, but the latter two // have guards to make sure they don't happen after they've already been set. Here we reset those guards.