diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 3a01650a04..deba00d9c1 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -210,7 +210,8 @@ void RenderableModelEntityItem::updateModelBounds() { } if (model->getScaleToFitDimensions() != getScaledDimensions() || - model->getRegistrationPoint() != getRegistrationPoint()) { + model->getRegistrationPoint() != getRegistrationPoint() || + !model->getIsScaledToFit()) { // The machinery for updateModelBounds will give existing models the opportunity to fix their // translation/rotation/scale/registration. The first two are straightforward, but the latter two // have guards to make sure they don't happen after they've already been set. Here we reset those guards.