mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 04:23:33 +02:00
Merge remote-tracking branch 'hifi/master'
This commit is contained in:
commit
af1198d06d
25 changed files with 195 additions and 55 deletions
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@ -2807,6 +2807,7 @@ function mouseReleaseEvent(event) {
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// exists. If it doesn't they add it. If it does they don't. They also only delete the menu item if they were the one that
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// exists. If it doesn't they add it. If it does they don't. They also only delete the menu item if they were the one that
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// added it.
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// added it.
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var modelMenuAddedDelete = false;
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var modelMenuAddedDelete = false;
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var originalLightsArePickable = Entities.getLightsArePickable();
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function setupModelMenus() {
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function setupModelMenus() {
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print("setupModelMenus()");
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print("setupModelMenus()");
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// adj our menuitems
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// adj our menuitems
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@ -2824,15 +2825,18 @@ function setupModelMenus() {
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List...", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List...", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Edit Properties..." });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Edit Properties..." });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Select Large Models", shortcutKey: "CTRL+META+L",
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Large Models", shortcutKey: "CTRL+META+L",
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afterItem: "Paste Models", isCheckable: true });
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afterItem: "Paste Models", isCheckable: true });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Select Small Models", shortcutKey: "CTRL+META+S",
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Small Models", shortcutKey: "CTRL+META+S",
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afterItem: "Allow Select Large Models", isCheckable: true });
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afterItem: "Allow Selecting of Large Models", isCheckable: true });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Lights", shortcutKey: "CTRL+SHIFT+META+L",
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afterItem: "Allow Selecting of Small Models", isCheckable: true });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Models", isSeparator: true, beforeItem: "Settings" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Models", isSeparator: true, beforeItem: "Settings" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Export Models", shortcutKey: "CTRL+META+E", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Export Models", shortcutKey: "CTRL+META+E", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Import Models", shortcutKey: "CTRL+META+I", afterItem: "Export Models" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Import Models", shortcutKey: "CTRL+META+I", afterItem: "Export Models" });
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Entities.setLightsArePickable(false);
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}
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}
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@ -2846,8 +2850,9 @@ function cleanupModelMenus() {
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Menu.removeMenuItem("Edit", "Model List...");
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Menu.removeMenuItem("Edit", "Model List...");
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Menu.removeMenuItem("Edit", "Paste Models");
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Menu.removeMenuItem("Edit", "Paste Models");
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Menu.removeMenuItem("Edit", "Allow Select Large Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Large Models");
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Menu.removeMenuItem("Edit", "Allow Select Small Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Small Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Lights");
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Menu.removeSeparator("File", "Models");
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Menu.removeSeparator("File", "Models");
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Menu.removeMenuItem("File", "Export Models");
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Menu.removeMenuItem("File", "Export Models");
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@ -2865,6 +2870,7 @@ function scriptEnding() {
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if (exportMenu) {
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if (exportMenu) {
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exportMenu.close();
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exportMenu.close();
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}
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}
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Entities.setLightsArePickable(originalLightsArePickable);
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}
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}
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Script.scriptEnding.connect(scriptEnding);
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Script.scriptEnding.connect(scriptEnding);
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@ -2890,10 +2896,12 @@ function showPropertiesForm(editModelID) {
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function handeMenuEvent(menuItem) {
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function handeMenuEvent(menuItem) {
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print("menuItemEvent() in JS... menuItem=" + menuItem);
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print("menuItemEvent() in JS... menuItem=" + menuItem);
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if (menuItem == "Allow Select Small Models") {
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if (menuItem == "Allow Selecting of Small Models") {
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allowSmallModels = Menu.isOptionChecked("Allow Select Small Models");
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allowSmallModels = Menu.isOptionChecked("Allow Selecting of Small Models");
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} else if (menuItem == "Allow Select Large Models") {
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} else if (menuItem == "Allow Selecting of Large Models") {
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allowLargeModels = Menu.isOptionChecked("Allow Select Large Models");
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allowLargeModels = Menu.isOptionChecked("Allow Selecting of Large Models");
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} else if (menuItem == "Allow Selecting of Lights") {
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Entities.setLightsArePickable(Menu.isOptionChecked("Allow Selecting of Lights"));
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} else if (menuItem == "Delete") {
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} else if (menuItem == "Delete") {
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if (leftController.grabbing) {
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if (leftController.grabbing) {
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print(" Delete Entity.... leftController.entityID="+ leftController.entityID);
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print(" Delete Entity.... leftController.entityID="+ leftController.entityID);
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@ -24,7 +24,7 @@ var BUTTON_TURN_AROUND = Joysticks.BUTTON_RIGHT_STICK;
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var BUTTON_FLY_UP = Joysticks.BUTTON_RIGHT_SHOULDER;
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var BUTTON_FLY_UP = Joysticks.BUTTON_RIGHT_SHOULDER;
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var BUTTON_FLY_DOWN = Joysticks.BUTTON_LEFT_SHOULDER;
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var BUTTON_FLY_DOWN = Joysticks.BUTTON_LEFT_SHOULDER;
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var BUTTON_WARP = Joysticks.BUTTON_FACE_RIGHT;
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var BUTTON_WARP = null; // Disable for now
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var BUTTON_WARP_FORWARD = Joysticks.BUTTON_DPAD_UP;
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var BUTTON_WARP_FORWARD = Joysticks.BUTTON_DPAD_UP;
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var BUTTON_WARP_BACKWARD = Joysticks.BUTTON_DPAD_DOWN;
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var BUTTON_WARP_BACKWARD = Joysticks.BUTTON_DPAD_DOWN;
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@ -640,6 +640,7 @@ Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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// exists. If it doesn't they add it. If it does they don't. They also only delete the menu item if they were the one that
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// exists. If it doesn't they add it. If it does they don't. They also only delete the menu item if they were the one that
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// added it.
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// added it.
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var modelMenuAddedDelete = false;
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var modelMenuAddedDelete = false;
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var originalLightsArePickable = Entities.getLightsArePickable();
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function setupModelMenus() {
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function setupModelMenus() {
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print("setupModelMenus()");
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print("setupModelMenus()");
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// adj our menuitems
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// adj our menuitems
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@ -657,10 +658,12 @@ function setupModelMenus() {
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List...", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List...", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Edit Properties..." });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Edit Properties..." });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Select Large Models", shortcutKey: "CTRL+META+L",
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Large Models", shortcutKey: "CTRL+META+L",
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afterItem: "Paste Models", isCheckable: true, isChecked: true });
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afterItem: "Paste Models", isCheckable: true, isChecked: true });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Select Small Models", shortcutKey: "CTRL+META+S",
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Small Models", shortcutKey: "CTRL+META+S",
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afterItem: "Allow Select Large Models", isCheckable: true, isChecked: true });
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afterItem: "Allow Selecting of Large Models", isCheckable: true, isChecked: true });
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Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Lights", shortcutKey: "CTRL+SHIFT+META+L",
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afterItem: "Allow Selecting of Small Models", isCheckable: true });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Models", isSeparator: true, beforeItem: "Settings" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Models", isSeparator: true, beforeItem: "Settings" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Export Models", shortcutKey: "CTRL+META+E", afterItem: "Models" });
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Menu.addMenuItem({ menuName: "File", menuItemName: "Export Models", shortcutKey: "CTRL+META+E", afterItem: "Models" });
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@ -669,6 +672,8 @@ function setupModelMenus() {
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Menu.addMenuItem({ menuName: "View", menuItemName: MENU_EASE_ON_FOCUS, afterItem: MENU_INSPECT_TOOL_ENABLED,
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Menu.addMenuItem({ menuName: "View", menuItemName: MENU_EASE_ON_FOCUS, afterItem: MENU_INSPECT_TOOL_ENABLED,
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isCheckable: true, isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true" });
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isCheckable: true, isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true" });
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Entities.setLightsArePickable(false);
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}
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}
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setupModelMenus(); // do this when first running our script.
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setupModelMenus(); // do this when first running our script.
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@ -683,8 +688,9 @@ function cleanupModelMenus() {
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Menu.removeMenuItem("Edit", "Model List...");
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Menu.removeMenuItem("Edit", "Model List...");
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Menu.removeMenuItem("Edit", "Paste Models");
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Menu.removeMenuItem("Edit", "Paste Models");
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Menu.removeMenuItem("Edit", "Allow Select Large Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Large Models");
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Menu.removeMenuItem("Edit", "Allow Select Small Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Small Models");
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Menu.removeMenuItem("Edit", "Allow Selecting of Lights");
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Menu.removeSeparator("File", "Models");
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Menu.removeSeparator("File", "Models");
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Menu.removeMenuItem("File", "Export Models");
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Menu.removeMenuItem("File", "Export Models");
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@ -708,6 +714,7 @@ Script.scriptEnding.connect(function() {
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if (exportMenu) {
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if (exportMenu) {
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exportMenu.close();
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exportMenu.close();
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}
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}
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Entities.setLightsArePickable(originalLightsArePickable);
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});
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});
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// Do some stuff regularly, like check for placement of various overlays
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// Do some stuff regularly, like check for placement of various overlays
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@ -718,10 +725,12 @@ Script.update.connect(function (deltaTime) {
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});
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});
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function handeMenuEvent(menuItem) {
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function handeMenuEvent(menuItem) {
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if (menuItem == "Allow Select Small Models") {
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if (menuItem == "Allow Selecting of Small Models") {
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allowSmallModels = Menu.isOptionChecked("Allow Select Small Models");
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allowSmallModels = Menu.isOptionChecked("Allow Selecting of Small Models");
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} else if (menuItem == "Allow Select Large Models") {
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} else if (menuItem == "Allow Selecting of Large Models") {
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allowLargeModels = Menu.isOptionChecked("Allow Select Large Models");
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allowLargeModels = Menu.isOptionChecked("Allow Selecting of Large Models");
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} else if (menuItem == "Allow Selecting of Lights") {
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Entities.setLightsArePickable(Menu.isOptionChecked("Allow Selecting of Lights"));
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} else if (menuItem == "Delete") {
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} else if (menuItem == "Delete") {
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if (SelectionManager.hasSelection()) {
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if (SelectionManager.hasSelection()) {
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print(" Delete Entities");
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print(" Delete Entities");
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@ -896,6 +896,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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case Qt::Key_Greater:
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case Qt::Key_Greater:
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case Qt::Key_Comma:
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case Qt::Key_Comma:
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case Qt::Key_Period:
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case Qt::Key_Period:
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case Qt::Key_QuoteDbl:
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Menu::getInstance()->handleViewFrustumOffsetKeyModifier(event->key());
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Menu::getInstance()->handleViewFrustumOffsetKeyModifier(event->key());
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break;
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break;
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case Qt::Key_L:
|
case Qt::Key_L:
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||||||
|
@ -2089,12 +2090,6 @@ void Application::updateMouseRay() {
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_mouseRayDirection -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), _mouseRayDirection) +
|
_mouseRayDirection -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), _mouseRayDirection) +
|
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_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), _mouseRayDirection));
|
_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), _mouseRayDirection));
|
||||||
}
|
}
|
||||||
|
|
||||||
// tell my avatar if the mouse is being pressed...
|
|
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_myAvatar->setMousePressed(_mousePressed);
|
|
||||||
|
|
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// tell my avatar the posiion and direction of the ray projected ino the world based on the mouse position
|
|
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_myAvatar->setMouseRay(_mouseRayOrigin, _mouseRayDirection);
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|
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}
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}
|
||||||
|
|
||||||
void Application::updateFaceshift() {
|
void Application::updateFaceshift() {
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||||||
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@ -2915,7 +2910,7 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly, RenderAr
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// transform by eye offset
|
// transform by eye offset
|
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|
|
||||||
// load the view frustum
|
// load the view frustum
|
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loadViewFrustum(whichCamera, _displayViewFrustum);
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loadViewFrustum(whichCamera, _viewFrustum);
|
||||||
|
|
||||||
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
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if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
|
if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||||
|
@ -3189,7 +3184,7 @@ void Application::computeOffAxisFrustum(float& left, float& right, float& bottom
|
||||||
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
|
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
|
||||||
|
|
||||||
// allow 3DTV/Oculus to override parameters from camera
|
// allow 3DTV/Oculus to override parameters from camera
|
||||||
_displayViewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
||||||
if (OculusManager::isConnected()) {
|
if (OculusManager::isConnected()) {
|
||||||
OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
||||||
|
|
||||||
|
|
|
@ -196,7 +196,6 @@ public:
|
||||||
const AudioReflector* getAudioReflector() const { return &_audioReflector; }
|
const AudioReflector* getAudioReflector() const { return &_audioReflector; }
|
||||||
Camera* getCamera() { return &_myCamera; }
|
Camera* getCamera() { return &_myCamera; }
|
||||||
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
|
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
|
||||||
ViewFrustum* getDisplayViewFrustum() { return &_displayViewFrustum; }
|
|
||||||
ViewFrustum* getShadowViewFrustum() { return &_shadowViewFrustum; }
|
ViewFrustum* getShadowViewFrustum() { return &_shadowViewFrustum; }
|
||||||
VoxelImporter* getVoxelImporter() { return &_voxelImporter; }
|
VoxelImporter* getVoxelImporter() { return &_voxelImporter; }
|
||||||
VoxelSystem* getVoxels() { return &_voxels; }
|
VoxelSystem* getVoxels() { return &_voxels; }
|
||||||
|
@ -518,7 +517,6 @@ private:
|
||||||
|
|
||||||
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
|
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
|
||||||
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
|
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
|
||||||
ViewFrustum _displayViewFrustum;
|
|
||||||
ViewFrustum _shadowViewFrustum;
|
ViewFrustum _shadowViewFrustum;
|
||||||
quint64 _lastQueriedTime;
|
quint64 _lastQueriedTime;
|
||||||
|
|
||||||
|
|
|
@ -835,6 +835,14 @@ void Menu::handleViewFrustumOffsetKeyModifier(int key) {
|
||||||
const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;
|
const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;
|
||||||
|
|
||||||
switch (key) {
|
switch (key) {
|
||||||
|
case Qt::Key_QuoteDbl:
|
||||||
|
_viewFrustumOffset.yaw = 0.0f;
|
||||||
|
_viewFrustumOffset.pitch = 0.0f;
|
||||||
|
_viewFrustumOffset.roll = 0.0f;
|
||||||
|
_viewFrustumOffset.up = 0.0f;
|
||||||
|
_viewFrustumOffset.distance = 0.0f;
|
||||||
|
break;
|
||||||
|
|
||||||
case Qt::Key_BracketLeft:
|
case Qt::Key_BracketLeft:
|
||||||
_viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;
|
_viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -192,7 +192,7 @@ static const float EIGHT_BIT_MAXIMUM_RECIPROCAL = 1.0f / EIGHT_BIT_MAXIMUM;
|
||||||
|
|
||||||
void MetavoxelSystem::render() {
|
void MetavoxelSystem::render() {
|
||||||
// update the frustum
|
// update the frustum
|
||||||
ViewFrustum* viewFrustum = Application::getInstance()->getDisplayViewFrustum();
|
ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
|
||||||
_frustum.set(viewFrustum->getFarTopLeft(), viewFrustum->getFarTopRight(), viewFrustum->getFarBottomLeft(),
|
_frustum.set(viewFrustum->getFarTopLeft(), viewFrustum->getFarTopRight(), viewFrustum->getFarBottomLeft(),
|
||||||
viewFrustum->getFarBottomRight(), viewFrustum->getNearTopLeft(), viewFrustum->getNearTopRight(),
|
viewFrustum->getFarBottomRight(), viewFrustum->getNearTopLeft(), viewFrustum->getNearTopRight(),
|
||||||
viewFrustum->getNearBottomLeft(), viewFrustum->getNearBottomRight());
|
viewFrustum->getNearBottomLeft(), viewFrustum->getNearBottomRight());
|
||||||
|
@ -1896,7 +1896,7 @@ private:
|
||||||
SpannerRenderVisitor::SpannerRenderVisitor(const MetavoxelLOD& lod) :
|
SpannerRenderVisitor::SpannerRenderVisitor(const MetavoxelLOD& lod) :
|
||||||
SpannerVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getSpannersAttribute(),
|
SpannerVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getSpannersAttribute(),
|
||||||
QVector<AttributePointer>(), QVector<AttributePointer>(), lod,
|
QVector<AttributePointer>(), QVector<AttributePointer>(), lod,
|
||||||
encodeOrder(Application::getInstance()->getDisplayViewFrustum()->getDirection())),
|
encodeOrder(Application::getInstance()->getViewFrustum()->getDirection())),
|
||||||
_containmentDepth(INT_MAX) {
|
_containmentDepth(INT_MAX) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1932,7 +1932,7 @@ private:
|
||||||
|
|
||||||
BufferRenderVisitor::BufferRenderVisitor(const AttributePointer& attribute) :
|
BufferRenderVisitor::BufferRenderVisitor(const AttributePointer& attribute) :
|
||||||
MetavoxelVisitor(QVector<AttributePointer>() << attribute),
|
MetavoxelVisitor(QVector<AttributePointer>() << attribute),
|
||||||
_order(encodeOrder(Application::getInstance()->getDisplayViewFrustum()->getDirection())),
|
_order(encodeOrder(Application::getInstance()->getViewFrustum()->getDirection())),
|
||||||
_containmentDepth(INT_MAX) {
|
_containmentDepth(INT_MAX) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -66,8 +66,6 @@ Avatar::Avatar() :
|
||||||
_leanScale(0.5f),
|
_leanScale(0.5f),
|
||||||
_scale(1.0f),
|
_scale(1.0f),
|
||||||
_worldUpDirection(DEFAULT_UP_DIRECTION),
|
_worldUpDirection(DEFAULT_UP_DIRECTION),
|
||||||
_mouseRayOrigin(0.0f, 0.0f, 0.0f),
|
|
||||||
_mouseRayDirection(0.0f, 0.0f, 0.0f),
|
|
||||||
_moving(false),
|
_moving(false),
|
||||||
_collisionGroups(0),
|
_collisionGroups(0),
|
||||||
_initialized(false),
|
_initialized(false),
|
||||||
|
@ -250,11 +248,6 @@ void Avatar::measureMotionDerivatives(float deltaTime) {
|
||||||
_lastOrientation = getOrientation();
|
_lastOrientation = getOrientation();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Avatar::setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction) {
|
|
||||||
_mouseRayOrigin = origin;
|
|
||||||
_mouseRayDirection = direction;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum TextRendererType {
|
enum TextRendererType {
|
||||||
CHAT,
|
CHAT,
|
||||||
DISPLAYNAME
|
DISPLAYNAME
|
||||||
|
|
|
@ -85,7 +85,6 @@ public:
|
||||||
|
|
||||||
//setters
|
//setters
|
||||||
void setDisplayingLookatVectors(bool displayingLookatVectors) { getHead()->setRenderLookatVectors(displayingLookatVectors); }
|
void setDisplayingLookatVectors(bool displayingLookatVectors) { getHead()->setRenderLookatVectors(displayingLookatVectors); }
|
||||||
void setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction);
|
|
||||||
void setIsLookAtTarget(const bool isLookAtTarget) { _isLookAtTarget = isLookAtTarget; }
|
void setIsLookAtTarget(const bool isLookAtTarget) { _isLookAtTarget = isLookAtTarget; }
|
||||||
bool getIsLookAtTarget() const { return _isLookAtTarget; }
|
bool getIsLookAtTarget() const { return _isLookAtTarget; }
|
||||||
//getters
|
//getters
|
||||||
|
@ -213,8 +212,6 @@ protected:
|
||||||
float _leanScale;
|
float _leanScale;
|
||||||
float _scale;
|
float _scale;
|
||||||
glm::vec3 _worldUpDirection;
|
glm::vec3 _worldUpDirection;
|
||||||
glm::vec3 _mouseRayOrigin;
|
|
||||||
glm::vec3 _mouseRayDirection;
|
|
||||||
float _stringLength;
|
float _stringLength;
|
||||||
bool _moving; ///< set when position is changing
|
bool _moving; ///< set when position is changing
|
||||||
|
|
||||||
|
|
|
@ -87,7 +87,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
||||||
if (!shouldKillAvatar(sharedAvatar)) {
|
if (!shouldKillAvatar(sharedAvatar)) {
|
||||||
// this avatar's mixer is still around, go ahead and simulate it
|
// this avatar's mixer is still around, go ahead and simulate it
|
||||||
avatar->simulate(deltaTime);
|
avatar->simulate(deltaTime);
|
||||||
avatar->setMouseRay(mouseOrigin, mouseDirection);
|
|
||||||
++avatarIterator;
|
++avatarIterator;
|
||||||
} else {
|
} else {
|
||||||
// the mixer that owned this avatar is gone, give it to the vector of fades and kill it
|
// the mixer that owned this avatar is gone, give it to the vector of fades and kill it
|
||||||
|
|
|
@ -67,7 +67,6 @@ const int SCRIPTED_MOTOR_WORLD_FRAME = 2;
|
||||||
|
|
||||||
MyAvatar::MyAvatar() :
|
MyAvatar::MyAvatar() :
|
||||||
Avatar(),
|
Avatar(),
|
||||||
_mousePressed(false),
|
|
||||||
_turningKeyPressTime(0.0f),
|
_turningKeyPressTime(0.0f),
|
||||||
_gravity(0.0f, 0.0f, 0.0f),
|
_gravity(0.0f, 0.0f, 0.0f),
|
||||||
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
|
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
|
||||||
|
|
|
@ -55,15 +55,12 @@ public:
|
||||||
void renderHeadMouse(int screenWidth, int screenHeight) const;
|
void renderHeadMouse(int screenWidth, int screenHeight) const;
|
||||||
|
|
||||||
// setters
|
// setters
|
||||||
void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
|
|
||||||
void setLeanScale(float scale) { _leanScale = scale; }
|
void setLeanScale(float scale) { _leanScale = scale; }
|
||||||
void setLocalGravity(glm::vec3 gravity);
|
void setLocalGravity(glm::vec3 gravity);
|
||||||
void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; }
|
void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; }
|
||||||
|
|
||||||
// getters
|
// getters
|
||||||
float getLeanScale() const { return _leanScale; }
|
float getLeanScale() const { return _leanScale; }
|
||||||
const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
|
|
||||||
const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; }
|
|
||||||
glm::vec3 getGravity() const { return _gravity; }
|
glm::vec3 getGravity() const { return _gravity; }
|
||||||
glm::vec3 getDefaultEyePosition() const;
|
glm::vec3 getDefaultEyePosition() const;
|
||||||
bool getShouldRenderLocally() const { return _shouldRender; }
|
bool getShouldRenderLocally() const { return _shouldRender; }
|
||||||
|
@ -203,7 +200,6 @@ protected:
|
||||||
virtual void renderAttachments(RenderMode renderMode);
|
virtual void renderAttachments(RenderMode renderMode);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool _mousePressed;
|
|
||||||
float _turningKeyPressTime;
|
float _turningKeyPressTime;
|
||||||
glm::vec3 _gravity;
|
glm::vec3 _gravity;
|
||||||
float _distanceToNearestAvatar; // How close is the nearest avatar?
|
float _distanceToNearestAvatar; // How close is the nearest avatar?
|
||||||
|
|
|
@ -90,3 +90,14 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
|
void** intersectedObject) const {
|
||||||
|
|
||||||
|
// TODO: this isn't really correct because we don't know if we actually live in the main tree of the applications's
|
||||||
|
// EntityTreeRenderer. But we probably do. Technically we could be on the clipboard and someone might be trying to
|
||||||
|
// use the ray intersection API there. Anyway... if you ever try to do ray intersection testing off of trees other
|
||||||
|
// than the main tree of the main entity renderer, then you'll need to fix this mechanism.
|
||||||
|
return Application::getInstance()->getEntities()->getTree()->getLightsArePickable();
|
||||||
|
}
|
||||||
|
|
|
@ -34,6 +34,10 @@ public:
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void render(RenderArgs* args);
|
virtual void render(RenderArgs* args);
|
||||||
|
virtual bool supportsDetailedRayIntersection() const { return true; }
|
||||||
|
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
|
void** intersectedObject) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -232,8 +232,8 @@ void DeferredLightingEffect::render() {
|
||||||
// enlarge the scales slightly to account for tesselation
|
// enlarge the scales slightly to account for tesselation
|
||||||
const float SCALE_EXPANSION = 0.05f;
|
const float SCALE_EXPANSION = 0.05f;
|
||||||
|
|
||||||
const glm::vec3& eyePoint = Application::getInstance()->getDisplayViewFrustum()->getPosition();
|
const glm::vec3& eyePoint = Application::getInstance()->getViewFrustum()->getPosition();
|
||||||
float nearRadius = glm::distance(eyePoint, Application::getInstance()->getDisplayViewFrustum()->getNearTopLeft());
|
float nearRadius = glm::distance(eyePoint, Application::getInstance()->getViewFrustum()->getNearTopLeft());
|
||||||
|
|
||||||
if (!_pointLights.isEmpty()) {
|
if (!_pointLights.isEmpty()) {
|
||||||
_pointLight.bind();
|
_pointLight.bind();
|
||||||
|
|
|
@ -134,6 +134,11 @@ public:
|
||||||
virtual SimulationState computeSimulationState() const;
|
virtual SimulationState computeSimulationState() const;
|
||||||
|
|
||||||
virtual void debugDump() const;
|
virtual void debugDump() const;
|
||||||
|
|
||||||
|
virtual bool supportsDetailedRayIntersection() const { return false; }
|
||||||
|
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
|
void** intersectedObject) const { return true; }
|
||||||
|
|
||||||
// attributes applicable to all entity types
|
// attributes applicable to all entity types
|
||||||
EntityTypes::EntityType getType() const { return _type; }
|
EntityTypes::EntityType getType() const { return _type; }
|
||||||
|
|
|
@ -221,6 +221,19 @@ RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorke
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EntityScriptingInterface::setLightsArePickable(bool value) {
|
||||||
|
if (_entityTree) {
|
||||||
|
_entityTree->setLightsArePickable(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool EntityScriptingInterface::getLightsArePickable() const {
|
||||||
|
if (_entityTree) {
|
||||||
|
return _entityTree->getLightsArePickable();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
RayToEntityIntersectionResult::RayToEntityIntersectionResult() :
|
RayToEntityIntersectionResult::RayToEntityIntersectionResult() :
|
||||||
intersects(false),
|
intersects(false),
|
||||||
|
|
|
@ -96,6 +96,8 @@ public slots:
|
||||||
/// order to return an accurate result
|
/// order to return an accurate result
|
||||||
Q_INVOKABLE RayToEntityIntersectionResult findRayIntersectionBlocking(const PickRay& ray);
|
Q_INVOKABLE RayToEntityIntersectionResult findRayIntersectionBlocking(const PickRay& ray);
|
||||||
|
|
||||||
|
Q_INVOKABLE void setLightsArePickable(bool value);
|
||||||
|
Q_INVOKABLE bool getLightsArePickable() const;
|
||||||
|
|
||||||
Q_INVOKABLE void dumpTree() const;
|
Q_INVOKABLE void dumpTree() const;
|
||||||
|
|
||||||
|
|
|
@ -21,6 +21,7 @@
|
||||||
|
|
||||||
EntityTree::EntityTree(bool shouldReaverage) : Octree(shouldReaverage), _simulation(NULL) {
|
EntityTree::EntityTree(bool shouldReaverage) : Octree(shouldReaverage), _simulation(NULL) {
|
||||||
_rootElement = createNewElement();
|
_rootElement = createNewElement();
|
||||||
|
_lightsArePickable = true; // assume they are by default
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityTree::~EntityTree() {
|
EntityTree::~EntityTree() {
|
||||||
|
|
|
@ -144,6 +144,8 @@ public:
|
||||||
|
|
||||||
void emitEntityScriptChanging(const EntityItemID& entityItemID);
|
void emitEntityScriptChanging(const EntityItemID& entityItemID);
|
||||||
|
|
||||||
|
bool getLightsArePickable() const { return _lightsArePickable; }
|
||||||
|
void setLightsArePickable(bool value) { _lightsArePickable = value; }
|
||||||
void setSimulation(EntitySimulation* simulation);
|
void setSimulation(EntitySimulation* simulation);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
|
@ -169,6 +171,8 @@ private:
|
||||||
EntityItemFBXService* _fbxService;
|
EntityItemFBXService* _fbxService;
|
||||||
|
|
||||||
QHash<EntityItemID, EntityTreeElement*> _entityToElementMap;
|
QHash<EntityItemID, EntityTreeElement*> _entityToElementMap;
|
||||||
|
|
||||||
|
bool _lightsArePickable;
|
||||||
EntitySimulation* _simulation;
|
EntitySimulation* _simulation;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -511,10 +511,28 @@ bool EntityTreeElement::findDetailedRayIntersection(const glm::vec3& origin, con
|
||||||
// and testing intersection there.
|
// and testing intersection there.
|
||||||
if (entityFrameBox.findRayIntersection(entityFrameOrigin, entityFrameDirection, localDistance, localFace)) {
|
if (entityFrameBox.findRayIntersection(entityFrameOrigin, entityFrameDirection, localDistance, localFace)) {
|
||||||
if (localDistance < distance) {
|
if (localDistance < distance) {
|
||||||
distance = localDistance;
|
// now ask the entity if we actually intersect
|
||||||
face = localFace;
|
if (entity->supportsDetailedRayIntersection()) {
|
||||||
*intersectedObject = (void*)entity;
|
|
||||||
somethingIntersected = true;
|
if (entity->findDetailedRayIntersection(origin, direction, keepSearching, element, localDistance,
|
||||||
|
localFace, intersectedObject)) {
|
||||||
|
|
||||||
|
if (localDistance < distance) {
|
||||||
|
distance = localDistance;
|
||||||
|
face = localFace;
|
||||||
|
*intersectedObject = (void*)entity;
|
||||||
|
somethingIntersected = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// if the entity type doesn't support a detailed intersection, then just return the non-AABox results
|
||||||
|
if (localDistance < distance) {
|
||||||
|
distance = localDistance;
|
||||||
|
face = localFace;
|
||||||
|
*intersectedObject = (void*)entity;
|
||||||
|
somethingIntersected = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,3 +93,26 @@ void SphereEntityItem::recalculateCollisionShape() {
|
||||||
float largestDiameter = glm::max(dimensionsInMeters.x, dimensionsInMeters.y, dimensionsInMeters.z);
|
float largestDiameter = glm::max(dimensionsInMeters.x, dimensionsInMeters.y, dimensionsInMeters.z);
|
||||||
_sphereShape.setRadius(largestDiameter / 2.0f);
|
_sphereShape.setRadius(largestDiameter / 2.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
|
void** intersectedObject) const {
|
||||||
|
|
||||||
|
// NOTE: origin and direction are in tree units. But our _sphereShape is in meters, so we need to
|
||||||
|
// do a little math to make these match each other.
|
||||||
|
RayIntersectionInfo rayInfo;
|
||||||
|
rayInfo._rayStart = origin * (float)TREE_SCALE;
|
||||||
|
rayInfo._rayDirection = direction;
|
||||||
|
|
||||||
|
// TODO: Note this is really doing ray intersections against a sphere, which is fine except in cases
|
||||||
|
// where our dimensions actually make us an ellipsoid. But we'll live with this for now until we
|
||||||
|
// get a more full fledged physics library
|
||||||
|
if (_sphereShape.findRayIntersection(rayInfo)) {
|
||||||
|
distance = rayInfo._hitDistance / (float)TREE_SCALE;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -56,6 +56,11 @@ public:
|
||||||
// TODO: implement proper contains for 3D ellipsoid
|
// TODO: implement proper contains for 3D ellipsoid
|
||||||
//virtual bool contains(const glm::vec3& point) const;
|
//virtual bool contains(const glm::vec3& point) const;
|
||||||
|
|
||||||
|
virtual bool supportsDetailedRayIntersection() const { return true; }
|
||||||
|
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
|
void** intersectedObject) const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void recalculateCollisionShape();
|
virtual void recalculateCollisionShape();
|
||||||
|
|
||||||
|
|
|
@ -10,9 +10,12 @@
|
||||||
//
|
//
|
||||||
|
|
||||||
|
|
||||||
|
#include <glm/gtx/transform.hpp>
|
||||||
|
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
|
|
||||||
#include <ByteCountCoding.h>
|
#include <ByteCountCoding.h>
|
||||||
|
#include <PlaneShape.h>
|
||||||
|
|
||||||
#include "EntityTree.h"
|
#include "EntityTree.h"
|
||||||
#include "EntityTreeElement.h"
|
#include "EntityTreeElement.h"
|
||||||
|
@ -110,4 +113,48 @@ void TextEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBits
|
||||||
APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, appendValue, getLineHeight());
|
APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, appendValue, getLineHeight());
|
||||||
APPEND_ENTITY_PROPERTY(PROP_TEXT_COLOR, appendColor, getTextColor());
|
APPEND_ENTITY_PROPERTY(PROP_TEXT_COLOR, appendColor, getTextColor());
|
||||||
APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_COLOR, appendColor, getBackgroundColor());
|
APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_COLOR, appendColor, getBackgroundColor());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool TextEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
|
void** intersectedObject) const {
|
||||||
|
|
||||||
|
RayIntersectionInfo rayInfo;
|
||||||
|
rayInfo._rayStart = origin;
|
||||||
|
rayInfo._rayDirection = direction;
|
||||||
|
rayInfo._rayLength = std::numeric_limits<float>::max();
|
||||||
|
|
||||||
|
PlaneShape plane;
|
||||||
|
|
||||||
|
const glm::vec3 UNROTATED_NORMAL(0.0f, 0.0f, -1.0f);
|
||||||
|
glm::vec3 normal = _rotation * UNROTATED_NORMAL;
|
||||||
|
plane.setNormal(normal);
|
||||||
|
plane.setPoint(_position); // the position is definitely a point on our plane
|
||||||
|
|
||||||
|
bool intersects = plane.findRayIntersection(rayInfo);
|
||||||
|
|
||||||
|
if (intersects) {
|
||||||
|
glm::vec3 hitAt = origin + (direction * rayInfo._hitDistance);
|
||||||
|
// now we know the point the ray hit our plane
|
||||||
|
|
||||||
|
glm::mat4 rotation = glm::mat4_cast(getRotation());
|
||||||
|
glm::mat4 translation = glm::translate(getPosition());
|
||||||
|
glm::mat4 entityToWorldMatrix = translation * rotation;
|
||||||
|
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
|
||||||
|
|
||||||
|
glm::vec3 dimensions = getDimensions();
|
||||||
|
glm::vec3 registrationPoint = getRegistrationPoint();
|
||||||
|
glm::vec3 corner = -(dimensions * registrationPoint);
|
||||||
|
AABox entityFrameBox(corner, dimensions);
|
||||||
|
|
||||||
|
glm::vec3 entityFrameHitAt = glm::vec3(worldToEntityMatrix * glm::vec4(hitAt, 1.0f));
|
||||||
|
|
||||||
|
intersects = entityFrameBox.contains(entityFrameHitAt);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (intersects) {
|
||||||
|
distance = rayInfo._hitDistance;
|
||||||
|
}
|
||||||
|
return intersects;
|
||||||
|
}
|
||||||
|
|
|
@ -41,6 +41,11 @@ public:
|
||||||
ReadBitstreamToTreeParams& args,
|
ReadBitstreamToTreeParams& args,
|
||||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
|
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
|
||||||
|
|
||||||
|
virtual bool supportsDetailedRayIntersection() const { return true; }
|
||||||
|
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||||
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
|
void** intersectedObject) const;
|
||||||
|
|
||||||
static const QString DEFAULT_TEXT;
|
static const QString DEFAULT_TEXT;
|
||||||
void setText(const QString& value) { _text = value; }
|
void setText(const QString& value) { _text = value; }
|
||||||
const QString& getText() const { return _text; }
|
const QString& getText() const { return _text; }
|
||||||
|
|
Loading…
Reference in a new issue