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Added sanity check for zero vertices.
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@ -806,6 +806,10 @@ void Model::renderMeshes(float alpha, bool translucent) {
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const FBXMesh& mesh = geometry.meshes.at(i);
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const FBXMesh& mesh = geometry.meshes.at(i);
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int vertexCount = mesh.vertices.size();
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int vertexCount = mesh.vertices.size();
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if (vertexCount == 0) {
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// sanity check
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continue;
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}
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const_cast<QOpenGLBuffer&>(networkMesh.vertexBuffer).bind();
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const_cast<QOpenGLBuffer&>(networkMesh.vertexBuffer).bind();
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