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possible fix for entity server crash
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parent
ade6bf24bb
commit
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3 changed files with 8 additions and 5 deletions
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@ -376,9 +376,7 @@ void EntityServer::nodeAdded(SharedNodePointer node) {
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void EntityServer::nodeKilled(SharedNodePointer node) {
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EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
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tree->withWriteLock([&] {
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tree->deleteDescendantsOfAvatar(node->getUUID());
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});
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tree->deleteDescendantsOfAvatar(node->getUUID());
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tree->forgetAvatarID(node->getUUID());
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OctreeServer::nodeKilled(node);
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}
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@ -2213,6 +2213,7 @@ void EntityTree::fixupNeedsParentFixups() {
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entity->postParentFixup();
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} else if (getIsServer() || _avatarIDs.contains(entity->getParentID())) {
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std::lock_guard<std::mutex> lock(_childrenOfAvatarsLock);
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// this is a child of an avatar, which the entity server will never have
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// a SpatiallyNestable object for. Add it to a list for cleanup when the avatar leaves.
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if (!_childrenOfAvatars.contains(entity->getParentID())) {
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@ -2241,6 +2242,7 @@ void EntityTree::fixupNeedsParentFixups() {
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}
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void EntityTree::deleteDescendantsOfAvatar(QUuid avatarID) {
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std::lock_guard<std::mutex> lock(_childrenOfAvatarsLock);
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QHash<QUuid, QSet<EntityItemID>>::const_iterator itr = _childrenOfAvatars.constFind(avatarID);
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if (itr != _childrenOfAvatars.end()) {
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if (!itr.value().empty()) {
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@ -2259,8 +2261,10 @@ void EntityTree::deleteDescendantsOfAvatar(QUuid avatarID) {
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void EntityTree::removeFromChildrenOfAvatars(EntityItemPointer entity) {
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QUuid avatarID = entity->getParentID();
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if (_childrenOfAvatars.contains(avatarID)) {
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_childrenOfAvatars[avatarID].remove(entity->getID());
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std::lock_guard<std::mutex> lock(_childrenOfAvatarsLock);
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auto itr = _childrenOfAvatars.find(avatarID);
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if (itr != _childrenOfAvatars.end()) {
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itr.value().remove(entity->getID());
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}
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}
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@ -366,6 +366,7 @@ protected:
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// we maintain a list of avatarIDs to notice when an entity is a child of one.
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QSet<QUuid> _avatarIDs; // IDs of avatars connected to entity server
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std::mutex _childrenOfAvatarsLock;
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QHash<QUuid, QSet<EntityItemID>> _childrenOfAvatars; // which entities are children of which avatars
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float _maxTmpEntityLifetime { DEFAULT_MAX_TMP_ENTITY_LIFETIME };
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