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remove dangling whitespace
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ee751ed1b9
commit
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3 changed files with 5 additions and 5 deletions
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@ -664,7 +664,7 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha
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// draw a blue sphere at the capsule top point
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// draw a blue sphere at the capsule top point
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glm::vec3 topPoint = _translation + _boundingCapsuleLocalOffset + (0.5f * _boundingCapsuleHeight) * glm::vec3(0.0f, 1.0f, 0.0f);
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glm::vec3 topPoint = _translation + _boundingCapsuleLocalOffset + (0.5f * _boundingCapsuleHeight) * glm::vec3(0.0f, 1.0f, 0.0f);
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deferredLighting->renderSolidSphereInstance(batch,
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deferredLighting->renderSolidSphereInstance(batch,
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Transform().setTranslation(topPoint).postScale(_boundingCapsuleRadius),
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Transform().setTranslation(topPoint).postScale(_boundingCapsuleRadius),
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glm::vec4(0.6f, 0.6f, 0.8f, alpha));
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glm::vec4(0.6f, 0.6f, 0.8f, alpha));
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@ -672,7 +672,7 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha
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glm::vec3 bottomPoint = topPoint - glm::vec3(0.0f, _boundingCapsuleHeight, 0.0f);
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glm::vec3 bottomPoint = topPoint - glm::vec3(0.0f, _boundingCapsuleHeight, 0.0f);
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glm::vec3 axis = topPoint - bottomPoint;
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glm::vec3 axis = topPoint - bottomPoint;
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deferredLighting->renderSolidSphereInstance(batch,
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deferredLighting->renderSolidSphereInstance(batch,
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Transform().setTranslation(bottomPoint).postScale(_boundingCapsuleRadius),
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Transform().setTranslation(bottomPoint).postScale(_boundingCapsuleRadius),
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glm::vec4(0.8f, 0.8f, 0.6f, alpha));
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glm::vec4(0.8f, 0.8f, 0.6f, alpha));
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@ -82,7 +82,7 @@ public:
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bool getNeckPosition(glm::vec3& neckPosition) const;
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bool getNeckPosition(glm::vec3& neckPosition) const;
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bool getLocalNeckPosition(glm::vec3& neckPosition) const;
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bool getLocalNeckPosition(glm::vec3& neckPosition) const;
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/// Returns the rotation of the neck joint's parent from default orientation
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/// Returns the rotation of the neck joint's parent from default orientation
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/// \return whether or not the neck was found
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/// \return whether or not the neck was found
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bool getNeckParentRotationFromDefaultOrientation(glm::quat& neckParentRotation) const;
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bool getNeckParentRotationFromDefaultOrientation(glm::quat& neckParentRotation) const;
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@ -1559,7 +1559,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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avgPoint += points[j];
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avgPoint += points[j];
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}
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}
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avgPoint /= (float)points.size();
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avgPoint /= (float)points.size();
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// compute a k-Dop bounding volume
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// compute a k-Dop bounding volume
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for (uint32_t j = 0; j < cardinalDirections.size(); ++j) {
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for (uint32_t j = 0; j < cardinalDirections.size(); ++j) {
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float maxDot = -FLT_MAX;
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float maxDot = -FLT_MAX;
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@ -1568,7 +1568,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
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float kDot = glm::dot(cardinalDirections[j], points[k] - avgPoint);
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float kDot = glm::dot(cardinalDirections[j], points[k] - avgPoint);
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if (kDot > maxDot) {
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if (kDot > maxDot) {
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maxDot = kDot;
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maxDot = kDot;
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}
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}
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if (kDot < minDot) {
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if (kDot < minDot) {
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minDot = kDot;
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minDot = kDot;
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}
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}
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