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changing models to more generally reference entities in comment
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@ -215,11 +215,11 @@ public slots:
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/// this function will not find any models in script engine contexts which don't have access to entities
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Q_INVOKABLE QVector<QUuid> findEntitiesInFrustum(QVariantMap frustum) const;
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/// finds models within a sphere given by the center point and radius
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/// finds entities of the indicated type within a sphere given by the center point and radius
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/// @param {QString} string representation of entity type
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/// @param {vec3} center point
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/// @param {float} radius to search
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/// this function will not find any entities in script engine contexts which don't have access to models
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/// this function will not find any entities in script engine contexts which don't have access to entities
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Q_INVOKABLE QVector<QUuid> findEntitiesByType(const QString entityType, const glm::vec3& center, float radius) const;
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/// If the scripting context has visible entities, this will determine a ray intersection, the results
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