Use M rather than L, since L is taken by the level display.

This commit is contained in:
Andrzej Kapolka 2013-05-19 22:40:53 -07:00
parent 0c03f66948
commit ae02004ef6

View file

@ -552,9 +552,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
_audio.startEchoTest(); _audio.startEchoTest();
break; break;
//case Qt::Key_L: case Qt::Key_L:
// _displayLevels = !_displayLevels; _displayLevels = !_displayLevels;
// break; break;
case Qt::Key_E: case Qt::Key_E:
_myAvatar.setDriveKeys(UP, 1); _myAvatar.setDriveKeys(UP, 1);
@ -638,7 +638,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
resizeGL(_glWidget->width(), _glWidget->height()); resizeGL(_glWidget->width(), _glWidget->height());
break; break;
case Qt::Key_L: case Qt::Key_M:
if (shifted) { if (shifted) {
_myCamera.setEyeOffsetOrientation(glm::normalize( _myCamera.setEyeOffsetOrientation(glm::normalize(
glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation())); glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));