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Use M rather than L, since L is taken by the level display.
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parent
0c03f66948
commit
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1 changed files with 4 additions and 4 deletions
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@ -552,9 +552,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
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_audio.startEchoTest();
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_audio.startEchoTest();
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break;
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break;
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//case Qt::Key_L:
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case Qt::Key_L:
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// _displayLevels = !_displayLevels;
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_displayLevels = !_displayLevels;
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// break;
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break;
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case Qt::Key_E:
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case Qt::Key_E:
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_myAvatar.setDriveKeys(UP, 1);
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_myAvatar.setDriveKeys(UP, 1);
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@ -638,7 +638,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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resizeGL(_glWidget->width(), _glWidget->height());
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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break;
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case Qt::Key_L:
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case Qt::Key_M:
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if (shifted) {
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if (shifted) {
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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_myCamera.setEyeOffsetOrientation(glm::normalize(
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glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
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glm::quat(glm::vec3(0, -0.002f, 0)) * _myCamera.getEyeOffsetOrientation()));
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