adjust debugging prints

This commit is contained in:
Seth Alves 2015-03-07 07:53:45 -08:00
parent 4a7dd2b3e6
commit adfacf1e98

View file

@ -39,16 +39,13 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *re
//results->meshCount = geometry.meshes.count();
qDebug() << "read in" << geometry.meshes.count() << "meshes";
// qDebug() << "read in" << geometry.meshes.count() << "meshes";
int count = 0;
foreach(FBXMesh mesh, geometry.meshes) {
//get vertices for each mesh
QVector<glm::vec3> vertices = mesh.vertices;
qDebug() << "vertex count is" << vertices.count();
//get the triangle indices for each mesh
QVector<int> triangles;
foreach(FBXMeshPart part, mesh.parts){