From adf0a9a4147df64c59d325be68a7834aa1cc7493 Mon Sep 17 00:00:00 2001 From: Simon Walton Date: Wed, 5 Sep 2018 17:41:00 -0700 Subject: [PATCH] Convert priority age from microseconds to seconds --- libraries/shared/src/PrioritySortUtil.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/shared/src/PrioritySortUtil.h b/libraries/shared/src/PrioritySortUtil.h index ac2e6a6852..075de13d9d 100644 --- a/libraries/shared/src/PrioritySortUtil.h +++ b/libraries/shared/src/PrioritySortUtil.h @@ -22,7 +22,7 @@ namespace PrioritySortUtil { constexpr float DEFAULT_ANGULAR_COEF { 1.0f }; constexpr float DEFAULT_CENTER_COEF { 0.5f }; - constexpr float DEFAULT_AGE_COEF { 0.25f / (float)(USECS_PER_SECOND) }; + constexpr float DEFAULT_AGE_COEF { 0.25f }; class Sortable { public: @@ -94,7 +94,7 @@ namespace PrioritySortUtil { float radius = glm::max(thing.getRadius(), MIN_RADIUS); // Other item's angle from view centre: float cosineAngle = (glm::dot(offset, view.getDirection()) / distance); - float age = (float)(_usecCurrentTime - thing.getTimestamp()); + float age = float((_usecCurrentTime - thing.getTimestamp()) / USECS_PER_SECOND); // the "age" term accumulates at the sum of all weights float angularSize = glm::max(radius, MIN_RADIUS) / distance;