From add8ccc877814db5c7c4f5f78c70159bcc41b78e Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Tue, 5 Nov 2013 14:31:41 -0800 Subject: [PATCH] Lower the deflection amount. --- interface/src/Application.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 908eee237c..46be485fc5 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1988,8 +1988,8 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3& // deflect using Faceshift gaze data glm::vec3 origin = _myAvatar.getHead().calculateAverageEyePosition(); float pitchSign = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? -1.0f : 1.0f; - const float PITCH_SCALE = 0.5f; - const float YAW_SCALE = 0.5f; + const float PITCH_SCALE = 0.25f; + const float YAW_SCALE = 0.25f; lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3( _faceshift.getEstimatedEyePitch() * pitchSign * PITCH_SCALE, _faceshift.getEstimatedEyeYaw() * YAW_SCALE, 0.0f))) * glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);