mirror of
https://github.com/overte-org/overte.git
synced 2025-04-24 20:34:20 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into skinny
This commit is contained in:
commit
adc5d4d256
16 changed files with 204 additions and 142 deletions
|
@ -8,8 +8,6 @@
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#include <curl/curl.h>
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#include <QtScript/QScriptEngine>
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#include <AvatarData.h>
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#include <NodeList.h>
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#include <UUID.h>
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@ -22,9 +20,9 @@ Agent::Agent(const unsigned char* dataBuffer, int numBytes) :
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Assignment(dataBuffer, numBytes),
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_shouldStop(false)
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{
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}
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void Agent::stop() {
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_shouldStop = true;
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}
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@ -41,10 +39,27 @@ static size_t writeScriptDataToString(void *contents, size_t size, size_t nmemb,
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return realSize;
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}
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QScriptValue vec3toScriptValue(QScriptEngine *engine, const glm::vec3 &vec3) {
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QScriptValue obj = engine->newObject();
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obj.setProperty("x", vec3.x);
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obj.setProperty("y", vec3.y);
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obj.setProperty("z", vec3.z);
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return obj;
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}
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void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3) {
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vec3.x = object.property("x").toVariant().toFloat();
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vec3.y = object.property("y").toVariant().toFloat();
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vec3.z = object.property("z").toVariant().toFloat();
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}
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void Agent::run() {
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NodeList* nodeList = NodeList::getInstance();
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nodeList->setOwnerType(NODE_TYPE_AGENT);
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nodeList->setNodeTypesOfInterest(&NODE_TYPE_VOXEL_SERVER, 1);
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const char AGENT_NODE_TYPES_OF_INTEREST[2] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_AUDIO_MIXER };
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nodeList->setNodeTypesOfInterest(AGENT_NODE_TYPES_OF_INTEREST, sizeof(AGENT_NODE_TYPES_OF_INTEREST));
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nodeList->getNodeSocket()->setBlocking(false);
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@ -84,6 +99,9 @@ void Agent::run() {
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QScriptEngine engine;
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// register meta-type for glm::vec3 conversions
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qScriptRegisterMetaType(&engine, vec3toScriptValue, vec3FromScriptValue);
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QScriptValue agentValue = engine.newQObject(this);
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engine.globalObject().setProperty("Agent", agentValue);
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@ -93,14 +111,14 @@ void Agent::run() {
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QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
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engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);
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const long long VISUAL_DATA_SEND_INTERVAL_USECS = (1 / 60.0f) * 1000 * 1000;
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// let the VoxelPacketSender know how frequently we plan to call it
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voxelScripter.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_SEND_INTERVAL_USECS);
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voxelScripter.getVoxelPacketSender()->setProcessCallIntervalHint(INJECT_INTERVAL_USECS);
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QScriptValue visualSendIntervalValue = engine.newVariant((QVariant(VISUAL_DATA_SEND_INTERVAL_USECS / 1000)));
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engine.globalObject().setProperty("VISUAL_DATA_SEND_INTERVAL_MS", visualSendIntervalValue);
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// hook in a constructor for audio injectorss
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AudioInjector scriptedAudioInjector(BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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QScriptValue audioInjectorValue = engine.newQObject(&scriptedAudioInjector);
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engine.globalObject().setProperty("AudioInjector", audioInjectorValue);
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qDebug() << "Downloaded script:" << scriptContents << "\n";
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QScriptValue result = engine.evaluate(scriptContents);
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@ -111,19 +129,20 @@ void Agent::run() {
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qDebug() << "Uncaught exception at line" << line << ":" << result.toString() << "\n";
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}
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timeval thisSend;
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timeval startTime;
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gettimeofday(&startTime, NULL);
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timeval lastDomainServerCheckIn = {};
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int numMicrosecondsSleep = 0;
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sockaddr_in senderAddress;
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unsigned char receivedData[MAX_PACKET_SIZE];
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ssize_t receivedBytes;
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bool hasVoxelServer = false;
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int thisFrame = 0;
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bool firstDomainCheckIn = false;
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while (!_shouldStop) {
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// update the thisSend timeval to the current time
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gettimeofday(&thisSend, NULL);
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// if we're not hearing from the domain-server we should stop running
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if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
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@ -136,38 +155,44 @@ void Agent::run() {
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NodeList::getInstance()->sendDomainServerCheckIn();
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}
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if (!hasVoxelServer) {
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
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hasVoxelServer = true;
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if (firstDomainCheckIn) {
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// find the audio-mixer in the NodeList so we can inject audio at it
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Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
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emit willSendAudioDataCallback();
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if (audioMixer) {
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int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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scriptedAudioInjector.injectAudio(NodeList::getInstance()->getNodeSocket(), audioMixer->getPublicSocket());
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}
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}
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if (hasVoxelServer) {
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// allow the scripter's call back to setup visual data
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emit willSendVisualDataCallback();
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if (engine.hasUncaughtException()) {
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int line = engine.uncaughtExceptionLineNumber();
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qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
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}
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// release the queue of edit voxel messages.
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voxelScripter.getVoxelPacketSender()->releaseQueuedMessages();
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// since we're in non-threaded mode, call process so that the packets are sent
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voxelScripter.getVoxelPacketSender()->process();
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}
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if (engine.hasUncaughtException()) {
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int line = engine.uncaughtExceptionLineNumber();
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qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
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}
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while (NodeList::getInstance()->getNodeSocket()->receive((sockaddr*) &senderAddress, receivedData, &receivedBytes)) {
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if (!firstDomainCheckIn && receivedData[0] == PACKET_TYPE_DOMAIN) {
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firstDomainCheckIn = true;
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}
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NodeList::getInstance()->processNodeData((sockaddr*) &senderAddress, receivedData, receivedBytes);
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}
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// sleep for the correct amount of time to have data send be consistently timed
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if ((numMicrosecondsSleep = VISUAL_DATA_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&thisSend))) > 0) {
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usleep(numMicrosecondsSleep);
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}
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}
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} else {
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@ -9,9 +9,13 @@
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#ifndef __hifi__Agent__
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#define __hifi__Agent__
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#include <vector>
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#include <QtScript/QScriptEngine>
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#include <QtCore/QObject>
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#include <QtCore/QUrl>
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#include <AudioInjector.h>
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#include <Assignment.h>
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class Agent : public Assignment {
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@ -23,9 +27,13 @@ public:
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public slots:
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void stop();
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signals:
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void willSendAudioDataCallback();
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void willSendVisualDataCallback();
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private:
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static QScriptValue AudioInjectorConstructor(QScriptContext *context, QScriptEngine *engine);
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bool volatile _shouldStop;
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std::vector<AudioInjector*> _audioInjectors;
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};
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#endif /* defined(__hifi__Operative__) */
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@ -66,12 +66,13 @@ void childClient() {
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// create a request assignment, accept assignments defined by the overidden type
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Assignment requestAssignment(Assignment::RequestCommand, ::overiddenAssignmentType);
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// if we're here we have no assignment, so send a request
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qDebug() << "Waiting for assignment -" << requestAssignment << "\n";
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while (true) {
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if (usecTimestampNow() - usecTimestamp(&lastRequest) >= ASSIGNMENT_REQUEST_INTERVAL_USECS) {
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gettimeofday(&lastRequest, NULL);
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// if we're here we have no assignment, so send a request
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nodeList->sendAssignment(requestAssignment);
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}
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@ -105,6 +105,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_profile(QString()),
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_mouseX(0),
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_mouseY(0),
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_lastMouseMove(usecTimestampNow()),
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_mouseHidden(false),
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_touchAvgX(0.0f),
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_touchAvgY(0.0f),
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_isTouchPressed(false),
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@ -154,6 +156,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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NodeList::getInstance()->addHook(&_voxels);
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NodeList::getInstance()->addHook(this);
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NodeList::getInstance()->addDomainListener(this);
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NodeList::getInstance()->addDomainListener(&_voxels);
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// network receive thread and voxel parsing thread are both controlled by the --nonblocking command line
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@ -908,6 +911,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
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case Qt::Key_8:
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_swatch.handleEvent(event->key(), Menu::getInstance()->isOptionChecked(MenuOption::VoxelGetColorMode));
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break;
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case Qt::Key_At:
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Menu::getInstance()->goToUser();
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break;
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default:
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event->ignore();
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break;
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@ -978,6 +984,12 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
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}
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void Application::mouseMoveEvent(QMouseEvent* event) {
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_lastMouseMove = usecTimestampNow();
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if (_mouseHidden) {
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getGLWidget()->setCursor(Qt::ArrowCursor);
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_mouseHidden = false;
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}
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if (activeWindow() == _window) {
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_mouseX = event->x();
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_mouseY = event->y();
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@ -2119,6 +2131,15 @@ void Application::update(float deltaTime) {
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_audio.setLastVelocity(_myAvatar.getVelocity());
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_audio.eventuallyAnalyzePing();
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#endif
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// watch mouse position, if it hasn't moved, hide the cursor
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uint64_t now = usecTimestampNow();
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int elapsed = now - _lastMouseMove;
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const int HIDE_CURSOR_TIMEOUT = 1 * 1000 * 1000; // 1 second
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if (elapsed > HIDE_CURSOR_TIMEOUT) {
|
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getGLWidget()->setCursor(Qt::BlankCursor);
|
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_mouseHidden = true;
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}
|
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}
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void Application::updateAvatar(float deltaTime) {
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|
@ -3563,9 +3584,6 @@ void Application::domainChanged(QString domain) {
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// update the user's last domain in their Profile (which will propagate to data-server)
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_profile.updateDomain(domain);
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// kill the local voxels
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_voxels.killLocalVoxels();
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|
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// reset the environment so that we don't erroneously end up with multiple
|
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_environment.resetToDefault();
|
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}
|
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|
|
|
@ -305,6 +305,8 @@ private:
|
|||
int _mouseY;
|
||||
int _mouseDragStartedX;
|
||||
int _mouseDragStartedY;
|
||||
uint64_t _lastMouseMove;
|
||||
bool _mouseHidden;
|
||||
|
||||
float _touchAvgX;
|
||||
float _touchAvgY;
|
||||
|
|
|
@ -101,7 +101,7 @@ Menu::Menu() :
|
|||
SLOT(goToLocation()));
|
||||
addActionToQMenuAndActionHash(fileMenu,
|
||||
MenuOption::GoToUser,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_U,
|
||||
Qt::Key_At,
|
||||
this,
|
||||
SLOT(goToUser()));
|
||||
|
||||
|
|
|
@ -66,6 +66,7 @@ public slots:
|
|||
void saveSettings(QSettings* settings = NULL);
|
||||
void importSettings();
|
||||
void exportSettings();
|
||||
void goToUser();
|
||||
|
||||
private slots:
|
||||
void aboutApp();
|
||||
|
@ -73,7 +74,6 @@ private slots:
|
|||
void editPreferences();
|
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void goToDomain();
|
||||
void goToLocation();
|
||||
void goToUser();
|
||||
void bandwidthDetailsClosed();
|
||||
void voxelStatsDetailsClosed();
|
||||
void cycleFrustumRenderMode();
|
||||
|
|
|
@ -109,8 +109,14 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
|
|||
}
|
||||
|
||||
void VoxelSystem::voxelDeleted(VoxelNode* node) {
|
||||
if (node->isKnownBufferIndex() && (node->getVoxelSystem() == this)) {
|
||||
forceRemoveNodeFromArrays(node);
|
||||
if (node->getVoxelSystem() == this) {
|
||||
if (_voxelsInWriteArrays != 0) {
|
||||
forceRemoveNodeFromArrays(node);
|
||||
} else {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
|
||||
printf("VoxelSystem::voxelDeleted() while _voxelsInWriteArrays==0, is that expected? \n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -223,10 +229,15 @@ void VoxelSystem::freeBufferIndex(glBufferIndex index) {
|
|||
// This will run through the list of _freeIndexes and reset their VBO array values to be "invisible".
|
||||
void VoxelSystem::clearFreeBufferIndexes() {
|
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "###### clearFreeBufferIndexes()");
|
||||
_voxelsInWriteArrays = 0; // reset our VBO
|
||||
_abandonedVBOSlots = 0;
|
||||
|
||||
// clear out freeIndexes
|
||||
pthread_mutex_lock(&_freeIndexLock);
|
||||
_freeIndexes.clear();
|
||||
_abandonedVBOSlots = 0;
|
||||
pthread_mutex_unlock(&_freeIndexLock);
|
||||
|
||||
clearAllNodesBufferIndex();
|
||||
}
|
||||
|
||||
VoxelSystem::~VoxelSystem() {
|
||||
|
@ -438,7 +449,6 @@ void VoxelSystem::initVoxelMemory() {
|
|||
|
||||
// Global Normals mode uses a technique of not including normals on any voxel vertices, and instead
|
||||
// rendering the voxel faces in 6 passes that use a global call to glNormal3f()
|
||||
qDebug("Using Global Normals...\n");
|
||||
setupFaceIndices(_vboIndicesTop, identityIndicesTop);
|
||||
setupFaceIndices(_vboIndicesBottom, identityIndicesBottom);
|
||||
setupFaceIndices(_vboIndicesLeft, identityIndicesLeft);
|
||||
|
@ -596,11 +606,7 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
|
||||
while (totalLength <= numBytes) {
|
||||
if (0==strcmp(command,(char*)"erase all")) {
|
||||
qDebug("got Z message == erase all\n");
|
||||
pthread_mutex_lock(&_treeLock);
|
||||
_tree->eraseAllVoxels();
|
||||
pthread_mutex_unlock(&_treeLock);
|
||||
_voxelsInReadArrays = _voxelsInWriteArrays = 0; // better way to do this??
|
||||
qDebug("got Z message == erase all - NOT SUPPORTED ON INTERFACE\n");
|
||||
}
|
||||
if (0==strcmp(command,(char*)"add scene")) {
|
||||
qDebug("got Z message == add scene - NOT SUPPORTED ON INTERFACE\n");
|
||||
|
@ -652,8 +658,6 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), buffer);
|
||||
_callsToTreesToArrays++;
|
||||
if (_writeRenderFullVBO) {
|
||||
printf("resetting _freeIndexes and _voxelsInWriteArrays\n");
|
||||
_voxelsInWriteArrays = 0; // reset our VBO
|
||||
clearFreeBufferIndexes();
|
||||
}
|
||||
_voxelsUpdated = newTreeToArrays(_tree->rootNode);
|
||||
|
@ -972,10 +976,10 @@ int VoxelSystem::updateNodeInArrays(VoxelNode* node, bool reuseIndex, bool force
|
|||
updateArraysDetails(nodeIndex, startVertex, voxelScale, node->getColor());
|
||||
return 1; // updated!
|
||||
} else {
|
||||
// If we shouldn't render, but we did have a known index, then we will need to release our index
|
||||
if (reuseIndex && node->isKnownBufferIndex()) {
|
||||
forceRemoveNodeFromArrays(node);
|
||||
return 1; // updated!
|
||||
// If we shouldn't render, and we're in reuseIndex mode, then free our index, this only operates
|
||||
// on nodes with known index values, so it's safe to call for any node.
|
||||
if (reuseIndex) {
|
||||
return forceRemoveNodeFromArrays(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1284,8 +1288,11 @@ void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
|
|||
int VoxelSystem::_nodeCount = 0;
|
||||
|
||||
void VoxelSystem::killLocalVoxels() {
|
||||
pthread_mutex_lock(&_treeLock);
|
||||
_tree->eraseAllVoxels();
|
||||
_voxelsInWriteArrays = _voxelsInReadArrays = 0; // better way to do this??
|
||||
pthread_mutex_unlock(&_treeLock);
|
||||
clearFreeBufferIndexes();
|
||||
_voxelsInReadArrays = 0; // do we need to do this?
|
||||
setupNewVoxelsForDrawing();
|
||||
}
|
||||
|
||||
|
@ -1298,8 +1305,12 @@ bool VoxelSystem::clearAllNodesBufferIndexOperation(VoxelNode* node, void* extra
|
|||
|
||||
void VoxelSystem::clearAllNodesBufferIndex() {
|
||||
_nodeCount = 0;
|
||||
pthread_mutex_lock(&_treeLock);
|
||||
_tree->recurseTreeWithOperation(clearAllNodesBufferIndexOperation);
|
||||
qDebug("clearing buffer index of %d nodes\n", _nodeCount);
|
||||
pthread_mutex_unlock(&_treeLock);
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
|
||||
qDebug("clearing buffer index of %d nodes\n", _nodeCount);
|
||||
}
|
||||
}
|
||||
|
||||
bool VoxelSystem::forceRedrawEntireTreeOperation(VoxelNode* node, void* extraData) {
|
||||
|
@ -1700,8 +1711,7 @@ bool VoxelSystem::hideAllSubTreeOperation(VoxelNode* node, void* extraData) {
|
|||
if (node->isKnownBufferIndex()) {
|
||||
args->nodesRemoved++;
|
||||
VoxelSystem* thisVoxelSystem = args->thisVoxelSystem;
|
||||
thisVoxelSystem->forceRemoveNodeFromArrays(node);
|
||||
thisVoxelSystem->_voxelsUpdated++;
|
||||
thisVoxelSystem->_voxelsUpdated += thisVoxelSystem->forceRemoveNodeFromArrays(node);
|
||||
thisVoxelSystem->setupNewVoxelsForDrawingSingleNode();
|
||||
}
|
||||
|
||||
|
@ -1714,10 +1724,10 @@ bool VoxelSystem::showAllSubTreeOperation(VoxelNode* node, void* extraData) {
|
|||
args->nodesInside++;
|
||||
|
||||
if (node->getShouldRender() && !node->isKnownBufferIndex()) {
|
||||
node->setDirtyBit(); // will this make it draw?
|
||||
node->setDirtyBit(); // will this make it draw!
|
||||
}
|
||||
|
||||
return true;
|
||||
return true; // keep recursing!
|
||||
}
|
||||
|
||||
|
||||
|
@ -1841,7 +1851,7 @@ void VoxelSystem::falseColorizeRandomEveryOther() {
|
|||
|
||||
class collectStatsForTreesAndVBOsArgs {
|
||||
public:
|
||||
collectStatsForTreesAndVBOsArgs() :
|
||||
collectStatsForTreesAndVBOsArgs(int maxVoxels) :
|
||||
totalNodes(0),
|
||||
dirtyNodes(0),
|
||||
shouldRenderNodes(0),
|
||||
|
@ -1852,8 +1862,13 @@ public:
|
|||
duplicateVBOIndex(0),
|
||||
leafNodes(0)
|
||||
{
|
||||
memset(hasIndexFound, false, DEFAULT_MAX_VOXELS_PER_SYSTEM * sizeof(bool));
|
||||
hasIndexFound = new bool[maxVoxels];
|
||||
memset(hasIndexFound, false, maxVoxels * sizeof(bool));
|
||||
};
|
||||
|
||||
~collectStatsForTreesAndVBOsArgs() {
|
||||
delete[] hasIndexFound;
|
||||
}
|
||||
|
||||
unsigned long totalNodes;
|
||||
unsigned long dirtyNodes;
|
||||
|
@ -1867,7 +1882,7 @@ public:
|
|||
|
||||
unsigned long expectedMax;
|
||||
|
||||
bool hasIndexFound[DEFAULT_MAX_VOXELS_PER_SYSTEM];
|
||||
bool* hasIndexFound;
|
||||
};
|
||||
|
||||
bool VoxelSystem::collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData) {
|
||||
|
@ -1934,7 +1949,7 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
|
|||
}
|
||||
}
|
||||
|
||||
collectStatsForTreesAndVBOsArgs args;
|
||||
collectStatsForTreesAndVBOsArgs args(_maxVoxels);
|
||||
args.expectedMax = _voxelsInWriteArrays;
|
||||
|
||||
qDebug("CALCULATING Local Voxel Tree Statistics >>>>>>>>>>>>\n");
|
||||
|
@ -1953,7 +1968,7 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
|
|||
glBufferIndex minInVBO = GLBUFFER_INDEX_UNKNOWN;
|
||||
glBufferIndex maxInVBO = 0;
|
||||
|
||||
for (glBufferIndex i = 0; i < DEFAULT_MAX_VOXELS_PER_SYSTEM; i++) {
|
||||
for (glBufferIndex i = 0; i < _maxVoxels; i++) {
|
||||
if (args.hasIndexFound[i]) {
|
||||
minInVBO = std::min(minInVBO,i);
|
||||
maxInVBO = std::max(maxInVBO,i);
|
||||
|
@ -1972,13 +1987,12 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
|
|||
|
||||
void VoxelSystem::deleteVoxelAt(float x, float y, float z, float s) {
|
||||
pthread_mutex_lock(&_treeLock);
|
||||
|
||||
_tree->deleteVoxelAt(x, y, z, s);
|
||||
pthread_mutex_unlock(&_treeLock);
|
||||
|
||||
// redraw!
|
||||
setupNewVoxelsForDrawing(); // do we even need to do this? Or will the next network receive kick in?
|
||||
|
||||
pthread_mutex_unlock(&_treeLock);
|
||||
};
|
||||
|
||||
VoxelNode* VoxelSystem::getVoxelAt(float x, float y, float z, float s) const {
|
||||
|
@ -2313,17 +2327,22 @@ void VoxelSystem::nodeKilled(Node* node) {
|
|||
|
||||
if (_voxelServerCount > 0) {
|
||||
// Kill any voxels from the local tree that match this nodeID
|
||||
pthread_mutex_lock(&_treeLock);
|
||||
_tree->recurseTreeWithOperation(killSourceVoxelsOperation, &nodeID);
|
||||
pthread_mutex_unlock(&_treeLock);
|
||||
_tree->setDirtyBit();
|
||||
setupNewVoxelsForDrawing();
|
||||
} else {
|
||||
// Last server, take the easy way and kill all the local voxels!
|
||||
_tree->eraseAllVoxels();
|
||||
_voxelsInWriteArrays = _voxelsInReadArrays = 0; // better way to do this??
|
||||
killLocalVoxels();
|
||||
}
|
||||
setupNewVoxelsForDrawing();
|
||||
}
|
||||
}
|
||||
|
||||
void VoxelSystem::domainChanged(QString domain) {
|
||||
killLocalVoxels();
|
||||
}
|
||||
|
||||
|
||||
unsigned long VoxelSystem::getFreeMemoryGPU() {
|
||||
// We can't ask all GPUs how much memory they have in use, but we can ask them about how much is free.
|
||||
|
|
|
@ -37,7 +37,8 @@ struct VoxelShaderVBOData
|
|||
};
|
||||
|
||||
|
||||
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook, public VoxelNodeUpdateHook, public NodeListHook {
|
||||
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook, public VoxelNodeUpdateHook,
|
||||
public NodeListHook, public DomainChangeListener {
|
||||
Q_OBJECT
|
||||
public:
|
||||
VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = DEFAULT_MAX_VOXELS_PER_SYSTEM);
|
||||
|
@ -112,6 +113,7 @@ public:
|
|||
virtual void voxelUpdated(VoxelNode* node);
|
||||
virtual void nodeAdded(Node* node);
|
||||
virtual void nodeKilled(Node* node);
|
||||
virtual void domainChanged(QString domain);
|
||||
|
||||
signals:
|
||||
void importSize(float x, float y, float z);
|
||||
|
|
|
@ -221,12 +221,14 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
|
|||
// Damp avatar velocity
|
||||
const float LINEAR_DAMPING_STRENGTH = 0.5f;
|
||||
const float SPEED_BRAKE_POWER = _scale * 10.0f;
|
||||
const float SQUARED_DAMPING_STRENGTH = 0.007f;
|
||||
const float SQUARED_DAMPING_STRENGTH = 0.007f;
|
||||
|
||||
const float SLOW_NEAR_RADIUS = 5.f;
|
||||
float linearDamping = LINEAR_DAMPING_STRENGTH;
|
||||
const float AVATAR_DAMPING_FACTOR = 120.f;
|
||||
if (_distanceToNearestAvatar < _scale * PERIPERSONAL_RADIUS) {
|
||||
linearDamping *= 1.f + AVATAR_DAMPING_FACTOR * (PERIPERSONAL_RADIUS - _distanceToNearestAvatar);
|
||||
const float NEAR_AVATAR_DAMPING_FACTOR = 50.f;
|
||||
if (_distanceToNearestAvatar < _scale * SLOW_NEAR_RADIUS) {
|
||||
linearDamping *= 1.f + NEAR_AVATAR_DAMPING_FACTOR *
|
||||
((SLOW_NEAR_RADIUS - _distanceToNearestAvatar) / SLOW_NEAR_RADIUS);
|
||||
}
|
||||
if (_speedBrakes) {
|
||||
applyDamping(deltaTime, _velocity, linearDamping * SPEED_BRAKE_POWER, SQUARED_DAMPING_STRENGTH * SPEED_BRAKE_POWER);
|
||||
|
|
|
@ -21,8 +21,7 @@ AudioInjector::AudioInjector(const char* filename) :
|
|||
_radius(0.0f),
|
||||
_volume(MAX_INJECTOR_VOLUME),
|
||||
_indexOfNextSlot(0),
|
||||
_isInjectingAudio(false),
|
||||
_lastFrameIntensity(0.0f)
|
||||
_isInjectingAudio(false)
|
||||
{
|
||||
loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
|
||||
|
||||
|
@ -52,8 +51,7 @@ AudioInjector::AudioInjector(int maxNumSamples) :
|
|||
_radius(0.0f),
|
||||
_volume(MAX_INJECTOR_VOLUME),
|
||||
_indexOfNextSlot(0),
|
||||
_isInjectingAudio(false),
|
||||
_lastFrameIntensity(0.0f)
|
||||
_isInjectingAudio(false)
|
||||
{
|
||||
loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
|
||||
|
||||
|
@ -103,6 +101,11 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
|
|||
int nextFrame = 0;
|
||||
|
||||
for (int i = 0; i < _numTotalSamples; i += BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
|
||||
int usecToSleep = usecTimestamp(&startTime) + (nextFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
}
|
||||
|
||||
int numSamplesToCopy = BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
|
||||
if (_numTotalSamples - i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
|
||||
|
@ -115,23 +118,6 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
|
|||
memcpy(currentPacketPtr, _audioSampleArray + i, numSamplesToCopy * sizeof(int16_t));
|
||||
|
||||
injectorSocket->send(destinationSocket, dataPacket, sizeof(dataPacket));
|
||||
|
||||
// calculate the intensity for this frame
|
||||
float lastRMS = 0;
|
||||
|
||||
for (int j = 0; j < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; j++) {
|
||||
lastRMS += _audioSampleArray[i + j] * _audioSampleArray[i + j];
|
||||
}
|
||||
|
||||
lastRMS /= BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
lastRMS = sqrtf(lastRMS);
|
||||
|
||||
_lastFrameIntensity = lastRMS / std::numeric_limits<int16_t>::max();
|
||||
|
||||
int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * INJECT_INTERVAL_USECS) - usecTimestampNow();
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
}
|
||||
}
|
||||
|
||||
_isInjectingAudio = false;
|
||||
|
@ -152,3 +138,15 @@ void AudioInjector::addSamples(int16_t* sampleBuffer, int numSamples) {
|
|||
_indexOfNextSlot += numSamples;
|
||||
}
|
||||
}
|
||||
|
||||
int16_t& AudioInjector::sampleAt(const int index) {
|
||||
assert(index >= 0 && index < _numTotalSamples);
|
||||
|
||||
return _audioSampleArray[index];
|
||||
}
|
||||
|
||||
void AudioInjector::insertSample(const int index, int sample) {
|
||||
assert (index >= 0 && index < _numTotalSamples);
|
||||
|
||||
_audioSampleArray[index] = (int16_t) sample;
|
||||
}
|
||||
|
|
|
@ -12,6 +12,9 @@
|
|||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/component_wise.hpp>
|
||||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <UDPSocket.h>
|
||||
|
||||
#include "AudioRingBuffer.h"
|
||||
|
@ -22,7 +25,11 @@ const int MAX_INJECTOR_VOLUME = 0xFF;
|
|||
|
||||
const int INJECT_INTERVAL_USECS = floorf((BUFFER_LENGTH_SAMPLES_PER_CHANNEL / SAMPLE_RATE) * 1000000);
|
||||
|
||||
class AudioInjector {
|
||||
class AudioInjector : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
||||
Q_PROPERTY(uchar volume READ getVolume WRITE setVolume);
|
||||
public:
|
||||
AudioInjector(const char* filename);
|
||||
AudioInjector(int maxNumSamples);
|
||||
|
@ -35,8 +42,6 @@ public:
|
|||
unsigned char getVolume() const { return _volume; }
|
||||
void setVolume(unsigned char volume) { _volume = volume; }
|
||||
|
||||
float getLastFrameIntensity() const { return _lastFrameIntensity; }
|
||||
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
void setPosition(const glm::vec3& position) { _position = position; }
|
||||
|
||||
|
@ -48,6 +53,9 @@ public:
|
|||
|
||||
void addSample(const int16_t sample);
|
||||
void addSamples(int16_t* sampleBuffer, int numSamples);
|
||||
public slots:
|
||||
int16_t& sampleAt(const int index);
|
||||
void insertSample(const int index, int sample);
|
||||
private:
|
||||
unsigned char _streamIdentifier[STREAM_IDENTIFIER_NUM_BYTES];
|
||||
int16_t* _audioSampleArray;
|
||||
|
@ -58,7 +66,6 @@ private:
|
|||
unsigned char _volume;
|
||||
int _indexOfNextSlot;
|
||||
bool _isInjectingAudio;
|
||||
float _lastFrameIntensity;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__AudioInjector__) */
|
||||
|
|
|
@ -53,38 +53,6 @@ AvatarData::~AvatarData() {
|
|||
delete _handData;
|
||||
}
|
||||
|
||||
void AvatarData::setPositionFromVariantMap(QVariantMap positionMap) {
|
||||
_position = glm::vec3(positionMap.value("x").toFloat(),
|
||||
positionMap.value("y").toFloat(),
|
||||
positionMap.value("z").toFloat());
|
||||
}
|
||||
|
||||
QVariantMap AvatarData::getPositionVariantMap() {
|
||||
QVariantMap positionMap;
|
||||
|
||||
positionMap.insert("x", _position.x);
|
||||
positionMap.insert("y", _position.y);
|
||||
positionMap.insert("z", _position.z);
|
||||
|
||||
return positionMap;
|
||||
}
|
||||
|
||||
void AvatarData::setHandPositionFromVariantMap(QVariantMap handPositionMap) {
|
||||
_handPosition = glm::vec3(handPositionMap.value("x").toFloat(),
|
||||
handPositionMap.value("y").toFloat(),
|
||||
handPositionMap.value("z").toFloat());
|
||||
}
|
||||
|
||||
QVariantMap AvatarData::getHandPositionVariantMap() {
|
||||
QVariantMap positionMap;
|
||||
|
||||
positionMap.insert("x", _handPosition.x);
|
||||
positionMap.insert("y", _handPosition.y);
|
||||
positionMap.insert("z", _handPosition.z);
|
||||
|
||||
return positionMap;
|
||||
}
|
||||
|
||||
void AvatarData::sendData() {
|
||||
|
||||
// called from Agent visual loop to send data
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#include <QtCore/QUuid>
|
||||
#include <QtCore/QVariantMap>
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
#include <NodeData.h>
|
||||
#include "HeadData.h"
|
||||
#include "HandData.h"
|
||||
|
@ -49,8 +51,8 @@ class JointData;
|
|||
class AvatarData : public NodeData {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(QVariantMap position READ getPositionVariantMap WRITE setPositionFromVariantMap)
|
||||
Q_PROPERTY(QVariantMap handPosition READ getHandPositionVariantMap WRITE setHandPositionFromVariantMap)
|
||||
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
|
||||
Q_PROPERTY(glm::vec3 handPosition READ getHandPosition WRITE setHandPosition)
|
||||
Q_PROPERTY(float bodyYaw READ getBodyYaw WRITE setBodyYaw)
|
||||
Q_PROPERTY(float bodyPitch READ getBodyPitch WRITE setBodyPitch)
|
||||
Q_PROPERTY(float bodyRoll READ getBodyRoll WRITE setBodyRoll)
|
||||
|
@ -60,16 +62,11 @@ public:
|
|||
~AvatarData();
|
||||
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
|
||||
void setPosition(const glm::vec3 position) { _position = position; }
|
||||
|
||||
const glm::vec3& getHandPosition() const { return _handPosition; }
|
||||
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
|
||||
|
||||
void setPositionFromVariantMap(QVariantMap positionMap);
|
||||
QVariantMap getPositionVariantMap();
|
||||
|
||||
void setHandPositionFromVariantMap(QVariantMap handPositionMap);
|
||||
QVariantMap getHandPositionVariantMap();
|
||||
|
||||
int getBroadcastData(unsigned char* destinationBuffer);
|
||||
int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
|
||||
|
|
|
@ -437,7 +437,6 @@ void NodeList::sendAssignment(Assignment& assignment) {
|
|||
}
|
||||
|
||||
Node* NodeList::addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId) {
|
||||
|
||||
NodeList::iterator node = end();
|
||||
|
||||
if (publicSocket) {
|
||||
|
@ -553,7 +552,7 @@ void* removeSilentNodes(void *args) {
|
|||
node->lock();
|
||||
|
||||
if ((usecTimestampNow() - node->getLastHeardMicrostamp()) > NODE_SILENCE_THRESHOLD_USECS) {
|
||||
|
||||
|
||||
qDebug() << "Killed " << *node << "\n";
|
||||
|
||||
nodeList->notifyHooksOfKilledNode(&*node);
|
||||
|
|
16
libraries/shared/src/RegisteredMetaTypes.h
Normal file
16
libraries/shared/src/RegisteredMetaTypes.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
//
|
||||
// RegisteredMetaTypes.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 10/3/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Used to register meta-types with Qt so that they can be used as properties for objects exposed to our
|
||||
// Agent scripting.
|
||||
|
||||
#ifndef hifi_RegisteredMetaTypes_h
|
||||
#define hifi_RegisteredMetaTypes_h
|
||||
|
||||
Q_DECLARE_METATYPE(glm::vec3)
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue