Merge branch 'master' of https://github.com/worklist/hifi into skinny

This commit is contained in:
Andrzej Kapolka 2013-10-11 17:55:38 -07:00
commit adc5d4d256
16 changed files with 204 additions and 142 deletions

View file

@ -8,8 +8,6 @@
#include <curl/curl.h>
#include <QtScript/QScriptEngine>
#include <AvatarData.h>
#include <NodeList.h>
#include <UUID.h>
@ -22,9 +20,9 @@ Agent::Agent(const unsigned char* dataBuffer, int numBytes) :
Assignment(dataBuffer, numBytes),
_shouldStop(false)
{
}
void Agent::stop() {
_shouldStop = true;
}
@ -41,10 +39,27 @@ static size_t writeScriptDataToString(void *contents, size_t size, size_t nmemb,
return realSize;
}
QScriptValue vec3toScriptValue(QScriptEngine *engine, const glm::vec3 &vec3) {
QScriptValue obj = engine->newObject();
obj.setProperty("x", vec3.x);
obj.setProperty("y", vec3.y);
obj.setProperty("z", vec3.z);
return obj;
}
void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3) {
vec3.x = object.property("x").toVariant().toFloat();
vec3.y = object.property("y").toVariant().toFloat();
vec3.z = object.property("z").toVariant().toFloat();
}
void Agent::run() {
NodeList* nodeList = NodeList::getInstance();
nodeList->setOwnerType(NODE_TYPE_AGENT);
nodeList->setNodeTypesOfInterest(&NODE_TYPE_VOXEL_SERVER, 1);
const char AGENT_NODE_TYPES_OF_INTEREST[2] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_AUDIO_MIXER };
nodeList->setNodeTypesOfInterest(AGENT_NODE_TYPES_OF_INTEREST, sizeof(AGENT_NODE_TYPES_OF_INTEREST));
nodeList->getNodeSocket()->setBlocking(false);
@ -84,6 +99,9 @@ void Agent::run() {
QScriptEngine engine;
// register meta-type for glm::vec3 conversions
qScriptRegisterMetaType(&engine, vec3toScriptValue, vec3FromScriptValue);
QScriptValue agentValue = engine.newQObject(this);
engine.globalObject().setProperty("Agent", agentValue);
@ -93,14 +111,14 @@ void Agent::run() {
QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);
const long long VISUAL_DATA_SEND_INTERVAL_USECS = (1 / 60.0f) * 1000 * 1000;
// let the VoxelPacketSender know how frequently we plan to call it
voxelScripter.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_SEND_INTERVAL_USECS);
voxelScripter.getVoxelPacketSender()->setProcessCallIntervalHint(INJECT_INTERVAL_USECS);
QScriptValue visualSendIntervalValue = engine.newVariant((QVariant(VISUAL_DATA_SEND_INTERVAL_USECS / 1000)));
engine.globalObject().setProperty("VISUAL_DATA_SEND_INTERVAL_MS", visualSendIntervalValue);
// hook in a constructor for audio injectorss
AudioInjector scriptedAudioInjector(BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
QScriptValue audioInjectorValue = engine.newQObject(&scriptedAudioInjector);
engine.globalObject().setProperty("AudioInjector", audioInjectorValue);
qDebug() << "Downloaded script:" << scriptContents << "\n";
QScriptValue result = engine.evaluate(scriptContents);
@ -111,19 +129,20 @@ void Agent::run() {
qDebug() << "Uncaught exception at line" << line << ":" << result.toString() << "\n";
}
timeval thisSend;
timeval startTime;
gettimeofday(&startTime, NULL);
timeval lastDomainServerCheckIn = {};
int numMicrosecondsSleep = 0;
sockaddr_in senderAddress;
unsigned char receivedData[MAX_PACKET_SIZE];
ssize_t receivedBytes;
bool hasVoxelServer = false;
int thisFrame = 0;
bool firstDomainCheckIn = false;
while (!_shouldStop) {
// update the thisSend timeval to the current time
gettimeofday(&thisSend, NULL);
// if we're not hearing from the domain-server we should stop running
if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
@ -136,38 +155,44 @@ void Agent::run() {
NodeList::getInstance()->sendDomainServerCheckIn();
}
if (!hasVoxelServer) {
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
hasVoxelServer = true;
if (firstDomainCheckIn) {
// find the audio-mixer in the NodeList so we can inject audio at it
Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
emit willSendAudioDataCallback();
if (audioMixer) {
int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
if (usecToSleep > 0) {
usleep(usecToSleep);
}
scriptedAudioInjector.injectAudio(NodeList::getInstance()->getNodeSocket(), audioMixer->getPublicSocket());
}
}
if (hasVoxelServer) {
// allow the scripter's call back to setup visual data
emit willSendVisualDataCallback();
if (engine.hasUncaughtException()) {
int line = engine.uncaughtExceptionLineNumber();
qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
}
// release the queue of edit voxel messages.
voxelScripter.getVoxelPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
voxelScripter.getVoxelPacketSender()->process();
}
if (engine.hasUncaughtException()) {
int line = engine.uncaughtExceptionLineNumber();
qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n";
}
while (NodeList::getInstance()->getNodeSocket()->receive((sockaddr*) &senderAddress, receivedData, &receivedBytes)) {
if (!firstDomainCheckIn && receivedData[0] == PACKET_TYPE_DOMAIN) {
firstDomainCheckIn = true;
}
NodeList::getInstance()->processNodeData((sockaddr*) &senderAddress, receivedData, receivedBytes);
}
// sleep for the correct amount of time to have data send be consistently timed
if ((numMicrosecondsSleep = VISUAL_DATA_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&thisSend))) > 0) {
usleep(numMicrosecondsSleep);
}
}
} else {

View file

@ -9,9 +9,13 @@
#ifndef __hifi__Agent__
#define __hifi__Agent__
#include <vector>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <AudioInjector.h>
#include <Assignment.h>
class Agent : public Assignment {
@ -23,9 +27,13 @@ public:
public slots:
void stop();
signals:
void willSendAudioDataCallback();
void willSendVisualDataCallback();
private:
static QScriptValue AudioInjectorConstructor(QScriptContext *context, QScriptEngine *engine);
bool volatile _shouldStop;
std::vector<AudioInjector*> _audioInjectors;
};
#endif /* defined(__hifi__Operative__) */

View file

@ -66,12 +66,13 @@ void childClient() {
// create a request assignment, accept assignments defined by the overidden type
Assignment requestAssignment(Assignment::RequestCommand, ::overiddenAssignmentType);
// if we're here we have no assignment, so send a request
qDebug() << "Waiting for assignment -" << requestAssignment << "\n";
while (true) {
if (usecTimestampNow() - usecTimestamp(&lastRequest) >= ASSIGNMENT_REQUEST_INTERVAL_USECS) {
gettimeofday(&lastRequest, NULL);
// if we're here we have no assignment, so send a request
nodeList->sendAssignment(requestAssignment);
}

View file

@ -105,6 +105,8 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_profile(QString()),
_mouseX(0),
_mouseY(0),
_lastMouseMove(usecTimestampNow()),
_mouseHidden(false),
_touchAvgX(0.0f),
_touchAvgY(0.0f),
_isTouchPressed(false),
@ -154,6 +156,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
NodeList::getInstance()->addHook(&_voxels);
NodeList::getInstance()->addHook(this);
NodeList::getInstance()->addDomainListener(this);
NodeList::getInstance()->addDomainListener(&_voxels);
// network receive thread and voxel parsing thread are both controlled by the --nonblocking command line
@ -908,6 +911,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_8:
_swatch.handleEvent(event->key(), Menu::getInstance()->isOptionChecked(MenuOption::VoxelGetColorMode));
break;
case Qt::Key_At:
Menu::getInstance()->goToUser();
break;
default:
event->ignore();
break;
@ -978,6 +984,12 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
}
void Application::mouseMoveEvent(QMouseEvent* event) {
_lastMouseMove = usecTimestampNow();
if (_mouseHidden) {
getGLWidget()->setCursor(Qt::ArrowCursor);
_mouseHidden = false;
}
if (activeWindow() == _window) {
_mouseX = event->x();
_mouseY = event->y();
@ -2119,6 +2131,15 @@ void Application::update(float deltaTime) {
_audio.setLastVelocity(_myAvatar.getVelocity());
_audio.eventuallyAnalyzePing();
#endif
// watch mouse position, if it hasn't moved, hide the cursor
uint64_t now = usecTimestampNow();
int elapsed = now - _lastMouseMove;
const int HIDE_CURSOR_TIMEOUT = 1 * 1000 * 1000; // 1 second
if (elapsed > HIDE_CURSOR_TIMEOUT) {
getGLWidget()->setCursor(Qt::BlankCursor);
_mouseHidden = true;
}
}
void Application::updateAvatar(float deltaTime) {
@ -3563,9 +3584,6 @@ void Application::domainChanged(QString domain) {
// update the user's last domain in their Profile (which will propagate to data-server)
_profile.updateDomain(domain);
// kill the local voxels
_voxels.killLocalVoxels();
// reset the environment so that we don't erroneously end up with multiple
_environment.resetToDefault();
}

View file

@ -305,6 +305,8 @@ private:
int _mouseY;
int _mouseDragStartedX;
int _mouseDragStartedY;
uint64_t _lastMouseMove;
bool _mouseHidden;
float _touchAvgX;
float _touchAvgY;

View file

@ -101,7 +101,7 @@ Menu::Menu() :
SLOT(goToLocation()));
addActionToQMenuAndActionHash(fileMenu,
MenuOption::GoToUser,
Qt::CTRL | Qt::SHIFT | Qt::Key_U,
Qt::Key_At,
this,
SLOT(goToUser()));

View file

@ -66,6 +66,7 @@ public slots:
void saveSettings(QSettings* settings = NULL);
void importSettings();
void exportSettings();
void goToUser();
private slots:
void aboutApp();
@ -73,7 +74,6 @@ private slots:
void editPreferences();
void goToDomain();
void goToLocation();
void goToUser();
void bandwidthDetailsClosed();
void voxelStatsDetailsClosed();
void cycleFrustumRenderMode();

View file

@ -109,8 +109,14 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
}
void VoxelSystem::voxelDeleted(VoxelNode* node) {
if (node->isKnownBufferIndex() && (node->getVoxelSystem() == this)) {
forceRemoveNodeFromArrays(node);
if (node->getVoxelSystem() == this) {
if (_voxelsInWriteArrays != 0) {
forceRemoveNodeFromArrays(node);
} else {
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
printf("VoxelSystem::voxelDeleted() while _voxelsInWriteArrays==0, is that expected? \n");
}
}
}
}
@ -223,10 +229,15 @@ void VoxelSystem::freeBufferIndex(glBufferIndex index) {
// This will run through the list of _freeIndexes and reset their VBO array values to be "invisible".
void VoxelSystem::clearFreeBufferIndexes() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "###### clearFreeBufferIndexes()");
_voxelsInWriteArrays = 0; // reset our VBO
_abandonedVBOSlots = 0;
// clear out freeIndexes
pthread_mutex_lock(&_freeIndexLock);
_freeIndexes.clear();
_abandonedVBOSlots = 0;
pthread_mutex_unlock(&_freeIndexLock);
clearAllNodesBufferIndex();
}
VoxelSystem::~VoxelSystem() {
@ -438,7 +449,6 @@ void VoxelSystem::initVoxelMemory() {
// Global Normals mode uses a technique of not including normals on any voxel vertices, and instead
// rendering the voxel faces in 6 passes that use a global call to glNormal3f()
qDebug("Using Global Normals...\n");
setupFaceIndices(_vboIndicesTop, identityIndicesTop);
setupFaceIndices(_vboIndicesBottom, identityIndicesBottom);
setupFaceIndices(_vboIndicesLeft, identityIndicesLeft);
@ -596,11 +606,7 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
while (totalLength <= numBytes) {
if (0==strcmp(command,(char*)"erase all")) {
qDebug("got Z message == erase all\n");
pthread_mutex_lock(&_treeLock);
_tree->eraseAllVoxels();
pthread_mutex_unlock(&_treeLock);
_voxelsInReadArrays = _voxelsInWriteArrays = 0; // better way to do this??
qDebug("got Z message == erase all - NOT SUPPORTED ON INTERFACE\n");
}
if (0==strcmp(command,(char*)"add scene")) {
qDebug("got Z message == add scene - NOT SUPPORTED ON INTERFACE\n");
@ -652,8 +658,6 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), buffer);
_callsToTreesToArrays++;
if (_writeRenderFullVBO) {
printf("resetting _freeIndexes and _voxelsInWriteArrays\n");
_voxelsInWriteArrays = 0; // reset our VBO
clearFreeBufferIndexes();
}
_voxelsUpdated = newTreeToArrays(_tree->rootNode);
@ -972,10 +976,10 @@ int VoxelSystem::updateNodeInArrays(VoxelNode* node, bool reuseIndex, bool force
updateArraysDetails(nodeIndex, startVertex, voxelScale, node->getColor());
return 1; // updated!
} else {
// If we shouldn't render, but we did have a known index, then we will need to release our index
if (reuseIndex && node->isKnownBufferIndex()) {
forceRemoveNodeFromArrays(node);
return 1; // updated!
// If we shouldn't render, and we're in reuseIndex mode, then free our index, this only operates
// on nodes with known index values, so it's safe to call for any node.
if (reuseIndex) {
return forceRemoveNodeFromArrays(node);
}
}
}
@ -1284,8 +1288,11 @@ void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
int VoxelSystem::_nodeCount = 0;
void VoxelSystem::killLocalVoxels() {
pthread_mutex_lock(&_treeLock);
_tree->eraseAllVoxels();
_voxelsInWriteArrays = _voxelsInReadArrays = 0; // better way to do this??
pthread_mutex_unlock(&_treeLock);
clearFreeBufferIndexes();
_voxelsInReadArrays = 0; // do we need to do this?
setupNewVoxelsForDrawing();
}
@ -1298,8 +1305,12 @@ bool VoxelSystem::clearAllNodesBufferIndexOperation(VoxelNode* node, void* extra
void VoxelSystem::clearAllNodesBufferIndex() {
_nodeCount = 0;
pthread_mutex_lock(&_treeLock);
_tree->recurseTreeWithOperation(clearAllNodesBufferIndexOperation);
qDebug("clearing buffer index of %d nodes\n", _nodeCount);
pthread_mutex_unlock(&_treeLock);
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
qDebug("clearing buffer index of %d nodes\n", _nodeCount);
}
}
bool VoxelSystem::forceRedrawEntireTreeOperation(VoxelNode* node, void* extraData) {
@ -1700,8 +1711,7 @@ bool VoxelSystem::hideAllSubTreeOperation(VoxelNode* node, void* extraData) {
if (node->isKnownBufferIndex()) {
args->nodesRemoved++;
VoxelSystem* thisVoxelSystem = args->thisVoxelSystem;
thisVoxelSystem->forceRemoveNodeFromArrays(node);
thisVoxelSystem->_voxelsUpdated++;
thisVoxelSystem->_voxelsUpdated += thisVoxelSystem->forceRemoveNodeFromArrays(node);
thisVoxelSystem->setupNewVoxelsForDrawingSingleNode();
}
@ -1714,10 +1724,10 @@ bool VoxelSystem::showAllSubTreeOperation(VoxelNode* node, void* extraData) {
args->nodesInside++;
if (node->getShouldRender() && !node->isKnownBufferIndex()) {
node->setDirtyBit(); // will this make it draw?
node->setDirtyBit(); // will this make it draw!
}
return true;
return true; // keep recursing!
}
@ -1841,7 +1851,7 @@ void VoxelSystem::falseColorizeRandomEveryOther() {
class collectStatsForTreesAndVBOsArgs {
public:
collectStatsForTreesAndVBOsArgs() :
collectStatsForTreesAndVBOsArgs(int maxVoxels) :
totalNodes(0),
dirtyNodes(0),
shouldRenderNodes(0),
@ -1852,8 +1862,13 @@ public:
duplicateVBOIndex(0),
leafNodes(0)
{
memset(hasIndexFound, false, DEFAULT_MAX_VOXELS_PER_SYSTEM * sizeof(bool));
hasIndexFound = new bool[maxVoxels];
memset(hasIndexFound, false, maxVoxels * sizeof(bool));
};
~collectStatsForTreesAndVBOsArgs() {
delete[] hasIndexFound;
}
unsigned long totalNodes;
unsigned long dirtyNodes;
@ -1867,7 +1882,7 @@ public:
unsigned long expectedMax;
bool hasIndexFound[DEFAULT_MAX_VOXELS_PER_SYSTEM];
bool* hasIndexFound;
};
bool VoxelSystem::collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData) {
@ -1934,7 +1949,7 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
}
}
collectStatsForTreesAndVBOsArgs args;
collectStatsForTreesAndVBOsArgs args(_maxVoxels);
args.expectedMax = _voxelsInWriteArrays;
qDebug("CALCULATING Local Voxel Tree Statistics >>>>>>>>>>>>\n");
@ -1953,7 +1968,7 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
glBufferIndex minInVBO = GLBUFFER_INDEX_UNKNOWN;
glBufferIndex maxInVBO = 0;
for (glBufferIndex i = 0; i < DEFAULT_MAX_VOXELS_PER_SYSTEM; i++) {
for (glBufferIndex i = 0; i < _maxVoxels; i++) {
if (args.hasIndexFound[i]) {
minInVBO = std::min(minInVBO,i);
maxInVBO = std::max(maxInVBO,i);
@ -1972,13 +1987,12 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
void VoxelSystem::deleteVoxelAt(float x, float y, float z, float s) {
pthread_mutex_lock(&_treeLock);
_tree->deleteVoxelAt(x, y, z, s);
pthread_mutex_unlock(&_treeLock);
// redraw!
setupNewVoxelsForDrawing(); // do we even need to do this? Or will the next network receive kick in?
pthread_mutex_unlock(&_treeLock);
};
VoxelNode* VoxelSystem::getVoxelAt(float x, float y, float z, float s) const {
@ -2313,17 +2327,22 @@ void VoxelSystem::nodeKilled(Node* node) {
if (_voxelServerCount > 0) {
// Kill any voxels from the local tree that match this nodeID
pthread_mutex_lock(&_treeLock);
_tree->recurseTreeWithOperation(killSourceVoxelsOperation, &nodeID);
pthread_mutex_unlock(&_treeLock);
_tree->setDirtyBit();
setupNewVoxelsForDrawing();
} else {
// Last server, take the easy way and kill all the local voxels!
_tree->eraseAllVoxels();
_voxelsInWriteArrays = _voxelsInReadArrays = 0; // better way to do this??
killLocalVoxels();
}
setupNewVoxelsForDrawing();
}
}
void VoxelSystem::domainChanged(QString domain) {
killLocalVoxels();
}
unsigned long VoxelSystem::getFreeMemoryGPU() {
// We can't ask all GPUs how much memory they have in use, but we can ask them about how much is free.

View file

@ -37,7 +37,8 @@ struct VoxelShaderVBOData
};
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook, public VoxelNodeUpdateHook, public NodeListHook {
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook, public VoxelNodeUpdateHook,
public NodeListHook, public DomainChangeListener {
Q_OBJECT
public:
VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = DEFAULT_MAX_VOXELS_PER_SYSTEM);
@ -112,6 +113,7 @@ public:
virtual void voxelUpdated(VoxelNode* node);
virtual void nodeAdded(Node* node);
virtual void nodeKilled(Node* node);
virtual void domainChanged(QString domain);
signals:
void importSize(float x, float y, float z);

View file

@ -221,12 +221,14 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
// Damp avatar velocity
const float LINEAR_DAMPING_STRENGTH = 0.5f;
const float SPEED_BRAKE_POWER = _scale * 10.0f;
const float SQUARED_DAMPING_STRENGTH = 0.007f;
const float SQUARED_DAMPING_STRENGTH = 0.007f;
const float SLOW_NEAR_RADIUS = 5.f;
float linearDamping = LINEAR_DAMPING_STRENGTH;
const float AVATAR_DAMPING_FACTOR = 120.f;
if (_distanceToNearestAvatar < _scale * PERIPERSONAL_RADIUS) {
linearDamping *= 1.f + AVATAR_DAMPING_FACTOR * (PERIPERSONAL_RADIUS - _distanceToNearestAvatar);
const float NEAR_AVATAR_DAMPING_FACTOR = 50.f;
if (_distanceToNearestAvatar < _scale * SLOW_NEAR_RADIUS) {
linearDamping *= 1.f + NEAR_AVATAR_DAMPING_FACTOR *
((SLOW_NEAR_RADIUS - _distanceToNearestAvatar) / SLOW_NEAR_RADIUS);
}
if (_speedBrakes) {
applyDamping(deltaTime, _velocity, linearDamping * SPEED_BRAKE_POWER, SQUARED_DAMPING_STRENGTH * SPEED_BRAKE_POWER);

View file

@ -21,8 +21,7 @@ AudioInjector::AudioInjector(const char* filename) :
_radius(0.0f),
_volume(MAX_INJECTOR_VOLUME),
_indexOfNextSlot(0),
_isInjectingAudio(false),
_lastFrameIntensity(0.0f)
_isInjectingAudio(false)
{
loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
@ -52,8 +51,7 @@ AudioInjector::AudioInjector(int maxNumSamples) :
_radius(0.0f),
_volume(MAX_INJECTOR_VOLUME),
_indexOfNextSlot(0),
_isInjectingAudio(false),
_lastFrameIntensity(0.0f)
_isInjectingAudio(false)
{
loadRandomIdentifier(_streamIdentifier, STREAM_IDENTIFIER_NUM_BYTES);
@ -103,6 +101,11 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
int nextFrame = 0;
for (int i = 0; i < _numTotalSamples; i += BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
int usecToSleep = usecTimestamp(&startTime) + (nextFrame++ * INJECT_INTERVAL_USECS) - usecTimestampNow();
if (usecToSleep > 0) {
usleep(usecToSleep);
}
int numSamplesToCopy = BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
if (_numTotalSamples - i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
@ -115,23 +118,6 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
memcpy(currentPacketPtr, _audioSampleArray + i, numSamplesToCopy * sizeof(int16_t));
injectorSocket->send(destinationSocket, dataPacket, sizeof(dataPacket));
// calculate the intensity for this frame
float lastRMS = 0;
for (int j = 0; j < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; j++) {
lastRMS += _audioSampleArray[i + j] * _audioSampleArray[i + j];
}
lastRMS /= BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
lastRMS = sqrtf(lastRMS);
_lastFrameIntensity = lastRMS / std::numeric_limits<int16_t>::max();
int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * INJECT_INTERVAL_USECS) - usecTimestampNow();
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
_isInjectingAudio = false;
@ -152,3 +138,15 @@ void AudioInjector::addSamples(int16_t* sampleBuffer, int numSamples) {
_indexOfNextSlot += numSamples;
}
}
int16_t& AudioInjector::sampleAt(const int index) {
assert(index >= 0 && index < _numTotalSamples);
return _audioSampleArray[index];
}
void AudioInjector::insertSample(const int index, int sample) {
assert (index >= 0 && index < _numTotalSamples);
_audioSampleArray[index] = (int16_t) sample;
}

View file

@ -12,6 +12,9 @@
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/component_wise.hpp>
#include <QtCore/QObject>
#include <RegisteredMetaTypes.h>
#include <UDPSocket.h>
#include "AudioRingBuffer.h"
@ -22,7 +25,11 @@ const int MAX_INJECTOR_VOLUME = 0xFF;
const int INJECT_INTERVAL_USECS = floorf((BUFFER_LENGTH_SAMPLES_PER_CHANNEL / SAMPLE_RATE) * 1000000);
class AudioInjector {
class AudioInjector : public QObject {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
Q_PROPERTY(uchar volume READ getVolume WRITE setVolume);
public:
AudioInjector(const char* filename);
AudioInjector(int maxNumSamples);
@ -35,8 +42,6 @@ public:
unsigned char getVolume() const { return _volume; }
void setVolume(unsigned char volume) { _volume = volume; }
float getLastFrameIntensity() const { return _lastFrameIntensity; }
const glm::vec3& getPosition() const { return _position; }
void setPosition(const glm::vec3& position) { _position = position; }
@ -48,6 +53,9 @@ public:
void addSample(const int16_t sample);
void addSamples(int16_t* sampleBuffer, int numSamples);
public slots:
int16_t& sampleAt(const int index);
void insertSample(const int index, int sample);
private:
unsigned char _streamIdentifier[STREAM_IDENTIFIER_NUM_BYTES];
int16_t* _audioSampleArray;
@ -58,7 +66,6 @@ private:
unsigned char _volume;
int _indexOfNextSlot;
bool _isInjectingAudio;
float _lastFrameIntensity;
};
#endif /* defined(__hifi__AudioInjector__) */

View file

@ -53,38 +53,6 @@ AvatarData::~AvatarData() {
delete _handData;
}
void AvatarData::setPositionFromVariantMap(QVariantMap positionMap) {
_position = glm::vec3(positionMap.value("x").toFloat(),
positionMap.value("y").toFloat(),
positionMap.value("z").toFloat());
}
QVariantMap AvatarData::getPositionVariantMap() {
QVariantMap positionMap;
positionMap.insert("x", _position.x);
positionMap.insert("y", _position.y);
positionMap.insert("z", _position.z);
return positionMap;
}
void AvatarData::setHandPositionFromVariantMap(QVariantMap handPositionMap) {
_handPosition = glm::vec3(handPositionMap.value("x").toFloat(),
handPositionMap.value("y").toFloat(),
handPositionMap.value("z").toFloat());
}
QVariantMap AvatarData::getHandPositionVariantMap() {
QVariantMap positionMap;
positionMap.insert("x", _handPosition.x);
positionMap.insert("y", _handPosition.y);
positionMap.insert("z", _handPosition.z);
return positionMap;
}
void AvatarData::sendData() {
// called from Agent visual loop to send data

View file

@ -20,6 +20,8 @@
#include <QtCore/QUuid>
#include <QtCore/QVariantMap>
#include <RegisteredMetaTypes.h>
#include <NodeData.h>
#include "HeadData.h"
#include "HandData.h"
@ -49,8 +51,8 @@ class JointData;
class AvatarData : public NodeData {
Q_OBJECT
Q_PROPERTY(QVariantMap position READ getPositionVariantMap WRITE setPositionFromVariantMap)
Q_PROPERTY(QVariantMap handPosition READ getHandPositionVariantMap WRITE setHandPositionFromVariantMap)
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
Q_PROPERTY(glm::vec3 handPosition READ getHandPosition WRITE setHandPosition)
Q_PROPERTY(float bodyYaw READ getBodyYaw WRITE setBodyYaw)
Q_PROPERTY(float bodyPitch READ getBodyPitch WRITE setBodyPitch)
Q_PROPERTY(float bodyRoll READ getBodyRoll WRITE setBodyRoll)
@ -60,16 +62,11 @@ public:
~AvatarData();
const glm::vec3& getPosition() const { return _position; }
void setPosition(const glm::vec3 position) { _position = position; }
const glm::vec3& getHandPosition() const { return _handPosition; }
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
void setPositionFromVariantMap(QVariantMap positionMap);
QVariantMap getPositionVariantMap();
void setHandPositionFromVariantMap(QVariantMap handPositionMap);
QVariantMap getHandPositionVariantMap();
int getBroadcastData(unsigned char* destinationBuffer);
int parseData(unsigned char* sourceBuffer, int numBytes);

View file

@ -437,7 +437,6 @@ void NodeList::sendAssignment(Assignment& assignment) {
}
Node* NodeList::addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId) {
NodeList::iterator node = end();
if (publicSocket) {
@ -553,7 +552,7 @@ void* removeSilentNodes(void *args) {
node->lock();
if ((usecTimestampNow() - node->getLastHeardMicrostamp()) > NODE_SILENCE_THRESHOLD_USECS) {
qDebug() << "Killed " << *node << "\n";
nodeList->notifyHooksOfKilledNode(&*node);

View file

@ -0,0 +1,16 @@
//
// RegisteredMetaTypes.h
// hifi
//
// Created by Stephen Birarda on 10/3/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
// Used to register meta-types with Qt so that they can be used as properties for objects exposed to our
// Agent scripting.
#ifndef hifi_RegisteredMetaTypes_h
#define hifi_RegisteredMetaTypes_h
Q_DECLARE_METATYPE(glm::vec3)
#endif