mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 07:47:30 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into hand-controller-pointer
This commit is contained in:
commit
adb11c9266
42 changed files with 888 additions and 313 deletions
|
@ -663,14 +663,6 @@ void MyAvatar::restoreRoleAnimation(const QString& role) {
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_rig->restoreRoleAnimation(role);
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}
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void MyAvatar::prefetchAnimation(const QString& url) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "prefetchAnimation", Q_ARG(const QString&, url));
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return;
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}
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_rig->prefetchAnimation(url);
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}
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void MyAvatar::saveData() {
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Settings settings;
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settings.beginGroup("Avatar");
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@ -143,9 +143,6 @@ public:
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// remove an animation role override and return to the standard animation.
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Q_INVOKABLE void restoreRoleAnimation(const QString& role);
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// prefetch animation
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Q_INVOKABLE void prefetchAnimation(const QString& url);
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// Adds handler(animStateDictionaryIn) => animStateDictionaryOut, which will be invoked just before each animGraph state update.
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// The handler will be called with an animStateDictionaryIn that has all those properties specified by the (possibly empty)
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// propertiesList argument. However for debugging, if the properties argument is null, all internal animGraph state is provided.
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@ -152,14 +152,6 @@ void Rig::restoreRoleAnimation(const QString& role) {
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}
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}
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void Rig::prefetchAnimation(const QString& url) {
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// This will begin loading the NetworkGeometry for the given URL.
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// which should speed us up if we request it later via overrideAnimation.
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auto clipNode = std::make_shared<AnimClip>("prefetch", url, 0, 0, 1.0, false, false);
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_prefetchedAnimations.push_back(clipNode);
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}
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void Rig::destroyAnimGraph() {
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_animSkeleton.reset();
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_animLoader.reset();
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@ -94,7 +94,6 @@ public:
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QStringList getAnimationRoles() const;
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void overrideRoleAnimation(const QString& role, const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
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void restoreRoleAnimation(const QString& role);
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void prefetchAnimation(const QString& url);
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void initJointStates(const FBXGeometry& geometry, const glm::mat4& modelOffset);
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void reset(const FBXGeometry& geometry);
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@ -319,7 +318,6 @@ protected:
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SimpleMovingAverage _averageLateralSpeed { 10 };
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std::map<QString, AnimNode::Pointer> _origRoleAnimations;
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std::vector<AnimNode::Pointer> _prefetchedAnimations;
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bool _lastEnableInverseKinematics { true };
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bool _enableInverseKinematics { true };
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@ -380,7 +380,7 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
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_pendingAmbientTexture = false;
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_ambientTexture.clear();
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} else {
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_ambientTexture = textureCache->getTexture(zone->getKeyLightProperties().getAmbientURL(), CUBE_TEXTURE);
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_ambientTexture = textureCache->getTexture(zone->getKeyLightProperties().getAmbientURL(), NetworkTexture::CUBE_TEXTURE);
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_pendingAmbientTexture = true;
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if (_ambientTexture && _ambientTexture->isLoaded()) {
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@ -410,7 +410,7 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
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_skyboxTexture.clear();
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} else {
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// Update the Texture of the Skybox with the one pointed by this zone
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_skyboxTexture = textureCache->getTexture(zone->getSkyboxProperties().getURL(), CUBE_TEXTURE);
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_skyboxTexture = textureCache->getTexture(zone->getSkyboxProperties().getURL(), NetworkTexture::CUBE_TEXTURE);
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_pendingSkyboxTexture = true;
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if (_skyboxTexture && _skyboxTexture->isLoaded()) {
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@ -54,6 +54,9 @@ public:
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virtual bool lifetimeIsOver() { return false; }
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virtual quint64 getExpires() { return 0; }
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virtual bool isMine() { return _isMine; }
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virtual void setIsMine(bool value) { _isMine = value; }
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bool locallyAddedButNotYetReceived = false;
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virtual bool shouldSuppressLocationEdits() { return false; }
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@ -89,6 +92,7 @@ protected:
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QUuid _id;
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EntityActionType _type;
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bool _active { false };
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bool _isMine { false }; // did this interface create / edit this action?
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};
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@ -658,6 +658,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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if (_simulationOwner.set(newSimOwner)) {
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_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
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somethingChanged = true;
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// recompute weOwnSimulation so that if this is the packet that tells use we are the owner,
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// we ignore the physics changes from this packet.
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weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
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}
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}
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{ // When we own the simulation we don't accept updates to the entity's transform/velocities
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@ -1702,6 +1705,7 @@ bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionI
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success = action->updateArguments(arguments);
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if (success) {
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action->setIsMine(true);
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serializeActions(success, _allActionsDataCache);
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_dirtyFlags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
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} else {
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@ -1808,7 +1812,9 @@ void EntityItem::deserializeActionsInternal() {
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EntityActionPointer action = _objectActions[actionID];
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// TODO: make sure types match? there isn't currently a way to
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// change the type of an existing action.
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action->deserialize(serializedAction);
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if (!action->isMine()) {
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action->deserialize(serializedAction);
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}
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action->locallyAddedButNotYetReceived = false;
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updated << actionID;
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} else {
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@ -830,6 +830,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
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if (!action) {
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return false;
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}
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action->setIsMine(true);
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success = entity->addAction(simulation, action);
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entity->grabSimulationOwnership();
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return false; // Physics will cause a packet to be sent, so don't send from here.
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@ -49,7 +49,7 @@ public:
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const rgbColor& getColor() const { return _color; }
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xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
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glm::vec3 getColorRGB() const { return ColorUtils::toLinearVec3(toGlm(getXColor())); }
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glm::vec3 getColorRGB() const { return ColorUtils::sRGBToLinearVec3(toGlm(getXColor())); }
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static const xColor DEFAULT_COLOR;
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void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
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@ -62,17 +62,17 @@ public:
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bool _isColorStartInitialized = false;
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void setColorStart(const xColor& colorStart) { _colorStart = colorStart; _isColorStartInitialized = true; }
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xColor getColorStart() const { return _isColorStartInitialized ? _colorStart : getXColor(); }
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glm::vec3 getColorStartRGB() const { return _isColorStartInitialized ? ColorUtils::toLinearVec3(toGlm(_colorStart)) : getColorRGB(); }
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glm::vec3 getColorStartRGB() const { return _isColorStartInitialized ? ColorUtils::sRGBToLinearVec3(toGlm(_colorStart)) : getColorRGB(); }
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bool _isColorFinishInitialized = false;
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void setColorFinish(const xColor& colorFinish) { _colorFinish = colorFinish; _isColorFinishInitialized = true; }
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xColor getColorFinish() const { return _isColorFinishInitialized ? _colorFinish : getXColor(); }
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glm::vec3 getColorFinishRGB() const { return _isColorStartInitialized ? ColorUtils::toLinearVec3(toGlm(_colorFinish)) : getColorRGB(); }
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glm::vec3 getColorFinishRGB() const { return _isColorStartInitialized ? ColorUtils::sRGBToLinearVec3(toGlm(_colorFinish)) : getColorRGB(); }
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static const xColor DEFAULT_COLOR_SPREAD;
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void setColorSpread(const xColor& colorSpread) { _colorSpread = colorSpread; }
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xColor getColorSpread() const { return _colorSpread; }
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glm::vec3 getColorSpreadRGB() const { return ColorUtils::toLinearVec3(toGlm(_colorSpread)); }
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glm::vec3 getColorSpreadRGB() const { return ColorUtils::sRGBToLinearVec3(toGlm(_colorSpread)); }
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static const float MAXIMUM_ALPHA;
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static const float MINIMUM_ALPHA;
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|
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@ -11,9 +11,14 @@
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<@if not GPU_COLOR_SLH@>
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<@def GPU_COLOR_SLH@>
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|
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float sRGBFloatToLinear(float value) {
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const float SRGB_ELBOW = 0.04045;
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return (value <= SRGB_ELBOW) ? value / 12.92 : pow((value + 0.055) / 1.055, 2.4);
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}
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vec3 colorToLinearRGB(vec3 srgb) {
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const float GAMMA_22 = 2.2;
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return pow(srgb, vec3(GAMMA_22));
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return vec3(sRGBFloatToLinear(srgb.r), sRGBFloatToLinear(srgb.g), sRGBFloatToLinear(srgb.b));
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}
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vec4 colorToLinearRGBA(vec4 srgba) {
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@ -11,6 +11,7 @@
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using namespace gpu;
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const Element Element::COLOR_RGBA_32{ VEC4, NUINT8, RGBA };
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const Element Element::COLOR_SRGBA_32{ VEC4, NUINT8, SRGBA };
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const Element Element::VEC4F_COLOR_RGBA{ VEC4, FLOAT, RGBA };
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const Element Element::VEC2F_UV{ VEC2, FLOAT, UV };
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const Element Element::VEC2F_XY{ VEC2, FLOAT, XY };
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|
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@ -245,6 +245,7 @@ public:
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}
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static const Element COLOR_RGBA_32;
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static const Element COLOR_SRGBA_32;
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static const Element VEC4F_COLOR_RGBA;
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static const Element VEC2F_UV;
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static const Element VEC2F_XY;
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@ -18,6 +18,8 @@
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#include "GPULogging.h"
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#include "Context.h"
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#include "ColorUtils.h"
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using namespace gpu;
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static int TexturePointerMetaTypeId = qRegisterMetaType<TexturePointer>();
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@ -637,18 +639,6 @@ void SphericalHarmonics::assignPreset(int p) {
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}
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}
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glm::vec3 sRGBToLinear(glm::vec3& color) {
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const float GAMMA_CORRECTION = 2.2f;
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return glm::pow(color, glm::vec3(GAMMA_CORRECTION));
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}
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glm::vec3 linearTosRGB(glm::vec3& color) {
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const float GAMMA_CORRECTION_INV = 1.0f / 2.2f;
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return glm::pow(color, glm::vec3(GAMMA_CORRECTION_INV));
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}
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// Originial code for the Spherical Harmonics taken from "Sun and Black Cat- Igor Dykhta (igor dykhta email) <20> 2007-2014 "
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void sphericalHarmonicsAdd(float * result, int order, const float * inputA, const float * inputB) {
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const int numCoeff = order * order;
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|
@ -803,7 +793,7 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
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float(data[pixOffsetIndex+2]) * UCHAR_TO_FLOAT);
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// Gamma correct
|
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clr = sRGBToLinear(clr);
|
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clr = ColorUtils::sRGBToLinearVec3(clr);
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// scale color and add to previously accumulated coefficients
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sphericalHarmonicsScale(shBuffB.data(), order,
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|
|
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@ -237,13 +237,14 @@ ModelCache::ModelCache() {
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|
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QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
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bool delayLoad, const void* extra) {
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const GeometryExtra* geometryExtra = static_cast<const GeometryExtra*>(extra);
|
||||
|
||||
Resource* resource = nullptr;
|
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if (url.path().toLower().endsWith(".fst")) {
|
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resource = new GeometryMappingResource(url);
|
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} else {
|
||||
resource = new GeometryDefinitionResource(url, geometryExtra->mapping, geometryExtra->textureBaseUrl);
|
||||
const GeometryExtra* geometryExtra = static_cast<const GeometryExtra*>(extra);
|
||||
auto mapping = geometryExtra ? geometryExtra->mapping : QVariantHash();
|
||||
auto textureBaseUrl = geometryExtra ? geometryExtra->textureBaseUrl : QUrl();
|
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resource = new GeometryDefinitionResource(url, mapping, textureBaseUrl);
|
||||
}
|
||||
|
||||
return QSharedPointer<Resource>(resource, &Resource::deleter);
|
||||
|
@ -424,7 +425,7 @@ NetworkMaterial::NetworkMaterial(const FBXMaterial& material, const QUrl& textur
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{
|
||||
_textures = Textures(MapChannel::NUM_MAP_CHANNELS);
|
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if (!material.albedoTexture.filename.isEmpty()) {
|
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auto map = fetchTextureMap(textureBaseUrl, material.albedoTexture, ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.albedoTexture, NetworkTexture::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
|
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_albedoTransform = material.albedoTexture.transform;
|
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map->setTextureTransform(_albedoTransform);
|
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|
||||
|
@ -441,39 +442,39 @@ NetworkMaterial::NetworkMaterial(const FBXMaterial& material, const QUrl& textur
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|
||||
|
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if (!material.normalTexture.filename.isEmpty()) {
|
||||
auto type = (material.normalTexture.isBumpmap ? BUMP_TEXTURE : NORMAL_TEXTURE);
|
||||
auto type = (material.normalTexture.isBumpmap ? NetworkTexture::BUMP_TEXTURE : NetworkTexture::NORMAL_TEXTURE);
|
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auto map = fetchTextureMap(textureBaseUrl, material.normalTexture, type, MapChannel::NORMAL_MAP);
|
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setTextureMap(MapChannel::NORMAL_MAP, map);
|
||||
}
|
||||
|
||||
if (!material.roughnessTexture.filename.isEmpty()) {
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.roughnessTexture, ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.roughnessTexture, NetworkTexture::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
|
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setTextureMap(MapChannel::ROUGHNESS_MAP, map);
|
||||
} else if (!material.glossTexture.filename.isEmpty()) {
|
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auto map = fetchTextureMap(textureBaseUrl, material.glossTexture, GLOSS_TEXTURE, MapChannel::ROUGHNESS_MAP);
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.glossTexture, NetworkTexture::GLOSS_TEXTURE, MapChannel::ROUGHNESS_MAP);
|
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setTextureMap(MapChannel::ROUGHNESS_MAP, map);
|
||||
}
|
||||
|
||||
if (!material.metallicTexture.filename.isEmpty()) {
|
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auto map = fetchTextureMap(textureBaseUrl, material.metallicTexture, METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
|
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auto map = fetchTextureMap(textureBaseUrl, material.metallicTexture, NetworkTexture::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
|
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setTextureMap(MapChannel::METALLIC_MAP, map);
|
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} else if (!material.specularTexture.filename.isEmpty()) {
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.specularTexture, SPECULAR_TEXTURE, MapChannel::METALLIC_MAP);
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.specularTexture, NetworkTexture::SPECULAR_TEXTURE, MapChannel::METALLIC_MAP);
|
||||
setTextureMap(MapChannel::METALLIC_MAP, map);
|
||||
}
|
||||
|
||||
if (!material.occlusionTexture.filename.isEmpty()) {
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.occlusionTexture, OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.occlusionTexture, NetworkTexture::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
|
||||
setTextureMap(MapChannel::OCCLUSION_MAP, map);
|
||||
}
|
||||
|
||||
if (!material.emissiveTexture.filename.isEmpty()) {
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.emissiveTexture, EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.emissiveTexture, NetworkTexture::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
|
||||
setTextureMap(MapChannel::EMISSIVE_MAP, map);
|
||||
}
|
||||
|
||||
if (!material.lightmapTexture.filename.isEmpty()) {
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.lightmapTexture, LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
|
||||
auto map = fetchTextureMap(textureBaseUrl, material.lightmapTexture, NetworkTexture::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
|
||||
_lightmapTransform = material.lightmapTexture.transform;
|
||||
_lightmapParams = material.lightmapParams;
|
||||
map->setTextureTransform(_lightmapTransform);
|
||||
|
@ -495,7 +496,7 @@ void NetworkMaterial::setTextures(const QVariantMap& textureMap) {
|
|||
|
||||
if (!albedoName.isEmpty()) {
|
||||
auto url = textureMap.contains(albedoName) ? textureMap[albedoName].toUrl() : QUrl();
|
||||
auto map = fetchTextureMap(url, ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
|
||||
auto map = fetchTextureMap(url, NetworkTexture::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
|
||||
map->setTextureTransform(_albedoTransform);
|
||||
// when reassigning the albedo texture we also check for the alpha channel used as opacity
|
||||
map->setUseAlphaChannel(true);
|
||||
|
@ -504,39 +505,39 @@ void NetworkMaterial::setTextures(const QVariantMap& textureMap) {
|
|||
|
||||
if (!normalName.isEmpty()) {
|
||||
auto url = textureMap.contains(normalName) ? textureMap[normalName].toUrl() : QUrl();
|
||||
auto map = fetchTextureMap(url, NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
|
||||
auto map = fetchTextureMap(url, NetworkTexture::NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
|
||||
setTextureMap(MapChannel::NORMAL_MAP, map);
|
||||
}
|
||||
|
||||
if (!roughnessName.isEmpty()) {
|
||||
auto url = textureMap.contains(roughnessName) ? textureMap[roughnessName].toUrl() : QUrl();
|
||||
// FIXME: If passing a gloss map instead of a roughmap how do we know?
|
||||
auto map = fetchTextureMap(url, ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
|
||||
auto map = fetchTextureMap(url, NetworkTexture::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
|
||||
setTextureMap(MapChannel::ROUGHNESS_MAP, map);
|
||||
}
|
||||
|
||||
if (!metallicName.isEmpty()) {
|
||||
auto url = textureMap.contains(metallicName) ? textureMap[metallicName].toUrl() : QUrl();
|
||||
// FIXME: If passing a specular map instead of a metallic how do we know?
|
||||
auto map = fetchTextureMap(url, METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
|
||||
auto map = fetchTextureMap(url, NetworkTexture::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
|
||||
setTextureMap(MapChannel::METALLIC_MAP, map);
|
||||
}
|
||||
|
||||
if (!occlusionName.isEmpty()) {
|
||||
auto url = textureMap.contains(occlusionName) ? textureMap[occlusionName].toUrl() : QUrl();
|
||||
auto map = fetchTextureMap(url, OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
|
||||
auto map = fetchTextureMap(url, NetworkTexture::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
|
||||
setTextureMap(MapChannel::OCCLUSION_MAP, map);
|
||||
}
|
||||
|
||||
if (!emissiveName.isEmpty()) {
|
||||
auto url = textureMap.contains(emissiveName) ? textureMap[emissiveName].toUrl() : QUrl();
|
||||
auto map = fetchTextureMap(url, EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
|
||||
auto map = fetchTextureMap(url, NetworkTexture::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
|
||||
setTextureMap(MapChannel::EMISSIVE_MAP, map);
|
||||
}
|
||||
|
||||
if (!lightmapName.isEmpty()) {
|
||||
auto url = textureMap.contains(lightmapName) ? textureMap[lightmapName].toUrl() : QUrl();
|
||||
auto map = fetchTextureMap(url, LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
|
||||
auto map = fetchTextureMap(url, NetworkTexture::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
|
||||
map->setTextureTransform(_lightmapTransform);
|
||||
map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
|
||||
setTextureMap(MapChannel::LIGHTMAP_MAP, map);
|
||||
|
|
|
@ -170,6 +170,8 @@ protected:
|
|||
const bool& isOriginal() const { return _isOriginal; }
|
||||
|
||||
private:
|
||||
using TextureType = NetworkTexture::Type;
|
||||
|
||||
// Helpers for the ctors
|
||||
QUrl getTextureUrl(const QUrl& baseUrl, const FBXTexture& fbxTexture);
|
||||
model::TextureMapPointer fetchTextureMap(const QUrl& baseUrl, const FBXTexture& fbxTexture,
|
||||
|
|
|
@ -35,6 +35,16 @@ TextureCache::TextureCache() {
|
|||
const qint64 TEXTURE_DEFAULT_UNUSED_MAX_SIZE = DEFAULT_UNUSED_MAX_SIZE;
|
||||
setUnusedResourceCacheSize(TEXTURE_DEFAULT_UNUSED_MAX_SIZE);
|
||||
setObjectName("TextureCache");
|
||||
|
||||
// Expose enum Type to JS/QML via properties
|
||||
// Despite being one-off, this should be fine, because TextureCache is a SINGLETON_DEPENDENCY
|
||||
QObject* type = new QObject(this);
|
||||
type->setObjectName("TextureType");
|
||||
setProperty("Type", QVariant::fromValue(type));
|
||||
auto metaEnum = QMetaEnum::fromType<Type>();
|
||||
for (int i = 0; i < metaEnum.keyCount(); ++i) {
|
||||
type->setProperty(metaEnum.key(i), metaEnum.value(i));
|
||||
}
|
||||
}
|
||||
|
||||
TextureCache::~TextureCache() {
|
||||
|
@ -145,60 +155,68 @@ const gpu::TexturePointer& TextureCache::getNormalFittingTexture() {
|
|||
/// Extra data for creating textures.
|
||||
class TextureExtra {
|
||||
public:
|
||||
TextureType type;
|
||||
NetworkTexture::Type type;
|
||||
const QByteArray& content;
|
||||
};
|
||||
|
||||
NetworkTexturePointer TextureCache::getTexture(const QUrl& url, TextureType type, const QByteArray& content) {
|
||||
ScriptableResource* TextureCache::prefetch(const QUrl& url, int type) {
|
||||
auto byteArray = QByteArray();
|
||||
TextureExtra extra = { (Type)type, byteArray };
|
||||
return ResourceCache::prefetch(url, &extra);
|
||||
}
|
||||
|
||||
NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const QByteArray& content) {
|
||||
TextureExtra extra = { type, content };
|
||||
return ResourceCache::getResource(url, QUrl(), content.isEmpty(), &extra).staticCast<NetworkTexture>();
|
||||
}
|
||||
|
||||
|
||||
TextureCache::TextureLoaderFunc getTextureLoaderForType(TextureType type) {
|
||||
NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type) {
|
||||
using Type = NetworkTexture;
|
||||
|
||||
switch (type) {
|
||||
case ALBEDO_TEXTURE: {
|
||||
case Type::ALBEDO_TEXTURE: {
|
||||
return model::TextureUsage::createAlbedoTextureFromImage;
|
||||
break;
|
||||
}
|
||||
case EMISSIVE_TEXTURE: {
|
||||
case Type::EMISSIVE_TEXTURE: {
|
||||
return model::TextureUsage::createEmissiveTextureFromImage;
|
||||
break;
|
||||
}
|
||||
case LIGHTMAP_TEXTURE: {
|
||||
case Type::LIGHTMAP_TEXTURE: {
|
||||
return model::TextureUsage::createLightmapTextureFromImage;
|
||||
break;
|
||||
}
|
||||
case CUBE_TEXTURE: {
|
||||
case Type::CUBE_TEXTURE: {
|
||||
return model::TextureUsage::createCubeTextureFromImage;
|
||||
break;
|
||||
}
|
||||
case BUMP_TEXTURE: {
|
||||
case Type::BUMP_TEXTURE: {
|
||||
return model::TextureUsage::createNormalTextureFromBumpImage;
|
||||
break;
|
||||
}
|
||||
case NORMAL_TEXTURE: {
|
||||
case Type::NORMAL_TEXTURE: {
|
||||
return model::TextureUsage::createNormalTextureFromNormalImage;
|
||||
break;
|
||||
}
|
||||
case ROUGHNESS_TEXTURE: {
|
||||
case Type::ROUGHNESS_TEXTURE: {
|
||||
return model::TextureUsage::createRoughnessTextureFromImage;
|
||||
break;
|
||||
}
|
||||
case GLOSS_TEXTURE: {
|
||||
case Type::GLOSS_TEXTURE: {
|
||||
return model::TextureUsage::createRoughnessTextureFromGlossImage;
|
||||
break;
|
||||
}
|
||||
case SPECULAR_TEXTURE: {
|
||||
case Type::SPECULAR_TEXTURE: {
|
||||
return model::TextureUsage::createMetallicTextureFromImage;
|
||||
break;
|
||||
}
|
||||
case CUSTOM_TEXTURE: {
|
||||
case Type::CUSTOM_TEXTURE: {
|
||||
Q_ASSERT(false);
|
||||
return TextureCache::TextureLoaderFunc();
|
||||
return NetworkTexture::TextureLoaderFunc();
|
||||
break;
|
||||
}
|
||||
case DEFAULT_TEXTURE:
|
||||
case Type::DEFAULT_TEXTURE:
|
||||
default: {
|
||||
return model::TextureUsage::create2DTextureFromImage;
|
||||
break;
|
||||
|
@ -207,7 +225,7 @@ TextureCache::TextureLoaderFunc getTextureLoaderForType(TextureType type) {
|
|||
}
|
||||
|
||||
/// Returns a texture version of an image file
|
||||
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, TextureType type) {
|
||||
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type) {
|
||||
QImage image = QImage(path);
|
||||
auto loader = getTextureLoaderForType(type);
|
||||
return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
|
||||
|
@ -216,11 +234,13 @@ gpu::TexturePointer TextureCache::getImageTexture(const QString& path, TextureTy
|
|||
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||
const TextureExtra* textureExtra = static_cast<const TextureExtra*>(extra);
|
||||
return QSharedPointer<Resource>(new NetworkTexture(url, textureExtra->type, textureExtra->content),
|
||||
auto type = textureExtra ? textureExtra->type : Type::DEFAULT_TEXTURE;
|
||||
auto content = textureExtra ? textureExtra->content : QByteArray();
|
||||
return QSharedPointer<Resource>(new NetworkTexture(url, type, content),
|
||||
&Resource::deleter);
|
||||
}
|
||||
|
||||
NetworkTexture::NetworkTexture(const QUrl& url, TextureType type, const QByteArray& content) :
|
||||
NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& content) :
|
||||
Resource(url, !content.isEmpty()),
|
||||
_type(type)
|
||||
{
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <QImage>
|
||||
#include <QMap>
|
||||
#include <QColor>
|
||||
#include <QMetaEnum>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <ResourceCache.h>
|
||||
|
@ -25,79 +26,6 @@
|
|||
namespace gpu {
|
||||
class Batch;
|
||||
}
|
||||
class NetworkTexture;
|
||||
|
||||
typedef QSharedPointer<NetworkTexture> NetworkTexturePointer;
|
||||
|
||||
enum TextureType {
|
||||
DEFAULT_TEXTURE,
|
||||
ALBEDO_TEXTURE,
|
||||
NORMAL_TEXTURE,
|
||||
BUMP_TEXTURE,
|
||||
SPECULAR_TEXTURE,
|
||||
METALLIC_TEXTURE = SPECULAR_TEXTURE, // for now spec and metallic texture are the same, converted to grey
|
||||
ROUGHNESS_TEXTURE,
|
||||
GLOSS_TEXTURE,
|
||||
EMISSIVE_TEXTURE,
|
||||
CUBE_TEXTURE,
|
||||
OCCLUSION_TEXTURE,
|
||||
LIGHTMAP_TEXTURE,
|
||||
CUSTOM_TEXTURE
|
||||
};
|
||||
|
||||
/// Stores cached textures, including render-to-texture targets.
|
||||
class TextureCache : public ResourceCache, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
/// Returns the ID of the permutation/normal texture used for Perlin noise shader programs. This texture
|
||||
/// has two lines: the first, a set of random numbers in [0, 255] to be used as permutation offsets, and
|
||||
/// the second, a set of random unit vectors to be used as noise gradients.
|
||||
const gpu::TexturePointer& getPermutationNormalTexture();
|
||||
|
||||
/// Returns an opaque white texture (useful for a default).
|
||||
const gpu::TexturePointer& getWhiteTexture();
|
||||
|
||||
/// Returns an opaque gray texture (useful for a default).
|
||||
const gpu::TexturePointer& getGrayTexture();
|
||||
|
||||
/// Returns the a pale blue texture (useful for a normal map).
|
||||
const gpu::TexturePointer& getBlueTexture();
|
||||
|
||||
/// Returns the a black texture (useful for a default).
|
||||
const gpu::TexturePointer& getBlackTexture();
|
||||
|
||||
// Returns a map used to compress the normals through a fitting scale algorithm
|
||||
const gpu::TexturePointer& getNormalFittingTexture();
|
||||
|
||||
/// Returns a texture version of an image file
|
||||
static gpu::TexturePointer getImageTexture(const QString& path, TextureType type = DEFAULT_TEXTURE);
|
||||
|
||||
/// Loads a texture from the specified URL.
|
||||
NetworkTexturePointer getTexture(const QUrl& url, TextureType type = DEFAULT_TEXTURE,
|
||||
const QByteArray& content = QByteArray());
|
||||
|
||||
typedef gpu::Texture* TextureLoader(const QImage& image, const std::string& srcImageName);
|
||||
|
||||
typedef std::function<TextureLoader> TextureLoaderFunc;
|
||||
protected:
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
|
||||
private:
|
||||
TextureCache();
|
||||
virtual ~TextureCache();
|
||||
friend class DilatableNetworkTexture;
|
||||
|
||||
gpu::TexturePointer _permutationNormalTexture;
|
||||
gpu::TexturePointer _whiteTexture;
|
||||
gpu::TexturePointer _grayTexture;
|
||||
gpu::TexturePointer _blueTexture;
|
||||
gpu::TexturePointer _blackTexture;
|
||||
gpu::TexturePointer _normalFittingTexture;
|
||||
};
|
||||
|
||||
/// A simple object wrapper for an OpenGL texture.
|
||||
class Texture {
|
||||
|
@ -107,15 +35,31 @@ public:
|
|||
};
|
||||
|
||||
/// A texture loaded from the network.
|
||||
|
||||
class NetworkTexture : public Resource, public Texture {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
||||
typedef TextureCache::TextureLoaderFunc TextureLoaderFunc;
|
||||
|
||||
NetworkTexture(const QUrl& url, TextureType type, const QByteArray& content);
|
||||
enum Type {
|
||||
DEFAULT_TEXTURE,
|
||||
ALBEDO_TEXTURE,
|
||||
NORMAL_TEXTURE,
|
||||
BUMP_TEXTURE,
|
||||
SPECULAR_TEXTURE,
|
||||
METALLIC_TEXTURE = SPECULAR_TEXTURE, // for now spec and metallic texture are the same, converted to grey
|
||||
ROUGHNESS_TEXTURE,
|
||||
GLOSS_TEXTURE,
|
||||
EMISSIVE_TEXTURE,
|
||||
CUBE_TEXTURE,
|
||||
OCCLUSION_TEXTURE,
|
||||
LIGHTMAP_TEXTURE,
|
||||
CUSTOM_TEXTURE
|
||||
};
|
||||
Q_ENUM(Type)
|
||||
|
||||
typedef gpu::Texture* TextureLoader(const QImage& image, const std::string& srcImageName);
|
||||
using TextureLoaderFunc = std::function<TextureLoader>;
|
||||
|
||||
NetworkTexture(const QUrl& url, Type type, const QByteArray& content);
|
||||
NetworkTexture(const QUrl& url, const TextureLoaderFunc& textureLoader, const QByteArray& content);
|
||||
|
||||
int getOriginalWidth() const { return _originalWidth; }
|
||||
|
@ -138,12 +82,69 @@ protected:
|
|||
Q_INVOKABLE void setImage(gpu::TexturePointer texture, int originalWidth, int originalHeight);
|
||||
|
||||
private:
|
||||
TextureType _type;
|
||||
TextureLoaderFunc _textureLoader;
|
||||
Type _type;
|
||||
TextureLoaderFunc _textureLoader { [](const QImage&, const std::string&){ return nullptr; } };
|
||||
int _originalWidth { 0 };
|
||||
int _originalHeight { 0 };
|
||||
int _width { 0 };
|
||||
int _height { 0 };
|
||||
};
|
||||
|
||||
using NetworkTexturePointer = QSharedPointer<NetworkTexture>;
|
||||
|
||||
/// Stores cached textures, including render-to-texture targets.
|
||||
class TextureCache : public ResourceCache, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
using Type = NetworkTexture::Type;
|
||||
|
||||
public:
|
||||
/// Returns the ID of the permutation/normal texture used for Perlin noise shader programs. This texture
|
||||
/// has two lines: the first, a set of random numbers in [0, 255] to be used as permutation offsets, and
|
||||
/// the second, a set of random unit vectors to be used as noise gradients.
|
||||
const gpu::TexturePointer& getPermutationNormalTexture();
|
||||
|
||||
/// Returns an opaque white texture (useful for a default).
|
||||
const gpu::TexturePointer& getWhiteTexture();
|
||||
|
||||
/// Returns an opaque gray texture (useful for a default).
|
||||
const gpu::TexturePointer& getGrayTexture();
|
||||
|
||||
/// Returns the a pale blue texture (useful for a normal map).
|
||||
const gpu::TexturePointer& getBlueTexture();
|
||||
|
||||
/// Returns the a black texture (useful for a default).
|
||||
const gpu::TexturePointer& getBlackTexture();
|
||||
|
||||
// Returns a map used to compress the normals through a fitting scale algorithm
|
||||
const gpu::TexturePointer& getNormalFittingTexture();
|
||||
|
||||
/// Returns a texture version of an image file
|
||||
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE);
|
||||
|
||||
/// Loads a texture from the specified URL.
|
||||
NetworkTexturePointer getTexture(const QUrl& url, Type type = Type::DEFAULT_TEXTURE,
|
||||
const QByteArray& content = QByteArray());
|
||||
|
||||
protected:
|
||||
// Overload ResourceCache::prefetch to allow specifying texture type for loads
|
||||
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url, int type);
|
||||
|
||||
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||
|
||||
private:
|
||||
TextureCache();
|
||||
virtual ~TextureCache();
|
||||
friend class DilatableNetworkTexture;
|
||||
|
||||
gpu::TexturePointer _permutationNormalTexture;
|
||||
gpu::TexturePointer _whiteTexture;
|
||||
gpu::TexturePointer _grayTexture;
|
||||
gpu::TexturePointer _blueTexture;
|
||||
gpu::TexturePointer _blackTexture;
|
||||
gpu::TexturePointer _normalFittingTexture;
|
||||
};
|
||||
|
||||
#endif // hifi_TextureCache_h
|
||||
|
|
|
@ -109,10 +109,15 @@ SphericalHarmonics getLightAmbientSphere(Light l) {
|
|||
return l._ambientSphere;
|
||||
}
|
||||
|
||||
bool getLightHasAmbientMap(Light l) {
|
||||
return l._control.x > 0;
|
||||
}
|
||||
|
||||
float getLightAmbientMapNumMips(Light l) {
|
||||
return l._control.x;
|
||||
}
|
||||
|
||||
|
||||
<@if GPU_FEATURE_PROFILE == GPU_CORE @>
|
||||
uniform lightBuffer {
|
||||
Light light;
|
||||
|
|
|
@ -65,7 +65,7 @@ Material::~Material() {
|
|||
void Material::setEmissive(const Color& emissive, bool isSRGB) {
|
||||
_key.setEmissive(glm::any(glm::greaterThan(emissive, Color(0.0f))));
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32) _key._flags.to_ulong();
|
||||
_schemaBuffer.edit<Schema>()._emissive = (isSRGB ? ColorUtils::toLinearVec3(emissive) : emissive);
|
||||
_schemaBuffer.edit<Schema>()._emissive = (isSRGB ? ColorUtils::sRGBToLinearVec3(emissive) : emissive);
|
||||
}
|
||||
|
||||
void Material::setOpacity(float opacity) {
|
||||
|
@ -77,7 +77,7 @@ void Material::setOpacity(float opacity) {
|
|||
void Material::setAlbedo(const Color& albedo, bool isSRGB) {
|
||||
_key.setAlbedo(glm::any(glm::greaterThan(albedo, Color(0.0f))));
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
_schemaBuffer.edit<Schema>()._albedo = (isSRGB ? ColorUtils::toLinearVec3(albedo) : albedo);
|
||||
_schemaBuffer.edit<Schema>()._albedo = (isSRGB ? ColorUtils::sRGBToLinearVec3(albedo) : albedo);
|
||||
}
|
||||
|
||||
void Material::setRoughness(float roughness) {
|
||||
|
@ -89,7 +89,7 @@ void Material::setRoughness(float roughness) {
|
|||
|
||||
void Material::setFresnel(const Color& fresnel, bool isSRGB) {
|
||||
//_key.setAlbedo(glm::any(glm::greaterThan(albedo, Color(0.0f))));
|
||||
_schemaBuffer.edit<Schema>()._fresnel = (isSRGB ? ColorUtils::toLinearVec3(fresnel) : fresnel);
|
||||
_schemaBuffer.edit<Schema>()._fresnel = (isSRGB ? ColorUtils::sRGBToLinearVec3(fresnel) : fresnel);
|
||||
}
|
||||
|
||||
void Material::setMetallic(float metallic) {
|
||||
|
|
|
@ -245,16 +245,16 @@ public:
|
|||
const MaterialKey& getKey() const { return _key; }
|
||||
|
||||
void setEmissive(const Color& emissive, bool isSRGB = true);
|
||||
Color getEmissive(bool SRGB = true) const { return (SRGB ? ColorUtils::toGamma22Vec3(_schemaBuffer.get<Schema>()._emissive) : _schemaBuffer.get<Schema>()._emissive); }
|
||||
Color getEmissive(bool SRGB = true) const { return (SRGB ? ColorUtils::tosRGBVec3(_schemaBuffer.get<Schema>()._emissive) : _schemaBuffer.get<Schema>()._emissive); }
|
||||
|
||||
void setOpacity(float opacity);
|
||||
float getOpacity() const { return _schemaBuffer.get<Schema>()._opacity; }
|
||||
|
||||
void setAlbedo(const Color& albedo, bool isSRGB = true);
|
||||
Color getAlbedo(bool SRGB = true) const { return (SRGB ? ColorUtils::toGamma22Vec3(_schemaBuffer.get<Schema>()._albedo) : _schemaBuffer.get<Schema>()._albedo); }
|
||||
Color getAlbedo(bool SRGB = true) const { return (SRGB ? ColorUtils::tosRGBVec3(_schemaBuffer.get<Schema>()._albedo) : _schemaBuffer.get<Schema>()._albedo); }
|
||||
|
||||
void setFresnel(const Color& fresnel, bool isSRGB = true);
|
||||
Color getFresnel(bool SRGB = true) const { return (SRGB ? ColorUtils::toGamma22Vec3(_schemaBuffer.get<Schema>()._fresnel) : _schemaBuffer.get<Schema>()._fresnel); }
|
||||
Color getFresnel(bool SRGB = true) const { return (SRGB ? ColorUtils::tosRGBVec3(_schemaBuffer.get<Schema>()._fresnel) : _schemaBuffer.get<Schema>()._fresnel); }
|
||||
|
||||
void setMetallic(float metallic);
|
||||
float getMetallic() const { return _schemaBuffer.get<Schema>()._metallic; }
|
||||
|
|
|
@ -119,6 +119,92 @@ QSharedPointer<Resource> ResourceCacheSharedItems::getHighestPendingRequest() {
|
|||
return highestResource;
|
||||
}
|
||||
|
||||
ScriptableResource::ScriptableResource(const QUrl& url) :
|
||||
QObject(nullptr),
|
||||
_url(url) { }
|
||||
|
||||
void ScriptableResource::release() {
|
||||
disconnectHelper();
|
||||
_resource.reset();
|
||||
}
|
||||
|
||||
bool ScriptableResource::isInScript() const {
|
||||
return _resource && _resource->isInScript();
|
||||
}
|
||||
|
||||
void ScriptableResource::setInScript(bool isInScript) {
|
||||
if (_resource) {
|
||||
_resource->setInScript(isInScript);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptableResource::loadingChanged() {
|
||||
emit stateChanged(LOADING);
|
||||
}
|
||||
|
||||
void ScriptableResource::loadedChanged() {
|
||||
emit stateChanged(LOADED);
|
||||
}
|
||||
|
||||
void ScriptableResource::finished(bool success) {
|
||||
disconnectHelper();
|
||||
|
||||
emit stateChanged(success ? FINISHED : FAILED);
|
||||
}
|
||||
|
||||
void ScriptableResource::disconnectHelper() {
|
||||
if (_progressConnection) {
|
||||
disconnect(_progressConnection);
|
||||
}
|
||||
if (_loadingConnection) {
|
||||
disconnect(_loadingConnection);
|
||||
}
|
||||
if (_loadedConnection) {
|
||||
disconnect(_loadedConnection);
|
||||
}
|
||||
if (_finishedConnection) {
|
||||
disconnect(_finishedConnection);
|
||||
}
|
||||
}
|
||||
|
||||
ScriptableResource* ResourceCache::prefetch(const QUrl& url, void* extra) {
|
||||
ScriptableResource* result = nullptr;
|
||||
|
||||
if (QThread::currentThread() != thread()) {
|
||||
// Must be called in thread to ensure getResource returns a valid pointer
|
||||
QMetaObject::invokeMethod(this, "prefetch", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(ScriptableResource*, result),
|
||||
Q_ARG(QUrl, url), Q_ARG(void*, extra));
|
||||
return result;
|
||||
}
|
||||
|
||||
result = new ScriptableResource(url);
|
||||
|
||||
auto resource = getResource(url, QUrl(), false, extra);
|
||||
result->_resource = resource;
|
||||
result->setObjectName(url.toString());
|
||||
|
||||
result->_resource = resource;
|
||||
if (resource->isLoaded()) {
|
||||
result->finished(!resource->_failedToLoad);
|
||||
} else {
|
||||
result->_progressConnection = connect(
|
||||
resource.data(), &Resource::onProgress,
|
||||
result, &ScriptableResource::progressChanged);
|
||||
result->_loadingConnection = connect(
|
||||
resource.data(), &Resource::loading,
|
||||
result, &ScriptableResource::loadingChanged);
|
||||
result->_loadedConnection = connect(
|
||||
resource.data(), &Resource::loaded,
|
||||
result, &ScriptableResource::loadedChanged);
|
||||
result->_finishedConnection = connect(
|
||||
resource.data(), &Resource::finished,
|
||||
result, &ScriptableResource::finished);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ResourceCache::ResourceCache(QObject* parent) : QObject(parent) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
if (nodeList) {
|
||||
|
@ -219,7 +305,7 @@ QVariantList ResourceCache::getResourceList() {
|
|||
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
void ResourceCache::setRequestLimit(int limit) {
|
||||
_requestLimit = limit;
|
||||
|
||||
|
@ -272,6 +358,7 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
|
|||
getResource(fallback, QUrl(), true) : QSharedPointer<Resource>(), delayLoad, extra);
|
||||
resource->setSelf(resource);
|
||||
resource->setCache(this);
|
||||
connect(resource.data(), &Resource::updateSize, this, &ResourceCache::updateTotalSize);
|
||||
{
|
||||
QWriteLocker locker(&_resourcesLock);
|
||||
_resources.insert(url, resource);
|
||||
|
@ -357,8 +444,13 @@ void ResourceCache::removeResource(const QUrl& url, qint64 size) {
|
|||
_totalResourcesSize -= size;
|
||||
}
|
||||
|
||||
void ResourceCache::updateTotalSize(const qint64& oldSize, const qint64& newSize) {
|
||||
_totalResourcesSize += (newSize - oldSize);
|
||||
void ResourceCache::updateTotalSize(const qint64& deltaSize) {
|
||||
_totalResourcesSize += deltaSize;
|
||||
|
||||
// Sanity checks
|
||||
assert(_totalResourcesSize >= 0);
|
||||
assert(_totalResourcesSize < (1024 * BYTES_PER_GIGABYTES));
|
||||
|
||||
emit dirty();
|
||||
}
|
||||
|
||||
|
@ -543,7 +635,7 @@ void Resource::finishedLoading(bool success) {
|
|||
}
|
||||
|
||||
void Resource::setSize(const qint64& bytes) {
|
||||
QMetaObject::invokeMethod(_cache.data(), "updateTotalSize", Q_ARG(qint64, _bytes), Q_ARG(qint64, bytes));
|
||||
emit updateSize(bytes - _bytes);
|
||||
_bytes = bytes;
|
||||
}
|
||||
|
||||
|
@ -569,8 +661,11 @@ void Resource::makeRequest() {
|
|||
}
|
||||
|
||||
qCDebug(networking).noquote() << "Starting request for:" << _url.toDisplayString();
|
||||
emit loading();
|
||||
|
||||
connect(_request, &ResourceRequest::progress, this, &Resource::onProgress);
|
||||
connect(this, &Resource::onProgress, this, &Resource::handleDownloadProgress);
|
||||
|
||||
connect(_request, &ResourceRequest::progress, this, &Resource::handleDownloadProgress);
|
||||
connect(_request, &ResourceRequest::finished, this, &Resource::handleReplyFinished);
|
||||
|
||||
_bytesReceived = _bytesTotal = _bytes = 0;
|
||||
|
|
|
@ -24,9 +24,12 @@
|
|||
#include <QtCore/QWeakPointer>
|
||||
#include <QtCore/QReadWriteLock>
|
||||
#include <QtCore/QQueue>
|
||||
|
||||
#include <QtNetwork/QNetworkReply>
|
||||
#include <QtNetwork/QNetworkRequest>
|
||||
|
||||
#include <QScriptEngine>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include "ResourceManager.h"
|
||||
|
@ -50,7 +53,7 @@ static const qint64 DEFAULT_UNUSED_MAX_SIZE = 100 * BYTES_PER_MEGABYTES;
|
|||
static const qint64 DEFAULT_UNUSED_MAX_SIZE = 1024 * BYTES_PER_MEGABYTES;
|
||||
#endif
|
||||
static const qint64 MIN_UNUSED_MAX_SIZE = 0;
|
||||
static const qint64 MAX_UNUSED_MAX_SIZE = 10 * BYTES_PER_GIGABYTES;
|
||||
static const qint64 MAX_UNUSED_MAX_SIZE = MAXIMUM_CACHE_SIZE;
|
||||
|
||||
// We need to make sure that these items are available for all instances of
|
||||
// ResourceCache derived classes. Since we can't count on the ordering of
|
||||
|
@ -78,6 +81,61 @@ private:
|
|||
QList<QWeakPointer<Resource>> _loadingRequests;
|
||||
};
|
||||
|
||||
/// Wrapper to expose resources to JS/QML
|
||||
class ScriptableResource : public QObject {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QUrl url READ getUrl)
|
||||
Q_PROPERTY(int state READ getState NOTIFY stateChanged)
|
||||
|
||||
public:
|
||||
enum State {
|
||||
QUEUED,
|
||||
LOADING,
|
||||
LOADED,
|
||||
FINISHED,
|
||||
FAILED,
|
||||
};
|
||||
Q_ENUM(State)
|
||||
|
||||
ScriptableResource(const QUrl& url);
|
||||
virtual ~ScriptableResource() = default;
|
||||
|
||||
Q_INVOKABLE void release();
|
||||
|
||||
const QUrl& getUrl() const { return _url; }
|
||||
int getState() const { return (int)_state; }
|
||||
const QSharedPointer<Resource>& getResource() const { return _resource; }
|
||||
|
||||
bool isInScript() const;
|
||||
void setInScript(bool isInScript);
|
||||
|
||||
signals:
|
||||
void progressChanged(uint64_t bytesReceived, uint64_t bytesTotal);
|
||||
void stateChanged(int state);
|
||||
|
||||
private slots:
|
||||
void loadingChanged();
|
||||
void loadedChanged();
|
||||
void finished(bool success);
|
||||
|
||||
private:
|
||||
void disconnectHelper();
|
||||
|
||||
friend class ResourceCache;
|
||||
|
||||
// Holds a ref to the resource to keep it in scope
|
||||
QSharedPointer<Resource> _resource;
|
||||
|
||||
QMetaObject::Connection _progressConnection;
|
||||
QMetaObject::Connection _loadingConnection;
|
||||
QMetaObject::Connection _loadedConnection;
|
||||
QMetaObject::Connection _finishedConnection;
|
||||
|
||||
QUrl _url;
|
||||
State _state{ QUEUED };
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(ScriptableResource*);
|
||||
|
||||
/// Base class for resource caches.
|
||||
class ResourceCache : public QObject {
|
||||
|
@ -121,12 +179,23 @@ public slots:
|
|||
void checkAsynchronousGets();
|
||||
|
||||
protected slots:
|
||||
void updateTotalSize(const qint64& oldSize, const qint64& newSize);
|
||||
void updateTotalSize(const qint64& deltaSize);
|
||||
|
||||
// Prefetches a resource to be held by the QScriptEngine.
|
||||
// Left as a protected member so subclasses can overload prefetch
|
||||
// and delegate to it (see TextureCache::prefetch(const QUrl&, int).
|
||||
ScriptableResource* prefetch(const QUrl& url, void* extra);
|
||||
|
||||
private slots:
|
||||
void clearATPAssets();
|
||||
|
||||
protected:
|
||||
// Prefetches a resource to be held by the QScriptEngine.
|
||||
// Pointers created through this method should be owned by the caller,
|
||||
// which should be a QScriptEngine with ScriptableResource registered, so that
|
||||
// the QScriptEngine will delete the pointer when it is garbage collected.
|
||||
Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url) { return prefetch(url, nullptr); }
|
||||
|
||||
/// Loads a resource from the specified URL.
|
||||
/// \param fallback a fallback URL to load if the desired one is unavailable
|
||||
/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
|
||||
|
@ -231,6 +300,9 @@ public:
|
|||
const QUrl& getURL() const { return _url; }
|
||||
|
||||
signals:
|
||||
/// Fired when the resource begins downloading.
|
||||
void loading();
|
||||
|
||||
/// Fired when the resource has been downloaded.
|
||||
/// This can be used instead of downloadFinished to access data before it is processed.
|
||||
void loaded(const QByteArray request);
|
||||
|
@ -244,6 +316,12 @@ signals:
|
|||
/// Fired when the resource is refreshed.
|
||||
void onRefresh();
|
||||
|
||||
/// Fired on progress updates.
|
||||
void onProgress(uint64_t bytesReceived, uint64_t bytesTotal);
|
||||
|
||||
/// Fired when the size changes (through setSize).
|
||||
void updateSize(qint64 deltaSize);
|
||||
|
||||
protected slots:
|
||||
void attemptRequest();
|
||||
|
||||
|
@ -280,21 +358,26 @@ private slots:
|
|||
void handleReplyFinished();
|
||||
|
||||
private:
|
||||
friend class ResourceCache;
|
||||
friend class ScriptableResource;
|
||||
|
||||
void setLRUKey(int lruKey) { _lruKey = lruKey; }
|
||||
|
||||
void makeRequest();
|
||||
void retry();
|
||||
void reinsert();
|
||||
|
||||
bool isInScript() const { return _isInScript; }
|
||||
void setInScript(bool isInScript) { _isInScript = isInScript; }
|
||||
|
||||
friend class ResourceCache;
|
||||
|
||||
ResourceRequest* _request = nullptr;
|
||||
int _lruKey = 0;
|
||||
QTimer* _replyTimer = nullptr;
|
||||
qint64 _bytesReceived = 0;
|
||||
qint64 _bytesTotal = 0;
|
||||
qint64 _bytes = 0;
|
||||
int _attempts = 0;
|
||||
ResourceRequest* _request{ nullptr };
|
||||
int _lruKey{ 0 };
|
||||
QTimer* _replyTimer{ nullptr };
|
||||
qint64 _bytesReceived{ 0 };
|
||||
qint64 _bytesTotal{ 0 };
|
||||
qint64 _bytes{ 0 };
|
||||
int _attempts{ 0 };
|
||||
bool _isInScript{ false };
|
||||
};
|
||||
|
||||
uint qHash(const QPointer<QObject>& value, uint seed = 0);
|
||||
|
|
|
@ -25,6 +25,43 @@ vec4 evalSkyboxLight(vec3 direction, float lod) {
|
|||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func declareEvalGlobalSpecularIrradiance(supportAmbientSphere, supportAmbientMap, supportIfAmbientMapElseAmbientSphere)@>
|
||||
|
||||
vec3 fresnelSchlickAmbient(vec3 fresnelColor, vec3 lightDir, vec3 halfDir, float gloss) {
|
||||
return fresnelColor + (max(vec3(gloss), fresnelColor) - fresnelColor) * pow(1.0 - clamp(dot(lightDir, halfDir), 0.0, 1.0), 5);
|
||||
}
|
||||
|
||||
<@if supportAmbientMap@>
|
||||
<$declareSkyboxMap()$>
|
||||
<@endif@>
|
||||
|
||||
vec3 evalGlobalSpecularIrradiance(Light light, vec3 fragEyeDir, vec3 fragNormal, float roughness, vec3 fresnel, float obscurance) {
|
||||
vec3 direction = -reflect(fragEyeDir, fragNormal);
|
||||
vec3 ambientFresnel = fresnelSchlickAmbient(fresnel, fragEyeDir, fragNormal, 1 - roughness);
|
||||
vec3 specularLight;
|
||||
<@if supportIfAmbientMapElseAmbientSphere@>
|
||||
if (getLightHasAmbientMap(light))
|
||||
<@endif@>
|
||||
<@if supportAmbientMap@>
|
||||
{
|
||||
float levels = getLightAmbientMapNumMips(light);
|
||||
float lod = min(floor((roughness) * levels), levels);
|
||||
specularLight = evalSkyboxLight(direction, lod).xyz;
|
||||
}
|
||||
<@endif@>
|
||||
<@if supportIfAmbientMapElseAmbientSphere@>
|
||||
else
|
||||
<@endif@>
|
||||
<@if supportAmbientSphere@>
|
||||
{
|
||||
specularLight = evalSphericalLight(getLightAmbientSphere(light), direction).xyz;
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
return specularLight * ambientFresnel * getLightAmbientIntensity(light);
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func prepareGlobalLight()@>
|
||||
// prepareGlobalLight
|
||||
|
||||
|
@ -45,11 +82,6 @@ vec4 evalSkyboxLight(vec3 direction, float lod) {
|
|||
color += emissive;
|
||||
<@endfunc@>
|
||||
|
||||
<@func declareAmbientFresnel()@>
|
||||
vec3 fresnelSchlickAmbient(vec3 fresnelColor, vec3 lightDir, vec3 halfDir, float gloss) {
|
||||
return fresnelColor + (max(vec3(gloss), fresnelColor) - fresnelColor) * pow(1.0 - clamp(dot(lightDir, halfDir), 0.0, 1.0), 5);
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func declareEvalAmbientGlobalColor()@>
|
||||
vec3 evalAmbientGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 emissive, float roughness) {
|
||||
|
@ -60,7 +92,8 @@ vec3 evalAmbientGlobalColor(mat4 invViewMat, float shadowAttenuation, float obsc
|
|||
<@endfunc@>
|
||||
|
||||
<@func declareEvalAmbientSphereGlobalColor()@>
|
||||
<$declareAmbientFresnel()$>
|
||||
<$declareEvalGlobalSpecularIrradiance(1, 0, 0)$>
|
||||
|
||||
|
||||
vec3 evalAmbientSphereGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 emissive, float roughness) {
|
||||
<$prepareGlobalLight()$>
|
||||
|
@ -69,18 +102,15 @@ vec3 evalAmbientSphereGlobalColor(mat4 invViewMat, float shadowAttenuation, floa
|
|||
color += (1 - metallic) * albedo * evalSphericalLight(getLightAmbientSphere(light), fragNormal).xyz * obscurance * getLightAmbientIntensity(light);
|
||||
|
||||
// Specular highlight from ambient
|
||||
vec3 direction = -reflect(fragEyeDir, fragNormal);
|
||||
vec3 skyboxLight = evalSphericalLight(getLightAmbientSphere(light), direction).xyz;
|
||||
vec3 ambientFresnel = fresnelSchlickAmbient(fresnel, fragEyeDir, fragNormal, 1 - roughness);
|
||||
color += ambientFresnel * skyboxLight.rgb * obscurance * getLightAmbientIntensity(light);
|
||||
vec3 specularLighting = evalGlobalSpecularIrradiance(light, fragEyeDir, fragNormal, roughness, fresnel, obscurance);
|
||||
color += specularLighting;
|
||||
|
||||
return color;
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func declareEvalSkyboxGlobalColor()@>
|
||||
<$declareSkyboxMap()$>
|
||||
<$declareAmbientFresnel()$>
|
||||
<$declareEvalGlobalSpecularIrradiance(0, 1, 0)$>
|
||||
|
||||
vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 emissive, float roughness) {
|
||||
<$prepareGlobalLight()$>
|
||||
|
@ -89,13 +119,8 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
|
|||
color += (1 - metallic) * albedo * evalSphericalLight(getLightAmbientSphere(light), fragNormal).xyz * obscurance * getLightAmbientIntensity(light);
|
||||
|
||||
// Specular highlight from ambient
|
||||
vec3 direction = -reflect(fragEyeDir, fragNormal);
|
||||
|
||||
float levels = getLightAmbientMapNumMips(light);
|
||||
float lod = min(floor((roughness) * levels), levels);
|
||||
vec4 skyboxLight = evalSkyboxLight(direction, lod);
|
||||
vec3 ambientFresnel = fresnelSchlickAmbient(fresnel, fragEyeDir, fragNormal, 1 - roughness);
|
||||
color += ambientFresnel * skyboxLight.rgb * obscurance * getLightAmbientIntensity(light);
|
||||
vec3 specularLighting = evalGlobalSpecularIrradiance(light, fragEyeDir, fragNormal, roughness, fresnel, obscurance);
|
||||
color += specularLighting;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
@ -125,4 +150,26 @@ vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, float obscur
|
|||
}
|
||||
<@endfunc@>
|
||||
|
||||
|
||||
|
||||
<@func declareEvalGlobalLightingAlphaBlended()@>
|
||||
|
||||
<$declareEvalGlobalSpecularIrradiance(1, 1, 1)$>
|
||||
|
||||
vec3 evalGlobalLightingAlphaBlended(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 emissive, float roughness, float opacity) {
|
||||
<$prepareGlobalLight()$>
|
||||
|
||||
// Diffuse from ambient
|
||||
color += (1 - metallic) * albedo * evalSphericalLight(getLightAmbientSphere(light), fragNormal).xyz * obscurance * getLightAmbientIntensity(light);
|
||||
|
||||
// Specular highlight from ambient
|
||||
vec3 specularLighting = evalGlobalSpecularIrradiance(light, fragEyeDir, fragNormal, roughness, fresnel, obscurance);
|
||||
color += specularLighting / opacity;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
<@endfunc@>
|
||||
|
||||
|
||||
<@endif@>
|
||||
|
|
|
@ -506,9 +506,9 @@ GeometryCache::GeometryCache() :
|
|||
std::make_shared<render::ShapePipeline>(getSimplePipeline(), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::ALBEDO_MAP,
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::NORMAL_FITTING_MAP,
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
|
@ -1736,11 +1736,11 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool cul
|
|||
|
||||
// If not textured, set a default albedo map
|
||||
if (!textured) {
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::ALBEDO_MAP,
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
}
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::NORMAL_FITTING_MAP,
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
|
||||
|
@ -1758,7 +1758,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled
|
|||
_emissiveShader = gpu::Shader::createProgram(VS, PSEmissive);
|
||||
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::NORMAL_FITTING_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::MAP::NORMAL_FITTING));
|
||||
gpu::Shader::makeProgram(*_simpleShader, slotBindings);
|
||||
gpu::Shader::makeProgram(*_emissiveShader, slotBindings);
|
||||
});
|
||||
|
|
|
@ -138,8 +138,8 @@ void MeshPartPayload::bindMaterial(gpu::Batch& batch, const ShapePipeline::Locat
|
|||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::MATERIAL_BUFFER, _drawMaterial->getSchemaBuffer());
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::TEXMAPARRAY_BUFFER, _drawMaterial->getTexMapArrayBuffer());
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::MATERIAL, _drawMaterial->getSchemaBuffer());
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::TEXMAPARRAY, _drawMaterial->getTexMapArrayBuffer());
|
||||
|
||||
auto materialKey = _drawMaterial->getKey();
|
||||
auto textureMaps = _drawMaterial->getTextureMaps();
|
||||
|
@ -148,68 +148,68 @@ void MeshPartPayload::bindMaterial(gpu::Batch& batch, const ShapePipeline::Locat
|
|||
if (materialKey.isAlbedoMap()) {
|
||||
auto albedoMap = textureMaps[model::MaterialKey::ALBEDO_MAP];
|
||||
if (albedoMap && albedoMap->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO_MAP, albedoMap->getTextureView());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO, albedoMap->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO_MAP, textureCache->getGrayTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO, textureCache->getGrayTexture());
|
||||
}
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO_MAP, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ALBEDO, textureCache->getWhiteTexture());
|
||||
}
|
||||
|
||||
// Roughness map
|
||||
if (materialKey.isRoughnessMap()) {
|
||||
auto roughnessMap = textureMaps[model::MaterialKey::ROUGHNESS_MAP];
|
||||
if (roughnessMap && roughnessMap->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ROUGHNESS_MAP, roughnessMap->getTextureView());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::ROUGHNESS, roughnessMap->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ROUGHNESS_MAP, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::ROUGHNESS, textureCache->getWhiteTexture());
|
||||
}
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::ROUGHNESS_MAP, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::ROUGHNESS, textureCache->getWhiteTexture());
|
||||
}
|
||||
|
||||
// Normal map
|
||||
if (materialKey.isNormalMap()) {
|
||||
auto normalMap = textureMaps[model::MaterialKey::NORMAL_MAP];
|
||||
if (normalMap && normalMap->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::NORMAL_MAP, normalMap->getTextureView());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::NORMAL, normalMap->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::NORMAL_MAP, textureCache->getBlueTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::NORMAL, textureCache->getBlueTexture());
|
||||
}
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::NORMAL_MAP, nullptr);
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::NORMAL, nullptr);
|
||||
}
|
||||
|
||||
// Metallic map
|
||||
if (materialKey.isMetallicMap()) {
|
||||
auto specularMap = textureMaps[model::MaterialKey::METALLIC_MAP];
|
||||
if (specularMap && specularMap->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::METALLIC_MAP, specularMap->getTextureView());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::METALLIC, specularMap->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::METALLIC_MAP, textureCache->getBlackTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::METALLIC, textureCache->getBlackTexture());
|
||||
}
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::METALLIC_MAP, nullptr);
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::METALLIC, nullptr);
|
||||
}
|
||||
|
||||
// Occlusion map
|
||||
if (materialKey.isOcclusionMap()) {
|
||||
auto specularMap = textureMaps[model::MaterialKey::OCCLUSION_MAP];
|
||||
if (specularMap && specularMap->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::OCCLUSION_MAP, specularMap->getTextureView());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::OCCLUSION, specularMap->getTextureView());
|
||||
|
||||
// texcoord are assumed to be the same has albedo
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::OCCLUSION_MAP, textureCache->getWhiteTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::OCCLUSION, textureCache->getWhiteTexture());
|
||||
}
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::OCCLUSION_MAP, nullptr);
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::OCCLUSION, nullptr);
|
||||
}
|
||||
|
||||
// Emissive / Lightmap
|
||||
|
@ -217,20 +217,20 @@ void MeshPartPayload::bindMaterial(gpu::Batch& batch, const ShapePipeline::Locat
|
|||
auto lightmapMap = textureMaps[model::MaterialKey::LIGHTMAP_MAP];
|
||||
|
||||
if (lightmapMap && lightmapMap->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP_MAP, lightmapMap->getTextureView());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, lightmapMap->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP_MAP, textureCache->getGrayTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, textureCache->getGrayTexture());
|
||||
}
|
||||
} else if (materialKey.isEmissiveMap()) {
|
||||
auto emissiveMap = textureMaps[model::MaterialKey::EMISSIVE_MAP];
|
||||
|
||||
if (emissiveMap && emissiveMap->isDefined()) {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP_MAP, emissiveMap->getTextureView());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, emissiveMap->getTextureView());
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP_MAP, textureCache->getBlackTexture());
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, textureCache->getBlackTexture());
|
||||
}
|
||||
} else {
|
||||
batch.setResourceTexture(ShapePipeline::Slot::EMISSIVE_LIGHTMAP_MAP, nullptr);
|
||||
batch.setResourceTexture(ShapePipeline::Slot::MAP::EMISSIVE_LIGHTMAP, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -474,9 +474,9 @@ void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline:
|
|||
Transform transform;
|
||||
if (state.clusterBuffer) {
|
||||
if (canCauterize && _model->getCauterizeBones()) {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::SKINNING_BUFFER, state.cauterizedClusterBuffer);
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.cauterizedClusterBuffer);
|
||||
} else {
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::SKINNING_BUFFER, state.clusterBuffer);
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
|
||||
}
|
||||
} else {
|
||||
if (canCauterize && _model->getCauterizeBones()) {
|
||||
|
|
|
@ -75,16 +75,16 @@ gpu::BufferView getDefaultMaterialBuffer() {
|
|||
|
||||
void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
|
||||
// Set a default albedo map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::ALBEDO_MAP,
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::NORMAL_FITTING_MAP,
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
|
||||
// Set a default material
|
||||
if (pipeline.locations->materialBufferUnit >= 0) {
|
||||
static const gpu::BufferView OPAQUE_SCHEMA_BUFFER = getDefaultMaterialBuffer();
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::MATERIAL_BUFFER, OPAQUE_SCHEMA_BUFFER);
|
||||
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::MATERIAL, OPAQUE_SCHEMA_BUFFER);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,7 @@ void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
|
|||
if (pipeline.locations->lightBufferUnit >= 0) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setupKeyLightBatch(batch,
|
||||
pipeline.locations->lightBufferUnit,
|
||||
-1);
|
||||
pipeline.locations->lightAmbientMapUnit);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,8 @@
|
|||
<@include model/Material.slh@>
|
||||
|
||||
<@include DeferredGlobalLight.slh@>
|
||||
<$declareEvalAmbientSphereGlobalColor()$>
|
||||
|
||||
<$declareEvalGlobalLightingAlphaBlended()$>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
@ -58,7 +59,7 @@ void main(void) {
|
|||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
|
||||
_fragColor = vec4(evalAmbientSphereGlobalColor(
|
||||
_fragColor = vec4(evalGlobalLightingAlphaBlended(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
1.0,
|
||||
|
@ -67,6 +68,6 @@ void main(void) {
|
|||
albedo,
|
||||
metallic,
|
||||
emissive,
|
||||
roughness),
|
||||
roughness, opacity),
|
||||
opacity);
|
||||
}
|
||||
|
|
|
@ -363,7 +363,7 @@ void Font::drawString(gpu::Batch& batch, float x, float y, const QString& str, c
|
|||
batch._glUniform1i(_outlineLoc, (effectType == OUTLINE_EFFECT));
|
||||
|
||||
// need the gamma corrected color here
|
||||
glm::vec4 lrgba = glm::vec4(ColorUtils::toLinearVec3(glm::vec3(*color)), color->a);
|
||||
glm::vec4 lrgba = ColorUtils::sRGBToLinearVec4(*color);
|
||||
batch._glUniform4fv(_colorLoc, 1, (const float*)&lrgba);
|
||||
|
||||
batch.setInputFormat(_format);
|
||||
|
|
|
@ -51,17 +51,18 @@ void ShapePlumber::addPipeline(const Key& key, const gpu::ShaderPointer& program
|
|||
void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& program, const gpu::StatePointer& state,
|
||||
BatchSetter batchSetter) {
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("skinClusterBuffer"), Slot::SKINNING_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("materialBuffer"), Slot::MATERIAL_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("texMapArrayBuffer"), Slot::TEXMAPARRAY_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("albedoMap"), Slot::ALBEDO_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("roughnessMap"), Slot::ROUGHNESS_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalMap"), Slot::NORMAL_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("metallicMap"), Slot::METALLIC_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("emissiveMap"), Slot::EMISSIVE_LIGHTMAP_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("occlusionMap"), Slot::OCCLUSION_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), Slot::LIGHT_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), Slot::NORMAL_FITTING_MAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("skinClusterBuffer"), Slot::BUFFER::SKINNING));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("materialBuffer"), Slot::BUFFER::MATERIAL));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("texMapArrayBuffer"), Slot::BUFFER::TEXMAPARRAY));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("albedoMap"), Slot::MAP::ALBEDO));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("roughnessMap"), Slot::MAP::ROUGHNESS));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalMap"), Slot::MAP::NORMAL));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("metallicMap"), Slot::MAP::METALLIC));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("emissiveMap"), Slot::MAP::EMISSIVE_LIGHTMAP));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("occlusionMap"), Slot::MAP::OCCLUSION));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), Slot::BUFFER::LIGHT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("skyboxMap"), Slot::MAP::LIGHT_AMBIENT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), Slot::NORMAL_FITTING));
|
||||
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
|
@ -77,6 +78,7 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p
|
|||
locations->materialBufferUnit = program->getBuffers().findLocation("materialBuffer");
|
||||
locations->texMapArrayBufferUnit = program->getBuffers().findLocation("texMapArrayBuffer");
|
||||
locations->lightBufferUnit = program->getBuffers().findLocation("lightBuffer");
|
||||
locations->lightAmbientMapUnit = program->getTextures().findLocation("skyboxMap");
|
||||
|
||||
ShapeKey key{filter._flags};
|
||||
auto gpuPipeline = gpu::Pipeline::create(program, state);
|
||||
|
|
|
@ -193,18 +193,24 @@ class ShapePipeline {
|
|||
public:
|
||||
class Slot {
|
||||
public:
|
||||
static const int SKINNING_BUFFER = 2;
|
||||
static const int MATERIAL_BUFFER = 3;
|
||||
static const int TEXMAPARRAY_BUFFER = 4;
|
||||
static const int ALBEDO_MAP = 0;
|
||||
static const int NORMAL_MAP = 1;
|
||||
static const int METALLIC_MAP = 2;
|
||||
static const int EMISSIVE_LIGHTMAP_MAP = 3;
|
||||
static const int ROUGHNESS_MAP = 4;
|
||||
static const int OCCLUSION_MAP = 5;
|
||||
enum BUFFER {
|
||||
SKINNING = 2,
|
||||
MATERIAL,
|
||||
TEXMAPARRAY,
|
||||
LIGHT
|
||||
};
|
||||
|
||||
static const int LIGHT_BUFFER = 5;
|
||||
static const int NORMAL_FITTING_MAP = 10;
|
||||
enum MAP {
|
||||
ALBEDO = 0,
|
||||
NORMAL,
|
||||
METALLIC,
|
||||
EMISSIVE_LIGHTMAP,
|
||||
ROUGHNESS,
|
||||
OCCLUSION,
|
||||
LIGHT_AMBIENT,
|
||||
|
||||
NORMAL_FITTING = 10,
|
||||
};
|
||||
};
|
||||
|
||||
class Locations {
|
||||
|
@ -220,6 +226,7 @@ public:
|
|||
int materialBufferUnit;
|
||||
int texMapArrayBufferUnit;
|
||||
int lightBufferUnit;
|
||||
int lightAmbientMapUnit;
|
||||
};
|
||||
using LocationsPointer = std::shared_ptr<Locations>;
|
||||
|
||||
|
|
|
@ -140,6 +140,8 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
|
|||
connect(this, &QScriptEngine::signalHandlerException, this, [this](const QScriptValue& exception) {
|
||||
hadUncaughtExceptions(*this, _fileNameString);
|
||||
});
|
||||
|
||||
setProcessEventsInterval(MSECS_PER_SECOND);
|
||||
}
|
||||
|
||||
ScriptEngine::~ScriptEngine() {
|
||||
|
@ -170,7 +172,7 @@ void ScriptEngine::runInThread() {
|
|||
}
|
||||
|
||||
_isThreaded = true;
|
||||
QThread* workerThread = new QThread(); // thread is not owned, so we need to manage the delete
|
||||
QThread* workerThread = new QThread(this); // thread is not owned, so we need to manage the delete
|
||||
QString scriptEngineName = QString("Script Thread:") + getFilename();
|
||||
workerThread->setObjectName(scriptEngineName);
|
||||
|
||||
|
@ -184,9 +186,6 @@ void ScriptEngine::runInThread() {
|
|||
// tell the thread to stop when the script engine is done
|
||||
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
|
||||
|
||||
// when the thread is finished, add thread to the deleteLater queue
|
||||
connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
|
||||
|
||||
moveToThread(workerThread);
|
||||
|
||||
// Starts an event loop, and emits workerThread->started()
|
||||
|
@ -199,11 +198,30 @@ void ScriptEngine::waitTillDoneRunning() {
|
|||
|
||||
// NOTE: waitTillDoneRunning() will be called on the main Application thread, inside of stopAllScripts()
|
||||
// we want the application thread to continue to process events, because the scripts will likely need to
|
||||
// marshall messages across to the main thread. For example if they access Settings or Meny in any of their
|
||||
// marshall messages across to the main thread. For example if they access Settings or Menu in any of their
|
||||
// shutdown code.
|
||||
QString scriptName = getFilename();
|
||||
|
||||
auto startedWaiting = usecTimestampNow();
|
||||
while (thread()->isRunning()) {
|
||||
// process events for the main application thread, allowing invokeMethod calls to pass between threads
|
||||
QCoreApplication::processEvents();
|
||||
auto stillWaiting = usecTimestampNow();
|
||||
auto elapsedUsecs = stillWaiting - startedWaiting;
|
||||
|
||||
// if we've been waiting a second or more, then tell the script engine to stop evaluating
|
||||
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
|
||||
static const auto WAITING_TOO_LONG = MAX_SCRIPT_EVALUATION_TIME * 5;
|
||||
|
||||
// if we've been waiting for more than 5 seconds then we should be more aggessive about stopping
|
||||
if (elapsedUsecs > WAITING_TOO_LONG) {
|
||||
qCDebug(scriptengine) << "Script " << scriptName << " has been running too long [" << elapsedUsecs << " usecs] quitting.";
|
||||
thread()->quit();
|
||||
break;
|
||||
} else if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
|
||||
qCDebug(scriptengine) << "Script " << scriptName << " has been running too long [" << elapsedUsecs << " usecs] aborting evaluation.";
|
||||
QMetaObject::invokeMethod(this, "abortEvaluation");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -270,6 +288,48 @@ static void resultHandlerFromScriptValue(const QScriptValue& value, AnimVariantR
|
|||
assert(false);
|
||||
}
|
||||
|
||||
// Templated qScriptRegisterMetaType fails to compile with raw pointers
|
||||
using ScriptableResourceRawPtr = ScriptableResource*;
|
||||
|
||||
static QScriptValue scriptableResourceToScriptValue(QScriptEngine* engine, const ScriptableResourceRawPtr& resource) {
|
||||
// The first script to encounter this resource will track its memory.
|
||||
// In this way, it will be more likely to GC.
|
||||
// This fails in the case that the resource is used across many scripts, but
|
||||
// in that case it would be too difficult to tell which one should track the memory, and
|
||||
// this serves the common case (use in a single script).
|
||||
auto data = resource->getResource();
|
||||
if (data && !resource->isInScript()) {
|
||||
resource->setInScript(true);
|
||||
QObject::connect(data.data(), SIGNAL(updateSize(qint64)), engine, SLOT(updateMemoryCost(qint64)));
|
||||
}
|
||||
|
||||
auto object = engine->newQObject(
|
||||
const_cast<ScriptableResourceRawPtr>(resource),
|
||||
QScriptEngine::ScriptOwnership);
|
||||
return object;
|
||||
}
|
||||
|
||||
static void scriptableResourceFromScriptValue(const QScriptValue& value, ScriptableResourceRawPtr& resource) {
|
||||
resource = static_cast<ScriptableResourceRawPtr>(value.toQObject());
|
||||
}
|
||||
|
||||
static QScriptValue createScriptableResourcePrototype(QScriptEngine* engine) {
|
||||
auto prototype = engine->newObject();
|
||||
|
||||
// Expose enum State to JS/QML via properties
|
||||
QObject* state = new QObject(engine);
|
||||
state->setObjectName("ResourceState");
|
||||
auto metaEnum = QMetaEnum::fromType<ScriptableResource::State>();
|
||||
for (int i = 0; i < metaEnum.keyCount(); ++i) {
|
||||
state->setProperty(metaEnum.key(i), metaEnum.value(i));
|
||||
}
|
||||
|
||||
auto prototypeState = engine->newQObject(state, QScriptEngine::QtOwnership, QScriptEngine::ExcludeSlots | QScriptEngine::ExcludeSuperClassMethods);
|
||||
prototype.setProperty("State", prototypeState);
|
||||
|
||||
return prototype;
|
||||
}
|
||||
|
||||
void ScriptEngine::init() {
|
||||
if (_isInitialized) {
|
||||
return; // only initialize once
|
||||
|
@ -327,11 +387,16 @@ void ScriptEngine::init() {
|
|||
registerGlobalObject("Vec3", &_vec3Library);
|
||||
registerGlobalObject("Mat4", &_mat4Library);
|
||||
registerGlobalObject("Uuid", &_uuidLibrary);
|
||||
registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
|
||||
registerGlobalObject("Messages", DependencyManager::get<MessagesClient>().data());
|
||||
qScriptRegisterMetaType(this, animVarMapToScriptValue, animVarMapFromScriptValue);
|
||||
qScriptRegisterMetaType(this, resultHandlerToScriptValue, resultHandlerFromScriptValue);
|
||||
|
||||
// Scriptable cache access
|
||||
auto resourcePrototype = createScriptableResourcePrototype(this);
|
||||
globalObject().setProperty("Resource", resourcePrototype);
|
||||
setDefaultPrototype(qMetaTypeId<ScriptableResource*>(), resourcePrototype);
|
||||
qScriptRegisterMetaType(this, scriptableResourceToScriptValue, scriptableResourceFromScriptValue);
|
||||
|
||||
// constants
|
||||
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
|
||||
|
||||
|
@ -367,7 +432,6 @@ void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {
|
|||
if (partsToGo > 0) {
|
||||
//QObject *object = new QObject;
|
||||
QScriptValue partValue = newArray(); //newQObject(object, QScriptEngine::ScriptOwnership);
|
||||
qDebug() << "partValue[" << pathPart<<"].isArray() :" << partValue.isArray();
|
||||
partObject.setProperty(pathPart, partValue);
|
||||
} else {
|
||||
partObject.setProperty(pathPart, value);
|
||||
|
@ -793,6 +857,12 @@ void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantM
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::updateMemoryCost(const qint64& deltaSize) {
|
||||
if (deltaSize > 0) {
|
||||
reportAdditionalMemoryCost(deltaSize);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::timerFired() {
|
||||
QTimer* callingTimer = reinterpret_cast<QTimer*>(sender());
|
||||
CallbackData timerData = _timerFunctionMap.value(callingTimer);
|
||||
|
@ -912,7 +982,18 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
|
|||
// Do NOT use PreferLocalFile as its behavior is unpredictable (e.g., on defaultScriptsLocation())
|
||||
const auto strippingFlags = QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment;
|
||||
for (QString file : includeFiles) {
|
||||
QUrl thisURL { resolvePath(file) };
|
||||
QUrl thisURL;
|
||||
if (file.startsWith("/~/")) {
|
||||
thisURL = expandScriptUrl(QUrl::fromLocalFile(expandScriptPath(file)));
|
||||
QUrl defaultScriptsLoc = defaultScriptsLocation();
|
||||
if (!defaultScriptsLoc.isParentOf(thisURL)) {
|
||||
qDebug() << "ScriptEngine::include -- skipping" << file << "-- outside of standard libraries";
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
thisURL = resolvePath(file);
|
||||
}
|
||||
|
||||
if (!_includedURLs.contains(thisURL)) {
|
||||
if (!currentSandboxURL.isEmpty() && (thisURL.scheme() == "file") &&
|
||||
(
|
||||
|
@ -1060,11 +1141,6 @@ void ScriptEngine::loadEntityScript(QWeakPointer<ScriptEngine> theEngine, const
|
|||
<< QThread::currentThread() << "] expected thread [" << strongEngine->thread() << "]";
|
||||
#endif
|
||||
strongEngine->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success);
|
||||
} else {
|
||||
// FIXME - I'm leaving this in for testing, so that QA can confirm that sometimes the script contents
|
||||
// returns after the ScriptEngine has been deleted, we can remove this after QA verifies the
|
||||
// repro case.
|
||||
qDebug() << "ScriptCache::getScriptContents() returned after our ScriptEngine was deleted... script:" << scriptOrURL;
|
||||
}
|
||||
}, forceRedownload);
|
||||
}
|
||||
|
|
|
@ -131,6 +131,8 @@ public:
|
|||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event);
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision);
|
||||
|
||||
Q_INVOKABLE void requestGarbageCollection() { collectGarbage(); }
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
|
||||
Q_INVOKABLE void stop();
|
||||
|
@ -156,6 +158,7 @@ public:
|
|||
|
||||
public slots:
|
||||
void callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler);
|
||||
void updateMemoryCost(const qint64&);
|
||||
|
||||
signals:
|
||||
void scriptLoaded(const QString& scriptFilename);
|
||||
|
|
|
@ -70,6 +70,12 @@ QUrl normalizeScriptURL(const QUrl& rawScriptURL) {
|
|||
}
|
||||
}
|
||||
|
||||
QString expandScriptPath(const QString& rawPath) {
|
||||
QStringList splitPath = rawPath.split("/");
|
||||
QUrl defaultScriptsLoc = defaultScriptsLocation();
|
||||
return defaultScriptsLoc.path() + "/" + splitPath.mid(2).join("/"); // 2 to skip the slashes in /~/
|
||||
}
|
||||
|
||||
QUrl expandScriptUrl(const QUrl& rawScriptURL) {
|
||||
QUrl normalizedScriptURL = normalizeScriptURL(rawScriptURL);
|
||||
if (normalizedScriptURL.scheme() == "http" ||
|
||||
|
@ -79,9 +85,23 @@ QUrl expandScriptUrl(const QUrl& rawScriptURL) {
|
|||
} else if (normalizedScriptURL.scheme() == "file") {
|
||||
if (normalizedScriptURL.path().startsWith("/~/")) {
|
||||
QUrl url = normalizedScriptURL;
|
||||
QStringList splitPath = url.path().split("/");
|
||||
url.setPath(expandScriptPath(url.path()));
|
||||
|
||||
// stop something like Script.include(["/~/../Desktop/naughty.js"]); from working
|
||||
QFileInfo fileInfo(url.toLocalFile());
|
||||
url = QUrl::fromLocalFile(fileInfo.canonicalFilePath());
|
||||
|
||||
QUrl defaultScriptsLoc = defaultScriptsLocation();
|
||||
url.setPath(defaultScriptsLoc.path() + "/" + splitPath.mid(2).join("/")); // 2 to skip the slashes in /~/
|
||||
if (!defaultScriptsLoc.isParentOf(url)) {
|
||||
qCWarning(scriptengine) << "Script.include() ignoring file path" << rawScriptURL
|
||||
<< "-- outside of standard libraries: "
|
||||
<< url.path()
|
||||
<< defaultScriptsLoc.path();
|
||||
return rawScriptURL;
|
||||
}
|
||||
if (rawScriptURL.path().endsWith("/") && !url.path().endsWith("/")) {
|
||||
url.setPath(url.path() + "/");
|
||||
}
|
||||
return url;
|
||||
}
|
||||
return normalizedScriptURL;
|
||||
|
@ -129,20 +149,7 @@ void ScriptEngines::shutdownScripting() {
|
|||
// "entities sandbox" which is only used to evaluate entities scripts to test their validity before using
|
||||
// them. We don't need to stop scripts that aren't running.
|
||||
if (scriptEngine->isRunning()) {
|
||||
|
||||
// If the script is running, but still evaluating then we need to wait for its evaluation step to
|
||||
// complete. After that we can handle the stop process appropriately
|
||||
if (scriptEngine->evaluatePending()) {
|
||||
while (scriptEngine->evaluatePending()) {
|
||||
|
||||
// This event loop allows any started, but not yet finished evaluate() calls to complete
|
||||
// we need to let these complete so that we can be guaranteed that the script engine isn't
|
||||
// in a partially setup state, which can confuse our shutdown unwinding.
|
||||
QEventLoop loop;
|
||||
QObject::connect(scriptEngine, &ScriptEngine::evaluationFinished, &loop, &QEventLoop::quit);
|
||||
loop.exec();
|
||||
}
|
||||
}
|
||||
qCDebug(scriptengine) << "about to shutdown script:" << scriptName;
|
||||
|
||||
// We disconnect any script engine signals from the application because we don't want to do any
|
||||
// extra stopScript/loadScript processing that the Application normally does when scripts start
|
||||
|
|
|
@ -101,6 +101,7 @@ protected:
|
|||
};
|
||||
|
||||
QUrl normalizeScriptURL(const QUrl& rawScriptURL);
|
||||
QString expandScriptPath(const QString& rawPath);
|
||||
QUrl expandScriptUrl(const QUrl& rawScriptURL);
|
||||
|
||||
#endif // hifi_ScriptEngine_h
|
||||
|
|
|
@ -21,9 +21,19 @@ class ColorUtils {
|
|||
public:
|
||||
inline static glm::vec3 toVec3(const xColor& color);
|
||||
|
||||
// Convert from gamma 2.2 space to linear
|
||||
inline static glm::vec3 toLinearVec3(const glm::vec3& srgb);
|
||||
// Convert to gamma 2.2 space from linear
|
||||
inline static glm::vec3 toGamma22Vec3(const glm::vec3& linear);
|
||||
|
||||
// Convert from sRGB gamma space to linear.
|
||||
// This is pretty different from converting from 2.2.
|
||||
inline static glm::vec3 sRGBToLinearVec3(const glm::vec3& srgb);
|
||||
inline static glm::vec3 tosRGBVec3(const glm::vec3& srgb);
|
||||
|
||||
inline static glm::vec4 sRGBToLinearVec4(const glm::vec4& srgb);
|
||||
inline static glm::vec4 tosRGBVec4(const glm::vec4& srgb);
|
||||
|
||||
inline static float sRGBToLinearFloat(const float& srgb);
|
||||
inline static float tosRGBFloat(const float& linear);
|
||||
};
|
||||
|
||||
inline glm::vec3 ColorUtils::toVec3(const xColor& color) {
|
||||
|
@ -31,16 +41,66 @@ inline glm::vec3 ColorUtils::toVec3(const xColor& color) {
|
|||
return glm::vec3(color.red * ONE_OVER_255, color.green * ONE_OVER_255, color.blue * ONE_OVER_255);
|
||||
}
|
||||
|
||||
inline glm::vec3 ColorUtils::toLinearVec3(const glm::vec3& srgb) {
|
||||
const float GAMMA_22 = 2.2f;
|
||||
// Couldn't find glm::pow(vec3, vec3) ? so did it myself...
|
||||
return glm::vec3(glm::pow(srgb.x, GAMMA_22), glm::pow(srgb.y, GAMMA_22), glm::pow(srgb.z, GAMMA_22));
|
||||
}
|
||||
|
||||
inline glm::vec3 ColorUtils::toGamma22Vec3(const glm::vec3& linear) {
|
||||
const float INV_GAMMA_22 = 1.0f / 2.2f;
|
||||
// Couldn't find glm::pow(vec3, vec3) ? so did it myself...
|
||||
return glm::vec3(glm::pow(linear.x, INV_GAMMA_22), glm::pow(linear.y, INV_GAMMA_22), glm::pow(linear.z, INV_GAMMA_22));
|
||||
}
|
||||
|
||||
// Convert from sRGB color space to linear color space.
|
||||
inline glm::vec3 ColorUtils::sRGBToLinearVec3(const glm::vec3& srgb) {
|
||||
return glm::vec3(sRGBToLinearFloat(srgb.x), sRGBToLinearFloat(srgb.y), sRGBToLinearFloat(srgb.z));
|
||||
}
|
||||
|
||||
// Convert from linear color space to sRGB color space.
|
||||
inline glm::vec3 ColorUtils::tosRGBVec3(const glm::vec3& linear) {
|
||||
return glm::vec3(tosRGBFloat(linear.x), tosRGBFloat(linear.y), tosRGBFloat(linear.z));
|
||||
}
|
||||
|
||||
// Convert from sRGB color space with alpha to linear color space with alpha.
|
||||
inline glm::vec4 ColorUtils::sRGBToLinearVec4(const glm::vec4& srgb) {
|
||||
return glm::vec4(sRGBToLinearFloat(srgb.x), sRGBToLinearFloat(srgb.y), sRGBToLinearFloat(srgb.z), srgb.w);
|
||||
}
|
||||
|
||||
// Convert from linear color space with alpha to sRGB color space with alpha.
|
||||
inline glm::vec4 ColorUtils::tosRGBVec4(const glm::vec4& linear) {
|
||||
return glm::vec4(tosRGBFloat(linear.x), tosRGBFloat(linear.y), tosRGBFloat(linear.z), linear.w);
|
||||
}
|
||||
|
||||
// This is based upon the conversions found in section 8.24 of the OpenGL 4.4 4.4 specification.
|
||||
// glm::pow(color, 2.2f) is approximate, and will cause subtle differences when used with sRGB framebuffers.
|
||||
inline float ColorUtils::sRGBToLinearFloat(const float &srgb) {
|
||||
const float SRGB_ELBOW = 0.04045f;
|
||||
float linearValue = 0.0f;
|
||||
|
||||
// This should mirror the conversion table found in section 8.24: sRGB Texture Color Conversion
|
||||
if (srgb <= SRGB_ELBOW) {
|
||||
linearValue = srgb / 12.92f;
|
||||
} else {
|
||||
linearValue = powf(((srgb + 0.055f) / 1.055f), 2.4f);
|
||||
}
|
||||
|
||||
return linearValue;
|
||||
}
|
||||
|
||||
// This is based upon the conversions found in section 17.3.9 of the OpenGL 4.4 specification.
|
||||
// glm::pow(color, 1.0f/2.2f) is approximate, and will cause subtle differences when used with sRGB framebuffers.
|
||||
inline float ColorUtils::tosRGBFloat(const float &linear) {
|
||||
const float SRGB_ELBOW_INV = 0.0031308f;
|
||||
float sRGBValue = 0.0f;
|
||||
|
||||
// This should mirror the conversion table found in section 17.3.9: sRGB Conversion
|
||||
if (linear <= 0.0f) {
|
||||
sRGBValue = 0.0f;
|
||||
} else if (0 < linear && linear < SRGB_ELBOW_INV) {
|
||||
sRGBValue = 12.92f * linear;
|
||||
} else if (SRGB_ELBOW_INV <= linear && linear < 1) {
|
||||
sRGBValue = 1.055f * powf(linear, 0.41666f - 0.055f);
|
||||
} else {
|
||||
sRGBValue = 1.0f;
|
||||
}
|
||||
|
||||
return sRGBValue;
|
||||
}
|
||||
|
||||
#endif // hifi_ColorUtils_h
|
|
@ -56,12 +56,15 @@ QString findMostRecentFileExtension(const QString& originalFileName, QVector<QSt
|
|||
}
|
||||
|
||||
QUrl defaultScriptsLocation() {
|
||||
#ifdef Q_OS_WIN
|
||||
return QUrl(("file:///" + QCoreApplication::applicationDirPath()).toLower() + "/scripts");
|
||||
#elif defined(Q_OS_OSX)
|
||||
return QUrl(("file://" + QCoreApplication::applicationDirPath() + "/../Resources/scripts").toLower());
|
||||
#else
|
||||
// return "http://s3.amazonaws.com/hifi-public";
|
||||
return QUrl("file://" + QCoreApplication::applicationDirPath() + "/scripts");
|
||||
#ifdef Q_OS_WIN
|
||||
QString path = QCoreApplication::applicationDirPath() + "/scripts";
|
||||
#elif defined(Q_OS_OSX)
|
||||
QString path = QCoreApplication::applicationDirPath() + "/../Resources/scripts";
|
||||
#else
|
||||
QString path = QCoreApplication::applicationDirPath() + "/scripts";
|
||||
#endif
|
||||
|
||||
QFileInfo fileInfo(path);
|
||||
return QUrl::fromLocalFile(fileInfo.canonicalFilePath());
|
||||
}
|
||||
|
|
|
@ -20,8 +20,6 @@ for (i = 0; i < l; i++) {
|
|||
print(roles[i]);
|
||||
}
|
||||
|
||||
MyAvatar.prefetchAnimation(THE_BIRD_RIGHT_URL);
|
||||
|
||||
// replace point animations with the bird!
|
||||
MyAvatar.overrideRoleAnimation("rightHandPointIntro", THE_BIRD_RIGHT_URL, 30, false, 0, 12);
|
||||
MyAvatar.overrideRoleAnimation("rightHandPointHold", THE_BIRD_RIGHT_URL, 30, false, 12, 12);
|
||||
|
|
99
scripts/developer/tests/scriptableResource/lib.js
Normal file
99
scripts/developer/tests/scriptableResource/lib.js
Normal file
|
@ -0,0 +1,99 @@
|
|||
//
|
||||
// lib.js
|
||||
// scripts/developer/tests/scriptableResource
|
||||
//
|
||||
// Created by Zach Pomerantz on 4/20/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Preloads textures to play a simple movie, plays it, and frees those textures.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var NUM_FRAMES = 158; // 158 available
|
||||
var FRAME_RATE = 30; // 30 default
|
||||
|
||||
function getFrame(callback) {
|
||||
// A model exported from blender with a texture named 'Picture' on one face.
|
||||
var FRAME_URL = "http://hifi-production.s3.amazonaws.com/tutorials/pictureFrame/finalFrame.fbx";
|
||||
|
||||
var model = ModelCache.prefetch(FRAME_URL);
|
||||
if (model.state === Resource.State.FINISHED) {
|
||||
makeFrame(Resource.State.FINISHED);
|
||||
} else {
|
||||
model.stateChanged.connect(makeFrame);
|
||||
}
|
||||
|
||||
function makeFrame(state) {
|
||||
if (state == Resource.State.FAILED) { throw "Failed to load frame"; }
|
||||
if (state != Resource.State.FINISHED) { return; }
|
||||
|
||||
var pictureFrameProperties = {
|
||||
name: 'scriptableResourceTest Picture Frame',
|
||||
type: 'Model',
|
||||
position: getPosition(),
|
||||
modelURL: FRAME_URL,
|
||||
dynamic: true,
|
||||
};
|
||||
|
||||
callback(Entities.addEntity(pictureFrameProperties));
|
||||
}
|
||||
|
||||
function getPosition() {
|
||||
// Always put it 5 meters in front of you
|
||||
var position = MyAvatar.position;
|
||||
var yaw = MyAvatar.bodyYaw + MyAvatar.getHeadFinalYaw();
|
||||
var rads = (yaw / 180) * Math.PI;
|
||||
|
||||
position.y += 0.5;
|
||||
position.x += - 5 * Math.sin(rads);
|
||||
position.z += - 5 * Math.cos(rads);
|
||||
|
||||
print(JSON.stringify(position));
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
function prefetch(callback) {
|
||||
// A folder full of individual frames.
|
||||
var MOVIE_URL = "http://hifi-content.s3.amazonaws.com/james/vidtest/";
|
||||
|
||||
var frames = [];
|
||||
|
||||
var numLoading = 0;
|
||||
for (var i = 1; i <= NUM_FRAMES; ++i) {
|
||||
var padded = pad(i, 3);
|
||||
var filepath = MOVIE_URL + padded + '.jpg';
|
||||
var texture = TextureCache.prefetch(filepath);
|
||||
frames.push(texture);
|
||||
if (!texture.state == Resource.State.FINISHED) {
|
||||
numLoading++;
|
||||
texture.stateChanged.connect(function(state) {
|
||||
if (state == Resource.State.FAILED || state == Resource.State.FINISHED) {
|
||||
--numLoading;
|
||||
if (!numLoading) { callback(frames); }
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
if (!numLoading) { callback(frames); }
|
||||
|
||||
function pad(num, size) { // left-pad num with zeros until it is size digits
|
||||
var s = num.toString();
|
||||
while (s.length < size) { s = "0" + s; }
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
function play(model, frames, callback) {
|
||||
var frame = 0;
|
||||
var movieInterval = Script.setInterval(function() {
|
||||
Entities.editEntity(model, { textures: JSON.stringify({ Picture: frames[frame].url }) });
|
||||
if (++frame >= frames.length) {
|
||||
Script.clearInterval(movieInterval);
|
||||
callback();
|
||||
}
|
||||
}, 1000 / FRAME_RATE);
|
||||
}
|
||||
|
42
scripts/developer/tests/scriptableResource/movieTest.js
Normal file
42
scripts/developer/tests/scriptableResource/movieTest.js
Normal file
|
@ -0,0 +1,42 @@
|
|||
//
|
||||
// testMovie.js
|
||||
// scripts/developer/tests/scriptableResource
|
||||
//
|
||||
// Created by Zach Pomerantz on 4/27/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Preloads textures, plays them on a frame model, and unloads them.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var entity;
|
||||
|
||||
Script.include([
|
||||
'../../../developer/utilities/cache/cacheStats.js',
|
||||
'lib.js',
|
||||
], function() {
|
||||
getFrame(function(frame) {
|
||||
entity = frame;
|
||||
prefetch(function(frames) {
|
||||
play(frame, frames, function() {
|
||||
// Delete each texture, so the next garbage collection cycle will release them.
|
||||
|
||||
// Setting frames = null breaks the reference,
|
||||
// but will not delete frames from the calling scope.
|
||||
// Instead, we must mutate it in-place to free its elements for GC
|
||||
// (assuming the elements are not held elsewhere).
|
||||
while (frames.length) { frames.pop(); }
|
||||
|
||||
// Alternatively, forcibly release each texture without relying on GC.
|
||||
// frames.forEach(function(texture) { texture.release(); });
|
||||
|
||||
Entities.deleteEntity(entity);
|
||||
Script.requestGarbageCollection();
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(function() { entity && Entities.deleteEntity(entity); });
|
33
scripts/developer/tests/scriptableResource/prefetchTest.js
Normal file
33
scripts/developer/tests/scriptableResource/prefetchTest.js
Normal file
|
@ -0,0 +1,33 @@
|
|||
//
|
||||
// testPrefetch.js
|
||||
// scripts/developer/tests/scriptableResource
|
||||
//
|
||||
// Created by Zach Pomerantz on 4/27/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Preloads textures and unloads them.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Script.include([
|
||||
'../../../developer/utilities/cache/cacheStats.js',
|
||||
'lib.js',
|
||||
], function() {
|
||||
prefetch(function(frames) {
|
||||
// Delete each texture, so the next garbage collection cycle will release them.
|
||||
|
||||
// Setting frames = null breaks the reference,
|
||||
// but will not delete frames from the calling scope.
|
||||
// Instead, we must mutate it in-place to free its elements for GC
|
||||
// (assuming the elements are not held elsewhere).
|
||||
while (frames.length) { frames.pop(); }
|
||||
|
||||
// Alternatively, forcibly release each texture without relying on GC.
|
||||
// frames.forEach(function(texture) { texture.release(); });
|
||||
|
||||
Script.requestGarbageCollection();
|
||||
});
|
||||
});
|
||||
|
|
@ -46,8 +46,8 @@ var AWAY_INTRO = {
|
|||
endFrame: 83.0
|
||||
};
|
||||
|
||||
// prefetch the kneel animation so it's resident in memory when we need it.
|
||||
MyAvatar.prefetchAnimation(AWAY_INTRO.url);
|
||||
// prefetch the kneel animation and hold a ref so it's always resident in memory when we need it.
|
||||
var _animation = AnimationCache.prefetch(AWAY_INTRO.url);
|
||||
|
||||
function playAwayAnimation() {
|
||||
MyAvatar.overrideAnimation(AWAY_INTRO.url, AWAY_INTRO.playbackRate, AWAY_INTRO.loopFlag, AWAY_INTRO.startFrame, AWAY_INTRO.endFrame);
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
|
||||
var isDice = false;
|
||||
var NUMBER_OF_DICE = 4;
|
||||
var LIFETIME = 10000; // Dice will live for about 3 hours
|
||||
|
@ -29,14 +31,14 @@ var screenSize = Controller.getViewportDimensions();
|
|||
|
||||
var BUTTON_SIZE = 32;
|
||||
var PADDING = 3;
|
||||
|
||||
var BOTTOM_PADDING = 50;
|
||||
//a helper library for creating toolbars
|
||||
Script.include("http://hifi-production.s3.amazonaws.com/tutorials/dice/toolBars.js");
|
||||
|
||||
var toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.dice.toolbar", function(screenSize) {
|
||||
var toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.toolbars-dice", function(screenSize) {
|
||||
return {
|
||||
x: (screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING),
|
||||
y: (screenSize.y - (BUTTON_SIZE + PADDING))
|
||||
x: (screenSize.x - BUTTON_SIZE*3),
|
||||
y: (screenSize.y - 100)
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -54,7 +56,7 @@ var offButton = toolBar.addOverlay("image", {
|
|||
|
||||
var deleteButton = toolBar.addOverlay("image", {
|
||||
x: screenSize.x / 2 - BUTTON_SIZE,
|
||||
y: screenSize.y - (BUTTON_SIZE + PADDING),
|
||||
y: screenSize.y - (BUTTON_SIZE + PADDING)+BOTTOM_PADDING,
|
||||
width: BUTTON_SIZE,
|
||||
height: BUTTON_SIZE,
|
||||
imageURL: "http://hifi-production.s3.amazonaws.com/tutorials/dice/delete.png",
|
||||
|
@ -69,7 +71,7 @@ var deleteButton = toolBar.addOverlay("image", {
|
|||
var diceIconURL = "http://hifi-production.s3.amazonaws.com/tutorials/dice/dice.png"
|
||||
var diceButton = toolBar.addOverlay("image", {
|
||||
x: screenSize.x / 2 + PADDING,
|
||||
y: screenSize.y - (BUTTON_SIZE + PADDING),
|
||||
y: screenSize.y - (BUTTON_SIZE + PADDING)+BOTTOM_PADDING,
|
||||
width: BUTTON_SIZE,
|
||||
height: BUTTON_SIZE,
|
||||
imageURL: diceIconURL,
|
||||
|
|
Loading…
Reference in a new issue