From ad49bcda72cd97df7049d923fb9a9413f5ff6524 Mon Sep 17 00:00:00 2001 From: ericrius1 Date: Wed, 24 Feb 2016 18:29:44 -0800 Subject: [PATCH] lowered num fireworks --- examples/playa/fireworks/fireworksLaunchButtonEntityScript.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js b/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js index 4e6309de41..acfbce099e 100644 --- a/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js +++ b/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js @@ -37,7 +37,7 @@ // Get launch position var launchPosition = getEntityUserData(_this.entityID).launchPosition || _this.position; - var numMissles = randInt(1, 5); + var numMissles = randInt(1, 3); for(var i = 0; i < numMissles; i++) { _this.shootMissle(launchPosition); } @@ -159,7 +159,7 @@ Entities.deleteEntity(missle); // Explode 1 firework immediately _this.explodeFirework(explodeBasePosition); - var numAdditionalFireworks = randInt(4, 10); + var numAdditionalFireworks = randInt(1, 5); for (var i = 0; i < numAdditionalFireworks; i++) { Script.setTimeout(function() { var explodePosition = Vec3.sum(explodeBasePosition, {x: randFloat(-3, 3), y: randFloat(-3, 3), z: randFloat(-3, 3)});