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PolyVox entities render in Batch
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1 changed files with 16 additions and 27 deletions
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@ -187,34 +187,23 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
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if (_needsModelReload) {
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getModel();
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}
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Transform transformToCenter = getTransformToCenter();
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transformToCenter.setScale(getDimensions() / _voxelVolumeSize);
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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glm::vec3 scale = dimensions / _voxelVolumeSize;
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glm::vec3 center = getCenterPosition();
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glm::quat rotation = getRotation();
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glm::vec3 positionToCenter = center - position;
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// make the rendered voxel volume be centered on the entity's position
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positionToCenter -= getDimensions() * glm::vec3(0.5f,0.5f,0.5f);
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glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
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glScalef(scale.x, scale.y, scale.z);
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auto mesh = _modelGeometry.getMesh();
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gpu::Batch batch;
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batch.setInputFormat(mesh->getVertexFormat());
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batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
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batch.setInputBuffer(gpu::Stream::NORMAL,
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mesh->getVertexBuffer()._buffer,
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sizeof(float) * 3,
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mesh->getVertexBuffer()._stride);
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batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
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batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
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gpu::GLBackend::renderBatch(batch);
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glPopMatrix();
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auto mesh = _modelGeometry.getMesh();
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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batch.setModelTransform(transformToCenter);
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batch.setInputFormat(mesh->getVertexFormat());
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batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
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batch.setInputBuffer(gpu::Stream::NORMAL,
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mesh->getVertexBuffer()._buffer,
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sizeof(float) * 3,
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mesh->getVertexBuffer()._stride);
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batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
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batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
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RenderableDebugableEntityItem::render(this, args);
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}
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