mirror of
https://github.com/overte-org/overte.git
synced 2025-08-07 23:49:55 +02:00
removing dead code
This commit is contained in:
parent
9d9142c274
commit
ad1771c738
2 changed files with 2 additions and 4 deletions
|
@ -789,12 +789,11 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha
|
||||||
// so no need to render it
|
// so no need to render it
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Application::getInstance()->loadTranslatedViewMatrix(_translation);
|
|
||||||
|
|
||||||
// draw a blue sphere at the capsule endpoint
|
// draw a blue sphere at the capsule endpoint
|
||||||
glm::vec3 endPoint;
|
glm::vec3 endPoint;
|
||||||
_boundingShape.getEndPoint(endPoint);
|
_boundingShape.getEndPoint(endPoint);
|
||||||
endPoint = endPoint - _translation;
|
endPoint = endPoint + _translation;
|
||||||
Transform transform = Transform();
|
Transform transform = Transform();
|
||||||
transform.setTranslation(endPoint);
|
transform.setTranslation(endPoint);
|
||||||
batch.setModelTransform(transform);
|
batch.setModelTransform(transform);
|
||||||
|
@ -805,7 +804,7 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha
|
||||||
// draw a yellow sphere at the capsule startpoint
|
// draw a yellow sphere at the capsule startpoint
|
||||||
glm::vec3 startPoint;
|
glm::vec3 startPoint;
|
||||||
_boundingShape.getStartPoint(startPoint);
|
_boundingShape.getStartPoint(startPoint);
|
||||||
startPoint = startPoint - _translation;
|
startPoint = startPoint + _translation;
|
||||||
glm::vec3 axis = endPoint - startPoint;
|
glm::vec3 axis = endPoint - startPoint;
|
||||||
Transform axisTransform = Transform();
|
Transform axisTransform = Transform();
|
||||||
axisTransform.setTranslation(-axis);
|
axisTransform.setTranslation(-axis);
|
||||||
|
|
|
@ -370,7 +370,6 @@ QPoint ApplicationCompositor::getPalmClickLocation(const PalmData *palm) const {
|
||||||
} else {
|
} else {
|
||||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||||
glm::mat4 projection;
|
glm::mat4 projection;
|
||||||
// qApp->getProjectionMatrix(&projection);
|
|
||||||
qApp->getDisplayViewFrustum()->evalProjectionMatrix(projection);
|
qApp->getDisplayViewFrustum()->evalProjectionMatrix(projection);
|
||||||
glm::quat invOrientation = glm::inverse(myAvatar->getOrientation());
|
glm::quat invOrientation = glm::inverse(myAvatar->getOrientation());
|
||||||
glm::vec3 eyePos = myAvatar->getDefaultEyePosition();
|
glm::vec3 eyePos = myAvatar->getDefaultEyePosition();
|
||||||
|
|
Loading…
Reference in a new issue