removing dead code

This commit is contained in:
Sam Gateau 2015-07-20 17:09:11 -07:00
parent 9d9142c274
commit ad1771c738
2 changed files with 2 additions and 4 deletions

View file

@ -789,12 +789,11 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha
// so no need to render it
return;
}
// Application::getInstance()->loadTranslatedViewMatrix(_translation);
// draw a blue sphere at the capsule endpoint
glm::vec3 endPoint;
_boundingShape.getEndPoint(endPoint);
endPoint = endPoint - _translation;
endPoint = endPoint + _translation;
Transform transform = Transform();
transform.setTranslation(endPoint);
batch.setModelTransform(transform);
@ -805,7 +804,7 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha
// draw a yellow sphere at the capsule startpoint
glm::vec3 startPoint;
_boundingShape.getStartPoint(startPoint);
startPoint = startPoint - _translation;
startPoint = startPoint + _translation;
glm::vec3 axis = endPoint - startPoint;
Transform axisTransform = Transform();
axisTransform.setTranslation(-axis);

View file

@ -370,7 +370,6 @@ QPoint ApplicationCompositor::getPalmClickLocation(const PalmData *palm) const {
} else {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
glm::mat4 projection;
// qApp->getProjectionMatrix(&projection);
qApp->getDisplayViewFrustum()->evalProjectionMatrix(projection);
glm::quat invOrientation = glm::inverse(myAvatar->getOrientation());
glm::vec3 eyePos = myAvatar->getDefaultEyePosition();