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use 'using' instead of 'typedef'
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1 changed files with 2 additions and 2 deletions
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@ -41,8 +41,8 @@ public:
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void* _b; // ObjectMotionState pointer
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void* _b; // ObjectMotionState pointer
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};
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};
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typedef std::map<ContactKey, ContactInfo> ContactMap;
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using ContactMap = std::map<ContactKey, ContactInfo>;
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typedef std::vector<Collision> CollisionEvents;
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using CollisionEvents = std::vector<Collision>;
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class PhysicsEngine {
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class PhysicsEngine {
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public:
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public:
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