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bracket styling changes, removed commented code
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d56952cdc7
commit
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1 changed files with 5 additions and 24 deletions
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@ -21,8 +21,7 @@ const float DEFAULT_Y = -1.5;
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const float DEFAULT_Z = 2.0;
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const float DEFAULT_TRANSMITTER_HZ = 60.0;
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Hand::Hand(glm::vec3 initcolor)
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{
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Hand::Hand(glm::vec3 initcolor) {
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color = initcolor;
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reset();
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noise = 0.0; //0.2;
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@ -51,8 +50,7 @@ Hand::Hand(const Hand &otherHand) {
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renderPointer = otherHand.renderPointer;
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}
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void Hand::reset()
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{
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void Hand::reset() {
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position.x = DEFAULT_X;
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position.y = DEFAULT_Y;
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position.z = DEFAULT_Z;
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@ -64,8 +62,7 @@ void Hand::reset()
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transmitterHz = DEFAULT_TRANSMITTER_HZ;
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}
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void Hand::render(int isMine)
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{
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void Hand::render(int isMine) {
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const float POINTER_LENGTH = 20.0;
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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@ -89,22 +86,7 @@ void Hand::render(int isMine)
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glutSolidCube(1.0);
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glPopMatrix();
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}
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glPopMatrix();
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if (1) {
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// Render debug info from the transmitter
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/*
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glPushMatrix();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//gluOrtho2D(0, WIDTH, HEIGHT, 0);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glPopMatrix();
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*/
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}
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glPopMatrix();
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}
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void Hand::addAngularVelocity (float pRate, float yRate, float rRate) {
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@ -159,8 +141,7 @@ void Hand::processTransmitterData(char *packetData, int numBytes) {
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}
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void Hand::simulate(float deltaTime)
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{
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void Hand::simulate(float deltaTime) {
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const float ANGULAR_SPRING_CONSTANT = 0.25;
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const float ANGULAR_DAMPING_COEFFICIENT = 5*2.0f*powf(ANGULAR_SPRING_CONSTANT,0.5f);
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const float LINEAR_SPRING_CONSTANT = 100;
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