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coding standards
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parent
dd2d040253
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4 changed files with 4 additions and 4 deletions
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@ -9,7 +9,7 @@
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#include "WindowOpenGLDisplayPlugin.h"
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#include "WindowOpenGLDisplayPlugin.h"
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#define TARGET_FRAMERATE_Basic2DWindowOpenGL 60.0f
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const float TARGET_FRAMERATE_Basic2DWindowOpenGL = 60.0f;
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class QScreen;
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class QScreen;
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class QAction;
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class QAction;
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#include "../WindowOpenGLDisplayPlugin.h"
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#include "../WindowOpenGLDisplayPlugin.h"
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#define TARGET_RATE_OpenVr 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
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const float TARGET_RATE_OpenVr = 90.0f; // FIXME: get from sdk tracked device property? This number is vive-only.
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class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
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class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
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public:
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public:
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@ -12,7 +12,7 @@
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struct SwapFramebufferWrapper;
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struct SwapFramebufferWrapper;
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using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
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using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
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#define TARGET_RATE_Oculus 75.0f;
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const float TARGET_RATE_Oculus = 75.0f;
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class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
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class OculusDisplayPlugin : public OculusBaseDisplayPlugin {
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public:
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public:
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@ -13,7 +13,7 @@
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#include <OVR_CAPI.h>
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#include <OVR_CAPI.h>
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#define TARGET_RATE_OculusLegacy 75.0f;
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const float TARGET_RATE_OculusLegacy = 75.0f;
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class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
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class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
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public:
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public:
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