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quiet shader warnings
This commit is contained in:
parent
d59f368ad6
commit
ac7e8623bf
6 changed files with 11 additions and 10 deletions
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@ -36,8 +36,8 @@ void main(void) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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discard;
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discard;
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} else {
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} else {
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vec4 midNormalCurvature;
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vec4 midNormalCurvature = vec4(0);
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vec4 lowNormalCurvature;
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vec4 lowNormalCurvature = vec4(0);
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if (frag.mode == FRAG_MODE_SCATTERING) {
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if (frag.mode == FRAG_MODE_SCATTERING) {
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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}
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}
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@ -37,8 +37,8 @@ void main(void) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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discard;
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discard;
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} else {
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} else {
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vec4 midNormalCurvature;
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vec4 midNormalCurvature = vec4(0);
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vec4 lowNormalCurvature;
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vec4 lowNormalCurvature = vec4(0);
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if (frag.mode == FRAG_MODE_SCATTERING) {
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if (frag.mode == FRAG_MODE_SCATTERING) {
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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}
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}
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@ -33,8 +33,8 @@ void main(void) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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discard;
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discard;
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} else {
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} else {
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vec4 midNormalCurvature;
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vec4 midNormalCurvature = vec4(0);
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vec4 lowNormalCurvature;
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vec4 lowNormalCurvature = vec4(0);
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if (frag.mode == FRAG_MODE_SCATTERING) {
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if (frag.mode == FRAG_MODE_SCATTERING) {
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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}
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}
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@ -38,8 +38,8 @@ void main(void) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
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discard;
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discard;
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} else {
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} else {
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vec4 midNormalCurvature;
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vec4 midNormalCurvature = vec4(0);
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vec4 lowNormalCurvature;
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vec4 lowNormalCurvature = vec4(0);
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if (frag.mode == FRAG_MODE_SCATTERING) {
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if (frag.mode == FRAG_MODE_SCATTERING) {
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
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}
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}
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@ -62,6 +62,7 @@ void main(void) {
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// Frag to eye vec
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// Frag to eye vec
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vec4 fragEyeVector = invViewMat * vec4(-frag.position.xyz, 0.0);
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vec4 fragEyeVector = invViewMat * vec4(-frag.position.xyz, 0.0);
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vec3 fragEyeDir = normalize(fragEyeVector.xyz);
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vec3 fragEyeDir = normalize(fragEyeVector.xyz);
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_fragColor = vec4(0, 0, 0, 1);
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int numLightTouching = 0;
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int numLightTouching = 0;
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int lightClusterOffset = cluster.z;
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int lightClusterOffset = cluster.z;
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@ -45,8 +45,8 @@ void main(void) {
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discard;
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discard;
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}
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}
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vec4 midNormalCurvature;
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vec4 midNormalCurvature = vec4(0);
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vec4 lowNormalCurvature;
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vec4 lowNormalCurvature = vec4(0);
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if (frag.mode == FRAG_MODE_SCATTERING) {
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if (frag.mode == FRAG_MODE_SCATTERING) {
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unpackMidLowNormalCurvature(texCoord, midNormalCurvature, lowNormalCurvature);
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unpackMidLowNormalCurvature(texCoord, midNormalCurvature, lowNormalCurvature);
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}
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}
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