This commit is contained in:
James B. Pollack 2016-02-18 15:06:12 -08:00
parent f2dcbec0e6
commit ac11648b76
2 changed files with 25 additions and 21 deletions

View file

@ -1,10 +1,20 @@
//
// createTiltMaze.js
//
//
// Created by James B. Pollack @imgntn on 2/15/2016
// Copyright 2016 High Fidelity, Inc.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var ball, ballSpawningAnchor, ballDetector, tiltMaze;
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE4.fbx";
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE6.fbx";
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL8.obj";
var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
var BALL_DETECTOR_SCRIPT = Script.resolvePath('ballDetector.js?' + Math.random())
var SCALE = 1;
@ -132,7 +142,6 @@
position: getBallStartLocation(),
collisionless: true,
visible: false,
script: BALL_DETECTOR_SCRIPT
};
ballSpawningAnchor = Entities.addEntity(properties);
@ -156,8 +165,7 @@
position: position,
collisionless: true,
dynamic: false,
visible: true,
script: BALL_DETECTOR_SCRIPT
visible: false,
};
ballDetector = Entities.addEntity(properties);
@ -194,7 +202,8 @@
userData: JSON.stringify({
tiltMaze: {
firstBall: ball,
ballSpawner: ballSpawningAnchor
ballSpawner: ballSpawningAnchor,
detector:ballDetector
}
})
})

View file

@ -55,8 +55,6 @@
return;
}
print('jbp test')
Maze.prototype = {
ball: null,
ballLocked: false,
@ -68,12 +66,10 @@
//check to make sure a ball is in range, otherwise create one
},
continueNearGrab: function() {
print('near grab')
this.testWinDistance();
this.testBallDistance();
},
continueDistantGrab: function() {
print('distant grab')
this.testBallDistance();
this.testWinDistance();
},
@ -94,14 +90,14 @@
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset);
print('BALL START LOCATION:: ' + JSON.stringify(location))
// print('BALL START LOCATION:: ' + JSON.stringify(location))
return location;
},
createBall: function() {
if (this.ballLocked === true) {
return;
}
print('making ball')
// print('making ball')
var properties = {
name: 'Hifi Tilt Maze Ball',
type: 'Sphere',
@ -135,7 +131,7 @@
if (this.ballLocked === true) {
return;
}
print('test ball dsitance')
// print('test ball distance')
var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
var data = null;
try {
@ -148,7 +144,7 @@
return;
}
print('DATA IS:'+JSON.stringify(data))
// print('DATA IS:'+JSON.stringify(data))
var ballPosition;
if (this.ball === null) {
@ -162,8 +158,9 @@
var ballSpawnerPosition = Entities.getEntityProperties(data.tiltMaze.ballSpawner, 'position').position;
var separation = Vec3.distance(ballPosition, ballSpawnerPosition);
// print('separation from ball:' + separation)
if (separation > BALL_DISTANCE_THRESHOLD) {
print('BALL TOO FAR MAKE A NEW ONE')
// print('BALL TOO FAR MAKE A NEW ONE')
this.destroyBall();
this.createBall();
} else {
@ -174,7 +171,7 @@
if (this.ballLocked === true) {
return;
}
print('testing win distance')
// print('testing win distance')
var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
var data = null;
try {
@ -191,17 +188,15 @@
if (this.ball === null) {
this.ball = data.tiltMaze.firstBall;
ballPosition = Entities.getEntityProperties(data.tiltMaze.firstBall, 'position').position;
} else {
ballPosition = Entities.getEntityProperties(this.ball, 'position').position
}
var ballDetectorPosition = Entities.getEntityProperties(data.tiltMaze.detector, 'position').position;
var separation = Vec3.distance(ballPosition, ballDetectorPosition);
print('separation from win:' + separation)
// print('separation from win:' + separation)
if (separation < BALL_DETECTOR_THRESHOLD) {
print('BALL IS IN DETECTOR, MAKE A NEW ONE')
// print('BALL IS IN DETECTOR, MAKE A NEW ONE')
this.ballLocked = true;
this.destroyBall();
this.playVictorySound();