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Fix using invalid pick API functions on HMD ray pointer
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parent
79d09f68fd
commit
abac1787a6
2 changed files with 7 additions and 7 deletions
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@ -291,13 +291,13 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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Pointers.enablePointer(_this.rightPointer);
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Pointers.enablePointer(_this.leftHudPointer);
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Pointers.enablePointer(_this.rightHudPointer);
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Picks.enablePick(_this.mouseRayPick);
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Pointers.enablePointer(_this.mouseRayPointer);
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} else {
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Pointers.disablePointer(_this.leftPointer);
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Pointers.disablePointer(_this.rightPointer);
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Pointers.disablePointer(_this.leftHudPointer);
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Pointers.disablePointer(_this.rightHudPointer);
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Picks.disablePick(_this.mouseRayPick);
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Pointers.disablePointer(_this.mouseRayPointer);
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}
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// raypick for each controller
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@ -309,7 +309,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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Pointers.getPrevPickResult(_this.leftHudPointer),
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Pointers.getPrevPickResult(_this.rightHudPointer)
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];
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var mouseRayPick = Pointers.getPrevPickResult(_this.mouseRayPick);
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var mouseRayPointer = Pointers.getPrevPickResult(_this.mouseRayPointer);
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// if the pickray hit something very nearby, put it into the nearby entities list
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for (h = LEFT_HAND; h <= RIGHT_HAND; h++) {
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@ -380,7 +380,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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nearbyOverlayIDs: nearbyOverlayIDs,
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rayPicks: rayPicks,
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hudRayPicks: hudRayPicks,
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mouseRayPick: mouseRayPick
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mouseRayPointer: mouseRayPointer
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};
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if (PROFILE) {
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Script.endProfileRange("dispatch.gather");
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@ -545,7 +545,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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hand: RIGHT_HAND
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});
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this.mouseRayPick = Pointers.createPointer(PickType.Ray, {
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this.mouseRayPointer = Pointers.createPointer(PickType.Ray, {
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joint: "Mouse",
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filter: Picks.PICK_OVERLAYS | Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_NONCOLLIDABLE,
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enabled: true
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@ -594,7 +594,7 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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this.cleanup = function () {
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Controller.disableMapping(MAPPING_NAME);
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_this.pointerManager.removePointers();
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Pointers.removePointer(this.mouseRayPick);
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Pointers.removePointer(this.mouseRayPointer);
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};
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}
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@ -64,7 +64,7 @@
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Reticle.depth = Vec3.distance(reticlePositionOnHUD, HMD.position);
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} else {
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var APPARENT_MAXIMUM_DEPTH = 100.0;
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var result = controllerData.mouseRayPick;
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var result = controllerData.mouseRayPointer;
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Reticle.depth = result.intersects ? result.distance : APPARENT_MAXIMUM_DEPTH;
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}
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};
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