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Fix asset browser being hidden in incorrect way on server switch
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parent
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commit
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1 changed files with 6 additions and 4 deletions
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@ -6988,17 +6988,19 @@ void Application::nodeActivated(SharedNodePointer node) {
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#if !defined(DISABLE_QML)
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#if !defined(DISABLE_QML)
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auto offscreenUi = getOffscreenUI();
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auto offscreenUi = getOffscreenUI();
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auto assetDialog = offscreenUi ? offscreenUi->getRootItem()->findChild<QQuickItem*>("AssetServer") : nullptr;
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if (assetDialog) {
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if (offscreenUi) {
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auto nodeList = DependencyManager::get<NodeList>();
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auto nodeList = DependencyManager::get<NodeList>();
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if (nodeList->getThisNodeCanWriteAssets()) {
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if (nodeList->getThisNodeCanWriteAssets()) {
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// call reload on the shown asset browser dialog to get the mappings (if permissions allow)
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// call reload on the shown asset browser dialog to get the mappings (if permissions allow)
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QMetaObject::invokeMethod(assetDialog, "reload");
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auto assetDialog = offscreenUi ? offscreenUi->getRootItem()->findChild<QQuickItem*>("AssetServer") : nullptr;
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if (assetDialog) {
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QMetaObject::invokeMethod(assetDialog, "reload");
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}
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} else {
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} else {
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// we switched to an Asset Server that we can't modify, hide the Asset Browser
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// we switched to an Asset Server that we can't modify, hide the Asset Browser
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assetDialog->setVisible(false);
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offscreenUi->hide("AssetServer");
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}
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}
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}
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}
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#endif
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#endif
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