mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:44:01 +02:00
Merge pull request #3275 from birarda/oculus-dk2
integration of Oculus 0.4.1 for DK2 positional tracking
This commit is contained in:
commit
ab4cd71028
9 changed files with 142 additions and 29 deletions
29
cmake/modules/FindATL.cmake
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29
cmake/modules/FindATL.cmake
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@ -0,0 +1,29 @@
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#
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# FindATL.cmake
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#
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# Try to find the ATL library needed to use the LibOVR
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#
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# Once done this will define
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#
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# ATL_FOUND - system found ATL
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# ATL_LIBRARIES - Link this to use ATL
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#
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# Created on 8/13/2013 by Stephen Birarda
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# Copyright 2014 High Fidelity, Inc.
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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if (WIN32)
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find_library(ATL_LIBRARY_RELEASE atls PATH_SUFFIXES "7600.16385.1/lib/ATL/i386" HINTS "C:\\WinDDK")
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find_library(ATL_LIBRARY_DEBUG atlsd PATH_SUFFIXES "7600.16385.1/lib/ATL/i386" HINTS "C:\\WinDDK")
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include(SelectLibraryConfigurations)
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select_library_configurations(ATL)
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endif ()
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set(ATL_LIBRARIES "${ATL_LIBRARY}")
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(ATL DEFAULT_MSG ATL_LIBRARIES)
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@ -27,8 +27,8 @@ find_path(LIBOVR_SRC_DIR Util_Render_Stereo.h PATH_SUFFIXES Src/Util HINTS ${LIB
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include(SelectLibraryConfigurations)
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if (APPLE)
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find_library(LIBOVR_LIBRARY_DEBUG NAMES ovr PATH_SUFFIXES Lib/MacOS/Debug HINTS ${LIBOVR_SEARCH_DIRS})
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find_library(LIBOVR_LIBRARY_RELEASE NAMES ovr PATH_SUFFIXES Lib/MacOS/Release HINTS ${LIBOVR_SEARCH_DIRS})
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find_library(LIBOVR_LIBRARY_DEBUG NAMES ovr PATH_SUFFIXES Lib/Mac/Debug HINTS ${LIBOVR_SEARCH_DIRS})
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find_library(LIBOVR_LIBRARY_RELEASE NAMES ovr PATH_SUFFIXES Lib/Mac/Release HINTS ${LIBOVR_SEARCH_DIRS})
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find_library(ApplicationServices ApplicationServices)
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find_library(IOKit IOKit)
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elseif (UNIX)
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@ -50,24 +50,27 @@ elseif (UNIX)
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elseif (WIN32)
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find_library(LIBOVR_LIBRARY_DEBUG NAMES libovrd PATH_SUFFIXES Lib/Win32/VS2010 HINTS ${LIBOVR_SEARCH_DIRS})
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find_library(LIBOVR_LIBRARY_RELEASE NAMES libovr PATH_SUFFIXES Lib/Win32/VS2010 HINTS ${LIBOVR_SEARCH_DIRS})
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find_package(ATL)
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endif ()
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select_library_configurations(LIBOVR)
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set(LIBOVR_LIBRARIES "${LIBOVR_LIBRARY}")
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set(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY})
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list(APPEND LIBOVR_ARGS_LIST LIBOVR_INCLUDE_DIRS LIBOVR_SRC_DIR LIBOVR_LIBRARY)
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if (APPLE)
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set(LIBOVR_LIBRARIES "${LIBOVR_LIBRARIES}" ${IOKit} ${ApplicationServices})
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list(APPEND LIBOVR_LIBRARIES ${IOKit} ${ApplicationServices})
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list(APPEND LIBOVR_ARGS_LIST IOKit ApplicationServices)
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elseif (UNIX)
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set(LIBOVR_LIBRARIES "${LIBOVR_LIBRARIES}" "${UDEV_LIBRARY}" "${XINERAMA_LIBRARY}")
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list(APPEND LIBOVR_LIBRARIES "${UDEV_LIBRARY}" "${XINERAMA_LIBRARY}")
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list(APPEND LIBOVR_ARGS_LIST UDEV_LIBRARY XINERAMA_LIBRARY)
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elseif (WIN32)
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list(APPEND LIBOVR_LIBRARIES ${ATL_LIBRARIES})
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list(APPEND LIBOVR_ARGS_LIST ATL_LIBRARIES)
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endif ()
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include(FindPackageHandleStandardArgs)
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if (APPLE)
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find_package_handle_standard_args(LibOVR DEFAULT_MSG LIBOVR_INCLUDE_DIRS LIBOVR_SRC_DIR LIBOVR_LIBRARIES IOKit ApplicationServices)
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elseif (UNIX)
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find_package_handle_standard_args(LibOVR DEFAULT_MSG LIBOVR_INCLUDE_DIRS LIBOVR_SRC_DIR LIBOVR_LIBRARIES UDEV_LIBRARY XINERAMA_LIBRARY)
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else ()
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find_package_handle_standard_args(LibOVR DEFAULT_MSG LIBOVR_INCLUDE_DIRS LIBOVR_SRC_DIR LIBOVR_LIBRARIES)
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endif ()
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mark_as_advanced(LIBOVR_INCLUDE_DIRS LIBOVR_LIBRARIES OCULUS_SEARCH_DIRS)
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find_package_handle_standard_args(LibOVR DEFAULT_MSG ${LIBOVR_ARGS_LIST})
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mark_as_advanced(LIBOVR_INCLUDE_DIRS LIBOVR_LIBRARIES LIBOVR_SEARCH_DIRS)
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@ -8,7 +8,6 @@ foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
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if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR)
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string(TOLOWER ${EXTERNAL} ${EXTERNAL}_LOWERCASE)
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set(${${EXTERNAL}_UPPERCASE}_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/${${EXTERNAL}_LOWERCASE}")
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message("Dir for ${EXTERNAL} is ${${${EXTERNAL}_UPPERCASE}_ROOT_DIR}")
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endif ()
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endforeach()
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@ -1440,6 +1440,15 @@ void Application::setEnable3DTVMode(bool enable3DTVMode) {
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}
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void Application::setEnableVRMode(bool enableVRMode) {
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if (enableVRMode) {
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if (!OculusManager::isConnected()) {
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// attempt to reconnect the Oculus manager - it's possible this was a workaround
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// for the sixense crash
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OculusManager::disconnect();
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OculusManager::connect();
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}
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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}
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@ -255,6 +255,12 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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estimatedRotation.x *= -1.0f;
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estimatedRotation.z *= -1.0f;
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} else if (OculusManager::isConnected()) {
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estimatedPosition = OculusManager::getRelativePosition();
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estimatedPosition.x *= -1.0f;
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const float OCULUS_LEAN_SCALE = 0.05f;
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estimatedPosition /= OCULUS_LEAN_SCALE;
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} else {
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FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker();
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if (tracker) {
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@ -44,7 +44,7 @@ ovrFovPort OculusManager::_eyeFov[ovrEye_Count];
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ovrEyeRenderDesc OculusManager::_eyeRenderDesc[ovrEye_Count];
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ovrSizei OculusManager::_renderTargetSize;
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ovrVector2f OculusManager::_UVScaleOffset[ovrEye_Count][2];
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GLuint OculusManager::_vertices[ovrEye_Count] = { 0, 0 };
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GLuint OculusManager::_vertices[ovrEye_Count] = { 0, 0 };
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GLuint OculusManager::_indices[ovrEye_Count] = { 0, 0 };
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GLsizei OculusManager::_meshSize[ovrEye_Count] = { 0, 0 };
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ovrFrameTiming OculusManager::_hmdFrameTiming;
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@ -66,12 +66,14 @@ void OculusManager::connect() {
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UserActivityLogger::getInstance().connectedDevice("hmd", "oculus");
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}
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_isConnected = true;
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#if defined(__APPLE__) || defined(_WIN32)
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_eyeFov[0] = _ovrHmd->DefaultEyeFov[0];
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_eyeFov[1] = _ovrHmd->DefaultEyeFov[1];
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#else
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ovrHmd_GetDesc(_ovrHmd, &_ovrHmdDesc);
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_eyeFov[0] = _ovrHmdDesc.DefaultEyeFov[0];
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_eyeFov[1] = _ovrHmdDesc.DefaultEyeFov[1];
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#endif
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//Get texture size
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ovrSizei recommendedTex0Size = ovrHmd_GetFovTextureSize(_ovrHmd, ovrEye_Left,
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_eyeFov[0], 1.0f);
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@ -86,11 +88,21 @@ void OculusManager::connect() {
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_eyeRenderDesc[0] = ovrHmd_GetRenderDesc(_ovrHmd, ovrEye_Left, _eyeFov[0]);
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_eyeRenderDesc[1] = ovrHmd_GetRenderDesc(_ovrHmd, ovrEye_Right, _eyeFov[1]);
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#if defined(__APPLE__) || defined(_WIN32)
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ovrHmd_SetEnabledCaps(_ovrHmd, ovrHmdCap_LowPersistence);
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#else
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ovrHmd_SetEnabledCaps(_ovrHmd, ovrHmdCap_LowPersistence | ovrHmdCap_LatencyTest);
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#endif
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#if defined(__APPLE__) || defined(_WIN32)
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ovrHmd_ConfigureTracking(_ovrHmd, ovrTrackingCap_Orientation | ovrTrackingCap_Position |
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ovrTrackingCap_MagYawCorrection,
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ovrTrackingCap_Orientation);
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#else
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ovrHmd_StartSensor(_ovrHmd, ovrSensorCap_Orientation | ovrSensorCap_YawCorrection |
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ovrSensorCap_Position,
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ovrSensorCap_Orientation);
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#endif
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if (!_camera) {
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_camera = new Camera;
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@ -123,6 +135,10 @@ void OculusManager::connect() {
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} else {
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_isConnected = false;
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// we're definitely not in "VR mode" so tell the menu that
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Menu::getInstance()->getActionForOption(MenuOption::EnableVRMode)->setChecked(false);
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ovrHmd_Destroy(_ovrHmd);
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ovr_Shutdown();
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}
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@ -183,6 +199,16 @@ void OculusManager::generateDistortionMesh() {
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DistortionVertex* v = pVBVerts;
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ovrDistortionVertex* ov = meshData.pVertexData;
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for (unsigned int vertNum = 0; vertNum < meshData.VertexCount; vertNum++) {
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#if defined(__APPLE__) || defined(_WIN32)
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v->pos.x = ov->ScreenPosNDC.x;
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v->pos.y = ov->ScreenPosNDC.y;
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v->texR.x = ov->TanEyeAnglesR.x;
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v->texR.y = ov->TanEyeAnglesR.y;
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v->texG.x = ov->TanEyeAnglesG.x;
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v->texG.y = ov->TanEyeAnglesG.y;
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v->texB.x = ov->TanEyeAnglesB.x;
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v->texB.y = ov->TanEyeAnglesB.y;
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#else
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v->pos.x = ov->Pos.x;
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v->pos.y = ov->Pos.y;
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v->texR.x = ov->TexR.x;
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@ -191,6 +217,7 @@ void OculusManager::generateDistortionMesh() {
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v->texG.y = ov->TexG.y;
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v->texB.x = ov->TexB.x;
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v->texB.y = ov->TexB.y;
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#endif
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v->color.r = v->color.g = v->color.b = (GLubyte)(ov->VignetteFactor * 255.99f);
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v->color.a = (GLubyte)(ov->TimeWarpFactor * 255.99f);
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v++;
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@ -291,12 +318,23 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
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glPushMatrix();
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glm::quat orientation;
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glm::vec3 trackerPosition;
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#if defined(__APPLE__) || defined(_WIN32)
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ovrTrackingState ts = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
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ovrVector3f ovrHeadPosition = ts.HeadPose.ThePose.Position;
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trackerPosition = glm::vec3(ovrHeadPosition.x, ovrHeadPosition.y, ovrHeadPosition.z);
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trackerPosition = bodyOrientation * trackerPosition;
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#endif
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//Render each eye into an fbo
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for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
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#if defined(__APPLE__) || defined(_WIN32)
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ovrEyeType eye = _ovrHmd->EyeRenderOrder[eyeIndex];
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#else
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ovrEyeType eye = _ovrHmdDesc.EyeRenderOrder[eyeIndex];
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#endif
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//Set the camera rotation for this eye
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eyeRenderPose[eye] = ovrHmd_GetEyePose(_ovrHmd, eye);
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orientation.x = eyeRenderPose[eye].Orientation.x;
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@ -305,7 +343,8 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
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orientation.w = eyeRenderPose[eye].Orientation.w;
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_camera->setTargetRotation(bodyOrientation * orientation);
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_camera->setTargetPosition(position);
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_camera->setTargetPosition(position + trackerPosition);
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_camera->update(1.0f / Application::getInstance()->getFps());
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Matrix4f proj = ovrMatrix4f_Projection(_eyeRenderDesc[eye].Fov, whichCamera.getNearClip(), whichCamera.getFarClip(), true);
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@ -425,19 +464,32 @@ void OculusManager::renderDistortionMesh(ovrPosef eyeRenderPose[ovrEye_Count]) {
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//Tries to reconnect to the sensors
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void OculusManager::reset() {
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#ifdef HAVE_LIBOVR
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disconnect();
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connect();
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if (_isConnected) {
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ovrHmd_RecenterPose(_ovrHmd);
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}
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#endif
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}
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//Gets the current predicted angles from the oculus sensors
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void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
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#ifdef HAVE_LIBOVR
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#if defined(__APPLE__) || defined(_WIN32)
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ovrTrackingState ts = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
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#else
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ovrSensorState ss = ovrHmd_GetSensorState(_ovrHmd, _hmdFrameTiming.ScanoutMidpointSeconds);
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#endif
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#if defined(__APPLE__) || defined(_WIN32)
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if (ts.StatusFlags & (ovrStatus_OrientationTracked | ovrStatus_PositionTracked)) {
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#else
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if (ss.StatusFlags & (ovrStatus_OrientationTracked | ovrStatus_PositionTracked)) {
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ovrPosef pose = ss.Predicted.Pose;
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Quatf orientation = Quatf(pose.Orientation);
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#endif
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#if defined(__APPLE__) || defined(_WIN32)
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ovrPosef headPose = ts.HeadPose.ThePose;
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#else
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ovrPosef headPose = ss.Predicted.Pose;
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#endif
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Quatf orientation = Quatf(headPose.Orientation);
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orientation.GetEulerAngles<Axis_Y, Axis_X, Axis_Z, Rotate_CCW, Handed_R>(&yaw, &pitch, &roll);
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} else {
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yaw = 0.0f;
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@ -450,6 +502,18 @@ void OculusManager::getEulerAngles(float& yaw, float& pitch, float& roll) {
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roll = 0.0f;
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#endif
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}
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glm::vec3 OculusManager::getRelativePosition() {
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#if defined(__APPLE__) || defined(_WIN32)
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ovrTrackingState trackingState = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
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ovrVector3f headPosition = trackingState.HeadPose.ThePose.Position;
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return glm::vec3(headPosition.x, headPosition.y, headPosition.z);
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#else
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// no positional tracking in Linux yet
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return glm::vec3(0.0f, 0.0f, 0.0f);
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#endif
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}
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//Used to set the size of the glow framebuffers
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QSize OculusManager::getRenderTargetSize() {
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@ -40,6 +40,7 @@ public:
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/// param \pitch[out] pitch in radians
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/// param \roll[out] roll in radians
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static void getEulerAngles(float& yaw, float& pitch, float& roll);
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static glm::vec3 getRelativePosition();
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static QSize getRenderTargetSize();
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private:
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@ -19,6 +19,7 @@
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#include "UserActivityLogger.h"
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#ifdef HAVE_SIXENSE
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const int CALIBRATION_STATE_IDLE = 0;
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const int CALIBRATION_STATE_X = 1;
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const int CALIBRATION_STATE_Y = 2;
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@ -41,8 +42,9 @@ SixenseManager::SixenseManager() {
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// By default we assume the _neckBase (in orb frame) is as high above the orb
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// as the "torso" is below it.
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_neckBase = glm::vec3(NECK_X, -NECK_Y, NECK_Z);
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sixenseInit();
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#endif
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_hydrasConnected = false;
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_triggerPressed[0] = false;
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@ -71,7 +71,7 @@ private:
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glm::vec3 _reachUp;
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glm::vec3 _reachForward;
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float _lastDistance;
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#endif
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bool _hydrasConnected;
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quint64 _lastMovement;
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