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Fixes based on PR feedback
* The "Clear Overlay When Driving" avatar preference is obeyed. * sensor reset will also center the ui.
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3 changed files with 6 additions and 4 deletions
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@ -4209,6 +4209,7 @@ void Application::resetSensors(bool andReload) {
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DependencyManager::get<DdeFaceTracker>()->reset();
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DependencyManager::get<EyeTracker>()->reset();
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getActiveDisplayPlugin()->resetSensors();
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_overlayConductor.centerUI();
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getMyAvatar()->reset(andReload);
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QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
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}
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@ -139,7 +139,7 @@ void OverlayConductor::update(float dt) {
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switch (getState()) {
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case Enabled:
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if (qApp->isHMDMode() && headOutsideOverlay()) {
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if (myAvatar->getClearOverlayWhenDriving() && qApp->isHMDMode() && headOutsideOverlay()) {
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setState(DisabledByHead);
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setEnabled(false);
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}
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@ -147,7 +147,7 @@ void OverlayConductor::update(float dt) {
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setState(DisabledByToggle);
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setEnabled(false);
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}
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if (drivingChanged && isDriving) {
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if (myAvatar->getClearOverlayWhenDriving() && drivingChanged && isDriving) {
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setState(DisabledByDrive);
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setEnabled(false);
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}
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@ -192,7 +192,7 @@ void OverlayConductor::setEnabled(bool enabled) {
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// if the new state is visible/enabled...
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MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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if (_enabled && myAvatar->getClearOverlayWhenDriving() && qApp->isHMDMode()) {
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if (_enabled && qApp->isHMDMode()) {
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centerUI();
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}
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}
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@ -20,13 +20,14 @@ public:
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void setEnabled(bool enable);
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bool getEnabled() const;
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void centerUI();
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private:
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bool headOutsideOverlay() const;
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bool updateAvatarHasDriveInput();
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bool updateAvatarIsAtRest();
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bool userWishesToHide() const;
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bool userWishesToShow() const;
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void centerUI();
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enum State {
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Enabled = 0,
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