diff --git a/interface/src/avatar/Hand.cpp b/interface/src/avatar/Hand.cpp index e445f89472..43b7bfc2e3 100755 --- a/interface/src/avatar/Hand.cpp +++ b/interface/src/avatar/Hand.cpp @@ -54,7 +54,7 @@ void Hand::reset() { void Hand::simulate(float deltaTime, bool isMine) { if (_isRaveGloveActive) { - if (_raveGloveEffectsModeChanged) { + if (_raveGloveEffectsModeChanged && _raveGloveInitialized) { activateNewRaveGloveMode(); _raveGloveEffectsModeChanged = false; } @@ -363,6 +363,10 @@ void Hand::updateRaveGloveParticles(float deltaTime) { // The rave glove mode has changed, so activate the effects. void Hand::activateNewRaveGloveMode() { + if (!_raveGloveInitialized) { + return; + } + int mode = _raveGloveEffectsMode; _raveGloveParticleSystem.killAllParticles(); diff --git a/libraries/avatars/src/HandData.cpp b/libraries/avatars/src/HandData.cpp index b60b423627..2f6e8aa560 100644 --- a/libraries/avatars/src/HandData.cpp +++ b/libraries/avatars/src/HandData.cpp @@ -161,8 +161,9 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) { } setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0); -// Jeffrey: uncomment this to test locally, before unrolling it to the team. -// setRaveGloveMode(effectsMode); + if (numHands > 0) { + setRaveGloveMode(effectsMode); + } // One byte for error checking safety. unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);