diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index 5437ceaab8..5cb5ddbbfa 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -706,15 +706,11 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
*
* @property {Vec3} gravity=0,0,0 - The acceleration due to gravity in m/s2 that the entity should move with, in
* world coordinates. Use a value of { x: 0, y: -9.8, z: 0 }
to simulate Earth's gravity. Gravity is applied
- * to an entity's motion only if its dynamic
property is true
. The gravity
value is
- * applied in addition to the acceleration
value.
+ * to an entity's motion only if its dynamic
property is true
.
*
If changing an entity's gravity
from {@link Vec3(0)|Vec3.ZERO}, you need to give it a small
* velocity
in order to kick off physics simulation.
dynamic
property is
- * true
. The acceleration
value is applied in addition to the gravity
value.
- * If changing an entity's acceleration
from {@link Vec3(0)|Vec3.ZERO}, you need to give it a small
- * velocity
in order to kick off physics simulation.
+ * @property {Vec3} acceleration - The current, measured acceleration of the entity, in m/s2. + *
Deprecated: This property is deprecated and will be removed.
* @property {number} restitution=0.5 - The "bounciness" of an entity when it collides, range0.0
–
* 0.99
. The higher the value, the more bouncy.
* @property {number} friction=0.5 - How much an entity slows down when it's moving against another, range 0.0