add an AudioInjectorManager for more efficient threading

This commit is contained in:
Stephen Birarda 2015-11-16 16:04:10 -08:00
parent 52716b8f95
commit aa77c4894c
7 changed files with 276 additions and 68 deletions

View file

@ -406,7 +406,7 @@ void Agent::sendPingRequests() {
case NodeType::AvatarMixer:
case NodeType::AudioMixer:
case NodeType::EntityServer:
case NodeType::AssetClient:
case NodeType::AssetServer:
return true;
default:
return false;

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@ -0,0 +1,42 @@
//
// injectorTests.js
// examples
//
// Created by Stephen Birarda on 11/16/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var soundURL = "atp:44a83a788ccfd2924e35c902c34808b24dbd0309d000299ce01a355f91cf8115.wav";
var audioOptions = {
position: MyAvatar.position,
volume: 0.5
};
var sound = SoundCache.getSound(soundURL);
var injector = null;
var restarting = false;
Script.update.connect(function(){
if (sound.downloaded) {
if (!injector) {
injector = Audio.playSound(sound, audioOptions);
} else if (!injector.isPlaying && !restarting) {
restarting = true;
Script.setTimeout(function(){
print("Calling restart for a stopped injector from script.");
injector.restart();
}, 1000);
} else if (injector.isPlaying) {
restarting = false;
if (Math.random() < 0.0001) {
print("Calling restart for a running injector from script.");
injector.restart();
}
}
}
})

View file

@ -50,6 +50,7 @@
#include <AssetClient.h>
#include <AssetUpload.h>
#include <AutoUpdater.h>
#include <AudioInjectorManager.h>
#include <CursorManager.h>
#include <DeferredLightingEffect.h>
#include <display-plugins/DisplayPlugin.h>
@ -332,6 +333,7 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<PathUtils>();
DependencyManager::set<InterfaceActionFactory>();
DependencyManager::set<AssetClient>();
DependencyManager::set<AudioInjectorManager>();
DependencyManager::set<UserInputMapper>();
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
return true;

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@ -18,6 +18,7 @@
#include <UUID.h>
#include "AbstractAudioInterface.h"
#include "AudioInjectorManager.h"
#include "AudioRingBuffer.h"
#include "AudioLogging.h"
#include "SoundCache.h"
@ -35,6 +36,7 @@ AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorO
_audioData(sound->getByteArray()),
_options(injectorOptions)
{
}
AudioInjector::AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions) :
@ -44,32 +46,27 @@ AudioInjector::AudioInjector(const QByteArray& audioData, const AudioInjectorOpt
}
void AudioInjector::setIsFinished(bool isFinished) {
_isFinished = isFinished;
// In all paths, regardless of isFinished argument. restart() passes false to prepare for new play, and injectToMixer() needs _shouldStop reset.
_shouldStop = false;
if (_isFinished) {
emit finished();
if (_localBuffer) {
_localBuffer->stop();
_localBuffer->deleteLater();
_localBuffer = NULL;
}
_isStarted = false;
if (_shouldDeleteAfterFinish) {
// we've been asked to delete after finishing, trigger a queued deleteLater here
QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
}
void AudioInjector::finish() {
State oldState = std::atomic_exchange(&_state, State::Finished);
bool shouldDelete = (oldState == State::NotFinishedWithPendingDelete);
emit finished();
if (_localBuffer) {
_localBuffer->stop();
_localBuffer->deleteLater();
_localBuffer = NULL;
}
if (shouldDelete) {
// we've been asked to delete after finishing, trigger a queued deleteLater here
QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
}
}
void AudioInjector::injectAudio() {
if (!_isStarted) {
_isStarted = true;
if (!_hasStarted) {
_hasStarted = true;
// check if we need to offset the sound by some number of seconds
if (_options.secondOffset > 0.0f) {
@ -85,6 +82,7 @@ void AudioInjector::injectAudio() {
if (_options.localOnly) {
injectLocally();
} else {
qDebug() << "Calling inject to mixer from" << QThread::currentThread();
injectToMixer();
}
} else {
@ -93,18 +91,26 @@ void AudioInjector::injectAudio() {
}
void AudioInjector::restart() {
_isPlaying = true;
connect(this, &AudioInjector::finished, this, &AudioInjector::restartPortionAfterFinished);
if (!_isStarted || _isFinished) {
emit finished();
} else {
stop();
if (thread() != QThread::currentThread()) {
QMetaObject::invokeMethod(this, "restart");
return;
}
// reset the current send offset to zero
_currentSendOffset = 0;
// check our state to decide if we need extra handling for the restart request
if (!isPlaying()) {
// we finished playing, need to reset state so we can get going again
_hasStarted = false;
_shouldStop = false;
_state = State::NotFinished;
qDebug() << "Calling inject audio again to restart an injector";
// call inject audio to start injection over again
injectAudio();
}
}
void AudioInjector::restartPortionAfterFinished() {
disconnect(this, &AudioInjector::finished, this, &AudioInjector::restartPortionAfterFinished);
setIsFinished(false);
QMetaObject::invokeMethod(this, "injectAudio", Qt::QueuedConnection);
}
void AudioInjector::injectLocally() {
@ -252,16 +258,17 @@ void AudioInjector::injectToMixer() {
if (_currentSendOffset != bytesToCopy && _currentSendOffset < _audioData.size()) {
// process events in case we have been told to stop and be deleted
QCoreApplication::processEvents();
if (_shouldStop) {
break;
}
// not the first packet and not done
// sleep for the appropriate time
int usecToSleep = (++nextFrame * (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
qDebug() << "AudioInjector" << this << "will sleep on thread" << QThread::currentThread() << "for" << usecToSleep;
if (usecToSleep > 0) {
usleep(usecToSleep);
@ -274,8 +281,7 @@ void AudioInjector::injectToMixer() {
}
}
setIsFinished(true);
_isPlaying = !_isFinished; // Which can be false if a restart was requested
finish();
}
void AudioInjector::stop() {
@ -283,8 +289,14 @@ void AudioInjector::stop() {
if (_options.localOnly) {
// we're only a local injector, so we can say we are finished right away too
_isPlaying = false;
setIsFinished(true);
finish();
}
}
void AudioInjector::triggerDeleteAfterFinish() {
auto expectedState = State::NotFinished;
if (!_state.compare_exchange_strong(expectedState, State::NotFinishedWithPendingDelete)) {
stopAndDeleteLater();
}
}
@ -336,28 +348,26 @@ AudioInjector* AudioInjector::playSound(const QString& soundUrl, const float vol
AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
AudioInjector* sound = playSound(buffer, options, localInterface);
sound->triggerDeleteAfterFinish();
sound->_state = AudioInjector::State::NotFinishedWithPendingDelete;
return sound;
}
AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
QThread* injectorThread = new QThread();
injectorThread->setObjectName("Audio Injector Thread");
AudioInjector* injector = new AudioInjector(buffer, options);
injector->_isPlaying = true;
injector->setLocalAudioInterface(localInterface);
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, &QThread::started, injector, &AudioInjector::injectAudio);
// connect the right slots and signals for AudioInjector and thread cleanup
connect(injector, &AudioInjector::destroyed, injectorThread, &QThread::quit);
connect(injectorThread, &QThread::finished, injectorThread, &QThread::deleteLater);
injectorThread->start();
return injector;
// grab the AudioInjectorManager
auto injectorManager = DependencyManager::get<AudioInjectorManager>();
// attempt to thread the new injector
if (injectorManager->threadInjector(injector)) {
// call inject audio on the correct thread
QMetaObject::invokeMethod(injector, "injectAudio", Qt::QueuedConnection);
return injector;
} else {
// we failed to thread the new injector (we are at the max number of injector threads)
return nullptr;
}
}

View file

@ -12,6 +12,8 @@
#ifndef hifi_AudioInjector_h
#define hifi_AudioInjector_h
#include <atomic>
#include <QtCore/QObject>
#include <QtCore/QSharedPointer>
#include <QtCore/QThread>
@ -32,11 +34,17 @@ class AudioInjector : public QObject {
Q_OBJECT
public:
enum class State : uint8_t {
NotFinished,
NotFinishedWithPendingDelete,
Finished
};
AudioInjector(QObject* parent);
AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions);
AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions);
bool isFinished() const { return _isFinished; }
bool isFinished() const { return _state == State::Finished; }
int getCurrentSendOffset() const { return _currentSendOffset; }
void setCurrentSendOffset(int currentSendOffset) { _currentSendOffset = currentSendOffset; }
@ -55,15 +63,14 @@ public slots:
void restart();
void stop();
void triggerDeleteAfterFinish() { _shouldDeleteAfterFinish = true; }
void triggerDeleteAfterFinish();
void stopAndDeleteLater();
const AudioInjectorOptions& getOptions() const { return _options; }
void setOptions(const AudioInjectorOptions& options) { _options = options; }
float getLoudness() const { return _loudness; }
bool isPlaying() const { return _isPlaying; }
void restartPortionAfterFinished();
bool isPlaying() const { return _state == State::NotFinished || _state == State::NotFinishedWithPendingDelete; }
signals:
void finished();
@ -72,16 +79,14 @@ private:
void injectToMixer();
void injectLocally();
void setIsFinished(bool isFinished);
void finish();
QByteArray _audioData;
AudioInjectorOptions _options;
std::atomic<State> _state { State::NotFinished };
bool _hasStarted = false;
bool _shouldStop = false;
float _loudness = 0.0f;
bool _isPlaying = false;
bool _isStarted = false;
bool _isFinished = false;
bool _shouldDeleteAfterFinish = false;
int _currentSendOffset = 0;
AbstractAudioInterface* _localAudioInterface = NULL;
AudioInjectorLocalBuffer* _localBuffer = NULL;

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@ -0,0 +1,96 @@
//
// AudioInjectorManager.cpp
// libraries/audio/src
//
// Created by Stephen Birarda on 2015-11-16.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioInjectorManager.h"
#include <QtCore/QCoreApplication>
#include "AudioInjector.h"
AudioInjectorManager::~AudioInjectorManager() {
_shouldStop = true;
// make sure any still living injectors are stopped and deleted
for (auto injector : _injectors) {
injector->stopAndDeleteLater();
}
// quit and wait on the injector thread, if we ever created it
if (_thread) {
_thread->quit();
_thread->wait();
}
}
void AudioInjectorManager::createThread() {
_thread = new QThread;
_thread->setObjectName("Audio Injector Thread");
// when the thread is started, have it call our run to handle injection of audio
connect(_thread, &QThread::started, this, &AudioInjectorManager::run);
// start the thread
_thread->start();
}
void AudioInjectorManager::run() {
while (!_shouldStop) {
// process events in case we have been told to stop or our injectors have been told to stop
QCoreApplication::processEvents();
}
}
static const int MAX_INJECTORS_PER_THREAD = 50; // calculated based on AudioInjector while loop time, with sufficient padding
bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
// guard the injectors vector with a mutex
std::unique_lock<std::mutex> lock(_injectorsMutex);
// check if we'll be able to thread this injector (do we have < MAX concurrent injectors)
if (_injectors.size() < MAX_INJECTORS_PER_THREAD) {
if (!_thread) {
createThread();
}
auto it = nextInjectorIterator();
qDebug() << "Inserting injector at" << it - _injectors.begin();
// store a QPointer to this injector
_injectors.insert(it, QPointer<AudioInjector>(injector));
qDebug() << "Moving injector to thread" << _thread;
// move the injector to the QThread
injector->moveToThread(_thread);
return true;
} else {
// unable to thread this injector, at the max
qDebug() << "AudioInjectorManager::threadInjector could not thread AudioInjector - at max of"
<< MAX_INJECTORS_PER_THREAD << "current audio injectors.";
return false;
}
}
AudioInjectorVector::iterator AudioInjectorManager::nextInjectorIterator() {
// find the next usable iterator for an injector
auto it = _injectors.begin();
while (it != _injectors.end()) {
if (it->isNull()) {
return it;
} else {
++it;
}
}
return it;
}

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@ -0,0 +1,53 @@
//
// AudioInjectorManager.h
// libraries/audio/src
//
// Created by Stephen Birarda on 2015-11-16.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_AudioInjectorManager_h
#define hifi_AudioInjectorManager_h
#include <list>
#include <mutex>
#include <QtCore/QPointer>
#include <QtCore/QThread>
#include <DependencyManager.h>
class AudioInjector;
using AudioInjectorVector = std::vector<QPointer<AudioInjector>>;
class AudioInjectorManager : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
~AudioInjectorManager();
private slots:
void run();
private:
bool threadInjector(AudioInjector* injector);
AudioInjectorManager() {};
AudioInjectorManager(const AudioInjectorManager&) = delete;
AudioInjectorManager& operator=(const AudioInjectorManager&) = delete;
void createThread();
AudioInjectorVector::iterator nextInjectorIterator();
QThread* _thread { nullptr };
bool _shouldStop { false };
AudioInjectorVector _injectors;
std::mutex _injectorsMutex;
friend class AudioInjector;
};
#endif // hifi_AudioInjectorManager_h