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Distinguish between Mat4 type and Mat4 API in JSDoc
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2 changed files with 38 additions and 16 deletions
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@ -23,6 +23,7 @@
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/**jsdoc
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* @namespace Mat4
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* @variation 0
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*
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* @hifi-interface
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* @hifi-client-entity
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@ -38,7 +39,7 @@ class Mat4 : public QObject, protected QScriptable {
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public slots:
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/**jsdoc
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* @function Mat4.multiply
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* @function Mat4(0).multiply
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* @param {Mat4} m1
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* @param {Mat4} m2
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* @returns {Mat4}
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@ -47,7 +48,7 @@ public slots:
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/**jsdoc
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* @function Mat4.createFromRotAndTrans
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* @function Mat4(0).createFromRotAndTrans
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* @param {Quat} rot
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* @param {Vec3} trans
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* @returns {Mat4}
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@ -55,7 +56,7 @@ public slots:
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glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const;
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/**jsdoc
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* @function Mat4.createFromScaleRotAndTrans
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* @function Mat4(0).createFromScaleRotAndTrans
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* @param {Vec3} scale
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* @param {Quat} rot
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* @param {Vec3} trans
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@ -64,7 +65,7 @@ public slots:
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glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const;
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/**jsdoc
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* @function Mat4.createFromColumns
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* @function Mat4(0).createFromColumns
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* @param {Vec4} col0
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* @param {Vec4} col1
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* @param {Vec4} col2
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@ -74,7 +75,7 @@ public slots:
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glm::mat4 createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const;
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/**jsdoc
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* @function Mat4.createFromArray
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* @function Mat4(0).createFromArray
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* @param {number[]} numbers
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* @returns {Mat4}
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*/
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@ -82,21 +83,21 @@ public slots:
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/**jsdoc
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* @function Mat4.extractTranslation
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* @function Mat4(0).extractTranslation
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* @param {Mat4} m
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* @returns {Vec3}
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*/
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glm::vec3 extractTranslation(const glm::mat4& m) const;
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/**jsdoc
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* @function Mat4.extractRotation
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* @function Mat4(0).extractRotation
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* @param {Mat4} m
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* @returns {Vec3}
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*/
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glm::quat extractRotation(const glm::mat4& m) const;
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/**jsdoc
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* @function Mat4.extractScale
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* @function Mat4(0).extractScale
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* @param {Mat4} m
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* @returns {Vec3}
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*/
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@ -104,7 +105,7 @@ public slots:
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/**jsdoc
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* @function Mat4.transformPoint
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* @function Mat4(0).transformPoint
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* @param {Mat4} m
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* @param {Vec3} point
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* @returns {Vec3}
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@ -112,7 +113,7 @@ public slots:
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glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& point) const;
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/**jsdoc
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* @function Mat4.transformVector
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* @function Mat4(0).transformVector
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* @param {Mat4} m
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* @param {Vec3} vector
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* @returns {Vec3}
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@ -121,7 +122,7 @@ public slots:
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/**jsdoc
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* @function Mat4.inverse
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* @function Mat4(0).inverse
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* @param {Mat4} m
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* @returns {Mat4}
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*/
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@ -129,7 +130,7 @@ public slots:
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/**jsdoc
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* @function Mat4.getFront
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* @function Mat4(0).getFront
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* @param {Mat4} m
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* @returns {Vec3}
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*/
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@ -137,28 +138,28 @@ public slots:
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glm::vec3 getFront(const glm::mat4& m) const { return getForward(m); }
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/**jsdoc
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* @function Mat4.getForward
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* @function Mat4(0).getForward
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* @param {Mat4} m
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* @returns {Vec3}
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*/
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glm::vec3 getForward(const glm::mat4& m) const;
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/**jsdoc
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* @function Mat4.getRight
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* @function Mat4(0).getRight
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* @param {Mat4} m
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* @returns {Vec3}
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*/
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glm::vec3 getRight(const glm::mat4& m) const;
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/**jsdoc
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* @function Mat4.getUp
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* @function Mat4(0).getUp
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* @param {Mat4} m
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* @returns {Vec3}
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*/
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glm::vec3 getUp(const glm::mat4& m) const;
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/**jsdoc
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* @function Mat4.print
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* @function Mat4(0).print
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* @param {string} label
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* @param {Mat4} m
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* @param {boolean} [transpose=false]
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@ -43,6 +43,27 @@ Q_DECLARE_METATYPE(std::function<QVariant()>);
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void registerMetaTypes(QScriptEngine* engine);
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// Mat4
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/**jsdoc
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* A 4 x 4 matrix, typically containing a scale, rotation, and translation transform. See also the {@link Mat4(0)|Mat4} object.
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*
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* @typedef {object} Mat4
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* @property {number} r0c0 - Row 0, column 0 value.
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* @property {number} r1c0 - Row 1, column 0 value.
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* @property {number} r2c0 - Row 2, column 0 value.
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* @property {number} r3c0 - Row 3, column 0 value.
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* @property {number} r0c1 - Row 0, column 1 value.
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* @property {number} r1c1 - Row 1, column 1 value.
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* @property {number} r2c1 - Row 2, column 1 value.
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* @property {number} r3c1 - Row 3, column 1 value.
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* @property {number} r0c2 - Row 0, column 2 value.
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* @property {number} r1c2 - Row 1, column 2 value.
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* @property {number} r2c2 - Row 2, column 2 value.
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* @property {number} r3c2 - Row 3, column 2 value.
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* @property {number} r0c3 - Row 0, column 3 value.
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* @property {number} r1c3 - Row 1, column 3 value.
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* @property {number} r2c3 - Row 2, column 3 value.
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* @property {number} r3c3 - Row 3, column 3 value.
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*/
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QScriptValue mat4toScriptValue(QScriptEngine* engine, const glm::mat4& mat4);
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void mat4FromScriptValue(const QScriptValue& object, glm::mat4& mat4);
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