From a9fea4c7d326b770cb639cc979497c575deb5d72 Mon Sep 17 00:00:00 2001 From: LaShonda Hopper Date: Tue, 10 Oct 2017 15:36:45 -0400 Subject: [PATCH] [WL21389] Minor fix to RenderableShapeEntityItem::doRender (details below). Shape isn't guaranteed to be permanent and thus the triangle count isn't guaranteed to be the same since inception, so grab it each time. Changes to be committed: modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp --- libraries/entities-renderer/src/RenderableShapeEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp index a72320fda0..332d87f930 100644 --- a/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableShapeEntityItem.cpp @@ -154,6 +154,6 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) { } } - static const auto triCount = geometryCache->getShapeTriangleCount(geometryShape); + const auto triCount = geometryCache->getShapeTriangleCount(geometryShape); args->_details._trianglesRendered += (int)triCount; }