From 755989b8ffe1d3afe8683d552f5f89d47ca973d5 Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub <brad@highfidelity.io> Date: Thu, 28 Jul 2016 10:01:05 -0700 Subject: [PATCH 1/4] don't allow punished scripts to slow stop or shutdown --- libraries/script-engine/src/ScriptEngine.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/libraries/script-engine/src/ScriptEngine.cpp b/libraries/script-engine/src/ScriptEngine.cpp index 21eae99307..cb82974f4f 100644 --- a/libraries/script-engine/src/ScriptEngine.cpp +++ b/libraries/script-engine/src/ScriptEngine.cpp @@ -845,14 +845,24 @@ void ScriptEngine::run() { // it means our script is taking too long in it's updates, and we want to punish the // script a little bit. So we will force the sleepUntil to be at least our averageUpdate // time into the future. - auto wouldSleep = (sleepUntil - clock::now()); + auto wouldSleep = (sleepUntil - beforeSleep); auto avgerageUpdate = totalUpdates / thisFrame; if (wouldSleep < avgerageUpdate) { sleepUntil = beforeSleep + avgerageUpdate; } - std::this_thread::sleep_until(sleepUntil); + // We don't want to actually sleep for too long, because it causes our scripts to hang + // on shutdown and stop... so we want to loop and sleep until we've spent our time in + // purgatory, constantly checking to see if our script was asked to end + while (!_isFinished && clock::now() < sleepUntil) { + auto wouldSleepSlice = (sleepUntil - clock::now()); + auto thisSleepUntil = sleepUntil; + if (wouldSleepSlice > FRAME_DURATION) { + thisSleepUntil = clock::now() + FRAME_DURATION; + } + std::this_thread::sleep_until(thisSleepUntil); + } #ifdef SCRIPT_DELAY_DEBUG { From 22619a66bad13b3aca9c3c03332036283f26194c Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub <brad@highfidelity.io> Date: Thu, 28 Jul 2016 10:51:17 -0700 Subject: [PATCH 2/4] process events also --- libraries/script-engine/src/ScriptEngine.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/libraries/script-engine/src/ScriptEngine.cpp b/libraries/script-engine/src/ScriptEngine.cpp index cb82974f4f..2dea38cfae 100644 --- a/libraries/script-engine/src/ScriptEngine.cpp +++ b/libraries/script-engine/src/ScriptEngine.cpp @@ -855,13 +855,18 @@ void ScriptEngine::run() { // We don't want to actually sleep for too long, because it causes our scripts to hang // on shutdown and stop... so we want to loop and sleep until we've spent our time in // purgatory, constantly checking to see if our script was asked to end + bool firstTime = true; while (!_isFinished && clock::now() < sleepUntil) { + if (!firstTime) { + QCoreApplication::processEvents(); // before we sleep again, give events a chance to process + } auto wouldSleepSlice = (sleepUntil - clock::now()); auto thisSleepUntil = sleepUntil; if (wouldSleepSlice > FRAME_DURATION) { thisSleepUntil = clock::now() + FRAME_DURATION; } std::this_thread::sleep_until(thisSleepUntil); + firstTime = false; } #ifdef SCRIPT_DELAY_DEBUG From 74a3835a1e3d4639ab7fadaf5dd1c19e7c569932 Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub <brad@highfidelity.io> Date: Thu, 28 Jul 2016 15:15:33 -0700 Subject: [PATCH 3/4] CR feedback --- libraries/script-engine/src/ScriptEngine.cpp | 24 +++++--------------- 1 file changed, 6 insertions(+), 18 deletions(-) diff --git a/libraries/script-engine/src/ScriptEngine.cpp b/libraries/script-engine/src/ScriptEngine.cpp index 2dea38cfae..f98b07478b 100644 --- a/libraries/script-engine/src/ScriptEngine.cpp +++ b/libraries/script-engine/src/ScriptEngine.cpp @@ -839,34 +839,22 @@ void ScriptEngine::run() { // calculate a sleepUntil to be the time from our start time until the original target // sleepUntil for this frame. const std::chrono::microseconds FRAME_DURATION(USECS_PER_SECOND / SCRIPT_FPS + 1); - clock::time_point sleepUntil(startTime + thisFrame++ * FRAME_DURATION); + clock::time_point targetSleepUntil(startTime + thisFrame++ * FRAME_DURATION); // However, if our sleepUntil is not at least our average update time into the future // it means our script is taking too long in it's updates, and we want to punish the // script a little bit. So we will force the sleepUntil to be at least our averageUpdate // time into the future. - auto wouldSleep = (sleepUntil - beforeSleep); - auto avgerageUpdate = totalUpdates / thisFrame; - - if (wouldSleep < avgerageUpdate) { - sleepUntil = beforeSleep + avgerageUpdate; - } + auto averageUpdate = totalUpdates / thisFrame; + auto sleepUntil = std::max(targetSleepUntil, beforeSleep + averageUpdate); // We don't want to actually sleep for too long, because it causes our scripts to hang // on shutdown and stop... so we want to loop and sleep until we've spent our time in // purgatory, constantly checking to see if our script was asked to end - bool firstTime = true; while (!_isFinished && clock::now() < sleepUntil) { - if (!firstTime) { - QCoreApplication::processEvents(); // before we sleep again, give events a chance to process - } - auto wouldSleepSlice = (sleepUntil - clock::now()); - auto thisSleepUntil = sleepUntil; - if (wouldSleepSlice > FRAME_DURATION) { - thisSleepUntil = clock::now() + FRAME_DURATION; - } + QCoreApplication::processEvents(); // before we sleep again, give events a chance to process + auto thisSleepUntil = std::min(sleepUntil, clock::now() + FRAME_DURATION); std::this_thread::sleep_until(thisSleepUntil); - firstTime = false; } #ifdef SCRIPT_DELAY_DEBUG @@ -880,7 +868,7 @@ void ScriptEngine::run() { qCDebug(scriptengine) << "Frame:" << thisFrame << "Slept (us):" << std::chrono::duration_cast<std::chrono::microseconds>(actuallySleptUntil - beforeSleep).count() << - "Avg Updates (us):" << avgerageUpdate.count() << + "Avg Updates (us):" << averageUpdate.count() << "FPS:" << fps; } } From e879f22c952772658276153fb3bd8690affe31fe Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub <brad@highfidelity.io> Date: Thu, 28 Jul 2016 15:15:52 -0700 Subject: [PATCH 4/4] fix behavior with no entity server --- interface/src/Application.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index e294ae38ad..5d50a1c9fe 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -4685,7 +4685,8 @@ void Application::packetSent(quint64 length) { void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) { scriptEngine->setEmitScriptUpdatesFunction([this]() { - return isPhysicsEnabled(); + SharedNodePointer entityServerNode = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::EntityServer); + return !entityServerNode || isPhysicsEnabled(); }); // setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so