This commit is contained in:
Philip Rosedale 2014-02-06 07:46:26 -08:00
commit a9b330baff
38 changed files with 118 additions and 287 deletions

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@ -18,9 +18,18 @@ send your resume to hiring@highfidelity.io
Building Interface & other High Fidelity Components
=========
Interface is our OS X and Linux build-able client for accessing our virtual
Interface is our Windows, OS X, and Linux build-able client for accessing our virtual
world.
For detailed notes on building for Windows, please refer to the following wiki page:
https://github.com/highfidelity/hifi/wiki/Building-on-Windows
For detailed notes on building for Ubuntu, please refer to the following wiki page:
https://github.com/highfidelity/hifi/wiki/Building-on-Ubuntu-13.04
Building on Mac OS X and Linux:
--------------------------------
CMake
-----
Hifi uses CMake to generate build files and project files
@ -45,9 +54,9 @@ If Cmake throws you an error related to Qt5 it likely cannot find your Qt5 cmake
You can solve this by setting an environment variable, QT_CMAKE_PREFIX_PATH, to the location of the folder distributed
with Qt5 that contains them.
For example, a Qt5 5.1.1 installation to /usr/local/qt5 would require that QT_CMAKE_PREFIX_PATH be set with the following command. This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment).
For example, a Qt5 5.2.0 installation to /usr/local/qt5 would require that QT_CMAKE_PREFIX_PATH be set with the following command. This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment).
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.1.1/clang_64/lib/cmake/
export QT_CMAKE_PREFIX_PATH=/usr/local/qt/5.2.0/clang_64/lib/cmake/
The path it needs to be set to will depend on where and how Qt5 was installed.
@ -64,7 +73,7 @@ components located in the build/target_name/Debug directories.
Other dependencies & information
----
In addition to CMake, Qt 5.1 is required to build all components.
In addition to CMake, Qt 5.2 is required to build all components.
What can I build on?
We have successfully built on OS X 10.8, Ubuntu and a few other modern Linux

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@ -30,9 +30,6 @@ link_hifi_library(octree ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(voxels ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(particles ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(metavoxels ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(octree-server ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(particle-server ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(voxel-server ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(script-engine ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(embedded-webserver ${TARGET_NAME} ${ROOT_DIR})

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@ -8,15 +8,13 @@
#include <PacketHeaders.h>
#include <ParticleServer.h>
#include <VoxelServer.h>
#include "Agent.h"
#include "AssignmentFactory.h"
#include "audio/AudioMixer.h"
#include "avatars/AvatarMixer.h"
#include "metavoxels/MetavoxelServer.h"
#include "particles/ParticleServer.h"
#include "voxels/VoxelServer.h"
ThreadedAssignment* AssignmentFactory::unpackAssignment(const QByteArray& packet) {
QDataStream packetStream(packet);

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@ -10,9 +10,10 @@
#ifndef __hifi__ParticleNodeData__
#define __hifi__ParticleNodeData__
#include <OctreeQueryNode.h>
#include <PacketHeaders.h>
#include "../octree/OctreeQueryNode.h"
class ParticleNodeData : public OctreeQueryNode {
public:
ParticleNodeData() :

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@ -10,7 +10,7 @@
#ifndef __particle_server__ParticleServer__
#define __particle_server__ParticleServer__
#include <OctreeServer.h>
#include "../octree/OctreeServer.h"
#include "Particle.h"
#include "ParticleServerConsts.h"

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@ -3,15 +3,16 @@
// hifi
//
// Created by Stephen Birarda on 3/21/13.
//
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__VoxelNodeData__
#define __hifi__VoxelNodeData__
#include <OctreeQueryNode.h>
#include <PacketHeaders.h>
#include "../octree/OctreeQueryNode.h"
class VoxelNodeData : public OctreeQueryNode {
public:
VoxelNodeData() : OctreeQueryNode() { };

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@ -17,8 +17,7 @@
#include <ThreadedAssignment.h>
#include <EnvironmentData.h>
#include <OctreeServer.h>
#include "../octree/OctreeServer.h"
#include "VoxelServerConsts.h"

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@ -275,6 +275,9 @@ function cleanupGame() {
if (missileFired) {
Particles.deleteParticle(myMissile);
}
Controller.releaseKeyEvents({text: " "});
Script.stop();
}
Script.scriptEnding.connect(cleanupGame);

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@ -154,8 +154,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_resetRecentMaxPacketsSoon(true),
_swatch(NULL),
_pasteMode(false),
_logger(new FileLogger(this)),
_persistThread(NULL)
_logger(new FileLogger(this))
{
_myAvatar = _avatarManager.getMyAvatar();
@ -316,12 +315,7 @@ Application::~Application() {
_voxelHideShowThread.terminate();
_voxelEditSender.terminate();
_particleEditSender.terminate();
if (_persistThread) {
_persistThread->terminate();
_persistThread->deleteLater();
_persistThread = NULL;
}
storeSizeAndPosition();
saveScripts();
_sharedVoxelSystem.changeTree(new VoxelTree);
@ -1907,9 +1901,6 @@ void Application::init() {
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
updateLocalOctreeCache(true);
}
void Application::closeMirrorView() {
@ -2062,7 +2053,7 @@ void Application::updateHoverVoxels(float deltaTime, float& distance, BoxFace& f
glm::vec4 oldVoxel(_hoverVoxel.x, _hoverVoxel.y, _hoverVoxel.z, _hoverVoxel.s);
// only do this work if MAKE_SOUND_ON_VOXEL_HOVER or MAKE_SOUND_ON_VOXEL_CLICK is enabled,
// and make sure the tree is not already busy... because otherwise you'll have to wait.
if (!(_voxels.treeIsBusy() || _mousePressed)) {
if (!_mousePressed) {
{
PerformanceWarning warn(showWarnings, "Application::updateHoverVoxels() _voxels.findRayIntersection()");
_isHoverVoxel = _voxels.findRayIntersection(_mouseRayOrigin, _mouseRayDirection, _hoverVoxel, distance, face);
@ -2207,9 +2198,6 @@ void Application::updateThreads(float deltaTime) {
_voxelHideShowThread.threadRoutine();
_voxelEditSender.threadRoutine();
_particleEditSender.threadRoutine();
if (_persistThread) {
_persistThread->threadRoutine();
}
}
}
@ -2884,7 +2872,8 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
}
}
_avatarManager.renderAvatars(whichCamera.getMode() == CAMERA_MODE_MIRROR, selfAvatarOnly);
bool renderMyHead = (whichCamera.getInterpolatedMode() != CAMERA_MODE_FIRST_PERSON);
_avatarManager.renderAvatars(renderMyHead, selfAvatarOnly);
if (!selfAvatarOnly) {
// Render the world box
@ -3882,10 +3871,6 @@ void Application::domainChanged(const QString& domainHostname) {
// reset the particle renderer
_particles.clear();
// reset our persist thread
qDebug() << "Domain changed to" << domainHostname << ". Swapping persist cache.";
updateLocalOctreeCache();
}
void Application::nodeKilled(SharedNodePointer node) {
@ -4155,49 +4140,6 @@ void Application::initAvatarAndViewFrustum() {
updateMyAvatar(0.f);
}
QString Application::getLocalVoxelCacheFileName() {
QString fileName = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
QDir logDir(fileName);
if (!logDir.exists(fileName)) {
logDir.mkdir(fileName);
}
fileName.append(QString("/hifi.voxelscache."));
fileName.append(_profile.getLastDomain());
fileName.append(QString(".svo"));
return fileName;
}
void Application::updateLocalOctreeCache(bool firstTime) {
// only do this if we've already got a persistThread or we're told this is the first time
if (firstTime || _persistThread) {
if (_persistThread) {
_persistThread->terminate();
_persistThread->deleteLater();
_persistThread = NULL;
}
QString localVoxelCacheFileName = getLocalVoxelCacheFileName();
const int LOCAL_CACHE_PERSIST_INTERVAL = 1000 * 10; // every 10 seconds
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableLocalVoxelCache)) {
_persistThread = new OctreePersistThread(_voxels.getTree(),
localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName;
}
if (_persistThread) {
_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
connect(_persistThread, SIGNAL(loadCompleted()), &_voxels, SLOT(localVoxelCacheLoaded()));
_persistThread->initialize(true);
}
}
}
void Application::checkVersion() {
QNetworkRequest latestVersionRequest((QUrl(CHECK_VERSION_URL)));
latestVersionRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);

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@ -484,11 +484,6 @@ private:
FileLogger* _logger;
OctreePersistThread* _persistThread;
QString getLocalVoxelCacheFileName();
void updateLocalOctreeCache(bool firstTime = false);
void checkVersion();
void displayUpdateDialog();
bool shouldSkipVersion(QString latestVersion);

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@ -417,7 +417,7 @@ void Audio::handleAudioInput() {
Application::getInstance()->getBandwidthMeter()->outputStream(BandwidthMeter::AUDIO)
.updateValue(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes);
}
delete[] inputAudioSamples;
delete[] inputAudioSamples;
}
}
@ -481,7 +481,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
// copy the samples we'll resample from the ring buffer - this also
// pushes the read pointer of the ring buffer forwards
int16_t ringBufferSamples[numNetworkOutputSamples];
int16_t* ringBufferSamples= new int16_t[numNetworkOutputSamples];
_ringBuffer.readSamples(ringBufferSamples, numNetworkOutputSamples);
// add the next numNetworkOutputSamples from each QByteArray
@ -502,6 +502,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
Q_ARG(QByteArray, QByteArray((char*) ringBufferSamples, numNetworkOutputSamples)),
Q_ARG(bool, true), Q_ARG(bool, false));
}
delete[] ringBufferSamples;
}
}

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@ -36,6 +36,7 @@ Camera::Camera() {
_modeShiftRate = 1.0f;
_linearModeShift = 0.0f;
_mode = CAMERA_MODE_THIRD_PERSON;
_prevMode = CAMERA_MODE_THIRD_PERSON;
_tightness = 10.0f; // default
_fieldOfView = DEFAULT_FIELD_OF_VIEW_DEGREES;
_aspectRatio = 16.f/9.f;
@ -123,6 +124,7 @@ void Camera::setModeShiftRate ( float rate ) {
void Camera::setMode(CameraMode m) {
_prevMode = _mode;
_mode = m;
_modeShift = 0.0;
_linearModeShift = 0.0;
@ -199,6 +201,17 @@ bool Camera::getFrustumNeedsReshape() const {
return _frustumNeedsReshape;
}
// call this when deciding whether to render the head or not
CameraMode Camera::getInterpolatedMode() const {
const float SHIFT_THRESHOLD_INTO_FIRST_PERSON = 0.7f;
const float SHIFT_THRESHOLD_OUT_OF_FIRST_PERSON = 0.6f;
if ((_mode == CAMERA_MODE_FIRST_PERSON && _linearModeShift < SHIFT_THRESHOLD_INTO_FIRST_PERSON) ||
(_prevMode == CAMERA_MODE_FIRST_PERSON && _linearModeShift < SHIFT_THRESHOLD_OUT_OF_FIRST_PERSON)) {
return _prevMode;
}
return _mode;
}
// call this after reshaping the view frustum
void Camera::setFrustumWasReshaped() {
_frustumNeedsReshape = false;

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@ -61,6 +61,8 @@ public:
const glm::quat& getEyeOffsetOrientation () const { return _eyeOffsetOrientation; }
float getScale () const { return _scale; }
CameraMode getInterpolatedMode() const;
bool getFrustumNeedsReshape() const; // call to find out if the view frustum needs to be reshaped
void setFrustumWasReshaped(); // call this after reshaping the view frustum.
@ -68,6 +70,7 @@ private:
bool _needsToInitialize;
CameraMode _mode;
CameraMode _prevMode;
bool _frustumNeedsReshape;
glm::vec3 _position;
glm::vec3 _idealPosition;

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@ -317,7 +317,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableLocalVoxelCache);
QMenu* voxelProtoOptionsMenu = voxelOptionsMenu->addMenu("Voxel Server Protocol Options");

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@ -176,7 +176,6 @@ namespace MenuOption {
const QString DestructiveAddVoxel = "Create Voxel is Destructive";
const QString DisableColorVoxels = "Disable Colored Voxels";
const QString DisableDeltaSending = "Disable Delta Sending";
const QString DisableLocalVoxelCache = "Disable Local Voxel Cache";
const QString DisableLowRes = "Disable Lower Resolution While Moving";
const QString DisplayFrustum = "Display Frustum";
const QString DisplayLeapHands = "Display Leap Hands";

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@ -99,8 +99,6 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels)
_culledOnce = false;
_inhideOutOfView = false;
_treeIsBusy = false;
}
void VoxelSystem::elementDeleted(OctreeElement* element) {
@ -594,9 +592,10 @@ int VoxelSystem::parseData(const QByteArray& packet) {
}
if (sectionLength) {
PerformanceWarning warn(showTimingDetails, "VoxelSystem::parseData() section");
// ask the VoxelTree to read the bitstream into the tree
ReadBitstreamToTreeParams args(packetIsColored ? WANT_COLOR : NO_COLOR, WANT_EXISTS_BITS, NULL, getDataSourceUUID());
lockTree();
_tree->lockForWrite();
VoxelPacketData packetData(packetIsCompressed);
packetData.loadFinalizedContent(dataAt, sectionLength);
if (Application::getInstance()->getLogger()->extraDebugging()) {
@ -608,7 +607,7 @@ int VoxelSystem::parseData(const QByteArray& packet) {
packetData.getUncompressedSize());
}
_tree->readBitstreamToTree(packetData.getUncompressedData(), packetData.getUncompressedSize(), args);
unlockTree();
_tree->unlock();
dataBytes -= sectionLength;
dataAt += sectionLength;
@ -1395,9 +1394,11 @@ void VoxelSystem::removeScaleAndReleaseProgram(bool texture) {
int VoxelSystem::_nodeCount = 0;
void VoxelSystem::killLocalVoxels() {
lockTree();
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::killLocalVoxels()");
_tree->lockForWrite();
_tree->eraseAllOctreeElements();
unlockTree();
_tree->unlock();
clearFreeBufferIndexes();
_voxelsInReadArrays = 0; // do we need to do this?
setupNewVoxelsForDrawing();
@ -1416,10 +1417,12 @@ bool VoxelSystem::clearAllNodesBufferIndexOperation(OctreeElement* element, void
}
void VoxelSystem::clearAllNodesBufferIndex() {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::clearAllNodesBufferIndex()");
_nodeCount = 0;
lockTree();
_tree->lockForRead(); // we won't change the tree so it's ok to treat this as a read
_tree->recurseTreeWithOperation(clearAllNodesBufferIndexOperation);
unlockTree();
_tree->unlock();
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
qDebug("clearing buffer index of %d nodes", _nodeCount);
}
@ -1481,7 +1484,8 @@ bool VoxelSystem::trueColorizeOperation(OctreeElement* element, void* extraData)
}
void VoxelSystem::trueColorize() {
PerformanceWarning warn(true, "trueColorize()",true);
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"trueColorize()",true);
_nodeCount = 0;
_tree->recurseTreeWithOperation(trueColorizeOperation);
qDebug("setting true color for %d nodes", _nodeCount);
@ -1951,9 +1955,13 @@ void VoxelSystem::hideOutOfView(bool forceFullFrustum) {
return;
}
lockTree();
_tree->recurseTreeWithOperation(hideOutOfViewOperation,(void*)&args);
unlockTree();
{
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::... recurseTreeWithOperation(hideOutOfViewOperation)");
_tree->lockForRead();
_tree->recurseTreeWithOperation(hideOutOfViewOperation,(void*)&args);
_tree->unlock();
}
_lastCulledViewFrustum = args.thisViewFrustum; // save last stable
_culledOnce = true;
@ -2150,35 +2158,47 @@ bool VoxelSystem::hideOutOfViewOperation(OctreeElement* element, void* extraData
bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelDetail& detail, float& distance, BoxFace& face) {
lockTree();
OctreeElement* element;
if (!_tree->findRayIntersection(origin, direction, element, distance, face)) {
unlockTree();
return false;
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::findRayIntersection()");
bool result = false; // assume no intersection
if (_tree->tryLockForRead()) {
OctreeElement* element;
result = _tree->findRayIntersection(origin, direction, element, distance, face);
if (result) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
detail.x = voxel->getCorner().x;
detail.y = voxel->getCorner().y;
detail.z = voxel->getCorner().z;
detail.s = voxel->getScale();
detail.red = voxel->getColor()[0];
detail.green = voxel->getColor()[1];
detail.blue = voxel->getColor()[2];
}
_tree->unlock();
}
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
detail.x = voxel->getCorner().x;
detail.y = voxel->getCorner().y;
detail.z = voxel->getCorner().z;
detail.s = voxel->getScale();
detail.red = voxel->getColor()[0];
detail.green = voxel->getColor()[1];
detail.blue = voxel->getColor()[2];
unlockTree();
return true;
return result;
}
bool VoxelSystem::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) {
lockTree();
bool result = _tree->findSpherePenetration(center, radius, penetration);
unlockTree();
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::findSpherePenetration()");
bool result = false; // assume no penetration
if (_tree->tryLockForRead()) {
result = _tree->findSpherePenetration(center, radius, penetration);
_tree->unlock();
}
return result;
}
bool VoxelSystem::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) {
lockTree();
bool result = _tree->findCapsulePenetration(start, end, radius, penetration);
unlockTree();
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::findCapsulePenetration()");
bool result = false; // assume no penetration
if (_tree->tryLockForRead()) {
result = _tree->findCapsulePenetration(start, end, radius, penetration);
_tree->unlock();
}
return result;
}
@ -2354,13 +2374,14 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
void VoxelSystem::deleteVoxelAt(float x, float y, float z, float s) {
lockTree();
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::deleteVoxelAt()");
_tree->lockForWrite();
_tree->deleteVoxelAt(x, y, z, s);
unlockTree();
_tree->unlock();
// redraw!
setupNewVoxelsForDrawing(); // do we even need to do this? Or will the next network receive kick in?
};
VoxelTreeElement* VoxelSystem::getVoxelAt(float x, float y, float z, float s) const {
@ -2370,10 +2391,12 @@ VoxelTreeElement* VoxelSystem::getVoxelAt(float x, float y, float z, float s) co
void VoxelSystem::createVoxel(float x, float y, float z, float s,
unsigned char red, unsigned char green, unsigned char blue, bool destructive) {
//qDebug("VoxelSystem::createVoxel(%f,%f,%f,%f)\n",x,y,z,s);
lockTree();
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"VoxelSystem::createVoxel()");
_tree->lockForWrite();
_tree->createVoxel(x, y, z, s, red, green, blue, destructive);
unlockTree();
_tree->unlock();
setupNewVoxelsForDrawing();
};
@ -2744,37 +2767,3 @@ unsigned long VoxelSystem::getVoxelMemoryUsageGPU() {
return (_initialMemoryUsageGPU - currentFreeMemory);
}
void VoxelSystem::lockTree() {
_treeLock.lock();
_treeIsBusy = true;
}
void VoxelSystem::unlockTree() {
_treeIsBusy = false;
_treeLock.unlock();
}
void VoxelSystem::localVoxelCacheLoaded() {
qDebug() << "localVoxelCacheLoaded()";
// Make sure that the application has properly set up the view frustum for our loaded state
Application::getInstance()->initAvatarAndViewFrustum();
_tree->setDirtyBit(); // make sure the tree thinks it's dirty
_setupNewVoxelsForDrawingLastFinished = 0; // don't allow the setupNewVoxelsForDrawing() shortcuts
_writeRenderFullVBO = true; // this will disable individual node updates, was reset by killLocalVoxels()
setupNewVoxelsForDrawing();
_inhideOutOfView = false; // reenable hideOutOfView behavior
}
void VoxelSystem::beginLoadingLocalVoxelCache() {
qDebug() << "beginLoadingLocalVoxelCache()";
_writeRenderFullVBO = true; // this will disable individual node updates
_inhideOutOfView = true; // this will disable hidOutOfView which we want to do until local cache is loaded
killLocalVoxels();
qDebug() << "DONE beginLoadingLocalVoxelCache()";
}

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@ -110,8 +110,6 @@ public:
virtual void elementDeleted(OctreeElement* element);
virtual void elementUpdated(OctreeElement* element);
bool treeIsBusy() const { return _treeIsBusy; }
VoxelTreeElement* getVoxelEnclosing(const glm::vec3& point);
signals:
@ -144,9 +142,6 @@ public slots:
void setUseVoxelShader(bool useVoxelShader);
void setVoxelsAsPoints(bool voxelsAsPoints);
void localVoxelCacheLoaded();
void beginLoadingLocalVoxelCache();
protected:
float _treeScale;
unsigned long _maxVoxels;
@ -304,10 +299,6 @@ private:
bool _useFastVoxelPipeline;
bool _inhideOutOfView;
bool _treeIsBusy; // is the tree mutex locked? if so, it's busy, and if you can avoid it, don't access the tree
void lockTree();
void unlockTree();
};
#endif

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@ -242,7 +242,9 @@ void Avatar::renderBody(bool forceRenderHead) {
glm::vec3 pos = getPosition();
//printf("Render other at %.3f, %.2f, %.2f\n", pos.x, pos.y, pos.z);
_skeletonModel.render(1.0f);
_head.render(1.0f);
if (forceRenderHead) {
_head.render(1.0f);
}
_hand.render(false);
}

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@ -75,7 +75,6 @@ void AvatarManager::renderAvatars(bool forceRenderHead, bool selfAvatarOnly) {
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors);
if (!selfAvatarOnly) {
// Render avatars of other nodes
foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (!avatar->isInitialized()) {
@ -84,7 +83,7 @@ void AvatarManager::renderAvatars(bool forceRenderHead, bool selfAvatarOnly) {
if (avatar == static_cast<Avatar*>(_myAvatar.data())) {
avatar->render(forceRenderHead);
} else {
avatar->render(false);
avatar->render(true);
}
avatar->setDisplayingLookatVectors(renderLookAtVectors);
}

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@ -138,7 +138,7 @@ void DatagramSequencer::receivedDatagram(const QByteArray& datagram) {
}
// read and dispatch the high-priority messages
quint32 highPriorityMessageCount;
int highPriorityMessageCount;
_incomingPacketStream >> highPriorityMessageCount;
int newHighPriorityMessages = highPriorityMessageCount - _receivedHighPriorityMessages;
for (int i = 0; i < highPriorityMessageCount; i++) {

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@ -1,36 +0,0 @@
cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ../..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../../cmake/modules/")
set(TARGET_NAME octree-server)
find_package(Qt5Network REQUIRED)
find_package(Qt5Widgets REQUIRED)
include(${MACRO_DIR}/SetupHifiLibrary.cmake)
setup_hifi_library(${TARGET_NAME} ${OPTIONAL_SRCS})
qt5_use_modules(${TARGET_NAME} Network Widgets)
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
# link ZLIB
find_package(ZLIB)
include_directories(${ZLIB_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
# link in the shared library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
# link in the hifi octree library
link_hifi_library(octree ${TARGET_NAME} ${ROOT_DIR})
# link the embedded webserver
link_hifi_library(embedded-webserver ${TARGET_NAME} ${ROOT_DIR})

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@ -1,37 +0,0 @@
cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ../..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../../cmake/modules/")
set(TARGET_NAME particle-server)
find_package(Qt5Widgets REQUIRED)
include(${MACRO_DIR}/SetupHifiLibrary.cmake)
setup_hifi_library(${TARGET_NAME} ${OPTIONAL_SRCS})
qt5_use_modules(${TARGET_NAME} Widgets)
# inluce GLM
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
# link in the shared library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
# link ZLIB
find_package(ZLIB)
include_directories(${ZLIB_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
link_hifi_library(octree ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(octree-server ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(particles ${TARGET_NAME} ${ROOT_DIR})
# link in the embedded webserver
link_hifi_library(embedded-webserver ${TARGET_NAME} ${ROOT_DIR})

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@ -337,7 +337,7 @@ void NodeList::processSTUNResponse(const QByteArray& packet) {
const uint32_t RFC_5389_MAGIC_COOKIE_NETWORK_ORDER = htonl(RFC_5389_MAGIC_COOKIE);
size_t attributeStartIndex = NUM_BYTES_STUN_HEADER;
int attributeStartIndex = NUM_BYTES_STUN_HEADER;
if (memcmp(packet.data() + NUM_BYTES_MESSAGE_TYPE_AND_LENGTH,
&RFC_5389_MAGIC_COOKIE_NETWORK_ORDER,

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@ -37,7 +37,7 @@ int packArithmeticallyCodedValue(int value, char* destination) {
return 1;
} else {
// pack 255 and then recursively pack on
destination[0] = 255;
((unsigned char*)destination)[0] = 255;
return 1 + packArithmeticallyCodedValue(value - 255, destination + 1);
}
}

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@ -1,37 +0,0 @@
cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ../..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../../cmake/modules/")
set(TARGET_NAME voxel-server)
find_package(Qt5Widgets REQUIRED)
include(${MACRO_DIR}/SetupHifiLibrary.cmake)
setup_hifi_library(${TARGET_NAME} ${OPTIONAL_SRCS})
qt5_use_modules(${TARGET_NAME} Widgets)
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
# link ZLIB
find_package(ZLIB)
include_directories(${ZLIB_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
# link in the shared library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
# link in the embedded webserver
link_hifi_library(embedded-webserver ${TARGET_NAME} ${ROOT_DIR})
# link in the hifi octree library
link_hifi_library(octree ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(octree-server ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(voxels ${TARGET_NAME} ${ROOT_DIR})