mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:44:21 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
This commit is contained in:
commit
a990b4ae1f
4 changed files with 112 additions and 61 deletions
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@ -33,10 +33,12 @@ SelectionManager = (function() {
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that.localRotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
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that.localPosition = { x: 0, y: 0, z: 0 };
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that.localDimensions = { x: 0, y: 0, z: 0 };
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that.localRegistrationPoint = { x: 0.5, y: 0.5, z: 0.5 };
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that.worldRotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
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that.worldPosition = { x: 0, y: 0, z: 0 };
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that.worldDimensions = { x: 0, y: 0, z: 0 };
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that.worldRegistrationPoint = { x: 0.5, y: 0.5, z: 0.5 };
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that.centerPosition = { x: 0, y: 0, z: 0 };
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that.saveProperties = function() {
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@ -153,6 +155,7 @@ SelectionManager = (function() {
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that.localDimensions = properties.dimensions;
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that.localPosition = properties.position;
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that.localRotation = properties.rotation;
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that.localRegistrationPoint = properties.registrationPoint;
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that.worldDimensions = properties.boundingBox.dimensions;
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that.worldPosition = properties.boundingBox.center;
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@ -215,6 +218,17 @@ function normalizeDegrees(degrees) {
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return degrees;
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}
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// Return the enter position of an entity relative to it's registrationPoint
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// A registration point of (0.5, 0.5, 0.5) will have an offset of (0, 0, 0)
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// A registration point of (1.0, 1.0, 1.0) will have an offset of (-dimensions.x / 2, -dimensions.y / 2, -dimensions.z / 2)
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function getRelativeCenterPosition(dimensions, registrationPoint) {
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return {
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x: -dimensions.x * (registrationPoint.x - 0.5),
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y: -dimensions.y * (registrationPoint.y - 0.5),
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z: -dimensions.z * (registrationPoint.z - 0.5),
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}
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}
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SelectionDisplay = (function () {
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var that = {};
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@ -982,26 +996,36 @@ SelectionDisplay = (function () {
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that.updateRotationHandles();
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that.highlightSelectable();
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var rotation, dimensions, position;
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var rotation, dimensions, position, registrationPoint;
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if (spaceMode == SPACE_LOCAL) {
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rotation = SelectionManager.localRotation;
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dimensions = SelectionManager.localDimensions;
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position = SelectionManager.localPosition;
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registrationPoint = SelectionManager.localRegistrationPoint;
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} else {
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rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
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dimensions = SelectionManager.worldDimensions;
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position = SelectionManager.worldPosition;
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registrationPoint = SelectionManager.worldRegistrationPoint;
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}
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var halfDimensions = Vec3.multiply(0.5, dimensions);
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var registrationPointDimensions = {
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x: dimensions.x * registrationPoint.x,
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y: dimensions.y * registrationPoint.y,
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z: dimensions.z * registrationPoint.z,
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};
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var left = -halfDimensions.x;
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var right = halfDimensions.x;
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var top = halfDimensions.y;
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var bottom = -halfDimensions.y;
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var front = far = halfDimensions.z;
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var near = -halfDimensions.z;
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// Center of entity, relative to registration point
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center = getRelativeCenterPosition(dimensions, registrationPoint);
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// Distances in world coordinates relative to the registration point
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var left = -registrationPointDimensions.x;
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var right = dimensions.x - registrationPointDimensions.x;
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var bottom = -registrationPointDimensions.y;
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var top = dimensions.y - registrationPointDimensions.y;
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var near = -registrationPointDimensions.z;
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var front = far = dimensions.z - registrationPointDimensions.z;
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var worldTop = SelectionManager.worldDimensions.y / 2;
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@ -1014,25 +1038,25 @@ SelectionDisplay = (function () {
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var LTF = { x: left, y: top, z: far };
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var RTF = { x: right, y: top, z: far };
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var TOP = { x: 0, y: top, z: 0 };
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var BOTTOM = { x: 0, y: bottom, z: 0 };
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var LEFT = { x: left, y: 0, z: 0 };
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var RIGHT = { x: right, y: 0, z: 0 };
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var NEAR = { x: 0, y: 0, z: near };
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var FAR = { x: 0, y: 0, z: far };
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var TOP = { x: center.x, y: top, z: center.z };
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var BOTTOM = { x: center.x, y: bottom, z: center.z };
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var LEFT = { x: left, y: center.y, z: center.z };
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var RIGHT = { x: right, y: center.y, z: center.z };
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var NEAR = { x: center.x, y: center.y, z: near };
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var FAR = { x: center.x, y: center.y, z: far };
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var EdgeTR = { x: right, y: top, z: 0 };
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var EdgeTL = { x: left, y: top, z: 0 };
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var EdgeTF = { x: 0, y: top, z: front };
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var EdgeTN = { x: 0, y: top, z: near };
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var EdgeBR = { x: right, y: bottom, z: 0 };
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var EdgeBL = { x: left, y: bottom, z: 0 };
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var EdgeBF = { x: 0, y: bottom, z: front };
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var EdgeBN = { x: 0, y: bottom, z: near };
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var EdgeNR = { x: right, y: 0, z: near };
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var EdgeNL = { x: left, y: 0, z: near };
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var EdgeFR = { x: right, y: 0, z: front };
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var EdgeFL = { x: left, y: 0, z: front };
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var EdgeTR = { x: right, y: top, z: center.z };
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var EdgeTL = { x: left, y: top, z: center.z };
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var EdgeTF = { x: center.x, y: top, z: front };
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var EdgeTN = { x: center.x, y: top, z: near };
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var EdgeBR = { x: right, y: bottom, z: center.z };
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var EdgeBL = { x: left, y: bottom, z: center.z };
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var EdgeBF = { x: center.x, y: bottom, z: front };
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var EdgeBN = { x: center.x, y: bottom, z: near };
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var EdgeNR = { x: right, y: center.y, z: near };
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var EdgeNL = { x: left, y: center.y, z: near };
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var EdgeFR = { x: right, y: center.y, z: front };
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var EdgeFL = { x: left, y: center.y, z: front };
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LBN = Vec3.multiplyQbyV(rotation, LBN);
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RBN = Vec3.multiplyQbyV(rotation, RBN);
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@ -1111,8 +1135,10 @@ SelectionDisplay = (function () {
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Overlays.editOverlay(grabberNEAR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: NEAR });
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Overlays.editOverlay(grabberFAR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: FAR });
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var boxPosition = Vec3.multiplyQbyV(rotation, center);
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boxPosition = Vec3.sum(position, boxPosition);
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Overlays.editOverlay(selectionBox, {
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position: position,
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position: boxPosition,
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dimensions: dimensions,
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rotation: rotation,
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visible: !(mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL"),
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@ -1140,8 +1166,17 @@ SelectionDisplay = (function () {
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if (selectionManager.selections.length > 1) {
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for (; i < selectionManager.selections.length; i++) {
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var properties = Entities.getEntityProperties(selectionManager.selections[i]);
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// Adjust overlay position to take registrationPoint into account
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// centeredRP = registrationPoint with range [-0.5, 0.5]
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var centeredRP = Vec3.subtract(properties.registrationPoint, { x: 0.5, y: 0.5, z: 0.5 });
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var offset = vec3Mult(properties.dimensions, centeredRP);
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offset = Vec3.multiply(-1, offset);
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offset = Vec3.multiplyQbyV(properties.rotation, offset);
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var boxPosition = Vec3.sum(properties.position, offset);
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Overlays.editOverlay(selectionBoxes[i], {
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position: properties.position,
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position: boxPosition,
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rotation: properties.rotation,
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dimensions: properties.dimensions,
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visible: true,
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@ -1400,6 +1435,8 @@ SelectionDisplay = (function () {
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var initialDimensions = null;
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var initialIntersection = null;
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var initialProperties = null;
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var registrationPoint = null;
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var deltaPivot = null;
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var pickRayPosition = null;
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var rotation = null;
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@ -1412,18 +1449,29 @@ SelectionDisplay = (function () {
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rotation = SelectionManager.localRotation;
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initialPosition = SelectionManager.localPosition;
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initialDimensions = SelectionManager.localDimensions;
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registrationPoint = SelectionManager.localRegistrationPoint;
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} else {
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rotation = SelectionManager.worldRotation;
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initialPosition = SelectionManager.worldPosition;
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initialDimensions = SelectionManager.worldDimensions;
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registrationPoint = SelectionManager.worldRegistrationPoint;
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}
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var scaledOffset = {
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x: initialDimensions.x * offset.x * 0.5,
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y: initialDimensions.y * offset.y * 0.5,
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z: initialDimensions.z * offset.z * 0.5,
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};
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pickRayPosition = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffset));
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// Modify range of registrationPoint to be [-0.5, 0.5]
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var centeredRP = Vec3.subtract(registrationPoint, { x: 0.5, y: 0.5, z: 0.5 });
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// Scale pivot to be in the same range as registrationPoint
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var scaledPivot = Vec3.multiply(0.5, pivot)
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deltaPivot = Vec3.subtract(centeredRP, scaledPivot);
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var scaledOffset = Vec3.multiply(0.5, offset);
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// Offset from the registration point
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offsetRP = Vec3.subtract(scaledOffset, centeredRP);
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// Scaled offset in world coordinates
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var scaledOffsetWorld = vec3Mult(initialDimensions, offsetRP);
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pickRayPosition = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffsetWorld));
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if (numDimensions == 1 && mask.x) {
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var start = Vec3.multiplyQbyV(rotation, { x: -10000, y: 0, z: 0 });
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@ -1550,8 +1598,7 @@ SelectionDisplay = (function () {
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newDimensions.y = Math.max(newDimensions.y, MINIMUM_DIMENSION);
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newDimensions.z = Math.max(newDimensions.z, MINIMUM_DIMENSION);
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var p = Vec3.multiply(0.5, pivot);
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var changeInPosition = Vec3.multiplyQbyV(rotation, vec3Mult(p, changeInDimensions));
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var changeInPosition = Vec3.multiplyQbyV(rotation, vec3Mult(deltaPivot, changeInDimensions));
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var newPosition = Vec3.sum(initialPosition, changeInPosition);
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for (var i = 0; i < SelectionManager.selections.length; i++) {
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@ -1589,20 +1636,19 @@ SelectionDisplay = (function () {
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function addStretchTool(overlay, mode, pivot, direction, offset) {
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if (!pivot) {
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pivot = Vec3.multiply(-1, direction);
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pivot.y = direction.y;
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pivot = direction;
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}
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var tool = makeStretchTool(mode, direction, pivot, offset);
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addGrabberTool(overlay, tool);
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}
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addStretchTool(grabberNEAR, "STRETCH_NEAR", { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: -1 });
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addStretchTool(grabberFAR, "STRETCH_FAR", { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: 1 });
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addStretchTool(grabberTOP, "STRETCH_TOP", { x: 0, y: 1, z: 0 }, { x: 0, y: -1, z: 0 }, { x: 0, y: 1, z: 0 });
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addStretchTool(grabberBOTTOM, "STRETCH_BOTTOM", { x: 0, y: -1, z: 0 }, { x: 0, y: 1, z: 0 }, { x: 0, y: -1, z: 0 });
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addStretchTool(grabberRIGHT, "STRETCH_RIGHT", { x: 1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 });
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addStretchTool(grabberLEFT, "STRETCH_LEFT", { x: -1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 });
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addStretchTool(grabberNEAR, "STRETCH_NEAR", { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: -1 });
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addStretchTool(grabberFAR, "STRETCH_FAR", { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: 1 });
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addStretchTool(grabberTOP, "STRETCH_TOP", { x: 0, y: -1, z: 0 }, { x: 0, y: -1, z: 0 }, { x: 0, y: 1, z: 0 });
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addStretchTool(grabberBOTTOM, "STRETCH_BOTTOM", { x: 0, y: 1, z: 0 }, { x: 0, y: 1, z: 0 }, { x: 0, y: -1, z: 0 });
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addStretchTool(grabberRIGHT, "STRETCH_RIGHT", { x: -1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 });
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addStretchTool(grabberLEFT, "STRETCH_LEFT", { x: 1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 });
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addStretchTool(grabberLBN, "STRETCH_LBN", null, {x: 1, y: 0, z: 1}, { x: -1, y: -1, z: -1 });
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addStretchTool(grabberRBN, "STRETCH_RBN", null, {x: -1, y: 0, z: 1}, { x: 1, y: -1, z: -1 });
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@ -1740,17 +1786,27 @@ SelectionDisplay = (function () {
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}
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var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
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// Entities should only reposition if we are rotating multiple selections around
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// the selections center point. Otherwise, the rotation will be around the entities
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// registration point which does not need repositioning.
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var reposition = SelectionManager.selections.length > 1;
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for (var i = 0; i < SelectionManager.selections.length; i++) {
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var entityID = SelectionManager.selections[i];
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var properties = Entities.getEntityProperties(entityID);
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var initialProperties = SelectionManager.savedProperties[entityID.id];
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var dPos = Vec3.subtract(initialProperties.position, initialPosition);
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dPos = Vec3.multiplyQbyV(yawChange, dPos);
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Entities.editEntity(entityID, {
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position: Vec3.sum(initialPosition, dPos),
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var newProperties = {
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rotation: Quat.multiply(yawChange, initialProperties.rotation),
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});
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};
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if (reposition) {
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var dPos = Vec3.subtract(initialProperties.position, initialPosition);
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dPos = Vec3.multiplyQbyV(yawChange, dPos);
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newProperties.position = Vec3.sum(initialPosition, dPos);
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}
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Entities.editEntity(entityID, newProperties);
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}
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updateRotationDegreesOverlay(angleFromZero, yawHandleRotation, yawCenter);
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@ -90,7 +90,6 @@ Grid = function(opts) {
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}
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that.snapToSpacing = function(delta, majorOnly) {
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print('snaptogrid? ' + snapToGrid);
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if (!snapToGrid) {
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return delta;
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}
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@ -566,6 +566,10 @@ function mouseReleaseEvent(event) {
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}
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function mouseClickEvent(event) {
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if (!isActive) {
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return;
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}
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var result = findClickedEntity(event);
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if (result === null) {
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if (!event.isShifted) {
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@ -374,17 +374,9 @@ bool ModelEntityItem::isAnimatingSomething() const {
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}
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EntityItem::SimulationState ModelEntityItem::computeSimulationState() const {
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EntityItem::SimulationState baseClassState = EntityItem::computeSimulationState();
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// if the base class is static, then consider our animation state, and upgrade to changing if
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// we are animating. If the base class has a higher simulation state than static, then
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// use the base class state.
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if (baseClassState == EntityItem::Static) {
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if (isAnimatingSomething()) {
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return EntityItem::Moving;
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}
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}
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return baseClassState;
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// if we're animating then we need to have update() periodically called on this entity
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// which means we need to categorized as Moving
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return isAnimatingSomething() ? EntityItem::Moving : EntityItem::computeSimulationState();
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}
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void ModelEntityItem::update(const quint64& updateTime) {
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