mirror of
https://github.com/overte-org/overte.git
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LODManager class
Moved most LOD related members in menu to new Dependency LODManager Replaced all Menu::getInstance() call that accessed those members by DM gets
This commit is contained in:
parent
f34add9c9c
commit
a9047b7b15
9 changed files with 330 additions and 228 deletions
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@ -80,6 +80,7 @@
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#include "Application.h"
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#include "InterfaceVersion.h"
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#include "LODManager.h"
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#include "Menu.h"
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#include "ModelUploader.h"
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#include "Util.h"
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@ -173,6 +174,7 @@ bool setupEssentials(int& argc, char** argv) {
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auto ddeFaceTracker = DependencyManager::set<DdeFaceTracker>();
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auto modelBlender = DependencyManager::set<ModelBlender>();
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auto audioToolBox = DependencyManager::set<AudioToolBox>();
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auto lodManager = DependencyManager::set<LODManager>();
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return true;
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}
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@ -1772,9 +1774,9 @@ void Application::updateLOD() {
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PerformanceTimer perfTimer("LOD");
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// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
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if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD) && !isThrottleRendering()) {
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Menu::getInstance()->autoAdjustLOD(_fps);
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DependencyManager::get<LODManager>()->autoAdjustLOD(_fps);
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} else {
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Menu::getInstance()->resetLODAdjust();
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DependencyManager::get<LODManager>()->resetLODAdjust();
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}
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}
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@ -2246,8 +2248,9 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
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_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
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_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
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_octreeQuery.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
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_octreeQuery.setOctreeSizeScale(Menu::getInstance()->getOctreeSizeScale());
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_octreeQuery.setBoundaryLevelAdjust(Menu::getInstance()->getBoundaryLevelAdjust());
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auto lodManager = DependencyManager::get<LODManager>();
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_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
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_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
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unsigned char queryPacket[MAX_PACKET_SIZE];
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@ -2649,11 +2652,11 @@ bool Application::shouldRenderMesh(float largestDimension, float distanceToCamer
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}
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float Application::getSizeScale() const {
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return Menu::getInstance()->getOctreeSizeScale();
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return DependencyManager::get<LODManager>()->getOctreeSizeScale();
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}
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int Application::getBoundaryLevelAdjust() const {
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return Menu::getInstance()->getBoundaryLevelAdjust();
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return DependencyManager::get<LODManager>()->getBoundaryLevelAdjust();
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}
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PickRay Application::computePickRay(float x, float y) {
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181
interface/src/LODManager.cpp
Normal file
181
interface/src/LODManager.cpp
Normal file
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@ -0,0 +1,181 @@
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//
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// LODManager.cpp
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//
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//
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// Created by Clement on 1/16/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <Util.h>
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#include "Application.h"
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#include "LODManager.h"
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void LODManager::autoAdjustLOD(float currentFPS) {
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// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
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// really want to count them in our average, so we will ignore the real frame rates and stuff
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// our moving average with simulated good data
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const int IGNORE_THESE_SAMPLES = 100;
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const float ASSUMED_FPS = 60.0f;
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if (_fpsAverage.getSampleCount() < IGNORE_THESE_SAMPLES) {
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currentFPS = ASSUMED_FPS;
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}
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_fpsAverage.updateAverage(currentFPS);
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_fastFPSAverage.updateAverage(currentFPS);
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quint64 now = usecTimestampNow();
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const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
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if (_automaticAvatarLOD) {
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if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
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if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
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// attempt to lower the detail in proportion to the fps difference
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float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
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float averageFps = _fastFPSAverage.getAverage();
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const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
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_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
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(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
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qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
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_lastAvatarDetailDrop = now;
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}
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} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
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// let the detail level creep slowly upwards
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const float DISTANCE_DECREASE_RATE = 0.05f;
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_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
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_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
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}
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}
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bool changed = false;
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quint64 elapsed = now - _lastAdjust;
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if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS
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&& _octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
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if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
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}
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changed = true;
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_lastAdjust = now;
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qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
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<< "_octreeSizeScale=" << _octreeSizeScale;
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}
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if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
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&& _octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale *= ADJUST_LOD_UP_BY;
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if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
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}
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changed = true;
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_lastAdjust = now;
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qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
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<< "_octreeSizeScale=" << _octreeSizeScale;
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}
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if (changed) {
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_shouldRenderTableNeedsRebuilding = true;
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// TODO: reactivate lodToolsDialog here
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// if (_lodToolsDialog) {
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// _lodToolsDialog->reloadSliders();
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// }
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}
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}
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void LODManager::resetLODAdjust() {
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_fpsAverage.reset();
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_fastFPSAverage.reset();
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_lastAvatarDetailDrop = _lastAdjust = usecTimestampNow();
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}
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QString LODManager::getLODFeedbackText() {
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// determine granularity feedback
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int boundaryLevelAdjust = getBoundaryLevelAdjust();
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QString granularityFeedback;
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switch (boundaryLevelAdjust) {
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case 0: {
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granularityFeedback = QString("at standard granularity.");
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} break;
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case 1: {
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granularityFeedback = QString("at half of standard granularity.");
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} break;
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case 2: {
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granularityFeedback = QString("at a third of standard granularity.");
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} break;
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default: {
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granularityFeedback = QString("at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
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} break;
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}
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// distance feedback
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float octreeSizeScale = getOctreeSizeScale();
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float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE;
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QString result;
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if (relativeToDefault > 1.01) {
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result = QString("%1 further %2").arg(relativeToDefault,8,'f',2).arg(granularityFeedback);
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} else if (relativeToDefault > 0.99) {
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result = QString("the default distance %1").arg(granularityFeedback);
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} else {
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result = QString("%1 of default %2").arg(relativeToDefault,8,'f',3).arg(granularityFeedback);
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}
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return result;
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}
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void LODManager::setOctreeSizeScale(float sizeScale) {
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_octreeSizeScale = sizeScale;
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_shouldRenderTableNeedsRebuilding = true;
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}
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void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
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_boundaryLevelAdjust = boundaryLevelAdjust;
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_shouldRenderTableNeedsRebuilding = true;
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}
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void LODManager::loadSettings(QSettings* settings) {
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bool lockedSettings = false;
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if (!settings) {
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settings = qApp->lockSettings();
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lockedSettings = true;
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}
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_automaticAvatarLOD = settings->value("automaticAvatarLOD", true).toBool();
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_avatarLODDecreaseFPS = loadSetting(settings, "avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
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_avatarLODIncreaseFPS = loadSetting(settings, "avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
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_avatarLODDistanceMultiplier = loadSetting(settings, "avatarLODDistanceMultiplier",
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DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
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_octreeSizeScale = loadSetting(settings, "octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
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_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
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if (lockedSettings) {
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qApp->unlockSettings();
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}
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}
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void LODManager::saveSettings(QSettings* settings) {
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bool lockedSettings = false;
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if (!settings) {
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settings = qApp->lockSettings();
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lockedSettings = true;
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}
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settings->setValue("automaticAvatarLOD", _automaticAvatarLOD);
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settings->setValue("avatarLODDecreaseFPS", _avatarLODDecreaseFPS);
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settings->setValue("avatarLODIncreaseFPS", _avatarLODIncreaseFPS);
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settings->setValue("avatarLODDistanceMultiplier", _avatarLODDistanceMultiplier);
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settings->setValue("octreeSizeScale", _octreeSizeScale);
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settings->setValue("boundaryLevelAdjust", _boundaryLevelAdjust);
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if (lockedSettings) {
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qApp->unlockSettings();
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}
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}
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98
interface/src/LODManager.h
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98
interface/src/LODManager.h
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@ -0,0 +1,98 @@
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//
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// LODManager.h
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//
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//
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// Created by Clement on 1/16/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_LODManager_h
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#define hifi_LODManager_h
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#include <QSettings>
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#include <DependencyManager.h>
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#include <OctreeConstants.h>
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#include <SharedUtil.h>
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#include <SimpleMovingAverage.h>
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const float ADJUST_LOD_DOWN_FPS = 40.0;
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const float ADJUST_LOD_UP_FPS = 55.0;
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const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
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const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
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const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
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const float ADJUST_LOD_DOWN_BY = 0.9f;
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const float ADJUST_LOD_UP_BY = 1.1f;
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const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.25f;
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const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
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const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
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const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
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const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
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const int ONE_SECOND_OF_FRAMES = 60;
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const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
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class LODManager : public Dependency {
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SINGLETON_DEPENDENCY
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public:
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// TODO: actually use them
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bool shouldRenderTableNeedsRebuilding() const { return _shouldRenderTableNeedsRebuilding; }
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void setShouldRenderTableNeedsRebuilding(bool shouldRenderTableNeedsRebuilding) {
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_shouldRenderTableNeedsRebuilding = shouldRenderTableNeedsRebuilding;
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}
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// TODO: replace bumpSettings()
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void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
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bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
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void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
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float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
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void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
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float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
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void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
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float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
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// User Tweakable LOD Items
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QString getLODFeedbackText();
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void setOctreeSizeScale(float sizeScale);
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float getOctreeSizeScale() const { return _octreeSizeScale; }
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void setBoundaryLevelAdjust(int boundaryLevelAdjust);
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int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
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void autoAdjustLOD(float currentFPS);
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void resetLODAdjust();
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private:
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LODManager();
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void loadSettings(QSettings* settings);
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void saveSettings(QSettings* settings);
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bool _automaticAvatarLOD = true;
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float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
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float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
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float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
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float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
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int _boundaryLevelAdjust = 0;
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quint64 _lastAdjust = 0;
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quint64 _lastAvatarDetailDrop = 0;
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SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
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SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
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// TODO: actually use them
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bool _shouldRenderTableNeedsRebuilding = true;
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QMap<float, float> _shouldRenderTable;
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};
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#endif // hifi_LODManager_h
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@ -86,10 +86,7 @@ Menu* Menu::getInstance() {
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return _instance;
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}
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Menu::Menu() :
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_lastAdjust(usecTimestampNow()),
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_lastAvatarDetailDrop(usecTimestampNow())
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{
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Menu::Menu() {
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Application *appInstance = Application::getInstance();
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QMenu* fileMenu = addMenu("File");
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@ -606,13 +603,6 @@ void Menu::loadSettings(QSettings* settings) {
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_faceshiftEyeDeflection = loadSetting(settings, "faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION);
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_faceshiftHostname = settings->value("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME).toString();
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_maxOctreePacketsPerSecond = loadSetting(settings, "maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
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_octreeSizeScale = loadSetting(settings, "octreeSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
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_automaticAvatarLOD = settings->value("automaticAvatarLOD", true).toBool();
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_avatarLODDecreaseFPS = loadSetting(settings, "avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
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_avatarLODIncreaseFPS = loadSetting(settings, "avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
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_avatarLODDistanceMultiplier = loadSetting(settings, "avatarLODDistanceMultiplier",
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DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
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_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
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_snapshotsLocation = settings->value("snapshotsLocation",
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation)).toString();
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setScriptsLocation(settings->value("scriptsLocation", QString()).toString());
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settings->setValue("faceshiftEyeDeflection", _faceshiftEyeDeflection);
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settings->setValue("faceshiftHostname", _faceshiftHostname);
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settings->setValue("maxOctreePPS", _maxOctreePacketsPerSecond);
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settings->setValue("octreeSizeScale", _octreeSizeScale);
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settings->setValue("automaticAvatarLOD", _automaticAvatarLOD);
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settings->setValue("avatarLODDecreaseFPS", _avatarLODDecreaseFPS);
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settings->setValue("avatarLODIncreaseFPS", _avatarLODIncreaseFPS);
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settings->setValue("avatarLODDistanceMultiplier", _avatarLODDistanceMultiplier);
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settings->setValue("boundaryLevelAdjust", _boundaryLevelAdjust);
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settings->setValue("snapshotsLocation", _snapshotsLocation);
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settings->setValue("scriptsLocation", _scriptsLocation);
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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@ -1404,130 +1388,6 @@ void Menu::octreeStatsDetails() {
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_octreeStatsDialog->raise();
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}
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QString Menu::getLODFeedbackText() {
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// determine granularity feedback
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int boundaryLevelAdjust = getBoundaryLevelAdjust();
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QString granularityFeedback;
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switch (boundaryLevelAdjust) {
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case 0: {
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granularityFeedback = QString("at standard granularity.");
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} break;
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case 1: {
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granularityFeedback = QString("at half of standard granularity.");
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} break;
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case 2: {
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granularityFeedback = QString("at a third of standard granularity.");
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} break;
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default: {
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granularityFeedback = QString("at 1/%1th of standard granularity.").arg(boundaryLevelAdjust + 1);
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} break;
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}
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// distance feedback
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float octreeSizeScale = getOctreeSizeScale();
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float relativeToDefault = octreeSizeScale / DEFAULT_OCTREE_SIZE_SCALE;
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QString result;
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if (relativeToDefault > 1.01) {
|
||||
result = QString("%1 further %2").arg(relativeToDefault,8,'f',2).arg(granularityFeedback);
|
||||
} else if (relativeToDefault > 0.99) {
|
||||
result = QString("the default distance %1").arg(granularityFeedback);
|
||||
} else {
|
||||
result = QString("%1 of default %2").arg(relativeToDefault,8,'f',3).arg(granularityFeedback);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Menu::autoAdjustLOD(float currentFPS) {
|
||||
// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
|
||||
// really want to count them in our average, so we will ignore the real frame rates and stuff
|
||||
// our moving average with simulated good data
|
||||
const int IGNORE_THESE_SAMPLES = 100;
|
||||
const float ASSUMED_FPS = 60.0f;
|
||||
if (_fpsAverage.getSampleCount() < IGNORE_THESE_SAMPLES) {
|
||||
currentFPS = ASSUMED_FPS;
|
||||
}
|
||||
_fpsAverage.updateAverage(currentFPS);
|
||||
_fastFPSAverage.updateAverage(currentFPS);
|
||||
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
|
||||
if (_automaticAvatarLOD) {
|
||||
if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
|
||||
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
|
||||
// attempt to lower the detail in proportion to the fps difference
|
||||
float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
|
||||
float averageFps = _fastFPSAverage.getAverage();
|
||||
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
|
||||
_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
|
||||
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
|
||||
qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
|
||||
_lastAvatarDetailDrop = now;
|
||||
}
|
||||
} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
|
||||
// let the detail level creep slowly upwards
|
||||
const float DISTANCE_DECREASE_RATE = 0.05f;
|
||||
_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
|
||||
_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
quint64 elapsed = now - _lastAdjust;
|
||||
|
||||
if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < ADJUST_LOD_DOWN_FPS
|
||||
&& _octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
|
||||
_octreeSizeScale *= ADJUST_LOD_DOWN_BY;
|
||||
|
||||
if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
}
|
||||
|
||||
if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > ADJUST_LOD_UP_FPS
|
||||
&& _octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale *= ADJUST_LOD_UP_BY;
|
||||
if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
|
||||
_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
|
||||
}
|
||||
changed = true;
|
||||
_lastAdjust = now;
|
||||
qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
|
||||
<< "_octreeSizeScale=" << _octreeSizeScale;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
if (_lodToolsDialog) {
|
||||
_lodToolsDialog->reloadSliders();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::resetLODAdjust() {
|
||||
_fpsAverage.reset();
|
||||
_fastFPSAverage.reset();
|
||||
_lastAvatarDetailDrop = _lastAdjust = usecTimestampNow();
|
||||
}
|
||||
|
||||
void Menu::setOctreeSizeScale(float sizeScale) {
|
||||
_octreeSizeScale = sizeScale;
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
bumpSettings();
|
||||
}
|
||||
|
||||
void Menu::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
|
||||
_boundaryLevelAdjust = boundaryLevelAdjust;
|
||||
_shouldRenderTableNeedsRebuilding = true;
|
||||
bumpSettings();
|
||||
}
|
||||
|
||||
// TODO: This is essentially the same logic used to render octree cells, but since models are more detailed then octree cells
|
||||
// I've added a voxelToModelRatio that adjusts how much closer to a model you have to be to see it.
|
||||
bool Menu::shouldRenderMesh(float largestDimension, float distanceToCamera) {
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
|
||||
#include <EventTypes.h>
|
||||
#include <MenuItemProperties.h>
|
||||
#include <OctreeConstants.h>
|
||||
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
#include "SpeechRecognizer.h"
|
||||
|
@ -29,32 +28,11 @@
|
|||
|
||||
#include "devices/Faceshift.h"
|
||||
#include "devices/SixenseManager.h"
|
||||
#include "LODManager.h"
|
||||
#include "ui/ChatWindow.h"
|
||||
#include "ui/JSConsole.h"
|
||||
#include "ui/ScriptEditorWindow.h"
|
||||
|
||||
// Make an LOD handler class and move everything overthere
|
||||
const float ADJUST_LOD_DOWN_FPS = 40.0;
|
||||
const float ADJUST_LOD_UP_FPS = 55.0;
|
||||
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
|
||||
|
||||
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
|
||||
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
|
||||
|
||||
const float ADJUST_LOD_DOWN_BY = 0.9f;
|
||||
const float ADJUST_LOD_UP_BY = 1.1f;
|
||||
|
||||
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.25f;
|
||||
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
|
||||
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
|
||||
const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
|
||||
const float DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER = 1.0f;
|
||||
|
||||
const int ONE_SECOND_OF_FRAMES = 60;
|
||||
const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f;
|
||||
|
||||
const QString SETTINGS_ADDRESS_KEY = "address";
|
||||
|
@ -187,23 +165,6 @@ public:
|
|||
|
||||
bool getShadowsEnabled() const;
|
||||
|
||||
// User Tweakable LOD Items
|
||||
QString getLODFeedbackText();
|
||||
void autoAdjustLOD(float currentFPS);
|
||||
void resetLODAdjust();
|
||||
void setOctreeSizeScale(float sizeScale);
|
||||
float getOctreeSizeScale() const { return _octreeSizeScale; }
|
||||
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; bumpSettings(); }
|
||||
bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
|
||||
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; bumpSettings(); }
|
||||
float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
|
||||
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; bumpSettings(); }
|
||||
float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
|
||||
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; bumpSettings(); }
|
||||
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
|
||||
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
|
||||
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
|
||||
|
||||
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
|
||||
|
||||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
|
@ -271,26 +232,13 @@ private:
|
|||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
SpeechRecognizer _speechRecognizer;
|
||||
#endif
|
||||
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
|
||||
float _oculusUIAngularSize = DEFAULT_OCULUS_UI_ANGULAR_SIZE;
|
||||
float _sixenseReticleMoveSpeed = DEFAULT_SIXENSE_RETICLE_MOVE_SPEED;
|
||||
bool _invertSixenseButtons = DEFAULT_INVERT_SIXENSE_MOUSE_BUTTONS;
|
||||
bool _hasLoginDialogDisplayed = false;
|
||||
|
||||
bool _automaticAvatarLOD = true;
|
||||
float _avatarLODDecreaseFPS = DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS;
|
||||
float _avatarLODIncreaseFPS = ADJUST_LOD_UP_FPS;
|
||||
float _avatarLODDistanceMultiplier = DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER;
|
||||
|
||||
int _boundaryLevelAdjust = 0;
|
||||
int _maxOctreePacketsPerSecond = DEFAULT_MAX_OCTREE_PPS;
|
||||
|
||||
quint64 _lastAdjust;
|
||||
quint64 _lastAvatarDetailDrop;
|
||||
|
||||
SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
|
||||
SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
|
||||
|
||||
QPointer<AddressBarDialog> _addressBarDialog;
|
||||
QPointer<AnimationsDialog> _animationsDialog;
|
||||
QPointer<AttachmentsDialog> _attachmentsDialog;
|
||||
|
|
|
@ -114,8 +114,8 @@ glm::quat Avatar::getWorldAlignedOrientation () const {
|
|||
}
|
||||
|
||||
float Avatar::getLODDistance() const {
|
||||
return Menu::getInstance()->getAvatarLODDistanceMultiplier() *
|
||||
glm::distance(Application::getInstance()->getCamera()->getPosition(), _position) / _scale;
|
||||
return DependencyManager::get<LODManager>()->getAvatarLODDistanceMultiplier() *
|
||||
glm::distance(Application::getInstance()->getCamera()->getPosition(), _position) / _scale;
|
||||
}
|
||||
|
||||
void Avatar::simulate(float deltaTime) {
|
||||
|
|
|
@ -28,6 +28,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint)
|
||||
{
|
||||
this->setWindowTitle("LOD Tools");
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
|
||||
// Create layouter
|
||||
QFormLayout* form = new QFormLayout(this);
|
||||
|
@ -45,7 +46,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
_lodSize->setTickPosition(QSlider::TicksBelow);
|
||||
_lodSize->setFixedWidth(SLIDER_WIDTH);
|
||||
_lodSize->setPageStep(PAGE_STEP_LOD_SIZE);
|
||||
int sliderValue = Menu::getInstance()->getOctreeSizeScale() / TREE_SCALE;
|
||||
int sliderValue = lodManager->getOctreeSizeScale() / TREE_SCALE;
|
||||
_lodSize->setValue(sliderValue);
|
||||
form->addRow("LOD Size Scale:", _lodSize);
|
||||
connect(_lodSize,SIGNAL(valueChanged(int)),this,SLOT(sizeScaleValueChanged(int)));
|
||||
|
@ -60,7 +61,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
_boundaryLevelAdjust->setTickInterval(STEP_ADJUST);
|
||||
_boundaryLevelAdjust->setTickPosition(QSlider::TicksBelow);
|
||||
_boundaryLevelAdjust->setFixedWidth(SLIDER_WIDTH);
|
||||
sliderValue = Menu::getInstance()->getBoundaryLevelAdjust();
|
||||
sliderValue = lodManager->getBoundaryLevelAdjust();
|
||||
_boundaryLevelAdjust->setValue(sliderValue);
|
||||
form->addRow("Boundary Level Adjust:", _boundaryLevelAdjust);
|
||||
connect(_boundaryLevelAdjust,SIGNAL(valueChanged(int)),this,SLOT(boundaryLevelValueChanged(int)));
|
||||
|
@ -71,22 +72,22 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
const unsigned redish = 0xfff00000;
|
||||
palette.setColor(QPalette::WindowText, QColor::fromRgb(redish));
|
||||
_feedback->setPalette(palette);
|
||||
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
const int FEEDBACK_WIDTH = 350;
|
||||
_feedback->setFixedWidth(FEEDBACK_WIDTH);
|
||||
form->addRow("You can see... ", _feedback);
|
||||
|
||||
|
||||
form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox(this));
|
||||
_automaticAvatarLOD->setChecked(Menu::getInstance()->getAutomaticAvatarLOD());
|
||||
_automaticAvatarLOD->setChecked(lodManager->getAutomaticAvatarLOD());
|
||||
connect(_automaticAvatarLOD, SIGNAL(toggled(bool)), SLOT(updateAvatarLODControls()));
|
||||
|
||||
form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox(this));
|
||||
_avatarLODDecreaseFPS->setValue(Menu::getInstance()->getAvatarLODDecreaseFPS());
|
||||
_avatarLODDecreaseFPS->setValue(lodManager->getAvatarLODDecreaseFPS());
|
||||
_avatarLODDecreaseFPS->setDecimals(0);
|
||||
connect(_avatarLODDecreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox(this));
|
||||
_avatarLODIncreaseFPS->setValue(Menu::getInstance()->getAvatarLODIncreaseFPS());
|
||||
_avatarLODIncreaseFPS->setValue(lodManager->getAvatarLODIncreaseFPS());
|
||||
_avatarLODIncreaseFPS->setDecimals(0);
|
||||
connect(_avatarLODIncreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
|
@ -94,7 +95,7 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
_avatarLOD->setDecimals(3);
|
||||
_avatarLOD->setRange(1.0 / MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, 1.0 / MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER);
|
||||
_avatarLOD->setSingleStep(0.001);
|
||||
_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
|
||||
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
|
||||
connect(_avatarLOD, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
|
||||
|
||||
// Add a button to reset
|
||||
|
@ -108,15 +109,17 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
|
|||
}
|
||||
|
||||
void LodToolsDialog::reloadSliders() {
|
||||
_lodSize->setValue(Menu::getInstance()->getOctreeSizeScale() / TREE_SCALE);
|
||||
_boundaryLevelAdjust->setValue(Menu::getInstance()->getBoundaryLevelAdjust());
|
||||
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
_lodSize->setValue(lodManager->getOctreeSizeScale() / TREE_SCALE);
|
||||
_boundaryLevelAdjust->setValue(lodManager->getBoundaryLevelAdjust());
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::updateAvatarLODControls() {
|
||||
QFormLayout* form = static_cast<QFormLayout*>(layout());
|
||||
|
||||
Menu::getInstance()->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
|
||||
|
||||
_avatarLODDecreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
|
||||
form->labelForField(_avatarLODDecreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
|
||||
|
@ -128,7 +131,7 @@ void LodToolsDialog::updateAvatarLODControls() {
|
|||
form->labelForField(_avatarLOD)->setVisible(!_automaticAvatarLOD->isChecked());
|
||||
|
||||
if (!_automaticAvatarLOD->isChecked()) {
|
||||
_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
|
||||
_avatarLOD->setValue(1.0 / lodManager->getAvatarLODDistanceMultiplier());
|
||||
}
|
||||
|
||||
if (isVisible()) {
|
||||
|
@ -137,25 +140,28 @@ void LodToolsDialog::updateAvatarLODControls() {
|
|||
}
|
||||
|
||||
void LodToolsDialog::updateAvatarLODValues() {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
if (_automaticAvatarLOD->isChecked()) {
|
||||
Menu::getInstance()->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
|
||||
Menu::getInstance()->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
|
||||
lodManager->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
|
||||
lodManager->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
|
||||
|
||||
} else {
|
||||
Menu::getInstance()->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
|
||||
lodManager->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
|
||||
}
|
||||
}
|
||||
|
||||
void LodToolsDialog::sizeScaleValueChanged(int value) {
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
float realValue = value * TREE_SCALE;
|
||||
Menu::getInstance()->setOctreeSizeScale(realValue);
|
||||
lodManager->setOctreeSizeScale(realValue);
|
||||
|
||||
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::boundaryLevelValueChanged(int value) {
|
||||
Menu::getInstance()->setBoundaryLevelAdjust(value);
|
||||
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
lodManager->setBoundaryLevelAdjust(value);
|
||||
_feedback->setText(lodManager->getLODFeedbackText());
|
||||
}
|
||||
|
||||
void LodToolsDialog::resetClicked(bool checked) {
|
||||
|
|
|
@ -623,7 +623,7 @@ void Stats::display(
|
|||
// LOD Details
|
||||
if (_expanded) {
|
||||
octreeStats.str("");
|
||||
QString displayLODDetails = Menu::getInstance()->getLODFeedbackText();
|
||||
QString displayLODDetails = DependencyManager::get<LODManager>()->getLODFeedbackText();
|
||||
octreeStats << "LOD: You can see " << qPrintable(displayLODDetails.trimmed());
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)octreeStats.str().c_str(), color);
|
||||
|
|
|
@ -83,10 +83,13 @@ void Overlays::update(float deltatime) {
|
|||
|
||||
void Overlays::renderHUD() {
|
||||
QReadLocker lock(&_lock);
|
||||
|
||||
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
RenderArgs args = { NULL, Application::getInstance()->getViewFrustum(),
|
||||
Menu::getInstance()->getOctreeSizeScale(), Menu::getInstance()->getBoundaryLevelAdjust(),
|
||||
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(),
|
||||
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
foreach(Overlay* thisOverlay, _overlaysHUD) {
|
||||
if (thisOverlay->is3D()) {
|
||||
|
@ -116,9 +119,12 @@ void Overlays::renderWorld(bool drawFront, RenderArgs::RenderMode renderMode, Re
|
|||
glm::vec3 axis(0.0f, 1.0f, 0.0f);
|
||||
float myAvatarScale = 1.0f;
|
||||
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
RenderArgs args = { NULL, Application::getInstance()->getViewFrustum(),
|
||||
Menu::getInstance()->getOctreeSizeScale(), Menu::getInstance()->getBoundaryLevelAdjust(),
|
||||
renderMode, renderSide, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(),
|
||||
renderMode, renderSide,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
|
||||
foreach(Overlay* thisOverlay, _overlaysWorld) {
|
||||
|
|
Loading…
Reference in a new issue