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Remove now-unused *Offset variables
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1 changed files with 0 additions and 19 deletions
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@ -236,9 +236,6 @@ SelectionDisplay = (function () {
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var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
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var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
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var innerRadius;
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var innerRadius;
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var outerRadius;
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var outerRadius;
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var yawOffset = 0;
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var pitchOffset = 0;
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var rollOffset = 0;
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var yawHandleRotation;
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var yawHandleRotation;
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var pitchHandleRotation;
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var pitchHandleRotation;
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var rollHandleRotation;
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var rollHandleRotation;
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@ -791,10 +788,6 @@ SelectionDisplay = (function () {
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 90, z: 0 });
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 90, z: 0 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 0 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 0 });
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yawOffset = 90;
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pitchOffset = 0;
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rollOffset = 0;
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yawNormal = { x: 0, y: 1, z: 0 };
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yawNormal = { x: 0, y: 1, z: 0 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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rollNormal = { x: 0, y: 0, z: 1 };
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rollNormal = { x: 0, y: 0, z: 1 };
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@ -826,10 +819,6 @@ SelectionDisplay = (function () {
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 90 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 90 });
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yawOffset = 0;
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pitchOffset = 180;
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rollOffset = 90;
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yawNormal = { x: 0, y: 1, z: 0 };
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yawNormal = { x: 0, y: 1, z: 0 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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rollNormal = { x: 0, y: 0, z: 1 };
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rollNormal = { x: 0, y: 0, z: 1 };
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@ -864,10 +853,6 @@ SelectionDisplay = (function () {
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 90 });
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 90 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
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yawOffset = 180;
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pitchOffset = 90;
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rollOffset = 180;
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yawNormal = { x: 0, y: 1, z: 0 };
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yawNormal = { x: 0, y: 1, z: 0 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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rollNormal = { x: 0, y: 0, z: 1 };
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rollNormal = { x: 0, y: 0, z: 1 };
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@ -897,10 +882,6 @@ SelectionDisplay = (function () {
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
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pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
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rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
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yawOffset = 270;
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pitchOffset = 180;
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rollOffset = 180;
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yawNormal = { x: 0, y: 1, z: 0 };
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yawNormal = { x: 0, y: 1, z: 0 };
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rollNormal = { x: 0, y: 0, z: 1 };
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rollNormal = { x: 0, y: 0, z: 1 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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pitchNormal = { x: 1, y: 0, z: 0 };
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