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split broadcast of avatar data for agent and downstream mixer
This commit is contained in:
parent
8ce6590f0b
commit
a8ea8724d3
2 changed files with 325 additions and 309 deletions
assignment-client/src/avatars
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@ -81,6 +81,20 @@ static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
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void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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quint64 start = usecTimestampNow();
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if (node->getLinkedData()) {
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if (node->getType() == NodeType::Agent && node->getActiveSocket() && !node->isUpstream()) {
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broadcastAvatarDataToAgent(node);
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} else if (node->getType() == NodeType::DownstreamAvatarMixer) {
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broadcastAvatarDataToDownstreamMixer(node);
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}
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}
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quint64 end = usecTimestampNow();
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_stats.jobElapsedTime += (end - start);
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}
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void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
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auto nodeList = DependencyManager::get<NodeList>();
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// setup for distributed random floating point values
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@ -88,331 +102,330 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
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std::mt19937 generator(randomDevice());
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std::uniform_real_distribution<float> distribution;
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if (node->getLinkedData() && (node->getType() == NodeType::Agent) && node->getActiveSocket()) {
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_stats.nodesBroadcastedTo++;
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_stats.nodesBroadcastedTo++;
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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nodeData->resetInViewStats();
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nodeData->resetInViewStats();
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const AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getClientGlobalPosition();
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const AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getClientGlobalPosition();
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// reset the internal state for correct random number distribution
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distribution.reset();
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// reset the internal state for correct random number distribution
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distribution.reset();
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// reset the number of sent avatars
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nodeData->resetNumAvatarsSentLastFrame();
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// reset the number of sent avatars
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nodeData->resetNumAvatarsSentLastFrame();
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// keep a counter of the number of considered avatars
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int numOtherAvatars = 0;
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// keep a counter of the number of considered avatars
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int numOtherAvatars = 0;
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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int identityBytesSent = 0;
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// keep track of outbound data rate specifically for avatar data
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int numAvatarDataBytes = 0;
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int identityBytesSent = 0;
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// max number of avatarBytes per frame
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auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
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// max number of avatarBytes per frame
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auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
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// FIXME - find a way to not send the sessionID for every avatar
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int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
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// FIXME - find a way to not send the sessionID for every avatar
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int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
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int overBudgetAvatars = 0;
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int overBudgetAvatars = 0;
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// keep track of the number of other avatars held back in this frame
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int numAvatarsHeldBack = 0;
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// keep track of the number of other avatars held back in this frame
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int numAvatarsHeldBack = 0;
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// keep track of the number of other avatar frames skipped
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int numAvatarsWithSkippedFrames = 0;
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// keep track of the number of other avatar frames skipped
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int numAvatarsWithSkippedFrames = 0;
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// When this is true, the AvatarMixer will send Avatar data to a client
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// about avatars they've ignored or that are out of view
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bool PALIsOpen = nodeData->getRequestsDomainListData();
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// When this is true, the AvatarMixer will send Avatar data to a client
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// about avatars they've ignored or that are out of view
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bool PALIsOpen = nodeData->getRequestsDomainListData();
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
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bool getsAnyIgnored = PALIsOpen && node->getCanKick();
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// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
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bool getsAnyIgnored = PALIsOpen && node->getCanKick();
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if (PALIsOpen) {
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// Increase minimumBytesPerAvatar if the PAL is open
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minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
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sizeof(AvatarDataPacket::AudioLoudness);
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}
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// setup a PacketList for the avatarPackets
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auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
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// Define the minimum bubble size
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static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
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// Define the scale of the box for the current node
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glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
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// Set up the bounding box for the current node
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AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
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// Clamp the size of the bounding box to a minimum scale
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if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
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nodeBox.setScaleStayCentered(minBubbleSize);
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}
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// Quadruple the scale of both bounding boxes
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nodeBox.embiggen(4.0f);
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// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
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// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
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QList<AvatarSharedPointer> avatarList;
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std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
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std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
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const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
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// theoretically it's possible for a Node to be in the NodeList (and therefore end up here),
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// but not have yet sent data that's linked to the node. Check for that case and don't
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// consider those nodes.
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if (otherNodeData) {
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AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
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avatarList << otherAvatar;
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avatarDataToNodes[otherAvatar] = otherNode;
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}
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});
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AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
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ViewFrustum cameraView = nodeData->getViewFrustom();
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std::priority_queue<AvatarPriority> sortedAvatars;
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AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
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[&](AvatarSharedPointer avatar)->uint64_t{
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auto avatarNode = avatarDataToNodes[avatar];
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assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
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return nodeData->getLastBroadcastTime(avatarNode->getUUID());
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},
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[&](AvatarSharedPointer avatar)->float{
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glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
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return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
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},
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[&](AvatarSharedPointer avatar)->bool{
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if (avatar == thisAvatar) {
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return true; // ignore ourselves...
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}
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bool shouldIgnore = false;
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// We will also ignore other nodes for a couple of different reasons:
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// 1) ignore bubbles and ignore specific node
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// 2) the node hasn't really updated it's frame data recently, this can
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// happen if for example the avatar is connected on a desktop and sending
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// updates at ~30hz. So every 3 frames we skip a frame.
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auto avatarNode = avatarDataToNodes[avatar];
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assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
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const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
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assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
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quint64 startIgnoreCalculation = usecTimestampNow();
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// make sure we have data for this avatar, that it isn't the same node,
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// and isn't an avatar that the viewing node has ignored
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// or that has ignored the viewing node
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if (!avatarNode->getLinkedData()
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|| avatarNode->getUUID() == node->getUUID()
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|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
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|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
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shouldIgnore = true;
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} else {
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// Check to see if the space bubble is enabled
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// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
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if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
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// Define the scale of the box for the current other node
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glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
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// Set up the bounding box for the current other node
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AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
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// Clamp the size of the bounding box to a minimum scale
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if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
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otherNodeBox.setScaleStayCentered(minBubbleSize);
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}
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// Quadruple the scale of both bounding boxes
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otherNodeBox.embiggen(4.0f);
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// Perform the collision check between the two bounding boxes
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if (nodeBox.touches(otherNodeBox)) {
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nodeData->ignoreOther(node, avatarNode);
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shouldIgnore = !getsAnyIgnored;
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}
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}
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// Not close enough to ignore
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if (!shouldIgnore) {
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nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
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}
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}
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quint64 endIgnoreCalculation = usecTimestampNow();
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_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
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if (!shouldIgnore) {
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AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
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AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
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// FIXME - This code does appear to be working. But it seems brittle.
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// It supports determining if the frame of data for this "other"
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// avatar has already been sent to the reciever. This has been
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// verified to work on a desktop display that renders at 60hz and
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// therefore sends to mixer at 30hz. Each second you'd expect to
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// have 15 (45hz-30hz) duplicate frames. In this case, the stat
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// avg_other_av_skips_per_second does report 15.
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//
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// make sure we haven't already sent this data from this sender to this receiver
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// or that somehow we haven't sent
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if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
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++numAvatarsHeldBack;
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shouldIgnore = true;
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} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
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// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
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++numAvatarsWithSkippedFrames;
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}
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}
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return shouldIgnore;
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});
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// loop through our sorted avatars and allocate our bandwidth to them accordingly
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int avatarRank = 0;
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// this is overly conservative, because it includes some avatars we might not consider
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int remainingAvatars = (int)sortedAvatars.size();
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while (!sortedAvatars.empty()) {
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AvatarPriority sortData = sortedAvatars.top();
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sortedAvatars.pop();
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const auto& avatarData = sortData.avatar;
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avatarRank++;
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remainingAvatars--;
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auto otherNode = avatarDataToNodes[avatarData];
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assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
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// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
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int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
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bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
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quint64 startAvatarDataPacking = usecTimestampNow();
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++numOtherAvatars;
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const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
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// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
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// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
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if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
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identityBytesSent += sendIdentityPacket(otherNodeData, node);
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}
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const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
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glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
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// determine if avatar is in view, to determine how much data to include...
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glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
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AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
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bool isInView = nodeData->otherAvatarInView(otherNodeBox);
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// start a new segment in the PacketList for this avatar
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avatarPacketList->startSegment();
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AvatarData::AvatarDataDetail detail;
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if (overBudget) {
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overBudgetAvatars++;
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_stats.overBudgetAvatars++;
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detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
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} else if (!isInView) {
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detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
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nodeData->incrementAvatarOutOfView();
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} else {
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detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
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? AvatarData::SendAllData : AvatarData::CullSmallData;
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nodeData->incrementAvatarInView();
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}
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bool includeThisAvatar = true;
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auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
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QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
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bool distanceAdjust = true;
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glm::vec3 viewerPosition = myPosition;
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AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
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bool dropFaceTracking = false;
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quint64 start = usecTimestampNow();
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QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
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hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
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quint64 end = usecTimestampNow();
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_stats.toByteArrayElapsedTime += (end - start);
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static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
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if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
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qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
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dropFaceTracking = true; // first try dropping the facial data
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bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
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hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
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if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
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qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
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bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
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hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
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}
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if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
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qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
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includeThisAvatar = false;
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}
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}
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if (includeThisAvatar) {
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numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
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numAvatarDataBytes += avatarPacketList->write(bytes);
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if (detail != AvatarData::NoData) {
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_stats.numOthersIncluded++;
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// increment the number of avatars sent to this reciever
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nodeData->incrementNumAvatarsSentLastFrame();
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// set the last sent sequence number for this sender on the receiver
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nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
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otherNodeData->getLastReceivedSequenceNumber());
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// remember the last time we sent details about this other node to the receiver
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nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
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}
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}
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avatarPacketList->endSegment();
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quint64 endAvatarDataPacking = usecTimestampNow();
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_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
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};
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quint64 startPacketSending = usecTimestampNow();
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// close the current packet so that we're always sending something
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avatarPacketList->closeCurrentPacket(true);
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_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
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_stats.numBytesSent += numAvatarDataBytes;
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// send the avatar data PacketList
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nodeList->sendPacketList(std::move(avatarPacketList), *node);
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// record the bytes sent for other avatar data in the AvatarMixerClientData
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nodeData->recordSentAvatarData(numAvatarDataBytes);
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// record the number of avatars held back this frame
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nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
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nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
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quint64 endPacketSending = usecTimestampNow();
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_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
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if (PALIsOpen) {
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// Increase minimumBytesPerAvatar if the PAL is open
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minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
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sizeof(AvatarDataPacket::AudioLoudness);
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}
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quint64 end = usecTimestampNow();
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_stats.jobElapsedTime += (end - start);
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// setup a PacketList for the avatarPackets
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auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
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// Define the minimum bubble size
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static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
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// Define the scale of the box for the current node
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glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
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// Set up the bounding box for the current node
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AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
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// Clamp the size of the bounding box to a minimum scale
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if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
|
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nodeBox.setScaleStayCentered(minBubbleSize);
|
||||
}
|
||||
// Quadruple the scale of both bounding boxes
|
||||
nodeBox.embiggen(4.0f);
|
||||
|
||||
|
||||
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
|
||||
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
|
||||
QList<AvatarSharedPointer> avatarList;
|
||||
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
|
||||
|
||||
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
|
||||
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
|
||||
|
||||
// theoretically it's possible for a Node to be in the NodeList (and therefore end up here),
|
||||
// but not have yet sent data that's linked to the node. Check for that case and don't
|
||||
// consider those nodes.
|
||||
if (otherNodeData) {
|
||||
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
|
||||
avatarList << otherAvatar;
|
||||
avatarDataToNodes[otherAvatar] = otherNode;
|
||||
}
|
||||
});
|
||||
|
||||
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
|
||||
ViewFrustum cameraView = nodeData->getViewFrustom();
|
||||
std::priority_queue<AvatarPriority> sortedAvatars;
|
||||
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
|
||||
|
||||
[&](AvatarSharedPointer avatar)->uint64_t{
|
||||
auto avatarNode = avatarDataToNodes[avatar];
|
||||
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
|
||||
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
|
||||
},
|
||||
|
||||
[&](AvatarSharedPointer avatar)->float{
|
||||
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
|
||||
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
|
||||
},
|
||||
|
||||
[&](AvatarSharedPointer avatar)->bool{
|
||||
if (avatar == thisAvatar) {
|
||||
return true; // ignore ourselves...
|
||||
}
|
||||
|
||||
bool shouldIgnore = false;
|
||||
|
||||
// We will also ignore other nodes for a couple of different reasons:
|
||||
// 1) ignore bubbles and ignore specific node
|
||||
// 2) the node hasn't really updated it's frame data recently, this can
|
||||
// happen if for example the avatar is connected on a desktop and sending
|
||||
// updates at ~30hz. So every 3 frames we skip a frame.
|
||||
auto avatarNode = avatarDataToNodes[avatar];
|
||||
|
||||
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
|
||||
|
||||
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
|
||||
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
|
||||
quint64 startIgnoreCalculation = usecTimestampNow();
|
||||
|
||||
// make sure we have data for this avatar, that it isn't the same node,
|
||||
// and isn't an avatar that the viewing node has ignored
|
||||
// or that has ignored the viewing node
|
||||
if (!avatarNode->getLinkedData()
|
||||
|| avatarNode->getUUID() == node->getUUID()
|
||||
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|
||||
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
|
||||
shouldIgnore = true;
|
||||
} else {
|
||||
|
||||
// Check to see if the space bubble is enabled
|
||||
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
|
||||
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
|
||||
|
||||
// Define the scale of the box for the current other node
|
||||
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
|
||||
// Set up the bounding box for the current other node
|
||||
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
|
||||
// Clamp the size of the bounding box to a minimum scale
|
||||
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
|
||||
otherNodeBox.setScaleStayCentered(minBubbleSize);
|
||||
}
|
||||
// Quadruple the scale of both bounding boxes
|
||||
otherNodeBox.embiggen(4.0f);
|
||||
|
||||
// Perform the collision check between the two bounding boxes
|
||||
if (nodeBox.touches(otherNodeBox)) {
|
||||
nodeData->ignoreOther(node, avatarNode);
|
||||
shouldIgnore = !getsAnyIgnored;
|
||||
}
|
||||
}
|
||||
// Not close enough to ignore
|
||||
if (!shouldIgnore) {
|
||||
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
|
||||
}
|
||||
}
|
||||
quint64 endIgnoreCalculation = usecTimestampNow();
|
||||
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
|
||||
|
||||
if (!shouldIgnore) {
|
||||
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
|
||||
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
|
||||
|
||||
// FIXME - This code does appear to be working. But it seems brittle.
|
||||
// It supports determining if the frame of data for this "other"
|
||||
// avatar has already been sent to the reciever. This has been
|
||||
// verified to work on a desktop display that renders at 60hz and
|
||||
// therefore sends to mixer at 30hz. Each second you'd expect to
|
||||
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
|
||||
// avg_other_av_skips_per_second does report 15.
|
||||
//
|
||||
// make sure we haven't already sent this data from this sender to this receiver
|
||||
// or that somehow we haven't sent
|
||||
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
|
||||
++numAvatarsHeldBack;
|
||||
shouldIgnore = true;
|
||||
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
|
||||
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
|
||||
++numAvatarsWithSkippedFrames;
|
||||
}
|
||||
}
|
||||
return shouldIgnore;
|
||||
});
|
||||
|
||||
// loop through our sorted avatars and allocate our bandwidth to them accordingly
|
||||
int avatarRank = 0;
|
||||
|
||||
// this is overly conservative, because it includes some avatars we might not consider
|
||||
int remainingAvatars = (int)sortedAvatars.size();
|
||||
|
||||
while (!sortedAvatars.empty()) {
|
||||
AvatarPriority sortData = sortedAvatars.top();
|
||||
sortedAvatars.pop();
|
||||
const auto& avatarData = sortData.avatar;
|
||||
avatarRank++;
|
||||
remainingAvatars--;
|
||||
|
||||
auto otherNode = avatarDataToNodes[avatarData];
|
||||
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
|
||||
|
||||
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
|
||||
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
|
||||
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
|
||||
|
||||
quint64 startAvatarDataPacking = usecTimestampNow();
|
||||
|
||||
++numOtherAvatars;
|
||||
|
||||
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
|
||||
|
||||
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
|
||||
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
|
||||
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
|
||||
identityBytesSent += sendIdentityPacket(otherNodeData, node);
|
||||
}
|
||||
|
||||
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
|
||||
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
|
||||
|
||||
// determine if avatar is in view, to determine how much data to include...
|
||||
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
|
||||
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
|
||||
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
|
||||
|
||||
// start a new segment in the PacketList for this avatar
|
||||
avatarPacketList->startSegment();
|
||||
|
||||
AvatarData::AvatarDataDetail detail;
|
||||
|
||||
if (overBudget) {
|
||||
overBudgetAvatars++;
|
||||
_stats.overBudgetAvatars++;
|
||||
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
|
||||
} else if (!isInView) {
|
||||
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
|
||||
nodeData->incrementAvatarOutOfView();
|
||||
} else {
|
||||
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
|
||||
? AvatarData::SendAllData : AvatarData::CullSmallData;
|
||||
nodeData->incrementAvatarInView();
|
||||
}
|
||||
|
||||
bool includeThisAvatar = true;
|
||||
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
|
||||
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
|
||||
bool distanceAdjust = true;
|
||||
glm::vec3 viewerPosition = myPosition;
|
||||
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
|
||||
bool dropFaceTracking = false;
|
||||
|
||||
quint64 start = usecTimestampNow();
|
||||
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
|
||||
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
|
||||
quint64 end = usecTimestampNow();
|
||||
_stats.toByteArrayElapsedTime += (end - start);
|
||||
|
||||
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
|
||||
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
|
||||
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
|
||||
|
||||
dropFaceTracking = true; // first try dropping the facial data
|
||||
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
|
||||
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
|
||||
|
||||
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
|
||||
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
|
||||
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
|
||||
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
|
||||
}
|
||||
|
||||
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
|
||||
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
|
||||
includeThisAvatar = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (includeThisAvatar) {
|
||||
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
|
||||
numAvatarDataBytes += avatarPacketList->write(bytes);
|
||||
|
||||
if (detail != AvatarData::NoData) {
|
||||
_stats.numOthersIncluded++;
|
||||
|
||||
// increment the number of avatars sent to this reciever
|
||||
nodeData->incrementNumAvatarsSentLastFrame();
|
||||
|
||||
// set the last sent sequence number for this sender on the receiver
|
||||
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
|
||||
otherNodeData->getLastReceivedSequenceNumber());
|
||||
|
||||
// remember the last time we sent details about this other node to the receiver
|
||||
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
|
||||
}
|
||||
}
|
||||
|
||||
avatarPacketList->endSegment();
|
||||
|
||||
quint64 endAvatarDataPacking = usecTimestampNow();
|
||||
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
|
||||
};
|
||||
|
||||
quint64 startPacketSending = usecTimestampNow();
|
||||
|
||||
// close the current packet so that we're always sending something
|
||||
avatarPacketList->closeCurrentPacket(true);
|
||||
|
||||
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
|
||||
_stats.numBytesSent += numAvatarDataBytes;
|
||||
|
||||
// send the avatar data PacketList
|
||||
nodeList->sendPacketList(std::move(avatarPacketList), *node);
|
||||
|
||||
// record the bytes sent for other avatar data in the AvatarMixerClientData
|
||||
nodeData->recordSentAvatarData(numAvatarDataBytes);
|
||||
|
||||
// record the number of avatars held back this frame
|
||||
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
|
||||
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
|
||||
|
||||
quint64 endPacketSending = usecTimestampNow();
|
||||
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
|
||||
}
|
||||
|
||||
void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node) {
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -93,6 +93,9 @@ public:
|
|||
private:
|
||||
int sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
|
||||
|
||||
void broadcastAvatarDataToAgent(const SharedNodePointer& node);
|
||||
void broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node);
|
||||
|
||||
// frame state
|
||||
ConstIter _begin;
|
||||
ConstIter _end;
|
||||
|
|
Loading…
Reference in a new issue