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adds hack to consider "forgotten" tiles.
a proper solution (that will also consider screen dimensions / roll) is still pending
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1 changed files with 3 additions and 2 deletions
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@ -506,8 +506,9 @@ namespace
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for (float alt = altitude - extent;
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for (float alt = altitude - extent;
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alt <= altitude + extent + 0.1f; alt += slice)
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alt <= altitude + extent + 0.1f; alt += slice)
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{
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{
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for (float azi = azimuth - extent;
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float azi_extent = extent / cos(alt);
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azi <= azimuth + extent + 0.1f; azi += slice)
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for (float azi = azimuth - azi_extent;
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azi <= azimuth + azi_extent + 0.1f; azi += slice)
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{
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{
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float az = azi, al = alt;
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float az = azi, al = alt;
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angleHorizontalPolar<Radians>(az, al);
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angleHorizontalPolar<Radians>(az, al);
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