adds hack to consider "forgotten" tiles.

a proper solution (that will also consider screen dimensions / roll) is still pending
This commit is contained in:
tosh 2013-03-25 12:14:12 +01:00
parent 5475c64ff3
commit a8df635c09

View file

@ -506,8 +506,9 @@ namespace
for (float alt = altitude - extent;
alt <= altitude + extent + 0.1f; alt += slice)
{
for (float azi = azimuth - extent;
azi <= azimuth + extent + 0.1f; azi += slice)
float azi_extent = extent / cos(alt);
for (float azi = azimuth - azi_extent;
azi <= azimuth + azi_extent + 0.1f; azi += slice)
{
float az = azi, al = alt;
angleHorizontalPolar<Radians>(az, al);