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https://github.com/overte-org/overte.git
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Merge pull request #8934 from howard-stearns/more-reliable-crowds
More reliable crowds
This commit is contained in:
commit
a8832fafeb
3 changed files with 135 additions and 71 deletions
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@ -16,7 +16,7 @@
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var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
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print('crowd-agent version 3');
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print('crowd-agent version 4');
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/* Observations:
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- File urls for AC scripts silently fail. Use a local server (e.g., python SimpleHTTPServer) for development.
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@ -34,19 +34,56 @@ function getSound(data, callback) { // callback(sound) when downloaded (which ma
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if (sound.downloaded) {
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return callback(sound);
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}
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sound.ready.connect(function () { callback(sound); });
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function onDownloaded() {
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sound.ready.disconnect(onDownloaded);
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callback(sound);
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}
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sound.ready.connect(onDownloaded);
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}
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function onFinishedPlaying() {
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messageSend({key: 'finishedSound'});
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}
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var attachment;
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var stopper;
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function clearStopper() {
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if (!stopper) {
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return;
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}
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Script.clearTimeout(stopper);
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stopper = null;
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}
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function stopAgent(parameters) {
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function stop() {
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clearStopper();
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if (attachment) {
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Avatar.detachOne(attachment.modelURL, attachment.jointName);
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attachment = undefined;
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}
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Agent.isListeningToAudioStream = false;
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Agent.isAvatar = false;
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print('crowd-agent stopped', JSON.stringify(parameters), JSON.stringify(Agent));
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}
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// Shutting down lots of agents at once can be hard on other parts of the system. (See fogbugz 2095.)
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// For now, accept a parameter to delay for the given number of milliseconds before stopping.
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// (We cannot count on summoning scripts to spread out the STOP messages, because they might be doing so
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// on scriptEnding, in which case they are not allowed to create new delays.)
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if (parameters.delay) {
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if (!stopper) { // Let the first stopper do the deed.
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stopper = Script.setTimeout(stop, parameters.delay);
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}
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} else {
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stop();
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}
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}
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var MILLISECONDS_IN_SECOND = 1000;
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function startAgent(parameters) { // Can also be used to update.
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print('crowd-agent starting params', JSON.stringify(parameters), JSON.stringify(Agent));
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clearStopper();
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var wasOff = !Agent.isAvatar;
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Agent.isAvatar = true;
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Agent.isListeningToAudioStream = true; // Send silence when not chattering.
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if (parameters.position) {
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Avatar.position = parameters.position;
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}
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@ -56,6 +93,11 @@ function startAgent(parameters) { // Can also be used to update.
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if (parameters.skeletonModelURL) {
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Avatar.skeletonModelURL = parameters.skeletonModelURL;
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}
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if (parameters.listen != undefined) {
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Agent.isListeningToAudioStream = parameters.listen; // Send silence when not chattering.
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} else if (wasOff) {
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Agent.isListeningToAudioStream = true;
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}
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if (parameters.soundData) {
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getSound(parameters.soundData, function (sound) {
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Script.setTimeout(onFinishedPlaying, sound.duration * MILLISECONDS_IN_SECOND);
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@ -74,14 +116,6 @@ function startAgent(parameters) { // Can also be used to update.
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}
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print('crowd-agent avatars started');
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}
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function stopAgent(parameters) {
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if (attachment) {
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Avatar.detachOne(attachment.modelURL, attachment.jointName);
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attachment = undefined;
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}
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Agent.isAvatar = false;
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print('crowd-agent stopped', JSON.stringify(parameters), JSON.stringify(Agent));
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}
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function messageHandler(channel, messageString, senderID) {
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if (channel !== MESSAGE_CHANNEL) {
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@ -21,6 +21,10 @@ var NOMINAL_LOAD_TIME = 30; // seconds
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var MAXIMUM_LOAD_TIME = NOMINAL_LOAD_TIME * 2;
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var MINIMUM_AVATARS = 25; // changeable by prompt
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// If we add or remove things too quickly, we get problems (e.g., audio, fogbugz 2095).
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// For now, spread them out this timing apart.
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var SPREAD_TIME_MS = 500;
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var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's length (0.9m^2), 4.5 is crowd (0.4m^2), 2.5 is mosh pit (0.2m^2).
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var SOUND_DATA = {url: "http://hifi-content.s3.amazonaws.com/howard/sounds/piano1.wav"};
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
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@ -34,7 +38,7 @@ var ANIMATION_DATA = {
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"loopFlag": true
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};
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var version = 3;
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var version = 4;
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function debug() {
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print.apply(null, [].concat.apply(['hrs fixme', version], [].map.call(arguments, JSON.stringify)));
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}
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@ -86,6 +90,7 @@ function nextAfter(array, id) { // Wrapping next element in array after id.
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var summonedAgents = [];
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var chattering = [];
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var accumulatedDelay = 0;
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var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
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function messageSend(message) {
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Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
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@ -106,25 +111,29 @@ function messageHandler(channel, messageString, senderID) {
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}
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switch (message.key) {
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case "hello":
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// There can be avatars we've summoned that do not yet appear in the AvatarList.
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avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
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debug('present', avatarIdentifiers, summonedAgents);
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if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS) {
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var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
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if (chatter) {
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chattering.push(senderID);
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Script.setTimeout(function () {
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// There can be avatars we've summoned that do not yet appear in the AvatarList.
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avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
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debug('present', avatarIdentifiers, summonedAgents);
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if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS) {
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var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
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if (chatter) {
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chattering.push(senderID);
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}
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summonedAgents.push(senderID);
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messageSend({
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key: 'SUMMON',
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rcpt: senderID,
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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listen: true,
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skeletonModelURL: "http://hifi-content.s3.amazonaws.com/howard/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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});
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}
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summonedAgents.push(senderID);
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messageSend({
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key: 'SUMMON',
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rcpt: senderID,
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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skeletonModelURL: "http://hifi-content.s3.amazonaws.com/howard/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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});
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}
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}, accumulatedDelay);
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accumulatedDelay += SPREAD_TIME_MS; // assume we'll get all the hello respsponses more or less together.
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break;
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case "finishedSound": // Give someone else a chance.
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chattering = without(chattering, [senderID]);
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@ -147,13 +156,15 @@ Messages.subscribe(MESSAGE_CHANNEL);
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Messages.messageReceived.connect(messageHandler);
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Script.scriptEnding.connect(function () {
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debug('stopping agents', summonedAgents);
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summonedAgents.forEach(function (id) { messageSend({key: 'STOP', rcpt: id}); });
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Messages.messageReceived.disconnect(messageHandler); // don't respond to any messages during shutdown
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accumulatedDelay = 0;
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summonedAgents.forEach(function (id) {
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messageSend({key: 'STOP', rcpt: id, delay: accumulatedDelay});
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accumulatedDelay += SPREAD_TIME_MS;
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});
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debug('agents stopped');
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Script.setTimeout(function () {
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Messages.messageReceived.disconnect(messageHandler);
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Messages.unsubscribe(MESSAGE_CHANNEL);
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debug('unsubscribed');
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}, 500);
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Messages.unsubscribe(MESSAGE_CHANNEL);
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debug('unsubscribed');
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});
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var fail = false, results = "";
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@ -257,7 +268,7 @@ function doRender(continuation) {
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}
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config.newStats.connect(onNewStats);
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startTwirl(720, 1, 15, 0.08, function () {
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startTwirl(720, 1, 20, 0.08, function () {
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var end = Date.now();
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config.newStats.disconnect(onNewStats);
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addResult('frame rate', 1000 * frames / (end - start),
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@ -270,7 +281,7 @@ function doRender(continuation) {
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http://hifi-content.s3.amazonaws.com/howard/scripts/tests/performance/crowd-agent.js?v=3\n\
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on your domain server.";
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} else if (total < MINIMUM_AVATARS) {
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fail = "FAIL: Only " + summonedAgents.length + " avatars reported. Missing " + (MINIMUM_AVATARS - total) + ".";
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fail = "FAIL: Only " + summonedAgents.length + " agents reported. Now missing " + (MINIMUM_AVATARS - total) + " avatars, total.";
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}
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}
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continuation();
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@ -13,19 +13,26 @@
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//
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// See crowd-agent.js
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var version = 1;
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var version = 2;
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var label = "summon";
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function debug() {
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print.apply(null, [].concat.apply([label, version], [].map.call(arguments, JSON.stringify)));
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}
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var MINIMUM_AVATARS = 25; // We will summon agents to produce this many total. (Of course, there might not be enough agents.)
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var N_LISTENING = MINIMUM_AVATARS - 1;
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND_DATA at once.
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// If we add or remove things too quickly, we get problems (e.g., audio, fogbugz 2095).
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// For now, spread them out this timing apart.
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var SPREAD_TIME_MS = 500;
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var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's length (0.9m^2), 4.5 is crowd (0.4m^2), 2.5 is mosh pit (0.2m^2).
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var SOUND_DATA = {url: "http://howard-stearns.github.io/models/sounds/piano1.wav"};
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var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND at once.
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var SOUND_DATA = {url: "http://hifi-content.s3.amazonaws.com/howard/sounds/piano1.wav"};
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var NEXT_SOUND_SPREAD = 500; // millisecond range of how long to wait after one sound finishes, before playing the next
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var ANIMATION_DATA = {
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"url": "http://howard-stearns.github.io/models/resources/avatar/animations/idle.fbx",
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// "url": "http://howard-stearns.github.io/models/resources/avatar/animations/walk_fwd.fbx", // alternative example
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"url": "http://hifi-content.s3.amazonaws.com/howard/resources/avatar/animations/idle.fbx",
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// "url": "http://hifi-content.s3.amazonaws.com/howard/resources/avatar/animations/walk_fwd.fbx", // alternative example
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"startFrame": 0.0,
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"endFrame": 300.0,
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"timeScale": 1.0,
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@ -45,6 +52,8 @@ function nextAfter(array, id) { // Wrapping next element in array after id.
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var summonedAgents = [];
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var chattering = [];
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var nListening = 0;
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var accumulatedDelay = 0;
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var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
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function messageSend(message) {
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Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
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@ -65,25 +74,33 @@ function messageHandler(channel, messageString, senderID) {
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}
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switch (message.key) {
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case "hello":
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// There can be avatars we've summoned that do not yet appear in the AvatarList.
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avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
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debug('present', avatarIdentifiers, summonedAgents);
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if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
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var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
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if (chatter) {
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chattering.push(senderID);
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Script.setTimeout(function () {
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// There can be avatars we've summoned that do not yet appear in the AvatarList.
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avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
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debug('present', avatarIdentifiers, summonedAgents);
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if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
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var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
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var listen = nListening < N_LISTENING;
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if (chatter) {
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chattering.push(senderID);
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}
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if (listen) {
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nListening++;
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}
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summonedAgents.push(senderID);
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messageSend({
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key: 'SUMMON',
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rcpt: senderID,
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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listen: listen,
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skeletonModelURL: "http://hifi-content.s3.amazonaws.com/howard/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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});
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}
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summonedAgents.push(senderID);
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messageSend({
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key: 'SUMMON',
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rcpt: senderID,
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position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
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orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
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soundData: chatter && SOUND_DATA,
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skeletonModelURL: "http://howard-stearns.github.io/models/resources/meshes/defaultAvatar_full.fst",
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animationData: ANIMATION_DATA
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});
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}
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}, accumulatedDelay);
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accumulatedDelay += SPREAD_TIME_MS; // assume we'll get all the hello respsponses more or less together.
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break;
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case "finishedSound": // Give someone else a chance.
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chattering = without(chattering, [senderID]);
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@ -99,20 +116,22 @@ function messageHandler(channel, messageString, senderID) {
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Window.alert("Someone else is summoning avatars.");
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break;
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default:
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print("crowd-agent received unrecognized message:", messageString);
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print("crowd summon.js received unrecognized message:", messageString);
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}
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}
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Messages.subscribe(MESSAGE_CHANNEL);
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Messages.messageReceived.connect(messageHandler);
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Script.scriptEnding.connect(function () {
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debug('stopping agents', summonedAgents);
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summonedAgents.forEach(function (id) { messageSend({key: 'STOP', rcpt: id}); });
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Messages.messageReceived.disconnect(messageHandler); // don't respond to any messages during shutdown
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accumulatedDelay = 0;
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summonedAgents.forEach(function (id) {
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messageSend({key: 'STOP', rcpt: id, delay: accumulatedDelay});
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accumulatedDelay += SPREAD_TIME_MS;
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});
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debug('agents stopped');
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Script.setTimeout(function () {
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Messages.messageReceived.disconnect(messageHandler);
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Messages.unsubscribe(MESSAGE_CHANNEL);
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debug('unsubscribed');
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}, 500);
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Messages.unsubscribe(MESSAGE_CHANNEL);
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debug('unsubscribed');
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});
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messageSend({key: 'HELO'}); // Ask agents to report in now.
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@ -120,9 +139,9 @@ Script.setTimeout(function () {
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var total = AvatarList.getAvatarIdentifiers().length;
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if (0 === summonedAgents.length) {
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Window.alert("No agents reported.\n\Please run " + MINIMUM_AVATARS + " instances of\n\
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http://cdn.highfidelity.com/davidkelly/production/scripts/tests/performance/crowd-agent.js\n\
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http://hifi-content.s3.amazonaws.com/howard/scripts/tests/performance/crowd-agent.js\n\
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on your domain server.");
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} else if (total < MINIMUM_AVATARS) {
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Window.alert("Only " + summonedAgents.length + " of the expected " + (MINIMUM_AVATARS - total) + " agents reported in.");
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Window.alert("Only " + summonedAgents.length + " agents reported. Now missing " + (MINIMUM_AVATARS - total) + " avatars, total.");
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}
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}, 5000);
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}, MINIMUM_AVATARS * SPREAD_TIME_MS )
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