cleanup and documentation

This commit is contained in:
humbletim 2017-04-25 16:30:05 -04:00
parent 760113f9c9
commit a833912399
2 changed files with 270 additions and 160 deletions

View file

@ -5,8 +5,8 @@
// Created by Timothy Dedischew on 04/21/2017. // Created by Timothy Dedischew on 04/21/2017.
// Copyright 2017 High Fidelity, Inc. // Copyright 2017 High Fidelity, Inc.
// //
// This tablet app creates a mirrored projection of your avatar (ie: a "doppleganger") that you can walk around // This Client script creates can instance of a Doppleganger that can be toggled on/off via tablet button.
// and inspect. // (for more info see doppleganger.js)
// //
// Distributed under the Apache License, Version 2.0. // Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -14,39 +14,35 @@
/* global */ /* global */
var TABLET_APP_ICON = Script.resolvePath('Spiegel-lineart-black.svg'); var DopplegangerClass = Script.require('./doppleganger.js');
var TABLET_APP_NAME = 'mirror'; // uncomment the next line to sync via Script.update (instead of Script.setInterval)
// DopplegangerClass.USE_SCRIPT_UPDATE = true;
var EYE_TO_EYE = false; // whether to maintain the doppleganger's relative vertical positioning var tablet = Tablet.getTablet('com.highfidelity.interface.tablet.system'),
var DEBUG = true; button = tablet.addButton({
var MIRRORED = true; // whether to mirror joints or simply transfer them as-is icon: "icons/tablet-icons/doppleganger-i.svg",
activeIcon: "icons/tablet-icons/doppleganger-a.svg",
text: 'MIRROR'
});
var tablet = Tablet.getTablet('com.highfidelity.interface.tablet.system'); Script.scriptEnding.connect(function() {
var button = tablet.addButton({ tablet.removeButton(button);
icon: TABLET_APP_ICON,
text: TABLET_APP_NAME
}); });
var DopplegangerClass = Script.require('./doppleganger.js#'+ new Date().getTime().toString(36));
var doppleganger = new DopplegangerClass({ var doppleganger = new DopplegangerClass({
avatar: MyAvatar, avatar: MyAvatar,
mirrored: MIRRORED, mirrored: true,
debug: DEBUG, eyeToEye: true,
eyeToEye: EYE_TO_EYE, autoUpdate: true
}); });
Script.scriptEnding.connect(doppleganger, 'cleanup');
if (Settings.getValue('debug.doppleganger', false)) {
DopplegangerClass.addDebugControls(doppleganger);
}
button.clicked.connect(function() { button.clicked.connect(function() {
print('click', doppleganger.active);
doppleganger.toggle(); doppleganger.toggle();
button.editProperties({ isActive: doppleganger.active }); button.editProperties({ isActive: doppleganger.active });
}); });
Script.scriptEnding.connect(function() {
try {
doppleganger.shutdown();
} finally {
// we want to remove the button even if an error is thrown during shutdown
tablet.removeButton(button);
}
});

View file

@ -5,63 +5,79 @@
// Created by Timothy Dedischew on 04/21/2017. // Created by Timothy Dedischew on 04/21/2017.
// Copyright 2017 High Fidelity, Inc. // Copyright 2017 High Fidelity, Inc.
// //
// This tablet app creates a mirrored projection of your avatar (ie: a "doppleganger") that you can walk around
// and inspect.
//
// Distributed under the Apache License, Version 2.0. // Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
/* global */ /* global module */
// @module doppleganger
var USE_SCRIPT_UPDATE = false; // if this is true then Script.update will be used to update the doppleganger joints //
var TARGET_FPS = 60; // when USE_SCRIPT_UPDATE is false, Script.setInterval will be used and target this FPS // This module contains the `Doppleganger` class implementation for creating an inspectable replica of
// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied
// over in an update thread, so that the model automatically mirrors the Avatar's joint movements.
// An Avatar can then for example walk around "themselves" and examine from the back, etc.
//
// This should be helpful for inspecting your own look and debugging avatars, etc.
//
// The doppleganger is created as an overlay so that others do not see it -- and this also allows for the
// highest possible update rate when keeping joint data in sync.
module.exports = Doppleganger; module.exports = Doppleganger;
if (!Function.prototype.bind) { // @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data
// FIXME: this inline version is meant to be temporary, pending either a system-wide version being adopted Doppleganger.USE_SCRIPT_UPDATE = false;
// or libraries/utils.js becoming a clean .require'able module
Function.prototype.bind = function(){var fn=this,s=[].slice,a=s.call(arguments),o=a.shift();return function(){return fn.apply(o,a.concat(s.call(arguments)))}};
}
// @property {int} - the frame rate to target when using setInterval for joint updates
Doppleganger.TARGET_FPS = 60;
// @class Doppleganger - Creates a new instance of a Doppleganger.
// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
// @param {bool} [options.autoUpdate=true] - Automatically sync joint data.
function Doppleganger(options) { function Doppleganger(options) {
options = options || {};
this.avatar = options.avatar || MyAvatar; this.avatar = options.avatar || MyAvatar;
this.mirrored = 'mirrored' in options ? options.mirrored : true; this.mirrored = 'mirrored' in options ? options.mirrored : true;
this.debug = 'debug' in options ? options.debug : true; this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
this.eyeToEye = 'eyeToEye' in options ? options.eyeToEye : true;
// instance properties // @public
this.active = false; this.active = false; // whether doppleganger is currently being displayed/updated
this.uuid = null; this.uuid = null; // current doppleganger's Overlay id
this.interval = null; this.ready = false; // whether the underlying ModelOverlay has finished loading
this.selectedJoint = null; this.frame = 0; // current joint update frame
this.positionNeedsUpdate = true;
} }
Doppleganger.prototype = { Doppleganger.prototype = {
// @public @method - toggles doppleganger on/off
toggle: function() { toggle: function() {
if (this.active) { if (this.active) {
print('toggling off'); log('toggling off');
this.off(); this.off();
this.active = false; this.active = false;
} else { } else {
print('toggling on'); log('toggling on');
this.on(); this.on();
this.active = true; this.active = true;
} }
return this.active; return this.active;
}, },
syncJointName: 'LeftEye',
// @public @method - shutdown the dopplgeganger completely
cleanup: function() {
this.off();
this.active = false;
},
// @public @method - synchronize the joint data between Avatar / doppleganger
update: function() { update: function() {
this.frame++;
try { try {
if (!this.uuid) { if (!this.uuid) {
throw new Error('!this.uuid'); throw new Error('!this.uuid');
} }
var rotations = this.avatar.getJointRotations(); var rotations = this.avatar.getJointRotations();
var translations = this.avatar.getJointTranslations() || rotations.map(function(_, i) { var translations = this.avatar.getJointTranslations();
return this.avatar.getJointTranslation(i);
}.bind(this));
if (this.mirrored) { if (this.mirrored) {
var mirroredIndexes = this.mirroredIndexes; var mirroredIndexes = this.mirroredIndexes;
@ -82,28 +98,29 @@ Doppleganger.prototype = {
translations = outTranslations; translations = outTranslations;
} }
Overlays.editOverlay(this.uuid, { Overlays.editOverlay(this.uuid, {
visible: true,
jointRotations: rotations, jointRotations: rotations,
jointTranslations: translations, jointTranslations: translations
}); });
if (this.positionNeedsUpdate) { // debug plumbing
this.positionNeedsUpdate = this.eyeToEye; // only continue updating if seeing eye-to-eye if (this.$update) {
this.fixVerticalPosition(); this.$update();
} }
if (this.debug) { } catch (e) {
this._drawDebugOverlays(); log('update ERROR: '+ e);
}
} catch(e) {
print('update ERROR: '+ e);
this.off(); this.off();
} }
}, },
// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
on: function() { on: function() {
if (this.uuid) { if (this.uuid) {
print('doppleganger -- on() called but overlay model already exists', this.uuid); log('on() called but overlay model already exists', this.uuid);
return; return;
} }
this.ready = false;
this.frame = 0;
this.position = Vec3.sum(this.avatar.position, Quat.getFront(this.avatar.orientation)); this.position = Vec3.sum(this.avatar.position, Quat.getFront(this.avatar.orientation));
this.orientation = this.avatar.orientation; this.orientation = this.avatar.orientation;
this.skeletonModelURL = this.avatar.skeletonModelURL; this.skeletonModelURL = this.avatar.skeletonModelURL;
@ -118,62 +135,43 @@ Doppleganger.prototype = {
} }
}); });
var avatar = this.avatar;
this.mirroredIndexes = this.mirroredNames.map(function(name) { this.mirroredIndexes = this.mirroredNames.map(function(name) {
return name ? this.avatar.getJointIndex(name) : false; return name ? avatar.getJointIndex(name) : false;
}.bind(this)); });
this.uuid = Overlays.addOverlay('model', { this.uuid = Overlays.addOverlay('model', {
visible: false, visible: false,
url: this.skeletonModelURL, url: this.skeletonModelURL,
position: this.position, position: this.position,
rotation: this.orientation, rotation: this.orientation
}); });
this._onModelReady(function() { this._onModelOverlayReady(bind(this, function() {
if (USE_SCRIPT_UPDATE) { this.ready = true;
this.onUpdate = this.update; Overlays.editOverlay(this.uuid, { visible: true });
Script.update.connect(this, 'onUpdate'); this.syncVerticalPosition();
print('doppleganger will be updated from Script.update'); log('ModelOverlay is ready; # joints == ' + Overlays.getProperty(this.uuid, 'jointNames').length);
} else { if (this.autoUpdate) {
print('doppleganger will be updated using Script.setInterval at', TARGET_FPS +'fps'); this._createUpdateThread();
this.interval = Script.setInterval(this.update.bind(this), 1000 / TARGET_FPS);
} }
}); }));
print('doppleganger created; overlayID =', this.uuid); log('doppleganger created; overlayID =', this.uuid);
// trigger clean up (and stop updates) if the overlay gets deleted by any means // trigger clean up (and stop updates) if the overlay gets deleted
this.onDeletedOverlay = this._onDeletedOverlay; this.onDeletedOverlay = this._onDeletedOverlay;
Overlays.overlayDeleted.connect(this, 'onDeletedOverlay'); Overlays.overlayDeleted.connect(this, 'onDeletedOverlay');
// FIXME: remove this hook after verifying joint modes between mirrored/non-mirrored // debug plumbing
if (true) { if (this.$on) {
this.onMousePressEvent = this._onMousePressEvent; this.$on();
Controller.mousePressEvent.connect(this, 'onMousePressEvent');
} }
}, },
// execute callback only after the ModelOverlay has finished loading // @public @method - hide the doppleganger
_onModelReady: function(callback) {
const TIMEOUT_MS = 50;
var waited = 0;
var waitForJointNames = function() {
var names = Overlays.getProperty(this.uuid, 'jointNames');
if (Array.isArray(names) && names.length) {
print('jointNames', names);
callback.call(this, names);
} else {
print(waited++, 'waiting for doppleganger jointNames...');
Script.setTimeout(waitForJointNames, TIMEOUT_MS);
}
}.bind(this);
return Script.setTimeout(waitForJointNames, TIMEOUT_MS);
},
shutdown: function() {
this.off();
this.active = false;
},
off: function() { off: function() {
this.ready = false;
if (this.onUpdate) { if (this.onUpdate) {
Script.update.disconnect(this, 'onUpdate'); Script.update.disconnect(this, 'onUpdate');
delete this.onUpdate; delete this.onUpdate;
@ -182,30 +180,27 @@ Doppleganger.prototype = {
Overlays.overlayDeleted.disconnect(this, 'onDeletedOverlay'); Overlays.overlayDeleted.disconnect(this, 'onDeletedOverlay');
delete this.onDeletedOverlay; delete this.onDeletedOverlay;
} }
if (this.onMousePressEvent) { if (this._interval) {
Controller.mousePressEvent.disconnect(this, 'onMousePressEvent'); Script.clearInterval(this._interval);
delete this.onMousePressEvent; this._interval = undefined;
}
if (this.interval) {
Script.clearInterval(this.interval);
this.interval = undefined;
} }
if (this.uuid) { if (this.uuid) {
Overlays.deleteOverlay(this.uuid); Overlays.deleteOverlay(this.uuid);
this.uuid = undefined; this.uuid = undefined;
} }
if (this.debugOverlayIDs) { // debug plumbing
this.debugOverlayIDs.forEach(function(o) { Overlays.deleteOverlay(o); }); if (this.$off) {
this.debugOverlayIDs = undefined; this.$off();
} }
}, },
// ModelOverlays & ModelEntities get positioned slightly differently than rigged Avatars // @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
// in EYE_TO_EYE mode this helper takes an actual measurement and adjusts the doppleganger // @param {String} [byJointName=Hips] - the reference joint that will be used to vertically match positions with Avatar
// so it always sees "eye to eye" with the avatar // @note This method attempts to make a direct measurement and then calculate where the doppleganger needs to be
fixVerticalPosition: function() { // in order to line-up vertically with the Avatar. Otherwise, animations such as "away" mode can
var byJointName = this.syncJointName || 'Hips'; // result in the doppleganger floating above or below ground level.
syncVerticalPosition: function s(byJointName) {
byJointName = byJointName || 'Hips';
var names = Overlays.getProperty(this.uuid, 'jointNames'), var names = Overlays.getProperty(this.uuid, 'jointNames'),
positions = Overlays.getProperty(this.uuid, 'jointPositions'), positions = Overlays.getProperty(this.uuid, 'jointPositions'),
dopplePosition = Overlays.getProperty(this.uuid, 'position'), dopplePosition = Overlays.getProperty(this.uuid, 'position'),
@ -214,77 +209,196 @@ Doppleganger.prototype = {
var avatarPosition = this.avatar.position, var avatarPosition = this.avatar.position,
avatarJointIndex = this.avatar.getJointIndex(byJointName), avatarJointIndex = this.avatar.getJointIndex(byJointName),
avatarJointPosition = this.avatar.getAbsoluteJointTranslationInObjectFrame(avatarJointIndex); avatarJointPosition = this.avatar.getJointPosition(avatarJointIndex);
var offset = Vec3.subtract(avatarJointPosition, doppleJointPosition); var offset = avatarJointPosition.y - doppleJointPosition.y;
log('adjusting for offset', offset);
dopplePosition.y = avatarPosition.y + offset.y; dopplePosition.y = avatarPosition.y + offset;
this.position = dopplePosition; this.position = dopplePosition;
Overlays.editOverlay(this.uuid, { position: this.position }); Overlays.editOverlay(this.uuid, { position: this.position });
}, },
// @private @method - signal handler for Overlays.overlayDeleted
_onDeletedOverlay: function(uuid) { _onDeletedOverlay: function(uuid) {
print('onDeletedOverlay', uuid); log('onDeletedOverlay', uuid);
if (uuid === this.uuid) { if (uuid === this.uuid) {
this.off(); this.off();
} }
}, },
// DEBUG methods for verifying mirrored joint behaviors // @private @method - creates the update thread to synchronize joint data
_onMousePressEvent: function(evt) { _createUpdateThread: function() {
if (evt.isRightButton) { if (!this.autoUpdate) {
this.mirrored = !this.mirrored; log('options.autoUpdate == false -- call .update() manually to sync joint data');
}
if (!this.debug || !evt.isLeftButton) {
return; return;
} }
var ray = Camera.computePickRay(evt.x, evt.y), if (Doppleganger.USE_SCRIPT_UPDATE) {
hit = Overlays.findRayIntersection(ray, true, this.debugOverlayIDs); log('creating Script.update thread');
this.onUpdate = this.update;
hit.index = this.debugOverlayIDs.indexOf(hit.overlayID); Script.update.connect(this, 'onUpdate');
hit.jointName = this.jointNames[hit.index]; } else {
hit.mirroredJointName = this.mirroredNames[hit.index]; log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps');
this.selectedJoint = hit.jointName; var timeout = 1000 / Doppleganger.TARGET_FPS;
print('selected joint:', JSON.stringify(hit,0,2)); this._interval = Script.setInterval(bind(this, 'update'), timeout);
}
}, },
_drawDebugOverlays: function() { // @private @method - Invokes a callback once the ModelOverlay is fully-initialized.
const COLOR_DEFAULT = { red: 255, blue: 255, green: 255 }; // @param {Function} callback
const COLOR_SELECTED = { red: 0, blue: 255, green: 0 }; // @note This is needed because sometimes it takes a few frames for the underlying model
// to become loaded even when already cached locally.
_onModelOverlayReady: function(callback) {
var RECHECK_MS = 50, MAX_WAIT_MS = 10000;
var id = this.uuid,
watchdogTimer = null,
boundCallback = bind(this, callback);
function waitForJointNames() {
if (!watchdogTimer) {
log('stopping waitForJointNames...');
return;
}
var names = Overlays.getProperty(id, 'jointNames');
if (Array.isArray(names) && names.length) {
log('ModelOverlay ready -- jointNames:', names);
boundCallback(names);
Script.clearTimeout(watchdogTimer);
} else {
return Script.setTimeout(waitForJointNames, RECHECK_MS);
}
}
watchdogTimer = Script.setTimeout(function() {
watchdogTimer = null;
}, MAX_WAIT_MS);
waitForJointNames();
}
};
// @function - bind a function to a `this` context
// @param {Object} - the `this` context
// @param {Function|String} - function or method name
function bind(thiz, method) {
method = thiz[method] || method;
return function() {
return method.apply(thiz, arguments);
};
}
// @function - debug logging
function log() {
print('doppleganger | ' + [].slice.call(arguments).join(' '));
}
// -- ADVANCED DEBUGGING --
// @function - Add debug joint indicators / extra debugging info.
// @param {Doppleganger} - existing Doppleganger instance to add controls to
//
// @note:
// * rightclick toggles mirror mode on/off
// * shift-rightclick toggles the debug indicators on/off
// * clicking on an indicator displays the joint name and mirrored joint name in the debug log.
//
// Example use:
// var doppleganger = new Doppleganger();
// Doppleganger.addDebugControls(doppleganger);
Doppleganger.addDebugControls = function(doppleganger) {
var onMousePressEvent,
debugOverlayIDs,
selectedJointName;
if ('$update' in doppleganger) {
throw new Error('only one set of debug controls can be added per doppleganger');
}
function $on() {
onMousePressEvent = _onMousePressEvent;
Controller.mousePressEvent.connect(this, _onMousePressEvent);
}
function createOverlays(jointNames) {
return jointNames.map(function(name, i) {
return Overlays.addOverlay('shape', {
shape: 'Icosahedron',
scale: 0.1,
solid: false,
alpha: 0.5
});
});
}
function cleanupOverlays() {
if (debugOverlayIDs) {
debugOverlayIDs.forEach(Overlays.deleteOverlay);
debugOverlayIDs = undefined;
}
}
function $off() {
if (onMousePressEvent) {
Controller.mousePressEvent.disconnect(this, onMousePressEvent);
onMousePressEvent = undefined;
}
cleanupOverlays();
}
function $update() {
var COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
var COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
var id = this.uuid, var id = this.uuid,
jointOrientations = Overlays.getProperty(id, 'jointOrientations'), jointOrientations = Overlays.getProperty(id, 'jointOrientations'),
jointPositions = Overlays.getProperty(id, 'jointPositions'), jointPositions = Overlays.getProperty(id, 'jointPositions'),
position = Overlays.getProperty(id, 'position'), selectedIndex = this.jointNames.indexOf(selectedJointName);
orientation = Overlays.getProperty(id, 'orientation'),
selectedIndex = this.jointNames.indexOf(this.selectedJoint);
if (!this.debugOverlayIDs) { if (!debugOverlayIDs) {
// set up reference shapes per joint debugOverlayIDs = createOverlays(this.jointNames);
this.debugOverlayIDs = jointOrientations.map(function(name, i) {
return Overlays.addOverlay('shape', {
shape: 'Icosahedron',
scale: .1,
drawInFront: false,
text: this.jointNames[i],
solid: false,
alpha: .5,
});
}.bind(this));
} }
// group updates into { id: {props...}, ... } format // batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
var updatedOverlays = this.debugOverlayIDs.reduce(function(updates, id, i) { var updatedOverlays = debugOverlayIDs.reduce(function(updates, id, i) {
updates[id] = { updates[id] = {
position: jointPositions[i],//Vec3.sum(position, Vec3.multiplyQbyV(orientation, jointPositions[i])), position: jointPositions[i],
rotation: jointOrientations[i], rotation: jointOrientations[i],
color: i === selectedIndex ? COLOR_SELECTED : COLOR_DEFAULT, color: i === selectedIndex ? COLOR_SELECTED : COLOR_DEFAULT,
solid: i === selectedIndex, solid: i === selectedIndex
}; };
return updates; return updates;
}, {}); }, {});
Overlays.editOverlays(updatedOverlays); Overlays.editOverlays(updatedOverlays);
}, }
function _onMousePressEvent(evt) {
if (evt.isRightButton) {
if (evt.isShifted) {
if (this.$update) {
// toggle debug overlays off
cleanupOverlays();
delete this.$update;
} else {
this.$update = $update;
}
} else {
this.mirrored = !this.mirrored;
}
return;
}
if (!evt.isLeftButton || !debugOverlayIDs) {
return;
}
var ray = Camera.computePickRay(evt.x, evt.y),
hit = Overlays.findRayIntersection(ray, true, debugOverlayIDs);
hit.jointIndex = debugOverlayIDs.indexOf(hit.overlayID);
hit.jointName = this.jointNames[hit.jointIndex];
hit.mirroredJointName = this.mirroredNames[hit.jointIndex];
selectedJointName = hit.jointName;
log('selected joint:', JSON.stringify(hit, 0, 2));
}
doppleganger.$on = $on;
doppleganger.$off = $off;
doppleganger.$update = $update;
return doppleganger;
}; };