mirror of
https://github.com/overte-org/overte.git
synced 2025-08-05 01:59:59 +02:00
Merge pull request #7169 from samcake/red
Fix the crash when Particle system entities are created and removed quickly
This commit is contained in:
commit
a802f69aa9
10 changed files with 23 additions and 10 deletions
|
@ -3773,8 +3773,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
// The pending changes collecting the changes here
|
||||
render::PendingChanges pendingChanges;
|
||||
|
||||
// FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities
|
||||
// Background rendering decision
|
||||
if (BackgroundRenderData::_item == 0) {
|
||||
if (!render::Item::isValidID(BackgroundRenderData::_item)) {
|
||||
auto backgroundRenderData = make_shared<BackgroundRenderData>();
|
||||
auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
|
||||
BackgroundRenderData::_item = _main3DScene->allocateID();
|
||||
|
@ -3799,8 +3800,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME: Move this out of here!, WorldBox should be driven by the entity content just like the other entities
|
||||
// Make sure the WorldBox is in the scene
|
||||
if (WorldBoxRenderData::_item == 0) {
|
||||
if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
|
||||
auto worldBoxRenderData = make_shared<WorldBoxRenderData>();
|
||||
auto worldBoxRenderPayload = make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
|
||||
|
||||
|
|
|
@ -315,6 +315,7 @@ bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
|
|||
|
||||
void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_renderItemID);
|
||||
render::Item::clearID(_renderItemID);
|
||||
_skeletonModel.removeFromScene(scene, pendingChanges);
|
||||
getHead()->getFaceModel().removeFromScene(scene, pendingChanges);
|
||||
for (auto& attachmentModel : _attachmentModels) {
|
||||
|
@ -323,7 +324,7 @@ void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::S
|
|||
}
|
||||
|
||||
void Avatar::updateRenderItem(render::PendingChanges& pendingChanges) {
|
||||
if (_renderItemID != render::Item::INVALID_ITEM_ID) {
|
||||
if (render::Item::isValidID(_renderItemID)) {
|
||||
pendingChanges.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -229,6 +229,6 @@ bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene
|
|||
|
||||
void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_renderItemID);
|
||||
_renderItemID = render::Item::INVALID_ITEM_ID;
|
||||
render::Item::clearID(_renderItemID);
|
||||
}
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ void Overlays::cleanupOverlaysToDelete() {
|
|||
Overlay::Pointer overlay = _overlaysToDelete.takeLast();
|
||||
|
||||
auto itemID = overlay->getRenderItemID();
|
||||
if (itemID != render::Item::INVALID_ITEM_ID) {
|
||||
if (render::Item::isValidID(itemID)) {
|
||||
overlay->removeFromScene(overlay, scene, pendingChanges);
|
||||
}
|
||||
} while (!_overlaysToDelete.isEmpty());
|
||||
|
@ -241,7 +241,7 @@ bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
|
|||
render::ItemKey itemKey = render::payloadGetKey(thisOverlay);
|
||||
if (itemKey != oldItemKey) {
|
||||
auto itemID = thisOverlay->getRenderItemID();
|
||||
if (itemID != render::Item::INVALID_ITEM_ID) {
|
||||
if (render::Item::isValidID(itemID)) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.resortItem(itemID, oldItemKey, itemKey);
|
||||
|
|
|
@ -66,10 +66,11 @@ public:
|
|||
|
||||
void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
}
|
||||
|
||||
void notifyChanged() {
|
||||
if (_myItem == render::Item::INVALID_ITEM_ID) {
|
||||
if (!render::Item::isValidID(_myItem)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -251,6 +251,7 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
|
|||
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myMetaItem);
|
||||
render::Item::clearID(_myMetaItem);
|
||||
if (_model) {
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
}
|
||||
|
|
|
@ -179,6 +179,7 @@ void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
|
|||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_renderItemId);
|
||||
_scene = nullptr;
|
||||
render::Item::clearID(_renderItemId);
|
||||
};
|
||||
|
||||
void RenderableParticleEffectEntityItem::update(const quint64& now) {
|
||||
|
@ -199,7 +200,8 @@ void RenderableParticleEffectEntityItem::update(const quint64& now) {
|
|||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::updateRenderItem() {
|
||||
if (!_scene) {
|
||||
// this 2 tests are synonyms for this class, but we would like to get rid of the _scene pointer ultimately
|
||||
if (!_scene || !render::Item::isValidID(_renderItemId)) {
|
||||
return;
|
||||
}
|
||||
if (!getVisible()) {
|
||||
|
@ -312,7 +314,7 @@ void RenderableParticleEffectEntityItem::createPipelines() {
|
|||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::notifyBoundChanged() {
|
||||
if (_renderItemId == render::Item::INVALID_ITEM_ID) {
|
||||
if (!render::Item::isValidID(_renderItemId)) {
|
||||
return;
|
||||
}
|
||||
render::PendingChanges pendingChanges;
|
||||
|
|
|
@ -572,6 +572,7 @@ void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
|
|||
std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
}
|
||||
|
||||
namespace render {
|
||||
|
|
|
@ -230,6 +230,7 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
|
|||
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myMetaItem);
|
||||
render::Item::clearID(_myMetaItem);
|
||||
if (_model) {
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
}
|
||||
|
@ -237,7 +238,7 @@ void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shar
|
|||
|
||||
|
||||
void RenderableZoneEntityItem::notifyBoundChanged() {
|
||||
if (_myMetaItem == render::Item::INVALID_ITEM_ID) {
|
||||
if (!render::Item::isValidID(_myMetaItem)) {
|
||||
return;
|
||||
}
|
||||
render::PendingChanges pendingChanges;
|
||||
|
|
|
@ -217,6 +217,10 @@ public:
|
|||
static const ID INVALID_ITEM_ID = 0;
|
||||
static const ItemCell INVALID_CELL = -1;
|
||||
|
||||
// Convenient function to clear an ID or check it s valid
|
||||
static void clearID(ID& id) { id = INVALID_ITEM_ID; }
|
||||
static bool isValidID(const ID id) { return id != INVALID_ITEM_ID; }
|
||||
|
||||
// Bound is the AABBox fully containing this item
|
||||
typedef AABox Bound;
|
||||
|
||||
|
|
Loading…
Reference in a new issue