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virtualkeyboard: scaling text in input box
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parent
5e2d1c3364
commit
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1 changed files with 30 additions and 4 deletions
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@ -56,6 +56,7 @@ const TEXT_MARGIN_BOTTOM = 0.17;
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var windowDimensions = Controller.getViewportDimensions();
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var cursor = null;
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var keyboard = new Keyboard();
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var textFontSize = 9;
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var text = null;
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var textText = "";
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var textSizeMeasureOverlay = Overlays.addOverlay("text3d", {visible: false});
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@ -65,15 +66,39 @@ function appendChar(char) {
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updateTextOverlay();
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Overlays.editOverlay(text, {text: textText});
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}
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function deleteChar() {
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if (textText.length > 0) {
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textText = textText.substring(0, textText.length - 1);
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updateTextOverlay();
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}
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}
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function updateTextOverlay() {
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Overlays.editOverlay(text, {text: textText});
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var textwidth = Overlays.textWidth(text, textText);
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var textLines = textText.split("\n");
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var maxLineWidth = 0;
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for (textLine in textLines) {
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var lineWidth = Overlays.textWidth(text, textLines[textLine]);
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if (lineWidth > maxLineWidth) {
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maxLineWidth = lineWidth;
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}
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}
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var suggestedFontSize = (windowDimensions.x / maxLineWidth) * textFontSize * 0.90;
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var maxFontSize = 240 / textLines.length;
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textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
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var topMargin = (250 - (textFontSize * textLines.length)) / 2;
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Overlays.editOverlay(text, {text: textText, font: {size: textFontSize}, topMargin: topMargin});
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var maxLineWidth = 0;
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for (textLine in textLines) {
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var lineWidth = Overlays.textWidth(text, textLines[textLine]);
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if (lineWidth > maxLineWidth) {
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maxLineWidth = lineWidth;
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}
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}
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Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - maxLineWidth) / 2});
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}
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keyboard.onKeyPress = function(event) {
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if (event.event == 'keypress') {
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appendChar(event.char);
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@ -141,12 +166,13 @@ keyboard.onFullyLoaded = function() {
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height: 250,
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backgroundColor: { red: 255, green: 255, blue: 255},
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color: { red: 0, green: 0, blue: 0},
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topMargin: 10,
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leftMargin: 8,
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font: {size: 28},
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topMargin: 5,
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leftMargin: 0,
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font: {size: textFontSize},
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text: "",
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alpha: 0.8
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});
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updateTextOverlay();
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// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
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cursor = new Cursor();
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cursor.onUpdate = function(position) {
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