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fix comment
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@ -137,7 +137,7 @@ bool PacketSender::process() {
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keepGoing = (packetsThisCall < packetsPerCall) && (packetsLeft > 0);
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}
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// if threaded and we only sent one packet, we still want to sleep....
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// if threaded and we haven't slept? We want to sleep....
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if (isThreaded() && !hasSlept) {
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now = usecTimestampNow();
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uint64_t elapsed = now - _lastSendTime;
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