From a6f006a36d998cfd6450a66ec445e229c029483c Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Tue, 10 Feb 2015 18:41:36 -0800 Subject: [PATCH] more cleaning --- libraries/render-utils/src/Model.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 1bf379208a..f166aecae9 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -686,7 +686,6 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) { // Let's introduce a gpu::Batch to capture all the calls to the graphics api _renderBatch.clear(); gpu::Batch& batch = _renderBatch; - //GLBATCH(glPushMatrix)(); // Capture the view matrix once for the rendering of this model if (_transforms.empty()) { @@ -835,8 +834,6 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) { GLBATCH(glBindBuffer)(GL_ELEMENT_ARRAY_BUFFER, 0); GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0); - //GLBATCH(glPopMatrix)(); - // Render! { PROFILE_RANGE("render Batch"); @@ -1649,7 +1646,6 @@ void Model::startScene(RenderArgs::RenderSide renderSide) { } void Model::setupBatchTransform(gpu::Batch& batch) { - //GLBATCH(glPushMatrix)(); // Capture the view matrix once for the rendering of this model if (_transforms.empty()) { @@ -2292,7 +2288,6 @@ int Model::renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool } model->setupBatchTransform(batch); meshPartsRendered += model->renderMeshesFromList(list, batch, mode, translucent, alphaThreshold, args, locations, skinLocations); - //GLBATCH(glPopMatrix)(); } } } @@ -2392,8 +2387,6 @@ int Model::renderMeshesFromList(QVector& list, gpu::Batch& batch, RenderMod } } - // GLBATCH(glPushMatrix)(); - const MeshState& state = _meshStates.at(i); if (state.clusterMatrices.size() > 1) { GLBATCH(glUniformMatrix4fv)(skinLocations->clusterMatrices, state.clusterMatrices.size(), false,