From a679517596cd273f3b8f8b5bb82a2888cabd0c87 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Wed, 9 Oct 2013 11:10:51 -0700 Subject: [PATCH] Fix for jaundiced eyes. --- interface/src/avatar/BlendFace.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/interface/src/avatar/BlendFace.cpp b/interface/src/avatar/BlendFace.cpp index 280dd6a5cc..ca49edd24b 100644 --- a/interface/src/avatar/BlendFace.cpp +++ b/interface/src/avatar/BlendFace.cpp @@ -191,6 +191,9 @@ bool BlendFace::render(float alpha) { glEnable(GL_TEXTURE_2D); glDisable(GL_COLOR_MATERIAL); + // the eye shader uses the color state even though color material is disabled + glColor4f(1.0f, 1.0f, 1.0f, alpha); + for (int i = 0; i < networkMeshes.size(); i++) { const NetworkMesh& networkMesh = networkMeshes.at(i); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, networkMesh.indexBufferID);