mirror of
https://github.com/overte-org/overte.git
synced 2025-04-09 07:12:45 +02:00
Fixing typos.
This commit is contained in:
parent
5d3a778b0b
commit
a66c76bf38
1 changed files with 15 additions and 15 deletions
|
@ -146,7 +146,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
Messages.sendLocalMessage('Hifi-unhighlight-entity', JSON.stringify(message));
|
||||
|
||||
var newTargetPosLocal = MyAvatar.worldToJointPoint(targetProps.position);
|
||||
var newTargetRotLocal = this.targetProps.rotation;
|
||||
var newTargetRotLocal = targetProps.rotation;
|
||||
if (this.shouldManipulateTarget()) {
|
||||
var rotBetween = this.calculateEntityRotationManipulation(worldControllerRotation);
|
||||
var newTargetRotLocal = Quat.multiply(rotBetween, newTargetRotLocal);
|
||||
|
@ -243,6 +243,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
var newTargetPosLocal = MyAvatar.worldToJointPoint(newTargetPosition);
|
||||
var newTargetRotLocal = this.initialEntityRotation;
|
||||
if (this.shouldManipulateTarget()) {
|
||||
print("Test this thing.");
|
||||
var rotBetween = this.calculateEntityRotationManipulation(worldControllerRotation);
|
||||
var newTargetRotLocal = Quat.multiply(rotBetween, newTargetRotLocal);
|
||||
}
|
||||
|
@ -272,7 +273,8 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
this.grabbing = false;
|
||||
this.potentialEntityWithContextOverlay = false;
|
||||
MyAvatar.clearJointData(FAR_GRAB_JOINTS[this.hand]); // RKNOTE: Here, we should edit the entity's position and rotation data with the current joint rotation data.
|
||||
this.setTargetRotation(this.lastFarGrabJointRotation);
|
||||
this.setTargetRotation(Quat.multiply(this.lastFarGrabJointRotation, this.initialEntityRotation));
|
||||
this.initialEntityRotation = Quat.IDENTITY;
|
||||
this.targetEntityID = null;
|
||||
};
|
||||
|
||||
|
@ -386,19 +388,19 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
|
||||
this.setLeftGrip = function (value) {
|
||||
this.leftGrip = value;
|
||||
}
|
||||
};
|
||||
|
||||
this.setRightGrip = function (value) {
|
||||
this.rightGrip = value;
|
||||
}
|
||||
};
|
||||
|
||||
this.getDominantGrip = function () {
|
||||
return (MyAvatar.getDominantHand() === "left" ? (_this.leftGrip) : (_this.rightGrip));
|
||||
}
|
||||
};
|
||||
|
||||
this.getOffhandGrip = function () {
|
||||
return (MyAvatar.getDominantHand() === "left" ? (_this.rightGrip) : (_this.leftGrip));
|
||||
}
|
||||
};
|
||||
|
||||
this.shouldShowLaser = function () {
|
||||
return (_this.getOffHandTrigger() > TRIGGER_ON_VALUE) ? true : false;
|
||||
|
@ -454,8 +456,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
print("Fargrab Error: No target to edit position.");
|
||||
return;
|
||||
} else {
|
||||
var props;
|
||||
props.position = newPos;
|
||||
var props = { position: newPos };
|
||||
Entities.editEntity(this.targetEntityID, props);
|
||||
}
|
||||
};
|
||||
|
@ -465,25 +466,24 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
print("Fargrab Error: No target to edit rotation.");
|
||||
return;
|
||||
} else {
|
||||
var props;
|
||||
props.rotation = newRot;
|
||||
Entitis.editEntity(this.targetEntityID, props);
|
||||
var props = { rotation: newRot };
|
||||
Entities.editEntity(this.targetEntityID, props);
|
||||
}
|
||||
};
|
||||
|
||||
this.shouldManipulateTarget = function () {
|
||||
return (this.getDominantGrip() > TRIGGER_ON_VALUE);
|
||||
}
|
||||
};
|
||||
|
||||
this.calculateEntityRotationManipulation = function (controllerRotation) {
|
||||
return Quat.multiply(controllerRotation, Quat.inverse(this.initialControllerRotation));
|
||||
}
|
||||
};
|
||||
|
||||
this.setJointTranslation(newTargetPosLocal) {
|
||||
this.setJointTranslation = function (newTargetPosLocal) {
|
||||
MyAvatar.setJointTranslation(FAR_GRAB_JOINTS[this.hand], newTargetPosLocal);
|
||||
};
|
||||
|
||||
this.setJointRotation(newTargetRotLocal) {
|
||||
this.setJointRotation = function (newTargetRotLocal) {
|
||||
this.lastFarGrabJointRotation = newTargetRotLocal;
|
||||
MyAvatar.setJointRotation(FAR_GRAB_JOINTS[this.hand], newTargetRotLocal);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue