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Finalize the names
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parent
c2feec16de
commit
a60ef4fb5a
6 changed files with 9 additions and 9 deletions
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@ -311,8 +311,8 @@ void Batch::blit(const FramebufferPointer& src, const Vec4i& srcViewport,
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_params.push_back(dstViewport.w);
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}
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void Batch::generateTextureMipmap(const TexturePointer& texture) {
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ADD_COMMAND(generateTextureMipmap);
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void Batch::generateTextureMips(const TexturePointer& texture) {
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ADD_COMMAND(generateTextureMips);
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_params.push_back(_textures.cache(texture));
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}
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@ -211,8 +211,8 @@ public:
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// with xy and zw the bounding corners of the rect region.
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void blit(const FramebufferPointer& src, const Vec4i& srcRect, const FramebufferPointer& dst, const Vec4i& dstRect);
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// Generate the mipmap for a texture
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void generateTextureMipmap(const TexturePointer& texture);
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// Generate the mips for a texture
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void generateTextureMips(const TexturePointer& texture);
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// Query Section
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void beginQuery(const QueryPointer& query);
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@ -295,7 +295,7 @@ public:
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COMMAND_setFramebuffer,
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COMMAND_clearFramebuffer,
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COMMAND_blit,
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COMMAND_generateTextureMipmap,
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COMMAND_generateTextureMips,
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COMMAND_beginQuery,
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COMMAND_endQuery,
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@ -52,7 +52,7 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
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(&::gpu::GLBackend::do_setFramebuffer),
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(&::gpu::GLBackend::do_clearFramebuffer),
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(&::gpu::GLBackend::do_blit),
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(&::gpu::GLBackend::do_generateTextureMipmap),
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(&::gpu::GLBackend::do_generateTextureMips),
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(&::gpu::GLBackend::do_beginQuery),
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(&::gpu::GLBackend::do_endQuery),
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@ -436,7 +436,7 @@ protected:
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void do_setFramebuffer(Batch& batch, size_t paramOffset);
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void do_clearFramebuffer(Batch& batch, size_t paramOffset);
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void do_blit(Batch& batch, size_t paramOffset);
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void do_generateTextureMipmap(Batch& batch, size_t paramOffset);
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void do_generateTextureMips(Batch& batch, size_t paramOffset);
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// Synchronize the state cache of this Backend with the actual real state of the GL Context
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void syncOutputStateCache();
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@ -590,7 +590,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
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void GLBackend::do_generateTextureMipmap(Batch& batch, size_t paramOffset) {
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void GLBackend::do_generateTextureMips(Batch& batch, size_t paramOffset) {
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TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
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if (!resourceTexture) {
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return;
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@ -110,7 +110,7 @@ void ToneMappingEffect::render(RenderArgs* args) {
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auto destFbo = framebufferCache->getPrimaryFramebuffer();
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batch.setFramebuffer(destFbo);
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batch.generateTextureMipmap(lightingBuffer);
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batch.generateTextureMips(lightingBuffer);
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batch.setViewportTransform(args->_viewport);
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batch.setProjectionTransform(glm::mat4());
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